CVAug 6, 2023
FireFly A Synthetic Dataset for Ember Detection in WildfireYue Hu, Xinan Ye, Yifei Liu et al.
This paper presents "FireFly", a synthetic dataset for ember detection created using Unreal Engine 4 (UE4), designed to overcome the current lack of ember-specific training resources. To create the dataset, we present a tool that allows the automated generation of the synthetic labeled dataset with adjustable parameters, enabling data diversity from various environmental conditions, making the dataset both diverse and customizable based on user requirements. We generated a total of 19,273 frames that have been used to evaluate FireFly on four popular object detection models. Further to minimize human intervention, we leveraged a trained model to create a semi-automatic labeling process for real-life ember frames. Moreover, we demonstrated an up to 8.57% improvement in mean Average Precision (mAP) in real-world wildfire scenarios compared to models trained exclusively on a small real dataset.
15.2CVMar 16
ModTrack: Sensor-Agnostic Multi-View Tracking via Identity-Informed PHD Filtering with Covariance PropagationAditya Iyer, Jack Roberts, Nora Ayanian
Multi-View Multi-Object Tracking (MV-MOT) aims to localize and maintain consistent identities of objects observed by multiple sensors. This task is challenging, as viewpoint changes and occlusion disrupt identity consistency across views and time. Recent end-to-end approaches address this by jointly learning 2D Bird's Eye View (BEV) representations and identity associations, achieving high tracking accuracy. However, these methods offer no principled uncertainty accounting and remain tightly coupled to their training configuration, limiting generalization across sensor layouts, modalities, or datasets without retraining. We propose ModTrack, a modular MV-MOT system that matches end-to-end performance while providing cross-modal, sensor-agnostic generalization and traceable uncertainty. ModTrack confines learning methods to just the \textit{Detection and Feature Extraction} stage of the MV-MOT pipeline, performing all fusion, association, and tracking with closed-form analytical methods. Our design reduces each sensor's output to calibrated position-covariance pairs $(\mathbf{z}, R)$; cross-view clustering and precision-weighted fusion then yield unified estimates $(\hat{\mathbf{z}}, \hat{R})$ for identity assignment and temporal tracking. A feedback-coupled, identity-informed Gaussian Mixture Probability Hypothesis Density (GM-PHD) filter with HMM motion modes uses these fused estimates to maintain identities under missed detections and heavy occlusion. ModTrack achieves 95.5 IDF1 and 91.4 MOTA on \textit{WildTrack}, surpassing all prior modular methods by over 21 points and rivaling the state-of-the-art end-to-end methods while providing deployment flexibility they cannot. Specifically, the same tracker core transfers unchanged to \textit{MultiviewX} and \textit{RadarScenes}, with only perception-module replacement required to extend to new domains and sensor modalities.
2.2ROMay 22
Anisotropic Diffusion-Driven Ergodic Coverage in Multi-Robot SystemsThales C. Silva, Anoop Kiran, Nora Ayanian
We consider the problem of combining potential field and ergodic search on multi-robot systems. Traditional ergodic search algorithms use metrics for ergodicity that account for the desired distribution at different scales. Recently, a heat equation-driven ergodic approach was proposed, which adds flexibility to the smoothing of the ergodic metric. However, such an approach, as it is an isotropic diffusion, propagates the error uniformly in all directions, regardless of changes in the desired distribution. We introduce a general class of anisotropic diffusion formulation of the ergodicity problem, which generates a potential field for the ergodic search. We demonstrate that this approach generalizes previous results, which consider radial basis functions and the solution of the heat equation to represent the difference between the goal density distribution and the covered trajectories. In our solution, the agent movement is directed using the gradient of the solution of the Perona-Malik diffusion, and our formulation includes the heat equation as a special case. We demonstrate the methodology with a series of simulations in different scenarios.
