2.0IRFeb 15, 2022
Roomsemble: Progressive web application for intuitive property searchChris Kottmyer, Kevin Zhao, Zona Kostic et al.
A successful real estate search process involves locating a property that meets a user's search criteria subject to an allocated budget and time constraints. Many studies have investigated modeling housing prices over time. However, little is known about how a user's tastes influence their real estate search and purchase decisions. It is unknown what house a user would choose taking into account an individual's personal tastes, behaviors, and constraints, and, therefore, creating an algorithm that finds the perfect match. In this paper, we investigate the first step in understanding a user's tastes by building a system to capture personal preferences. We concentrated our research on real estate photos, being inspired by house aesthetics, which often motivates prospective buyers into considering a property as a candidate for purchase. We designed a system that takes a user-provided photo representing that person's personal taste and recommends properties similar to the photo available on the market. The user can additionally filter the recommendations by budget and location when conducting a property search. The paper describes the application's overall layout including frontend design and backend processes for locating a desired property. The proposed model, which serves as the application's core, was tested with 25 users, and the study's findings, as well as some key conclusions, are detailed in this paper.
3.7HCMay 13, 2021
Applying information theory and entropy to eliminate errors in mouse-tracking resultsAleksandar Jevremovic, Panayiotis Zaphiris, Sasa Adamovic et al.
Mouse-tracking of computer system users represents a less expensive, but also a far more applicable alternative to eye-tracking. The main disadvantage of mouse-tracking are errors manifested as discrepancies between the actual eye-gaze position and the mouse cursor position. This paper presents a method for automated correction of errors arising in mouse-tracking. Our approach draws upon information theory and employs Shannon entropy. The method is based on calculating the entropy of a visual representation of a Web page, i.e., we quantify information potential values of various positions. Information obtained, thereby, is paired with cumulative time intervals, spent by the mouse cursor in each position. In this way, we identify cursor positions that do not match eye-gaze positions. To verify the effectiveness of our method, we compared the eye gaze and mouse cursor heat maps in the following ways: We calculated the coefficient of correlation between the two; we computed Euclidean distance between their centers of gravity; and we performed visual comparison.
3.7HCMay 11, 2021
Intelligent interactive technologies for mental health and well-beingMladjan Jovanovic, Aleksandar Jevremovic, Milica Pejovic-Milovancevic
Mental healthcare has seen numerous benefits from interactive technologies and artificial intelligence. Various interventions have successfully used intelligent technologies to automate the assessment and evaluation of psychological treatments and mental well-being and functioning. These technologies include different types of robots, video games, and conversational agents. The paper critically analyzes existing solutions with the outlooks for their future. In particular, we: i)give an overview of the technology for mental health, ii) critically analyze the technology against the proposed criteria, and iii) provide the design outlooks for these technologies.