Thomas P. O'Connell

CV
3papers
192citations
Novelty42%
AI Score25

3 Papers

NCOct 18, 2023
Getting aligned on representational alignment

Ilia Sucholutsky, Lukas Muttenthaler, Adrian Weller et al. · berkeley, cambridge

Biological and artificial information processing systems form representations of the world that they can use to categorize, reason, plan, navigate, and make decisions. How can we measure the similarity between the representations formed by these diverse systems? Do similarities in representations then translate into similar behavior? If so, then how can a system's representations be modified to better match those of another system? These questions pertaining to the study of representational alignment are at the heart of some of the most promising research areas in contemporary cognitive science, neuroscience, and machine learning. In this Perspective, we survey the exciting recent developments in representational alignment research in the fields of cognitive science, neuroscience, and machine learning. Despite their overlapping interests, there is limited knowledge transfer between these fields, so work in one field ends up duplicated in another, and useful innovations are not shared effectively. To improve communication, we propose a unifying framework that can serve as a common language for research on representational alignment, and map several streams of existing work across fields within our framework. We also lay out open problems in representational alignment where progress can benefit all three of these fields. We hope that this paper will catalyze cross-disciplinary collaboration and accelerate progress for all communities studying and developing information processing systems.

CVAug 22, 2023
Approaching human 3D shape perception with neurally mappable models

Thomas P. O'Connell, Tyler Bonnen, Yoni Friedman et al.

Humans effortlessly infer the 3D shape of objects. What computations underlie this ability? Although various computational models have been proposed, none of them capture the human ability to match object shape across viewpoints. Here, we ask whether and how this gap might be closed. We begin with a relatively novel class of computational models, 3D neural fields, which encapsulate the basic principles of classic analysis-by-synthesis in a deep neural network (DNN). First, we find that a 3D Light Field Network (3D-LFN) supports 3D matching judgments well aligned to humans for within-category comparisons, adversarially-defined comparisons that accentuate the 3D failure cases of standard DNN models, and adversarially-defined comparisons for algorithmically generated shapes with no category structure. We then investigate the source of the 3D-LFN's ability to achieve human-aligned performance through a series of computational experiments. Exposure to multiple viewpoints of objects during training and a multi-view learning objective are the primary factors behind model-human alignment; even conventional DNN architectures come much closer to human behavior when trained with multi-view objectives. Finally, we find that while the models trained with multi-view learning objectives are able to partially generalize to new object categories, they fall short of human alignment. This work provides a foundation for understanding human shape inferences within neurally mappable computational architectures.

CVNov 30, 2021
Beyond Flatland: Pre-training with a Strong 3D Inductive Bias

Shubhaankar Gupta, Thomas P. O'Connell, Bernhard Egger

Pre-training on large-scale databases consisting of natural images and then fine-tuning them to fit the application at hand, or transfer-learning, is a popular strategy in computer vision. However, Kataoka et al., 2020 introduced a technique to eliminate the need for natural images in supervised deep learning by proposing a novel synthetic, formula-based method to generate 2D fractals as training corpus. Using one synthetically generated fractal for each class, they achieved transfer learning results comparable to models pre-trained on natural images. In this project, we take inspiration from their work and build on this idea -- using 3D procedural object renders. Since the image formation process in the natural world is based on its 3D structure, we expect pre-training with 3D mesh renders to provide an implicit bias leading to better generalization capabilities in a transfer learning setting and that invariances to 3D rotation and illumination are easier to be learned based on 3D data. Similar to the previous work, our training corpus will be fully synthetic and derived from simple procedural strategies; we will go beyond classic data augmentation and also vary illumination and pose which are controllable in our setting and study their effect on transfer learning capabilities in context to prior work. In addition, we will compare the 2D fractal and 3D procedural object networks to human and non-human primate brain data to learn more about the 2D vs. 3D nature of biological vision.