ROOct 20, 2022
From Modelling to Understanding Children's Behaviour in the Context of Robotics and Social Artificial IntelligenceSerge Thill, Vicky Charisi, Tony Belpaeme et al.
Understanding and modelling children's cognitive processes and their behaviour in the context of their interaction with robots and social artificial intelligence systems is a fundamental prerequisite for meaningful and effective robot interventions. However, children's development involve complex faculties such as exploration, creativity and curiosity which are challenging to model. Also, often children express themselves in a playful way which is different from a typical adult behaviour. Different children also have different needs, and it remains a challenge in the current state of the art that those of neurodiverse children are under-addressed. With this workshop, we aim to promote a common ground among different disciplines such as developmental sciences, artificial intelligence and social robotics and discuss cutting-edge research in the area of user modelling and adaptive systems for children.
RONov 3, 2025
If They Disagree, Will You Conform? Exploring the Role of Robots' Value Awareness in a Decision-Making TaskGiulia Pusceddu, Giulio Antonio Abbo, Francesco Rea et al.
This study investigates whether the opinions of robotic agents can influence human decision-making when robots display value awareness (i.e., the capability of understanding human preferences and prioritizing them in decision-making). We designed an experiment in which participants interacted with two Furhat robots - one programmed to be Value-Aware and the other Non-Value-Aware - during a labeling task for images representing human values. Results indicate that participants distinguished the Value-Aware robot from the Non-Value-Aware one. Although their explicit choices did not indicate a clear preference for one robot over the other, participants directed their gaze more toward the Value-Aware robot. Additionally, the Value-Aware robot was perceived as more loyal, suggesting that value awareness in a social robot may enhance its perceived commitment to the group. Finally, when both robots disagreed with the participant, conformity occurred in about one out of four trials, and participants took longer to confirm their responses, suggesting that two robots expressing dissent may introduce hesitation in decision-making. On one hand, this highlights the potential risk that robots, if misused, could manipulate users for unethical purposes. On the other hand, it reinforces the idea that social robots could encourage reflection in ambiguous situations and help users avoid scams.
RONov 15, 2023
I Was Blind but Now I See: Implementing Vision-Enabled Dialogue in Social RobotsGiulio Antonio Abbo, Tony Belpaeme
In the rapidly evolving landscape of human-computer interaction, the integration of vision capabilities into conversational agents stands as a crucial advancement. This paper presents an initial implementation of a dialogue manager that leverages the latest progress in Large Language Models (e.g., GPT-4, IDEFICS) to enhance the traditional text-based prompts with real-time visual input. LLMs are used to interpret both textual prompts and visual stimuli, creating a more contextually aware conversational agent. The system's prompt engineering, incorporating dialogue with summarisation of the images, ensures a balance between context preservation and computational efficiency. Six interactions with a Furhat robot powered by this system are reported, illustrating and discussing the results obtained. By implementing this vision-enabled dialogue system, the paper envisions a future where conversational agents seamlessly blend textual and visual modalities, enabling richer, more context-aware dialogues.
ROMay 12
Mapping Embodied Affective Touch Strategies on a Humanoid RobotQiaoqiao Ren, Omar Eldardeer, Francesca Cocchella et al.
Affective touch in human-robot interaction is shaped not only by emotional intent, but also by robot embodiment, including touch location, physical constraints, and perceived agency or social role. Existing HRI studies typically focus on one or two isolated body parts, limiting understanding of how affective touch generalises across the full humanoid body. We present a study with 32 participants interacting with the iCub robot, which is equipped with full-body distributed tactile sensors. Participants expressed eight emotions under three conditions: free touch, arm-only touch, and torso-only touch. Results show that body region and spatial constraints jointly shaped both touch location and dynamics. In free touch, participants preferred socially accessible upper-body regions, while less frequently touched areas showed stronger emotion-specific selectivity. Emotion-related variation was more evident in motion features for arm-only touch and pressure features for torso-only touch. Touch strategies also did not transfer directly between free and constrained conditions, even within the same coarse body region. Participants reported increased closeness to the robot after interaction, with around 30 percent reporting a change in perceived social relationship. Together, these findings show that affective touch expression is strongly body-region dependent and shaped by embodiment constraints.
