S. R. Johnson

h-index12
2papers
888citations

2 Papers

1.2NADec 2, 2016
FW/CADIS-$Ω$: An angle-informed hybrid method for deep-penetration radiation transport

Madicken Munk, R. N. Slaybaugh, Tara M. Pandya et al.

A new method for generating variance reduction parameters for strongly anisotropic, deep-penetration radiation shielding studies is presented. This method generates an alternate form of the adjoint scalar flux quantity, $ϕ^{\dagger}_Ω$, which is used by both CADIS and FW-CADIS to generate variance reduction parameters for local and global response functions, respectively. The new method, called CADIS-$Ω$, was implemented in the Denovo/ADVANTG software suite, and results are presented for a concrete labyrinth test problem. Results indicate that the flux generated by CADIS-$Ω$ incorporates localized angular anisotropies in the flux effectively. CADIS-$Ω$ outperformed CADIS in the test problem while obtaining accurate results. This initial work indicates that CADIS-$Ω$ may be highly useful for shielding problems with strong angular anisotropies. A future test plan to fully characterize the new method is proposed, which should reveal more about the types of realistic problems for which the CADIS-$Ω$ will be suited.

3.3HCOct 17, 2020
Printmaking, Puzzles, and Studio Closets: Using Artistic Metaphors to Reimagine the User Interface for Designing Immersive Visualizations

Bridger Herman, Francesca Samsel, Annie Bares et al.

We, as a society, need artists to help us interpret and explain science, but what does an artist's studio look like when today's science is built upon the language of large, increasingly complex data? This paper presents a data visualization design interface that lifts the barriers for artists to engage with actively studied, 3D multivariate datasets. To accomplish this, the interface must weave together the need for creative artistic processes and the challenging constraints of real-time, data-driven 3D computer graphics. The result is an interface for a technical process, but technical in the way artistic printmaking is technical, not in the sense of computer scripting and programming. Using metaphor, computer graphics algorithms and shader program parameters are reimagined as tools in an artist's printmaking studio. These artistic metaphors and language are merged with a puzzle-piece approach to visual programming and matching iconography. Finally, artists access the interface using a web browser, making it possible to design immersive multivariate data visualizations that can be displayed in VR and AR environments using familiar drawing tablets and touch screens. We report on insights from the interdisciplinary design of the interface and early feedback from artists.