1.2SYOct 24, 2011
Paraglide: Interactive Parameter Space Partitioning for Computer SimulationsSteven Bergner, Michael Sedlmair, Sareh Nabi et al.
In this paper we introduce paraglide, a visualization system designed for interactive exploration of parameter spaces of multi-variate simulation models. To get the right parameter configuration, model developers frequently have to go back and forth between setting parameters and qualitatively judging the outcomes of their model. During this process, they build up a grounded understanding of the parameter effects in order to pick the right setting. Current state-of-the-art tools and practices, however, fail to provide a systematic way of exploring these parameter spaces, making informed decisions about parameter settings a tedious and workload-intensive task. Paraglide endeavors to overcome this shortcoming by assisting the sampling of the parameter space and the discovery of qualitatively different model outcomes. This results in a decomposition of the model parameter space into regions of distinct behaviour. We developed paraglide in close collaboration with experts from three different domains, who all were involved in developing new models for their domain. We first analyzed current practices of six domain experts and derived a set of design requirements, then engaged in a longitudinal user-centered design process, and finally conducted three in-depth case studies underlining the usefulness of our approach.
1.2GRJun 27, 2025
A Design Space for Visualization Transitions of 3D Spatial Data in Hybrid AR-Desktop EnvironmentsYucheng Lu, Tobias Rau, Benjamin Lee et al.
We present a design space for animated transitions of the appearance of 3D spatial datasets in a hybrid Augmented Reality (AR)-desktop context. Such hybrid interfaces combine both traditional and immersive displays to facilitate the exploration of 2D and 3D data representations in the environment in which they are best displayed. One key aspect is to introduce transitional animations that change between the different dimensionalities to illustrate the connection between the different representations and to reduce the potential cognitive load on the user. The specific transitions to be used depend on the type of data, the needs of the application domain, and other factors. We summarize these as a transition design space to simplify the decision-making process and provide inspiration for future designs. First, we discuss 3D visualizations from a spatial perspective: a spatial encoding pipeline, where 3D data sampled from the physical world goes through various transformations, being mapped to visual representations, and then being integrated into a hybrid AR-desktop environment. The transition design then focuses on interpolating between two spatial encoding pipelines to provide a smooth experience. To illustrate the use of our design space, we apply it to three case studies that focus on applications in astronomy, radiology, and chemistry; we then discuss lessons learned from these applications.
2.7HCMar 7, 2024
An Image-based Typology for VisualizationJian Chen, Petra Isenberg, Robert S. Laramee et al.
We present and discuss the results of a qualitative analysis of visualization images to derive an image-based typology of visualizations. For each image, we seek to identify its main focus or the essential stimuli. As a result, we derived 10 image-based visualization types. We describe coding decisions we made in the derivation process. The resulting image typology can serve a number of purposes: enabling researchers and practitioners to identify visual design styles, facilitating the categorization of visualization images for the purpose of research and teaching, enabling researchers to study the evolution of the community and its research output over time, and facilitating a discussion of standardization in visualization. In addition, the tool and dataset enable scholars to closely examine the images and how they are published and communicated in our community. osf.io/dxjwt presents a pre-registration and all supplemental materials.
3.7HCOct 14, 2021
Does the Layout Really Matter? A Study on Visual Model Accuracy EstimationNicolas Grossmann, Jürgen Bernard, Michael Sedlmair et al.
In visual interactive labeling, users iteratively assign labels to data items until the machine model reaches an acceptable accuracy. A crucial step of this process is to inspect the model's accuracy and decide whether it is necessary to label additional elements. In scenarios with no or very little labeled data, visual inspection of the predictions is required. Similarity-preserving scatterplots created through a dimensionality reduction algorithm are a common visualization that is used in these cases. Previous studies investigated the effects of layout and image complexity on tasks like labeling. However, model evaluation has not been studied systematically. We present the results of an experiment studying the influence of image complexity and visual grouping of images on model accuracy estimation. We found that users outperform traditional automated approaches when estimating a model's accuracy. Furthermore, while the complexity of images impacts the overall performance, the layout of the items in the plot has little to no effect on estimations.
