99.0GTMay 26
Non-Monetary Mechanism Design without Priors: Achieving Efficiency via Adaptive Costly AuditsYan Dai, Moise Blanchard, Patrick Jaillet
We study repeated resource allocation with strategic agents, where monetary transfers are disallowed and the planner has no prior information on agents' utility distributions. Inspired by the costly state verification literature, we assume the planner can request costly audits on the winning agent after allocation, revealing their true utility but without the ability to revoke the allocation. We design a mechanism achieving $T$-independent $\mathcal O(K^2)$ regret in social welfare while requesting $\mathcal O(K^3 \log T)$ audits in expectation, where $K$ is the number of agents and $T$ is the number of rounds. We further show an $Ω(K)$ lower bound on the regret and an $Ω(1)$ lower bound on the number of audits required for low regret. We also generalize our mechanism and analysis to imperfect audit models. Algorithmically, we show that incentivizing truthful behavior relies on accurately estimating agents' truthful winning probability online. To achieve this, we impose future punishments via adaptive audits; we also introduce an incentive-aligned flagging component allowing agents to flag biased estimates, which we prove is in their best interest. Analytically, without distributional information, the revelation principle cannot dictate a truth-telling equilibrium. Instead, we characterize a Perfect Bayesian Equilibrium via a reduction to an auxiliary game with only benign strategies. The technical tools developed herein can be of independent interest for other robust mechanism design problems where the revelation principle is inapplicable.
LGMay 26, 2022
Follow-the-Perturbed-Leader for Adversarial Markov Decision Processes with Bandit FeedbackYan Dai, Haipeng Luo, Liyu Chen · tsinghua
We consider regret minimization for Adversarial Markov Decision Processes (AMDPs), where the loss functions are changing over time and adversarially chosen, and the learner only observes the losses for the visited state-action pairs (i.e., bandit feedback). While there has been a surge of studies on this problem using Online-Mirror-Descent (OMD) methods, very little is known about the Follow-the-Perturbed-Leader (FTPL) methods, which are usually computationally more efficient and also easier to implement since it only requires solving an offline planning problem. Motivated by this, we take a closer look at FTPL for learning AMDPs, starting from the standard episodic finite-horizon setting. We find some unique and intriguing difficulties in the analysis and propose a workaround to eventually show that FTPL is also able to achieve near-optimal regret bounds in this case. More importantly, we then find two significant applications: First, the analysis of FTPL turns out to be readily generalizable to delayed bandit feedback with order-optimal regret, while OMD methods exhibit extra difficulties (Jin et al., 2022). Second, using FTPL, we also develop the first no-regret algorithm for learning communicating AMDPs in the infinite-horizon setting with bandit feedback and stochastic transitions. Our algorithm is efficient assuming access to an offline planning oracle, while even for the easier full-information setting, the only existing algorithm (Chandrasekaran and Tewari, 2021) is computationally inefficient.
LGMay 26, 2022
Variance-Aware Sparse Linear BanditsYan Dai, Ruosong Wang, Simon S. Du · tsinghua
It is well-known that for sparse linear bandits, when ignoring the dependency on sparsity which is much smaller than the ambient dimension, the worst-case minimax regret is $\widetildeΘ\left(\sqrt{dT}\right)$ where $d$ is the ambient dimension and $T$ is the number of rounds. On the other hand, in the benign setting where there is no noise and the action set is the unit sphere, one can use divide-and-conquer to achieve $\widetilde{\mathcal O}(1)$ regret, which is (nearly) independent of $d$ and $T$. In this paper, we present the first variance-aware regret guarantee for sparse linear bandits: $\widetilde{\mathcal O}\left(\sqrt{d\sum_{t=1}^T σ_t^2} + 1\right)$, where $σ_t^2$ is the variance of the noise at the $t$-th round. This bound naturally interpolates the regret bounds for the worst-case constant-variance regime (i.e., $σ_t \equiv Ω(1)$) and the benign deterministic regimes (i.e., $σ_t \equiv 0$). To achieve this variance-aware regret guarantee, we develop a general framework that converts any variance-aware linear bandit algorithm to a variance-aware algorithm for sparse linear bandits in a "black-box" manner. Specifically, we take two recent algorithms as black boxes to illustrate that the claimed bounds indeed hold, where the first algorithm can handle unknown-variance cases and the second one is more efficient.