RODec 6, 2017Code
The Free-play Sandbox: a Methodology for the Evaluation of Social Robotics and a Dataset of Social InteractionsSéverin Lemaignan, Charlotte Edmunds, Emmanuel Senft et al.
Evaluating human-robot social interactions in a rigorous manner is notoriously difficult: studies are either conducted in labs with constrained protocols to allow for robust measurements and a degree of replicability, but at the cost of ecological validity; or in the wild, which leads to superior experimental realism, but often with limited replicability and at the expense of rigorous interaction metrics. We introduce a novel interaction paradigm, designed to elicit rich and varied social interactions while having desirable scientific properties (replicability, clear metrics, possibility of either autonomous or Wizard-of-Oz robot behaviours). This paradigm focuses on child-robot interactions, and builds on a sandboxed free-play environment. We present the rationale and design of the interaction paradigm, its methodological and technical aspects (including the open-source implementation of the software platform), as well as two large open datasets acquired with this paradigm, and meant to act as experimental baselines for future research.
ROMay 15, 2024
No More Mumbles: Enhancing Robot Intelligibility through Speech AdaptationQiaoqiao Ren, Yuanbo Hou, Dick Botteldooren et al.
Spoken language interaction is at the heart of interpersonal communication, and people flexibly adapt their speech to different individuals and environments. It is surprising that robots, and by extension other digital devices, are not equipped to adapt their speech and instead rely on fixed speech parameters, which often hinder comprehension by the user. We conducted a speech comprehension study involving 39 participants who were exposed to different environmental and contextual conditions. During the experiment, the robot articulated words using different vocal parameters, and the participants were tasked with both recognising the spoken words and rating their subjective impression of the robot's speech. The experiment's primary outcome shows that spaces with good acoustic quality positively correlate with intelligibility and user experience. However, increasing the distance between the user and the robot exacerbated the user experience, while distracting background sounds significantly reduced speech recognition accuracy and user satisfaction. We next built an adaptive voice for the robot. For this, the robot needs to know how difficult it is for a user to understand spoken language in a particular setting. We present a prediction model that rates how annoying the ambient acoustic environment is and, consequentially, how hard it is to understand someone in this setting. Then, we develop a convolutional neural network model to adapt the robot's speech parameters to different users and spaces, while taking into account the influence of ambient acoustics on intelligibility. Finally, we present an evaluation with 27 users, demonstrating superior intelligibility and user experience with adaptive voice parameters compared to fixed voice.
CLApr 26, 2024
Child Speech Recognition in Human-Robot Interaction: Problem Solved?Ruben Janssens, Eva Verhelst, Giulio Antonio Abbo et al.
Automated Speech Recognition shows superhuman performance for adult English speech on a range of benchmarks, but disappoints when fed children's speech. This has long sat in the way of child-robot interaction. Recent evolutions in data-driven speech recognition, including the availability of Transformer architectures and unprecedented volumes of training data, might mean a breakthrough for child speech recognition and social robot applications aimed at children. We revisit a study on child speech recognition from 2017 and show that indeed performance has increased, with newcomer OpenAI Whisper doing markedly better than leading commercial cloud services. Performance improves even more in highly structured interactions when priming models with specific phrases. While transcription is not perfect yet, the best model recognises 60.3% of sentences correctly barring small grammatical differences, with sub-second transcription time running on a local GPU, showing potential for usable autonomous child-robot speech interactions.
HCJan 7, 2025
Vision Language Models as Values DetectorsGiulio Antonio Abbo, Tony Belpaeme
Large Language Models integrating textual and visual inputs have introduced new possibilities for interpreting complex data. Despite their remarkable ability to generate coherent and contextually relevant text based on visual stimuli, the alignment of these models with human perception in identifying relevant elements in images requires further exploration. This paper investigates the alignment between state-of-the-art LLMs and human annotators in detecting elements of relevance within home environment scenarios. We created a set of twelve images depicting various domestic scenarios and enlisted fourteen annotators to identify the key element in each image. We then compared these human responses with outputs from five different LLMs, including GPT-4o and four LLaVA variants. Our findings reveal a varied degree of alignment, with LLaVA 34B showing the highest performance but still scoring low. However, an analysis of the results highlights the models' potential to detect value-laden elements in images, suggesting that with improved training and refined prompts, LLMs could enhance applications in social robotics, assistive technologies, and human-computer interaction by providing deeper insights and more contextually relevant responses.