6.4HCSep 3, 2021
Illegible Semantics: Exploring the Design Space of Metal LogosGerrit J. Rijken, Rene Cutura, Frank Heyen et al.
The logos of metal bands can be by turns gaudy, uncouth, or nearly illegible. Yet, these logos work: they communicate sophisticated notions of genre and emotional affect. In this paper we use the design considerations of metal logos to explore the space of "illegible semantics": the ways that text can communicate information at the cost of readability, which is not always the most important objective. In this work, drawing on formative visualization theory, professional design expertise, and empirical assessments of a corpus of metal band logos, we describe a design space of metal logos and present a tool through which logo characteristics can be explored through visualization. We investigate ways in which logo designers imbue their text with meaning and consider opportunities and implications for visualization more widely.
6.4HCJun 1, 2021
ClustML: A Measure of Cluster Pattern Complexity in Scatterplots Learnt from Human-labeled GroupingsMostafa M. Abbas, Ehsan Ullah, Abdelkader Baggag et al.
Visual quality measures (VQMs) are designed to support analysts by automatically detecting and quantifying patterns in visualizations. We propose a new VQM for visual grouping patterns in scatterplots, called ClustML, which is trained on previously collected human subject judgments. Our model encodes scatterplots in the parametric space of a Gaussian Mixture Model and uses a classifier trained on human judgment data to estimate the perceptual complexity of grouping patterns. The numbers of initial mixture components and final combined groups. It improves on existing VQMs, first, by better estimating human judgments on two-Gaussian cluster patterns and, second, by giving higher accuracy when ranking general cluster patterns in scatterplots. We use it to analyze kinship data for genome-wide association studies, in which experts rely on the visual analysis of large sets of scatterplots. We make the benchmark datasets and the new VQM available for practical use and further improvements.
1.4CVMay 20, 2021
Document Domain Randomization for Deep Learning Document Layout ExtractionMeng Ling, Jian Chen, Torsten Möller et al.
We present document domain randomization (DDR), the first successful transfer of convolutional neural networks (CNNs) trained only on graphically rendered pseudo-paper pages to real-world document segmentation. DDR renders pseudo-document pages by modeling randomized textual and non-textual contents of interest, with user-defined layout and font styles to support joint learning of fine-grained classes. We demonstrate competitive results using our DDR approach to extract nine document classes from the benchmark CS-150 and papers published in two domains, namely annual meetings of Association for Computational Linguistics (ACL) and IEEE Visualization (VIS). We compare DDR to conditions of style mismatch, fewer or more noisy samples that are more easily obtained in the real world. We show that high-fidelity semantic information is not necessary to label semantic classes but style mismatch between train and test can lower model accuracy. Using smaller training samples had a slightly detrimental effect. Finally, network models still achieved high test accuracy when correct labels are diluted towards confusing labels; this behavior hold across several classes.
1.6LGMay 19, 2021
DumbleDR: Predicting User Preferences of Dimensionality Reduction Projection QualityCristina Morariu, Adrien Bibal, Rene Cutura et al.
A plethora of dimensionality reduction techniques have emerged over the past decades, leaving researchers and analysts with a wide variety of choices for reducing their data, all the more so given some techniques come with additional parametrization (e.g. t-SNE, UMAP, etc.). Recent studies are showing that people often use dimensionality reduction as a black-box regardless of the specific properties the method itself preserves. Hence, evaluating and comparing 2D projections is usually qualitatively decided, by setting projections side-by-side and letting human judgment decide which projection is the best. In this work, we propose a quantitative way of evaluating projections, that nonetheless places human perception at the center. We run a comparative study, where we ask people to select 'good' and 'misleading' views between scatterplots of low-level projections of image datasets, simulating the way people usually select projections. We use the study data as labels for a set of quality metrics whose purpose is to discover and quantify what exactly people are looking for when deciding between projections. With this proxy for human judgments, we use it to rank projections on new datasets, explain why they are relevant, and quantify the degree of subjectivity in projections selected.