LGJan 30, 2023
Refined Regret for Adversarial MDPs with Linear Function ApproximationYan Dai, Haipeng Luo, Chen-Yu Wei et al. · tsinghua
We consider learning in an adversarial Markov Decision Process (MDP) where the loss functions can change arbitrarily over $K$ episodes and the state space can be arbitrarily large. We assume that the Q-function of any policy is linear in some known features, that is, a linear function approximation exists. The best existing regret upper bound for this setting (Luo et al., 2021) is of order $\tilde{\mathcal O}(K^{2/3})$ (omitting all other dependencies), given access to a simulator. This paper provides two algorithms that improve the regret to $\tilde{\mathcal O}(\sqrt K)$ in the same setting. Our first algorithm makes use of a refined analysis of the Follow-the-Regularized-Leader (FTRL) algorithm with the log-barrier regularizer. This analysis allows the loss estimators to be arbitrarily negative and might be of independent interest. Our second algorithm develops a magnitude-reduced loss estimator, further removing the polynomial dependency on the number of actions in the first algorithm and leading to the optimal regret bound (up to logarithmic terms and dependency on the horizon). Moreover, we also extend the first algorithm to simulator-free linear MDPs, which achieves $\tilde{\mathcal O}(K^{8/9})$ regret and greatly improves over the best existing bound $\tilde{\mathcal O}(K^{14/15})$. This algorithm relies on a better alternative to the Matrix Geometric Resampling procedure by Neu & Olkhovskaya (2020), which could again be of independent interest.
CVJun 30, 2022
Skeleton-based Action Recognition via Adaptive Cross-Form LearningXuanhan Wang, Yan Dai, Lianli Gao et al.
Skeleton-based action recognition aims to project skeleton sequences to action categories, where skeleton sequences are derived from multiple forms of pre-detected points. Compared with earlier methods that focus on exploring single-form skeletons via Graph Convolutional Networks (GCNs), existing methods tend to improve GCNs by leveraging multi-form skeletons due to their complementary cues. However, these methods (either adapting structure of GCNs or model ensemble) require the co-existence of all forms of skeletons during both training and inference stages, while a typical situation in real life is the existence of only partial forms for inference. To tackle this issue, we present Adaptive Cross-Form Learning (ACFL), which empowers well-designed GCNs to generate complementary representation from single-form skeletons without changing model capacity. Specifically, each GCN model in ACFL not only learns action representation from the single-form skeletons, but also adaptively mimics useful representations derived from other forms of skeletons. In this way, each GCN can learn how to strengthen what has been learned, thus exploiting model potential and facilitating action recognition as well. Extensive experiments conducted on three challenging benchmarks, i.e., NTU-RGB+D 120, NTU-RGB+D 60 and UAV-Human, demonstrate the effectiveness and generalizability of the proposed method. Specifically, the ACFL significantly improves various GCN models (i.e., CTR-GCN, MS-G3D, and Shift-GCN), achieving a new record for skeleton-based action recognition.
LGJan 25, 2023
Banker Online Mirror Descent: A Universal Approach for Delayed Online Bandit LearningJiatai Huang, Yan Dai, Longbo Huang · tsinghua
We propose Banker Online Mirror Descent (Banker-OMD), a novel framework generalizing the classical Online Mirror Descent (OMD) technique in the online learning literature. The Banker-OMD framework almost completely decouples feedback delay handling and the task-specific OMD algorithm design, thus facilitating the design of new algorithms capable of efficiently and robustly handling feedback delays. Specifically, it offers a general methodology for achieving $\widetilde{\mathcal O}(\sqrt{T} + \sqrt{D})$-style regret bounds in online bandit learning tasks with delayed feedback, where $T$ is the number of rounds and $D$ is the total feedback delay. We demonstrate the power of \texttt{Banker-OMD} by applications to two important bandit learning scenarios with delayed feedback, including delayed scale-free adversarial Multi-Armed Bandits (MAB) and delayed adversarial linear bandits. \texttt{Banker-OMD} leads to the first delayed scale-free adversarial MAB algorithm achieving $\widetilde{\mathcal O}(\sqrt{K}L(\sqrt T+\sqrt D))$ regret and the first delayed adversarial linear bandit algorithm achieving $\widetilde{\mathcal O}(\text{poly}(n)(\sqrt{T} + \sqrt{D}))$ regret. As a corollary, the first application also implies $\widetilde{\mathcal O}(\sqrt{KT}L)$ regret for non-delayed scale-free adversarial MABs, which is the first to match the $Ω(\sqrt{KT}L)$ lower bound up to logarithmic factors and can be of independent interest.
