AIAug 29, 2023
Explaining Vision and Language through Graphs of Events in Space and TimeMihai Masala, Nicolae Cudlenco, Traian Rebedea et al.
Artificial Intelligence makes great advances today and starts to bridge the gap between vision and language. However, we are still far from understanding, explaining and controlling explicitly the visual content from a linguistic perspective, because we still lack a common explainable representation between the two domains. In this work we come to address this limitation and propose the Graph of Events in Space and Time (GEST), by which we can represent, create and explain, both visual and linguistic stories. We provide a theoretical justification of our model and an experimental validation, which proves that GEST can bring a solid complementary value along powerful deep learning models. In particular, GEST can help improve at the content-level the generation of videos from text, by being easily incorporated into our novel video generation engine. Additionally, by using efficient graph matching techniques, the GEST graphs can also improve the comparisons between texts at the semantic level.
48.4CVApr 11
Agentic Video Generation: From Text to Executable Event Graphs via Tool-Constrained LLM PlanningNicolae Cudlenco, Mihai Masala, Marius Leordeanu
Existing multi-agent video generation systems use LLM agents to orchestrate neural video generators, producing visually impressive but semantically unreliable outputs with no ground truth annotations. We present an agentic system that inverts this paradigm: instead of generating pixels, the LLM constructs a formal Graph of Events in Space and Time (GEST) -- a structured specification of actors, actions, objects, and temporal constraints -- which is then executed deterministically in a 3D game engine. A staged LLM refinement pipeline fails entirely at this task (0 of 50 attempts produce an executable specification), motivating a fundamentally different architecture based on a separation of concerns: the LLM handles narrative planning through natural language reasoning, while a programmatic state backend enforces all simulator constraints through validated tool calls, guaranteeing that every generated specification is executable by construction. The system uses a hierarchical two-agent architecture -- a Director that plans the story and a Scene Builder that constructs individual scenes through a round-based state machine -- with dedicated Relation Subagents that populate the logical and semantic edge types of the GEST formalism that procedural generation leaves empty, making this the first approach to exercise the full expressive capacity of the representation. We evaluate in two stages: autonomous generation against procedural baselines via a 3-model LLM jury, where agentic narratives win 79% of text and 74% of video comparisons; and seeded generation where the same text is given to our system, VEO 3.1, and WAN 2.2, with human annotations showing engine-generated videos substantially outperform neural generators on physical validity (58% vs 25% and 20%) and semantic alignment (3.75/5 vs 2.33 and 1.50).
36.2CVApr 12
GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video ModelsNicolae Cudlenco, Mihai Masala, Marius Leordeanu
Generating complex multi-actor scenario videos remains difficult even for state-of-the-art neural generators, while evaluating them is hard due to the lack of ground truth for physical plausibility and semantic faithfulness. We introduce GTASA, a corpus of multi-actor videos with per-frame spatial relation graphs and event-level temporal mappings, and the system that produced it based on Graphs of Events in Space and Time (GEST): GEST-Engine. We compare our method with both open and closed source neural generators and prove both qualitatively (human evaluation of physical validity and semantic alignment) and quantitatively (via training video captioning models) the clear advantages of our method. Probing four frozen video encoders across 11 spatiotemporal reasoning tasks enabled by GTASA's exact 3D ground truth reveals that self-supervised encoders encode spatial structure significantly better than VLM visual encoders.
CLMay 22, 2023
GEST: the Graph of Events in Space and Time as a Common Representation between Vision and LanguageMihai Masala, Nicolae Cudlenco, Traian Rebedea et al.
One of the essential human skills is the ability to seamlessly build an inner representation of the world. By exploiting this representation, humans are capable of easily finding consensus between visual, auditory and linguistic perspectives. In this work, we set out to understand and emulate this ability through an explicit representation for both vision and language - Graphs of Events in Space and Time (GEST). GEST alows us to measure the similarity between texts and videos in a semantic and fully explainable way, through graph matching. It also allows us to generate text and videos from a common representation that provides a well understood content. In this work we show that the graph matching similarity metrics based on GEST outperform classical text generation metrics and can also boost the performance of state of art, heavily trained metrics.