Chaoyang Song

RO
19papers
103citations
Novelty48%
AI Score40

19 Papers

ROAug 16, 2023
Proprioceptive Learning with Soft Polyhedral Networks

Xiaobo Liu, Xudong Han, Wei Hong et al.

Proprioception is the "sixth sense" that detects limb postures with motor neurons. It requires a natural integration between the musculoskeletal systems and sensory receptors, which is challenging among modern robots that aim for lightweight, adaptive, and sensitive designs at a low cost. Here, we present the Soft Polyhedral Network with an embedded vision for physical interactions, capable of adaptive kinesthesia and viscoelastic proprioception by learning kinetic features. This design enables passive adaptations to omni-directional interactions, visually captured by a miniature high-speed motion tracking system embedded inside for proprioceptive learning. The results show that the soft network can infer real-time 6D forces and torques with accuracies of 0.25/0.24/0.35 N and 0.025/0.034/0.006 Nm in dynamic interactions. We also incorporate viscoelasticity in proprioception during static adaptation by adding a creep and relaxation modifier to refine the predicted results. The proposed soft network combines simplicity in design, omni-adaptation, and proprioceptive sensing with high accuracy, making it a versatile solution for robotics at a low cost with more than 1 million use cycles for tasks such as sensitive and competitive grasping, and touch-based geometry reconstruction. This study offers new insights into vision-based proprioception for soft robots in adaptive grasping, soft manipulation, and human-robot interaction.

ROAug 16, 2023
Autoencoding a Soft Touch to Learn Grasping from On-land to Underwater

Ning Guo, Xudong Han, Xiaobo Liu et al.

Robots play a critical role as the physical agent of human operators in exploring the ocean. However, it remains challenging to grasp objects reliably while fully submerging under a highly pressurized aquatic environment with little visible light, mainly due to the fluidic interference on the tactile mechanics between the finger and object surfaces. This study investigates the transferability of grasping knowledge from on-land to underwater via a vision-based soft robotic finger that learns 6D forces and torques (FT) using a Supervised Variational Autoencoder (SVAE). A high-framerate camera captures the whole-body deformations while a soft robotic finger interacts with physical objects on-land and underwater. Results show that the trained SVAE model learned a series of latent representations of the soft mechanics transferrable from land to water, presenting a superior adaptation to the changing environments against commercial FT sensors. Soft, delicate, and reactive grasping enabled by tactile intelligence enhances the gripper's underwater interaction with improved reliability and robustness at a much-reduced cost, paving the path for learning-based intelligent grasping to support fundamental scientific discoveries in environmental and ocean research.

52.3ROApr 27
asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics

Fang Wan, Guangyi Huang, Tianyu Wu et al.

We introduce asRoBallet, to the best of our knowledge, the first successful deployment of reinforcement learning (RL) on a humanoid ballbot hardware. Historically, ballbots have served as a canonical benchmark for underactuated and nonholonomic control, which are characterized by a reality gap in complex friction models for wheel-sphere-ground interactions. While current literature demonstrates successful handling of 3D balancing with LQR and MPC, transitioning to actual hardware for a humanoid ballbot using RL is currently hindered by critical gaps in contact modeling, actuator latency & jitter, and safe hardware exploration, and safe hardware exploration. This study proposes a high-fidelity MuJoCo simulation that explicitly models the discrete roller mechanics of ETH-type omni-wheels, thereby capturing parasitic vibrations and contact discontinuities that are previously ignored. We also developed a Friction-Aware Reinforcement Learning framework that achieves zero-shot Sim2Real transfer by mastering the coupled rolling, lateral, and torsional friction channels at the wheel-sphere and sphere-ground interfaces. We designed asRoBallet through subtractive reconfiguration, repurposing key components from an overconstrained quadruped and integrating them into a newly designed structural frame to achieve a robust research platform at low cost. We also developed a generalized iOS ecosystem that transforms consumer electronics into a low-latency interface, enabling a single operator to orchestrate expressive humanoid maneuvers via intuitive natural motion.

ROJul 1, 2024
Evolutionary Morphology Towards Overconstrained Locomotion via Large-Scale, Multi-Terrain Deep Reinforcement Learning

Yenan Chen, Chuye Zhang, Pengxi Gu et al.