RODec 4, 2024
Touch and Tell: Multimodal Decoding of Human Emotions and Social Gestures for RobotsQiaoqiao Ren, Remko Proesmans, Yuanbo Hou et al.
Human emotions are complex and can be conveyed through nuanced touch gestures. Previous research has primarily focused on how humans recognize emotions through touch or on identifying key features of emotional expression for robots. However, there is a gap in understanding how reliably these emotions and gestures can be communicated to robots via touch and interpreted using data driven methods. This study investigates the consistency and distinguishability of emotional and gestural expressions through touch and sound. To this end, we integrated a custom piezoresistive pressure sensor as well as a microphone on a social robot. Twenty-eight participants first conveyed ten different emotions to the robot using spontaneous touch gestures, then they performed six predefined social touch gestures. Our findings reveal statistically significant consistency in both emotion and gesture expression among participants. However, some emotions exhibited low intraclass correlation values, and certain emotions with similar levels of arousal or valence did not show significant differences in their conveyance. To investigate emotion and social gesture decoding within affective human-robot tactile interaction, we developed single-modality models and multimodal models integrating tactile and auditory features. A support vector machine (SVM) model trained on multimodal features achieved the highest accuracy for classifying ten emotions, reaching 40 %.For gesture classification, a Convolutional Neural Network- Long Short-Term Memory Network (CNN-LSTM) achieved 90.74 % accuracy. Our results demonstrate that even though the unimodal models have the potential to decode emotions and touch gestures, the multimodal integration of touch and sound significantly outperforms unimodal approaches, enhancing the decoding of both emotions and gestures.
ROJul 25, 2025
Towards Multimodal Social Conversations with Robots: Using Vision-Language ModelsRuben Janssens, Tony Belpaeme
Large language models have given social robots the ability to autonomously engage in open-domain conversations. However, they are still missing a fundamental social skill: making use of the multiple modalities that carry social interactions. While previous work has focused on task-oriented interactions that require referencing the environment or specific phenomena in social interactions such as dialogue breakdowns, we outline the overall needs of a multimodal system for social conversations with robots. We then argue that vision-language models are able to process this wide range of visual information in a sufficiently general manner for autonomous social robots. We describe how to adapt them to this setting, which technical challenges remain, and briefly discuss evaluation practices.
ROJun 25, 2025
Why Robots Are Bad at Detecting Their Mistakes: Limitations of Miscommunication Detection in Human-Robot DialogueRuben Janssens, Jens De Bock, Sofie Labat et al.
Detecting miscommunication in human-robot interaction is a critical function for maintaining user engagement and trust. While humans effortlessly detect communication errors in conversations through both verbal and non-verbal cues, robots face significant challenges in interpreting non-verbal feedback, despite advances in computer vision for recognizing affective expressions. This research evaluates the effectiveness of machine learning models in detecting miscommunications in robot dialogue. Using a multi-modal dataset of 240 human-robot conversations, where four distinct types of conversational failures were systematically introduced, we assess the performance of state-of-the-art computer vision models. After each conversational turn, users provided feedback on whether they perceived an error, enabling an analysis of the models' ability to accurately detect robot mistakes. Despite using state-of-the-art models, the performance barely exceeds random chance in identifying miscommunication, while on a dataset with more expressive emotional content, they successfully identified confused states. To explore the underlying cause, we asked human raters to do the same. They could also only identify around half of the induced miscommunications, similarly to our model. These results uncover a fundamental limitation in identifying robot miscommunications in dialogue: even when users perceive the induced miscommunication as such, they often do not communicate this to their robotic conversation partner. This knowledge can shape expectations of the performance of computer vision models and can help researchers to design better human-robot conversations by deliberately eliciting feedback where needed.
HCAug 12, 2021
To Rate or Not To Rate: Investigating Evaluation Methods for Generated Co-Speech GesturesPieter Wolfert, Jeffrey M. Girard, Taras Kucherenko et al.
