VinciCoder: Unifying Multimodal Code Generation via Coarse-to-fine Visual Reinforcement LearningXuanle Zhao, Deyang Jiang, Zhixiong Zeng et al.
Multimodal code generation has garnered significant interest within the research community. Despite the notable success of recent vision-language models (VLMs) on specialized tasks like Chart-to-code generation, their reliance on single-task training regimens fosters a narrow paradigm that hinders the development of generalized \textbf{VI}sio\textbf{N} \textbf{C}ode \textbf{I}ntelligence. In this work, we introduce \textbf{VinciCoder}, a unified multimodal code generation model that addresses this limitation via a two-stage training framework. We begin by constructing a large-scale Supervised Finetuning (SFT) corpus comprising 1.6M image-code pairs for tasks involving direct code generation and visual-based code refinement. Subsequently, we introduce a Visual Reinforcement Learning (ViRL) strategy, which employs a coarse-to-fine reward mechanism to improve visual fidelity by calculating visual similarity across local and global image patches. Extensive experiments on various multimodal code generation benchmarks demonstrate that VinciCoder achieves state-of-the-art performance, underscoring the effectiveness of our coarse-to-fine ViRL strategy. The code and model will be available at https://github.com/DocTron-hub/VinciCoder.
21.7CVAug 29, 2025Code
UItron: Foundational GUI Agent with Advanced Perception and PlanningZhixiong Zeng, Jing Huang, Liming Zheng et al.
GUI agent aims to enable automated operations on Mobile/PC devices, which is an important task toward achieving artificial general intelligence. The rapid advancement of VLMs accelerates the development of GUI agents, owing to their powerful capabilities in visual understanding and task planning. However, building a GUI agent remains a challenging task due to the scarcity of operation trajectories, the availability of interactive infrastructure, and the limitation of initial capabilities in foundation models. In this work, we introduce UItron, an open-source foundational model for automatic GUI agents, featuring advanced GUI perception, grounding, and planning capabilities. UItron highlights the necessity of systemic data engineering and interactive infrastructure as foundational components for advancing GUI agent development. It not only systematically studies a series of data engineering strategies to enhance training effects, but also establishes an interactive environment connecting both Mobile and PC devices. In training, UItron adopts supervised finetuning over perception and planning tasks in various GUI scenarios, and then develop a curriculum reinforcement learning framework to enable complex reasoning and exploration for online environments. As a result, UItron achieves superior performance in benchmarks of GUI perception, grounding, and planning. In particular, UItron highlights the interaction proficiency with top-tier Chinese mobile APPs, as we identified a general lack of Chinese capabilities even in state-of-the-art solutions. To this end, we manually collect over one million steps of operation trajectories across the top 100 most popular apps, and build the offline and online agent evaluation environments. Experimental results demonstrate that UItron achieves significant progress in Chinese app scenarios, propelling GUI agents one step closer to real-world application.
17.4AIAug 19, 2025
Breaking the SFT Plateau: Multimodal Structured Reinforcement Learning for Chart-to-Code GenerationLei Chen, Xuanle Zhao, Zhixiong Zeng et al.
While reinforcement learning (RL) has proven highly effective for general reasoning in vision-language models, its application to tasks requiring in-depth understanding of information-rich images and generation of structured outputs remains underexplored. Chart-to-code generation exemplifies this challenge, demanding complex reasoning over visual charts to generate structured code. Supervised fine-tuning (SFT) alone is often insufficient, highlighting the need for effective RL strategies that appropriately reward structured outputs. We systematically investigate the performance plateau in SFT through large-scale experiments and propose Multimodal Structured Reinforcement Learning (MSRL) for chart-to-code generation, which substantially breaks through this plateau. We construct the largest training corpus to date, containing 3 million chart-code pairs from real-world arXiv tables to mitigate simplistic patterns of prior synthetic data. Despite reaching state-of-the-art performance, our experiments show that scaling SFT data eventually hits a plateau where further increases yield negligible improvements. Our MSRL method leverages a multi-granularity structured reward system using multimodal textual and visual feedback. At the textual level, rule-based rewards validate fine-grained code details. At the visual level, model-based rewards assess structural similarity by rendering generated code into images and employing an evaluator model. We implement this within a two-stage curriculum for training stability. Results demonstrate that MSRL significantly breaks the SFT plateau, improving high-level metrics by 6.2% and 9.9% on ChartMimic and ReachQA benchmarks respectively, achieving competitive performance with advanced closed-source models.
2.3FLU-DYNOct 8, 2020
A novel control mode of bionic morphing tail based on deep reinforcement learningLiming Zheng, Zhou Zhou, Pengbo Sun et al.
In the field of fixed wing aircraft, many morphing technologies have been applied to the wing, such as adaptive airfoil, variable span aircraft, variable swept angle aircraft, etc., but few are aimed at the tail. The traditional fixed wing tail includes horizontal and vertical tail. Inspired by the bird tail, this paper will introduce a new bionic tail. The tail has a novel control mode, which has multiple control variables. Compared with the traditional fixed wing tail, it adds the area control and rotation control around the longitudinal symmetry axis, so it can control the pitch and yaw of the aircraft at the same time. When the area of the tail changes, the maneuverability and stability of the aircraft can be changed, and the aerodynamic efficiency of the aircraft can also be improved. The aircraft with morphing ability is often difficult to establish accurate mathematical model, because the model has a strong nonlinear, model-based control method is difficult to deal with the strong nonlinear aircraft. In recent years, with the rapid development of artificial intelligence technology, learning based control methods are also brilliant, in which the deep reinforcement learning algorithm can be a good solution to the control object which is difficult to establish model. In this paper, the model-free control algorithm PPO is used to control the tail, and the traditional PID is used to control the aileron and throttle. After training in simulation, the tail shows excellent attitude control ability.