While the animals' Fin-to-Limb evolution has been well-researched in biology, such morphological transformation remains under-adopted in the modern design of advanced robotic limbs. This paper investigates a novel class of overconstrained locomotion from a design and learning perspective inspired by evolutionary morphology, aiming to integrate the concept of `intelligent design under constraints' - hereafter referred to as constraint-driven design intelligence - in developing modern robotic limbs with superior energy efficiency. We propose a 3D-printable design of robotic limbs parametrically reconfigurable as a classical planar 4-bar linkage, an overconstrained Bennett linkage, and a spherical 4-bar linkage. These limbs adopt a co-axial actuation, identical to the modern legged robot platforms, with the added capability of upgrading into a wheel-legged system. Then, we implemented a large-scale, multi-terrain deep reinforcement learning framework to train these reconfigurable limbs for a comparative analysis of overconstrained locomotion in energy efficiency. Results show that the overconstrained limbs exhibit more efficient locomotion than planar limbs during forward and sideways walking over different terrains, including floors, slopes, and stairs, with or without random noises, by saving at least 22% mechanical energy in completing the traverse task, with the spherical limbs being the least efficient. It also achieves the highest average speed of 0.85 meters per second on flat terrain, which is 20% faster than the planar limbs. This study paves the path for an exciting direction for future research in overconstrained robotics leveraging evolutionary morphology and reconfigurable mechanism intelligence when combined with state-of-the-art methods in deep reinforcement learning.

ROFeb 17, 2022
Kirin: A Quadruped Robot with High Payload Carrying Capability

Yueheng Zhou, Ming Liu, Chaoyang Song et al.

The quadruped robot is a versatile mobile platform with potential ability for high payload carrying. However, most of the existing quadruped robots aim at high maneuverability, highly dynamic and agile locomotion. In spite of this, payload carrying is still an indispensable ability for the quadruped robots. Design of a quadruped robot with high payload capacity is yet deeply explored. In this study, a 50 kg electrically-actuated quadruped robot, Kirin, is presented to leverage the payload carrying capability. Kirin is an characterized with prismatic quasi-direct-drive (QDD) leg. This mechanism greatly augments the payload carrying capability. This study presents several design principles for the payload-carrying-oriented quadruped robots, including the mechanical design, actuator parameters selection, and locomotion control method. The theoretical analysis implies that the lifting task tends to be a bottleneck for the existing robots with the articulated knee joints. By using prismatic QDD leg, the payload carrying capability of Kirin is enhanced greatly. To demonstrate Kirin's payload carrying capability, in preliminary experiment, up to 125 kg payload lifting in static stance and 50 kg payload carrying in dynamic trotting are tested. Whole body compliance with payload carrying is also demonstrated.

ROJul 29, 2021
Mapping Human Muscle Force to Supernumerary Robotics Device for Overhead Task Assistance

Jianwen Luo, Sicong Liu, Chengyu Lin et al.

Supernumerary Robotics Device (SRD) is an ideal solution to provide robotic assistance in overhead manual manipulation. Since two arms are occupied for the overhead task, it is desired to have additional arms to assist us in achieving other subtasks such as supporting the far end of a long plate and pushing it upward to fit in the ceiling. In this study, a method that maps human muscle force to SRD for overhead task assistance is proposed. Our methodology is to utilize redundant DoFs such as the idle muscles in the leg to control the supporting force of the SRD. A sEMG device is worn on the operator's shank where muscle signals are measured, parsed, and transmitted to SRD for control. In the control aspect, we adopted stiffness control in the task space based on torque control at the joint level. We are motivated by the fact that humans can achieve daily manipulation merely through simple inherent compliance property in joint driven by muscles. We explore to estimate the force of some particular muscles in humans and control the SRD to imitate the behaviors of muscle and output supporting forces to accomplish the subtasks such as overhead supporting. The sEMG signals detected from human muscles are extracted, filtered, rectified, and parsed to estimate the muscle force. We use this force information as the intent of the operator for proper overhead supporting force. As one of the well-known compliance control methods, stiffness control is easy to achieve using a few of straightforward parameters such as stiffness and equilibrium point. Through tuning the stiffness and equilibrium point, the supporting force of SRD in task space can be easily controlled. The muscle force estimated by sEMG is mapped to the desired force in the task space of the SRD. The desired force is transferred into stiffness or equilibrium point to output the corresponding supporting force.

ROJul 26, 2021
An Adaptive Control Algorithm for Quadruped Locomotion with Proprioceptive Linear Legs

Bingchen Jin, Yueheng Zhou, Ye Zhao et al.

