Kelvin Jou

2papers

2 Papers

18.3HCMay 21Code
XARP Tools: An Extended Reality Platform for Humans and AI Agents

Arthur Caetano, Radha Kumaran, Kelvin Jou et al.

Building XR-AI research prototypes requires navigating two largely separate ecosystems. Mainstream XR development relies on C#/C++ and game engines, while AI development is centered on Python. This toolchain fragmentation slows down contributions to human-AI spatial interaction research. To broaden access to XR development in the Python ecosystem, we present XARP (XR Agent-ready Remote Procedures), a toolkit for rapid XR-AI prototyping in Python. XARP application logic runs on a Python server and controls a Unity client through WebSocket messages. This architecture enables compatibility with multiple client platforms and live reloading of application code without client redeployment. XARP is available to humans as a library and to AI agents as callable tools and through Model Context Protocol. We designed XARP through formative case studies and refined it through an early acceptance evaluation with 24 XR and AI developers and a six-week longitudinal study with two developers building an independent research project. Potential users expected the toolkit to improve their performance and facilitate development. Sustained use confirmed faster iteration and easier setup compared to conventional XR workflows, with asset-intensive and performance-critical projects emerging as the clearest limitations. Technical benchmarks show that hand and head tracking data streaming was close to the device refresh rate of 72 FPS, and that AI agents using XARP consumed 19% fewer tokens than those writing equivalent C# Unity code. Beyond broadening access to XR development, XARP reduces engineering friction in spatial computing research and opens new pathways for AI agents to participate in XR application development. XARP is open source and available at https://github.com/hal-ucsb/xarp.

LGAug 29, 2023
On the Steganographic Capacity of Selected Learning Models

Rishit Agrawal, Kelvin Jou, Tanush Obili et al.

Machine learning and deep learning models are potential vectors for various attack scenarios. For example, previous research has shown that malware can be hidden in deep learning models. Hiding information in a learning model can be viewed as a form of steganography. In this research, we consider the general question of the steganographic capacity of learning models. Specifically, for a wide range of models, we determine the number of low-order bits of the trained parameters that can be overwritten, without adversely affecting model performance. For each model considered, we graph the accuracy as a function of the number of low-order bits that have been overwritten, and for selected models, we also analyze the steganographic capacity of individual layers. The models that we test include the classic machine learning techniques of Linear Regression (LR) and Support Vector Machine (SVM); the popular general deep learning models of Multilayer Perceptron (MLP) and Convolutional Neural Network (CNN); the highly-successful Recurrent Neural Network (RNN) architecture of Long Short-Term Memory (LSTM); the pre-trained transfer learning-based models VGG16, DenseNet121, InceptionV3, and Xception; and, finally, an Auxiliary Classifier Generative Adversarial Network (ACGAN). In all cases, we find that a majority of the bits of each trained parameter can be overwritten before the accuracy degrades. Of the models tested, the steganographic capacity ranges from 7.04 KB for our LR experiments, to 44.74 MB for InceptionV3. We discuss the implications of our results and consider possible avenues for further research.