1.5ROMay 20
Mind the Gaps: Multi-Robot Feedback-Driven Ergodic Coverage in Unknown EnvironmentsThales Costa Silva, Nora Ayanian
In this work, we address the problem of multi-robot adaptive coverage, where teams of robots perform dynamic sampling by continuously adjusting their positions to collect data in an environment. This task can be challenging, particularly when robots must be efficiently allocated to new sampling locations over time. Ergodic search methods optimize robot trajectories by ensuring that the robots' time-averaged spatial distribution aligns with the spatial distribution of environmental information. While these methods promote effective exploration provided a target distribution, they often fail to account for unknown prior distributions of the environment. To overcome this limitation, we propose an adaptive coverage strategy that utilizes real-time feedback from an environmental model to adjust robot sampling behavior in response to unknown conditions. Our approach enhances traditional ergodic trajectory optimization by constructing a target spatial information distribution based on parametric models of the environment, which are updated online. This strategy assumes that the environment is either static or changes slowly compared to the robot's motion. Our framework allows robots to dynamically prioritize regions of high interest, improving coverage efficiency, synthesizing effective control policies for individual agents, and optimizing resource use in settings with unknown prior distributions. We validate our approach through simulations, demonstrating its effectiveness in enhancing coverage and resource allocation.
18.9ROApr 12
Online Learning-Enhanced High Order Adaptive Safety ControlLishuo Pan, Mattia Catellani, Thales C. Silva et al.
Control barrier functions (CBFs) are an effective model-based tool to formally certify the safety of a system. With the growing complexity of modern control problems, CBFs have received increasing attention in both optimization-based and learning-based control communities as a safety filter, owing to their provable guarantees. However, success in transferring these guarantees to real-world systems is critically tied to model accuracy. For example, payloads or wind disturbances can significantly influence the dynamics of an aerial vehicle and invalidate the safety guarantee. In this work, we propose an efficient yet flexible online learning-enhanced high-order adaptive control barrier function using Neural ODEs. Our approach improves the safety of a CBF controller on the fly, even under complex time-varying model perturbations. In particular, we deploy our hybrid adaptive CBF controller on a 38g nano quadrotor, keeping a safe distance from the obstacle, against 18km/h wind.
ROMar 13, 2021
RLSS: Real-time Multi-Robot Trajectory Replanning using Linear Spatial SeparationsBaskın Şenbaşlar, Wolfgang Hönig, Nora Ayanian
Trajectory replanning is a critical problem for multi-robot teams navigating dynamic environments. We present RLSS (Replanning using Linear Spatial Separations): a real-time trajectory replanning algorithm for cooperative multi-robot teams that uses linear spatial separations to enforce safety. Our algorithm handles the dynamic limits of the robots explicitly, is completely distributed, and is robust to environment changes, robot failures, and trajectory tracking errors. It requires no communication between robots and relies instead on local relative measurements only. We demonstrate that the algorithm works in real-time both in simulations and in experiments using physical robots. We compare our algorithm to a state-of-the-art online trajectory generation algorithm based on model predictive control, and show that our algorithm results in significantly fewer collisions in highly constrained environments, and effectively avoids deadlocks.
MAFeb 24, 2021
MAPFAST: A Deep Algorithm Selector for Multi Agent Path Finding using Shortest Path EmbeddingsJingyao Ren, Vikraman Sathiyanarayanan, Eric Ewing et al.
Solving the Multi-Agent Path Finding (MAPF) problem optimally is known to be NP-Hard for both make-span and total arrival time minimization. While many algorithms have been developed to solve MAPF problems, there is no dominating optimal MAPF algorithm that works well in all types of problems and no standard guidelines for when to use which algorithm. In this work, we develop the deep convolutional network MAPFAST (Multi-Agent Path Finding Algorithm SelecTor), which takes a MAPF problem instance and attempts to select the fastest algorithm to use from a portfolio of algorithms. We improve the performance of our model by including single-agent shortest paths in the instance embedding given to our model and by utilizing supplemental loss functions in addition to a classification loss. We evaluate our model on a large and diverse dataset of MAPF instances, showing that it outperforms all individual algorithms in its portfolio as well as the state-of-the-art optimal MAPF algorithm selector. We also provide an analysis of algorithm behavior in our dataset to gain a deeper understanding of optimal MAPF algorithms' strengths and weaknesses to help other researchers leverage different heuristics in algorithm designs.