Quadruped robots manifest great potential to traverse rough terrains with payload. Numerous traditional control methods for legged dynamic locomotion are model-based and exhibit high sensitivity to model uncertainties and payload variations. Therefore, high-performance model parameter estimation becomes indispensable. However, the inertia parameters of payload are usually unknown and dynamically changing when the quadruped robot is deployed in versatile tasks. To address this problem, online identification of the inertia parameters and the Center of Mass (CoM) position of the payload for the quadruped robots draw an increasing interest. This study presents an adaptive controller based on the online payload identification for the high payload capacity (the ratio between payload and robot's self-weight) quadruped locomotion. We name it as Adaptive Controller for Quadruped Locomotion (ACQL), which consists of a recursive update law and a control law. ACQL estimates the external forces and torques induced by the payload online. The estimation is incorporated in inverse-dynamics-based Quadratic Programming (QP) to realize a trotting gait. As such, the tracking accuracy of the robot's CoM and orientation trajectories are improved. The proposed method, ACQL, is verified in a real quadruped robot platform. Experiments prove the estimation efficacy for the payload weighing from 20 $kg$ to 75 $kg$ and loaded at different locations of the robot's torso.

ROJan 29, 2021
Learning-based Optoelectronically Innervated Tactile Finger for Rigid-Soft Interactive Grasping

Linhan Yang, Xudong Han, Weijie Guo et al.

This paper presents a novel design of a soft tactile finger with omni-directional adaptation using multi-channel optical fibers for rigid-soft interactive grasping. Machine learning methods are used to train a model for real-time prediction of force, torque, and contact using the tactile data collected. We further integrated such fingers in a reconfigurable gripper design with three fingers so that the finger arrangement can be actively adjusted in real-time based on the tactile data collected during grasping, achieving the process of rigid-soft interactive grasping. Detailed sensor calibration and experimental results are also included to further validate the proposed design for enhanced grasping robustness.

RODec 6, 2020
Design of an Optoelectronically Innervated Gripper for Rigid-Soft Interactive Grasping

Linhan Yang, Xudong Han, Weijie Guo et al.

Over the past few decades, efforts have been made towards robust robotic grasping, and therefore dexterous manipulation. The soft gripper has shown their potential in robust grasping due to their inherent properties-low, control complexity, and high adaptability. However, the deformation of the soft gripper when interacting with objects bring inaccuracy of grasped objects, which causes instability for robust grasping and further manipulation. In this paper, we present an omni-directional adaptive soft finger that can sense deformation based on embedded optical fibers and the application of machine learning methods to interpret transmitted light intensities. Furthermore, to use tactile information provided by a soft finger, we design a low-cost and multi degrees of freedom gripper to conform to the shape of objects actively and optimize grasping policy, which is called Rigid-Soft Interactive Grasping. Two main advantages of this grasping policy are provided: one is that a more robust grasping could be achieved through an active adaptation; the other is that the tactile information collected could be helpful for further manipulation.

ROMay 6, 2020
DeepClaw: A Robotic Hardware Benchmarking Platform for Learning Object Manipulation

Fang Wan, Haokun Wang, Xiaobo Liu et al.

We present DeepClaw as a reconfigurable benchmark of robotic hardware and task hierarchy for robot learning. The DeepClaw benchmark aims at a mechatronics perspective of the robot learning problem, which features a minimum design of robot cell that can be easily reconfigured to host robot hardware from various vendors, including manipulators, grippers, cameras, desks, and objects, aiming at a streamlined collection of physical manipulation data and evaluation of the learned skills for hardware benchmarking. We provide a detailed design of the robot cell with readily available parts to build the experiment environment that can host a wide range of robotic hardware commonly adopted for robot learning. We also propose a hierarchical pipeline of software integration, including localization, recognition, grasp planning, and motion planning, to streamline learning-based robot control, data collection, and experiment validation towards shareability and reproducibility. We present benchmarking results of the DeepClaw system for a baseline Tic-Tac-Toe task, a bin-clearing task, and a jigsaw puzzle task using three sets of standard robotic hardware. Our results show that tasks defined in DeepClaw can be easily reproduced on three robot cells. Under the same task setup, the differences in robotic hardware used will present a non-negligible impact on the performance metrics of robot learning. All design layouts and codes are hosted on Github for open access.

ROMar 7, 2020
Hybrid Actuator Design for a Gait Augmentation Wearable

Fang Wan, Zheng Wang, Brooke Franchuk et al.