14.0CVDec 22, 2020
VIS30K: A Collection of Figures and Tables from IEEE Visualization Conference PublicationsJian Chen, Meng Ling, Rui Li et al.
We present the VIS30K dataset, a collection of 29,689 images that represents 30 years of figures and tables from each track of the IEEE Visualization conference series (Vis, SciVis, InfoVis, VAST). VIS30K's comprehensive coverage of the scientific literature in visualization not only reflects the progress of the field but also enables researchers to study the evolution of the state-of-the-art and to find relevant work based on graphical content. We describe the dataset and our semi-automatic collection process, which couples convolutional neural networks (CNN) with curation. Extracting figures and tables semi-automatically allows us to verify that no images are overlooked or extracted erroneously. To improve quality further, we engaged in a peer-search process for high-quality figures from early IEEE Visualization papers. With the resulting data, we also contribute VISImageNavigator (VIN, visimagenavigator.github.io), a web-based tool that facilitates searching and exploring VIS30K by author names, paper keywords, title and abstract, and years.
9.6HCOct 12, 2020
Evaluating Mixed and Augmented Reality: A Systematic Literature Review (2009-2019)Leonel Merino, Magdalena Schwarzl, Matthias Kraus et al.
We present a systematic review of 458 papers that report on evaluations in mixed and augmented reality (MR/AR) published in ISMAR, CHI, IEEE VR, and UIST over a span of 11 years (2009-2019). Our goal is to provide guidance for future evaluations of MR/AR approaches. To this end, we characterize publications by paper type (e.g., technique, design study), research topic (e.g., tracking, rendering), evaluation scenario (e.g., algorithm performance, user performance), cognitive aspects (e.g., perception, emotion), and the context in which evaluations were conducted (e.g., lab vs. in-the-wild). We found a strong coupling of types, topics, and scenarios. We observe two groups: (a) technology-centric performance evaluations of algorithms that focus on improving tracking, displays, reconstruction, rendering, and calibration, and (b) human-centric studies that analyze implications of applications and design, human factors on perception, usability, decision making, emotion, and attention. Amongst the 458 papers, we identified 248 user studies that involved 5,761 participants in total, of whom only 1,619 were identified as female. We identified 43 data collection methods used to analyze 10 cognitive aspects. We found nine objective methods, and eight methods that support qualitative analysis. A majority (216/248) of user studies are conducted in a laboratory setting. Often (138/248), such studies involve participants in a static way. However, we also found a fair number (30/248) of in-the-wild studies that involve participants in a mobile fashion. We consider this paper to be relevant to academia and industry alike in presenting the state-of-the-art and guiding the steps to designing, conducting, and analyzing results of evaluations in MR/AR.
3.1HCSep 2, 2019
Collecting and Structuring Information in the Information CollageSebastian Sippl, Michael Sedlmair, Manuela Waldner
Knowledge workers, such as scientists, journalists, or consultants, adaptively seek, gather, and consume information. These processes are often inefficient as existing user interfaces provide limited possibilities to combine information from various sources and different formats into a common knowledge representation. In this paper, we present the concept of an information collage (IC) -- a web browser extension combining manual spatial organization of gathered information fragments and automatic text analysis for interactive content exploration and expressive visual summaries. We used IC for case studies with knowledge workers from different domains and longer-term field studies over a period of one month. We identified three different ways how users collect and structure information and provide design recommendations how to support these observed usage strategies.
9.3HCAug 7, 2019
Speculative Execution for Guided Visual AnalyticsFabian Sperrle, Jürgen Bernard, Michael Sedlmair et al.
We propose the concept of Speculative Execution for Visual Analytics and discuss its effectiveness for model exploration and optimization. Speculative Execution enables the automatic generation of alternative, competing model configurations that do not alter the current model state unless explicitly confirmed by the user. These alternatives are computed based on either user interactions or model quality measures and can be explored using delta-visualizations. By automatically proposing modeling alternatives, systems employing Speculative Execution can shorten the gap between users and models, reduce the confirmation bias and speed up optimization processes. In this paper, we have assembled five application scenarios showcasing the potential of Speculative Execution, as well as a potential for further research.