OCAug 29, 2024
Adversarial Network Optimization under Bandit Feedback: Maximizing Utility in Non-Stationary Multi-Hop NetworksYan Dai, Longbo Huang
Stochastic Network Optimization (SNO) concerns scheduling in stochastic queueing systems. It has been widely studied in network theory. Classical SNO algorithms require network conditions to be stationary with time, which fails to capture the non-stationary components in many real-world scenarios. Many existing algorithms also assume knowledge of network conditions before decision, which rules out applications where unpredictability presents. Motivated by these issues, we consider Adversarial Network Optimization (ANO) under bandit feedback. Specifically, we consider the task of *i)* maximizing some unknown and time-varying utility function associated to scheduler's actions, where *ii)* the underlying network is a non-stationary multi-hop one whose conditions change arbitrarily with time, and *iii)* only bandit feedback (effect of actually deployed actions) is revealed after decisions. Our proposed `UMO2` algorithm ensures network stability and also matches the utility maximization performance of any "mildly varying" reference policy up to a polynomially decaying gap. To our knowledge, no previous ANO algorithm handled multi-hop networks or achieved utility guarantees under bandit feedback, whereas ours can do both. Technically, our method builds upon a novel integration of online learning into Lyapunov analyses: To handle complex inter-dependencies among queues in multi-hop networks, we propose meticulous techniques to balance online learning and Lyapunov arguments. To tackle the learning obstacles due to potentially unbounded queue sizes, we design a new online linear optimization algorithm that automatically adapts to loss magnitudes. To maximize utility, we propose a bandit convex optimization algorithm with novel queue-dependent learning rate scheduling that suites drastically varying queue lengths. Our new insights in online learning can be of independent interest.
IVJul 25, 2025Code
SAM2-Aug: Prior knowledge-based Augmentation for Target Volume Auto-Segmentation in Adaptive Radiation Therapy Using Segment Anything Model 2Guoping Xu, Yan Dai, Hengrui Zhao et al.
Purpose: Accurate tumor segmentation is vital for adaptive radiation therapy (ART) but remains time-consuming and user-dependent. Segment Anything Model 2 (SAM2) shows promise for prompt-based segmentation but struggles with tumor accuracy. We propose prior knowledge-based augmentation strategies to enhance SAM2 for ART. Methods: Two strategies were introduced to improve SAM2: (1) using prior MR images and annotations as contextual inputs, and (2) improving prompt robustness via random bounding box expansion and mask erosion/dilation. The resulting model, SAM2-Aug, was fine-tuned and tested on the One-Seq-Liver dataset (115 MRIs from 31 liver cancer patients), and evaluated without retraining on Mix-Seq-Abdomen (88 MRIs, 28 patients) and Mix-Seq-Brain (86 MRIs, 37 patients). Results: SAM2-Aug outperformed convolutional, transformer-based, and prompt-driven models across all datasets, achieving Dice scores of 0.86(liver), 0.89(abdomen), and 0.90(brain). It demonstrated strong generalization across tumor types and imaging sequences, with improved performance in boundary-sensitive metrics. Conclusions: Incorporating prior images and enhancing prompt diversity significantly boosts segmentation accuracy and generalizability. SAM2-Aug offers a robust, efficient solution for tumor segmentation in ART. Code and models will be released at https://github.com/apple1986/SAM2-Aug.
LGFeb 2, 2024
Understanding Adam Optimizer via Online Learning of Updates: Adam is FTRL in DisguiseKwangjun Ahn, Zhiyu Zhang, Yunbum Kook et al. · harvard
Despite the success of the Adam optimizer in practice, the theoretical understanding of its algorithmic components still remains limited. In particular, most existing analyses of Adam show the convergence rate that can be simply achieved by non-adative algorithms like SGD. In this work, we provide a different perspective based on online learning that underscores the importance of Adam's algorithmic components. Inspired by Cutkosky et al. (2023), we consider the framework called online learning of updates/increments, where we choose the updates/increments of an optimizer based on an online learner. With this framework, the design of a good optimizer is reduced to the design of a good online learner. Our main observation is that Adam corresponds to a principled online learning framework called Follow-the-Regularized-Leader (FTRL). Building on this observation, we study the benefits of its algorithmic components from the online learning perspective.