While automatic performance metrics are crucial for machine learning of artificial human-like behaviour, the gold standard for evaluation remains human judgement. The subjective evaluation of artificial human-like behaviour in embodied conversational agents is however expensive and little is known about the quality of the data it returns. Two approaches to subjective evaluation can be largely distinguished, one relying on ratings, the other on pairwise comparisons. In this study we use co-speech gestures to compare the two against each other and answer questions about their appropriateness for evaluation of artificial behaviour. We consider their ability to rate quality, but also aspects pertaining to the effort of use and the time required to collect subjective data. We use crowd sourcing to rate the quality of co-speech gestures in avatars, assessing which method picks up more detail in subjective assessments. We compared gestures generated by three different machine learning models with various level of behavioural quality. We found that both approaches were able to rank the videos according to quality and that the ranking significantly correlated, showing that in terms of quality there is no preference of one method over the other. We also found that pairwise comparisons were slightly faster and came with improved inter-rater reliability, suggesting that for small-scale studies pairwise comparisons are to be favoured over ratings.
HCJan 11, 2021
A Review of Evaluation Practices of Gesture Generation in Embodied Conversational AgentsPieter Wolfert, Nicole Robinson, Tony Belpaeme
Embodied conversational agents (ECA) are often designed to produce nonverbal behavior to complement or enhance their verbal communication. One such form of nonverbal behavior is co-speech gesturing, which involves movements that the agent makes with its arms and hands that are paired with verbal communication. Co-speech gestures for ECAs can be created using different generation methods, divided into rule-based and data-driven processes, with the latter gaining traction because of the increasing interest from the applied machine learning community. However, reports on gesture generation methods use a variety of evaluation measures, which hinders comparison. To address this, we present a systematic review on co-speech gesture generation methods for iconic, metaphoric, deictic, and beat gestures, including reported evaluation methods. We review 22 studies that have an ECA with a human-like upper body that uses co-speech gesturing in social human-agent interaction. This includes studies that use human participants to evaluate performance. We found most studies use a within-subject design and rely on a form of subjective evaluation, but without a systematic approach. We argue that the field requires more rigorous and uniform tools for co-speech gesture evaluation, and formulate recommendations for empirical evaluation, including standardized phrases and example scenarios to help systematically test generative models across studies. Furthermore, we also propose a checklist that can be used to report relevant information for the evaluation of generative models, as well as to evaluate co-speech gesture use.
HCSep 9, 2019
Recognizing Human Internal States: A Conceptor-Based ApproachMadeleine Bartlett, Daniel Hernandez Garcia, Serge Thill et al.
The past few decades has seen increased interest in the application of social robots to interventions for Autism Spectrum Disorder as behavioural coaches [4]. We consider that robots embedded in therapies could also provide quantitative diagnostic information by observing patient behaviours. The social nature of ASD symptoms means that, to achieve this, robots need to be able to recognize the internal states their human interaction partners are experiencing, e.g. states of confusion, engagement etc. Approaching this problem can be broken down into two questions: (1) what information, accessible to robots, can be used to recognize internal states, and (2) how can a system classify internal states such that it allows for sufficiently detailed diagnostic information? In this paper we discuss these two questions in depth and propose a novel, conceptor-based classifier. We report the initial results of this system in a proof-of-concept study and outline plans for future work.
RODec 18, 2018
Proceedings of the Workshop on Social Robots in Therapy: Focusing on Autonomy and Ethical ChallengesPablo G. Esteban, Daniel Hernández García, Hee Rin Lee et al.
Robot-Assisted Therapy (RAT) has successfully been used in HRI research by including social robots in health-care interventions by virtue of their ability to engage human users both social and emotional dimensions. Research projects on this topic exist all over the globe in the USA, Europe, and Asia. All of these projects have the overall ambitious goal to increase the well-being of a vulnerable population. Typical work in RAT is performed using remote controlled robots; a technique called Wizard-of-Oz (WoZ). The robot is usually controlled, unbeknownst to the patient, by a human operator. However, WoZ has been demonstrated to not be a sustainable technique in the long-term. Providing the robots with autonomy (while remaining under the supervision of the therapist) has the potential to lighten the therapists burden, not only in the therapeutic session itself but also in longer-term diagnostic tasks. Therefore, there is a need for exploring several degrees of autonomy in social robots used in therapy. Increasing the autonomy of robots might also bring about a new set of challenges. In particular, there will be a need to answer new ethical questions regarding the use of robots with a vulnerable population, as well as a need to ensure ethically-compliant robot behaviours. Therefore, in this workshop we want to gather findings and explore which degree of autonomy might help to improve health-care interventions and how we can overcome the ethical challenges inherent to it.