We describe a fluidic actuator design that replaces the sealed chamber of a hydraulic cylinder using a soft actuator to provide compliant linear compression with a large force ($\geq$100 N) at a low operation pressure ($\leq$50 kPa) for a lower-limb wearable. The external shells constrain the deformation of the soft actuator under fluidic pressurization. This enables us to use latex party balloons as a quick and cheap alternative for initial design investigation. We found that the forces exerted by the soft material deformation are well-captured by the rigid shells, removing the necessity of explicitly describing the mechanics of the soft material deformation and its interaction with the rigid structure. One can use the classical Force, Pressure and Area formula factored with an efficiency parameter to characterize the actuator performance. Furthermore, we proposed an engineering design of the hybrid actuator using a customized soft actuator placed inside a single shell cavity with an open end for the compression force. Our results show that the proposed design can generate a very high force within a short stroke distance. At a low input pressure of 50 kPa, the exerted block force is approaching only about 3\% less than the classical equation predicted. The actuator is fitted to a new gait augmentation design for correcting knee alignment, which is usually challenging for actuators made from the purely soft material.

ROMar 1, 2020
A Lobster-inspired Hybrid Actuator With Rigid and Soft Components

Yaohui Chen, Sing Le, Qiao Chu Tan et al.

Soft actuators have drawn significant attention from researchers with an inherently compliant design to address the safety issues in physical human-robot interactions. However, they are also vulnerable and pose new challenges in the design, fabrication, and analysis due to their inherent material softness. In this paper, a novel hybrid actuator design is presented with bio-inspirations from the lobster, or crustaceans in a broader perspective. We enclose a soft chamber with rectangular cross-section using a series of articulated rigid shells to produce bending under pneumatic input. By mimicking the shell pattern of lobsters' abdomen, foldable rigid shells are designed to provide the soft actuator with full protection throughout the motion range. The articulation of the rigid shells predefines the actuator's bending motions. As a result, the proposed design enables one to analyze this hybrid actuator with simplified quasi-static models and rigid-body kinematics, which are further validated by mechanical tests. This paper demonstrates that the proposed hybrid actuator design is capable of bridging the major design drawbacks of the entirely rigid and soft robots while preserving their engineering merits in performance.

ROMar 1, 2020
A Reconfigurable Hybrid Actuator with Rigid and Soft Components

Yaohui Chen, Sing Le, Qiao Chu Tan et al.

Classical rigid-bodied robotic systems are presented with proven success in theoretical development and industrial applications, are recently challenged by the emergence of soft robotics due to a growing need in physical human-robot interactions (pHRI), such as wearable devices, medical robots, personal robots, etc. In this paper, we present the design and fabrication of a robust, hybrid bending actuator build from both rigid and soft components inspired by crustaceans, where its bending radius and axis can be mechanically programmed through the selective activation of the rigid exterior joints, actuated by the soft actuators inside. The hybrid actuator was experimentally measured in terms of bending and force tests to demonstrate the utility of this design. Finally, a case study was presented to demonstrate its capacity to adapt to specific objects geometry, anticipating its potential application in situations where compliance is the priority.

ROMar 1, 2020
A Lobster-inspired Robotic Glove for Hand Rehabilitation

Yaohui Chen, Sing Le, Qiao Chu Tan et al.

This paper presents preliminary results of the design, development, and evaluation of a hand rehabilitation glove fabricated using lobster-inspired hybrid design with rigid and soft components for actuation. Inspired by the bending abdomen of lobsters, hybrid actuators are built with serially jointed rigid shells actuated by pressurized soft chambers inside to generate bending motions. Such bio-inspiration absorbs features from the classical rigid-bodied robotics with precisely-defined motion generation, as well as the emerging soft robotics with light-weight, physically safe, and adaptive actuation. The fabrication procedure is described, followed by experiments to mechanically characterize these actuators. Finally, an open-palm glove design integrated with these hybrid actuators is presented for a qualitative case study. A hand rehabilitation system is developed by learning patterns of the sEMG signals from the user's forearm to train the assistive glove for hand rehabilitation exercises.

ROFeb 29, 2020
Robotic Cane as a Soft SuperLimb for Elderly Sit-to-Stand Assistance

Xia Wu, Haiyuan Liu, Ziqi Liu et al.

Many researchers have identified robotics as a potential solution to the aging population faced by many developed and developing countries. If so, how should we address the cognitive acceptance and ambient control of elderly assistive robots through design? In this paper, we proposed an explorative design of an ambient SuperLimb (Supernumerary Robotic Limb) system that involves a pneumatically-driven robotic cane for at-home motion assistance, an inflatable vest for compliant human-robot interaction, and a depth sensor for ambient intention detection. The proposed system aims at providing active assistance during the sit-to-stand transition for at-home usage by the elderly at the bedside, in the chair, and on the toilet. We proposed a modified biomechanical model with a linear cane robot for closed-loop control implementation. We validated the design feasibility of the proposed ambient SuperLimb system including the biomechanical model, our result showed the advantages in reducing lower limb efforts and elderly fall risks, yet the detection accuracy using depth sensing and adjustments on the model still require further research in the future. Nevertheless, we summarized empirical guidelines to support the ambient design of elderly-assistive SuperLimb systems for lower limb functional augmentation.