LGFeb 11, 2024
Refined Sample Complexity for Markov Games with Independent Linear Function ApproximationYan Dai, Qiwen Cui, Simon S. Du · tsinghua
Markov Games (MG) is an important model for Multi-Agent Reinforcement Learning (MARL). It was long believed that the "curse of multi-agents" (i.e., the algorithmic performance drops exponentially with the number of agents) is unavoidable until several recent works (Daskalakis et al., 2023; Cui et al., 2023; Wang et al., 2023). While these works resolved the curse of multi-agents, when the state spaces are prohibitively large and (linear) function approximations are deployed, they either had a slower convergence rate of $O(T^{-1/4})$ or brought a polynomial dependency on the number of actions $A_{\max}$ -- which is avoidable in single-agent cases even when the loss functions can arbitrarily vary with time. This paper first refines the AVLPR framework by Wang et al. (2023), with an insight of designing *data-dependent* (i.e., stochastic) pessimistic estimation of the sub-optimality gap, allowing a broader choice of plug-in algorithms. When specialized to MGs with independent linear function approximations, we propose novel *action-dependent bonuses* to cover occasionally extreme estimation errors. With the help of state-of-the-art techniques from the single-agent RL literature, we give the first algorithm that tackles the curse of multi-agents, attains the optimal $O(T^{-1/2})$ convergence rate, and avoids $\text{poly}(A_{\max})$ dependency simultaneously.
GTJul 13, 2025
Incentive-Aware Dynamic Resource Allocation under Long-Term Cost ConstraintsYan Dai, Negin Golrezaei, Patrick Jaillet
Motivated by applications such as cloud platforms allocating GPUs to users or governments deploying mobile health units across competing regions, we study the dynamic allocation of a reusable resource to strategic agents with private valuations. Our objective is to simultaneously (i) maximize social welfare, (ii) satisfy multi-dimensional long-term cost constraints, and (iii) incentivize truthful reporting. We begin by numerically evaluating primal-dual methods widely used in constrained online optimization and find them to be highly fragile in strategic settings -- agents can easily manipulate their reports to distort future dual updates for future gain. To address this vulnerability, we develop an incentive-aware framework that makes primal-dual methods robust to strategic behavior. Our design combines epoch-based lazy updates -- where dual variables remain fixed within each epoch -- with randomized exploration rounds that extract approximately truthful signals for learning. Leveraging carefully designed online learning subroutines that can be of independent interest for dual updates, our mechanism achieves $\tilde{\mathcal{O}}(\sqrt{T})$ social welfare regret, satisfies all cost constraints, and ensures incentive alignment. This matches the performance of non-strategic allocation approaches while being robust to strategic agents.
LGMay 24, 2023
The Crucial Role of Normalization in Sharpness-Aware MinimizationYan Dai, Kwangjun Ahn, Suvrit Sra
Sharpness-Aware Minimization (SAM) is a recently proposed gradient-based optimizer (Foret et al., ICLR 2021) that greatly improves the prediction performance of deep neural networks. Consequently, there has been a surge of interest in explaining its empirical success. We focus, in particular, on understanding the role played by normalization, a key component of the SAM updates. We theoretically and empirically study the effect of normalization in SAM for both convex and non-convex functions, revealing two key roles played by normalization: i) it helps in stabilizing the algorithm; and ii) it enables the algorithm to drift along a continuum (manifold) of minima -- a property identified by recent theoretical works that is the key to better performance. We further argue that these two properties of normalization make SAM robust against the choice of hyper-parameters, supporting the practicality of SAM. Our conclusions are backed by various experiments.
LGJan 28, 2022
Adaptive Best-of-Both-Worlds Algorithm for Heavy-Tailed Multi-Armed BanditsJiatai Huang, Yan Dai, Longbo Huang
In this paper, we generalize the concept of heavy-tailed multi-armed bandits to adversarial environments, and develop robust best-of-both-worlds algorithms for heavy-tailed multi-armed bandits (MAB), where losses have $α$-th ($1<α\le 2$) moments bounded by $σ^α$, while the variances may not exist. Specifically, we design an algorithm \texttt{HTINF}, when the heavy-tail parameters $α$ and $σ$ are known to the agent, \texttt{HTINF} simultaneously achieves the optimal regret for both stochastic and adversarial environments, without knowing the actual environment type a-priori. When $α,σ$ are unknown, \texttt{HTINF} achieves a $\log T$-style instance-dependent regret in stochastic cases and $o(T)$ no-regret guarantee in adversarial cases. We further develop an algorithm \texttt{AdaTINF}, achieving $\mathcal O(σK^{1-\nicefrac 1α}T^{\nicefrac{1}α})$ minimax optimal regret even in adversarial settings, without prior knowledge on $α$ and $σ$. This result matches the known regret lower-bound (Bubeck et al., 2013), which assumed a stochastic environment and $α$ and $σ$ are both known. To our knowledge, the proposed \texttt{HTINF} algorithm is the first to enjoy a best-of-both-worlds regret guarantee, and \texttt{AdaTINF} is the first algorithm that can adapt to both $α$ and $σ$ to achieve optimal gap-indepedent regret bound in classical heavy-tailed stochastic MAB setting and our novel adversarial formulation.
LGOct 26, 2021
Scale-Free Adversarial Multi-Armed Bandit with Arbitrary Feedback DelaysJiatai Huang, Yan Dai, Longbo Huang
We consider the Scale-Free Adversarial Multi-Armed Bandit (MAB) problem with unrestricted feedback delays. In contrast to the standard assumption that all losses are $[0,1]$-bounded, in our setting, losses can fall in a general bounded interval $[-L, L]$, unknown to the agent beforehand. Furthermore, the feedback of each arm pull can experience arbitrary delays. We propose a novel approach named Scale-Free Delayed INF (SFD-INF) for this novel setting, which combines a recent "convex combination trick" together with a novel doubling and skipping technique. We then present two instances of SFD-INF, each with carefully designed delay-adapted learning scales. The first one SFD-TINF uses $\frac 12$-Tsallis entropy regularizer and can achieve $\widetilde{\mathcal O}(\sqrt{K(D+T)}L)$ regret when the losses are non-negative, where $K$ is the number of actions, $T$ is the number of steps, and $D$ is the total feedback delay. This bound nearly matches the $Ω((\sqrt{KT}+\sqrt{D\log K})L)$ lower-bound when regarding $K$ as a constant independent of $T$. The second one, SFD-LBINF, works for general scale-free losses and achieves a small-loss style adaptive regret bound $\widetilde{\mathcal O}(\sqrt{K\mathbb{E}[\tilde{\mathfrak L}_T^2]}+\sqrt{KDL})$, which falls to the $\widetilde{\mathcal O}(\sqrt{K(D+T)}L)$ regret in the worst case and is thus more general than SFD-TINF despite a more complicated analysis and several extra logarithmic dependencies. Moreover, both instances also outperform the existing algorithms for non-delayed (i.e., $D=0$) scale-free adversarial MAB problems, which can be of independent interest.
CLMar 4, 2019
From Knowledge Map to Mind Map: Artificial ImaginationRuixue Liu, Baoyang Chen, Xiaoyu Guo et al.
Imagination is one of the most important factors which makes an artistic painting unique and impressive. With the rapid development of Artificial Intelligence, more and more researchers try to create painting with AI technology automatically. However, lacking of imagination is still a main problem for AI painting. In this paper, we propose a novel approach to inject rich imagination into a special painting art Mind Map creation. We firstly consider lexical and phonological similarities of seed word, then learn and inherit original painting style of the author, and finally apply Dadaism and impossibility of improvisation principles into painting process. We also design several metrics for imagination evaluation. Experimental results show that our proposed method can increase imagination of painting and also improve its overall quality.
LGMay 24, 2018
Deploy Large-Scale Deep Neural Networks in Resource Constrained IoT Devices with Local Quantization RegionYi Yang, Andy Chen, Xiaoming Chen et al.
Implementing large-scale deep neural networks with high computational complexity on low-cost IoT devices may inevitably be constrained by limited computation resource, making the devices hard to respond in real-time. This disjunction makes the state-of-art deep learning algorithms, i.e. CNN (Convolutional Neural Networks), incompatible with IoT world. We present a low-bit (range from 8-bit to 1-bit) scheme with our local quantization region algorithm. We use models in Caffe model zoo as our example tasks to evaluate the effect of our low precision data representation scheme. With the available of local quantization region, we find implementations on top of those schemes could greatly retain the model accuracy, besides the reduction of computational complexity. For example, our 8-bit scheme has no drops on top-1 and top-5 accuracy with 2x speedup on Intel Edison IoT platform. Implementations based on our 4-bit, 2-bit or 1-bit scheme are also applicable to IoT devices with advances of low computational complexity. For example, the drop on our task is only 0.7% when using 2-bit scheme, a scheme which could largely save transistors. Making low-bit scheme usable here opens a new door for further optimization on commodity IoT controller, i.e. extra speed-up could be achieved by replacing multiply-accumulate operations with the proposed table look-up operations. The whole study offers a new approach to relief the challenge of bring advanced deep learning algorithm to resource constrained low-cost IoT device.