ROFeb 29, 2020
Rigid-Soft Interactive Learning for Robust Grasping

Linhan Yang, Fang Wan, Haokun Wang et al.

Inspired by widely used soft fingers on grasping, we propose a method of rigid-soft interactive learning, aiming at reducing the time of data collection. In this paper, we classify the interaction categories into Rigid-Rigid, Rigid-Soft, Soft-Rigid according to the interaction surface between grippers and target objects. We find experimental evidence that the interaction types between grippers and target objects play an essential role in the learning methods. We use soft, stuffed toys for training, instead of everyday objects, to reduce the integration complexity and computational burden and exploit such rigid-soft interaction by changing the gripper fingers to the soft ones when dealing with rigid, daily-life items such as the Yale-CMU-Berkeley (YCB) objects. With a small data collection of 5K picking attempts in total, our results suggest that such Rigid-Soft and Soft-Rigid interactions are transferable. Moreover, the combination of different grasp types shows better performance on the grasping test. We achieve the best grasping performance at 97.5\% for easy YCB objects and 81.3\% for difficult YCB objects while using a precise grasp with a two-soft-finger gripper to collect training data and power grasp with a four-soft-finger gripper to test.

ROFeb 29, 2020
Scalable Tactile Sensing for an Omni-adaptive Soft Robot Finger

Zeyi Yang, Sheng Ge, Fang Wan et al.

Robotic fingers made of soft material and compliant structures usually lead to superior adaptation when interacting with the unstructured physical environment. In this paper, we present an embedded sensing solution using optical fibers for an omni-adaptive soft robotic finger with exceptional adaptation in all directions. In particular, we managed to insert a pair of optical fibers inside the finger's structural cavity without interfering with its adaptive performance. The resultant integration is scalable as a versatile, low-cost, and moisture-proof solution for physically safe human-robot interaction. In addition, we experimented with our finger design for an object sorting task and identified sectional diameters of 94\% objects within the $\pm$6mm error and measured 80\% of the structural strains within $\pm$0.1mm/mm error. The proposed sensor design opens many doors in future applications of soft robotics for scalable and adaptive physical interactions in the unstructured environment.

ROFeb 29, 2020
Reconfigurable Design for Omni-adaptive Grasp Learning

Fang Wan, Haokun Wang, Jiyuan Wu et al.

The engineering design of robotic grippers presents an ample design space for optimization towards robust grasping. In this paper, we adopt the reconfigurable design of the robotic gripper using a novel soft finger structure with omni-directional adaptation, which generates a large number of possible gripper configurations by rearranging these fingers. Such reconfigurable design with these omni-adaptive fingers enables us to systematically investigate the optimal arrangement of the fingers towards robust grasping. Furthermore, we adopt a learning-based method as the baseline to benchmark the effectiveness of each design configuration. As a result, we found that a 3-finger and 4-finger radial configuration is the most effective one achieving an average 96\% grasp success rate on seen and novel objects selected from the YCB dataset. We also discussed the influence of the frictional surface on the finger to improve the grasp robustness.

AIMay 23, 2017
Logical Learning Through a Hybrid Neural Network with Auxiliary Inputs

Fang Wan, Chaoyang Song

The human reasoning process is seldom a one-way process from an input leading to an output. Instead, it often involves a systematic deduction by ruling out other possible outcomes as a self-checking mechanism. In this paper, we describe the design of a hybrid neural network for logical learning that is similar to the human reasoning through the introduction of an auxiliary input, namely the indicators, that act as the hints to suggest logical outcomes. We generate these indicators by digging into the hidden information buried underneath the original training data for direct or indirect suggestions. We used the MNIST data to demonstrate the design and use of these indicators in a convolutional neural network. We trained a series of such hybrid neural networks with variations of the indicators. Our results show that these hybrid neural networks are very robust in generating logical outcomes with inherently higher prediction accuracy than the direct use of the original input and output in apparent models. Such improved predictability with reassured logical confidence is obtained through the exhaustion of all possible indicators to rule out all illogical outcomes, which is not available in the apparent models. Our logical learning process can effectively cope with the unknown unknowns using a full exploitation of all existing knowledge available for learning. The design and implementation of the hints, namely the indicators, become an essential part of artificial intelligence for logical learning. We also introduce an ongoing application setup for this hybrid neural network in an autonomous grasping robot, namely as_DeepClaw, aiming at learning an optimized grasping pose through logical learning.