LGNov 21, 2020
Double Meta-Learning for Data Efficient Policy Optimization in Non-Stationary EnvironmentsElahe Aghapour, Nora Ayanian
We are interested in learning models of non-stationary environments, which can be framed as a multi-task learning problem. Model-free reinforcement learning algorithms can achieve good asymptotic performance in multi-task learning at a cost of extensive sampling, due to their approach, which requires learning from scratch. While model-based approaches are among the most data efficient learning algorithms, they still struggle with complex tasks and model uncertainties. Meta-reinforcement learning addresses the efficiency and generalization challenges on multi task learning by quickly leveraging the meta-prior policy for a new task. In this paper, we propose a meta-reinforcement learning approach to learn the dynamic model of a non-stationary environment to be used for meta-policy optimization later. Due to the sample efficiency of model-based learning methods, we are able to simultaneously train both the meta-model of the non-stationary environment and the meta-policy until dynamic model convergence. Then, the meta-learned dynamic model of the environment will generate simulated data for meta-policy optimization. Our experiment demonstrates that our proposed method can meta-learn the policy in a non-stationary environment with the data efficiency of model-based learning approaches while achieving the high asymptotic performance of model-free meta-reinforcement learning.
ROMar 11, 2019
Sim-to-(Multi)-Real: Transfer of Low-Level Robust Control Policies to Multiple QuadrotorsArtem Molchanov, Tao Chen, Wolfgang Hönig et al.
Quadrotor stabilizing controllers often require careful, model-specific tuning for safe operation. We use reinforcement learning to train policies in simulation that transfer remarkably well to multiple different physical quadrotors. Our policies are low-level, i.e., we map the rotorcrafts' state directly to the motor outputs. The trained control policies are very robust to external disturbances and can withstand harsh initial conditions such as throws. We show how different training methodologies (change of the cost function, modeling of noise, use of domain randomization) might affect flight performance. To the best of our knowledge, this is the first work that demonstrates that a simple neural network can learn a robust stabilizing low-level quadrotor controller (without the use of a stabilizing PD controller) that is shown to generalize to multiple quadrotors.
AIDec 15, 2018
Lifelong Path Planning with Kinematic Constraints for Multi-Agent Pickup and DeliveryHang Ma, Wolfgang Hönig, T. K. Satish Kumar et al.
The Multi-Agent Pickup and Delivery (MAPD) problem models applications where a large number of agents attend to a stream of incoming pickup-and-delivery tasks. Token Passing (TP) is a recent MAPD algorithm that is efficient and effective. We make TP even more efficient and effective by using a novel combinatorial search algorithm, called Safe Interval Path Planning with Reservation Table (SIPPwRT), for single-agent path planning. SIPPwRT uses an advanced data structure that allows for fast updates and lookups of the current paths of all agents in an online setting. The resulting MAPD algorithm TP-SIPPwRT takes kinematic constraints of real robots into account directly during planning, computes continuous agent movements with given velocities that work on non-holonomic robots rather than discrete agent movements with uniform velocity, and is complete for well-formed MAPD instances. We demonstrate its benefits for automated warehouses using both an agent simulator and a standard robot simulator. For example, we demonstrate that it can compute paths for hundreds of agents and thousands of tasks in seconds and is more efficient and effective than existing MAPD algorithms that use a post-processing step to adapt their paths to continuous agent movements with given velocities.
ROApr 27, 2018
Persistent Monitoring of Stochastic Spatio-temporal Phenomena with a Small Team of RobotsSahil Garg, Nora Ayanian
This paper presents a solution for persistent monitoring of real-world stochastic phenomena, where the underlying covariance structure changes sharply across time, using a small number of mobile robot sensors. We propose an adaptive solution for the problem where stochastic real-world dynamics are modeled as a Gaussian Process (GP). The belief on the underlying covariance structure is learned from recently observed dynamics as a Gaussian Mixture (GM) in the low-dimensional hyper-parameters space of the GP and adapted across time using Sequential Monte Carlo methods. Each robot samples a belief point from the GM and locally optimizes a set of informative regions by greedy maximization of the submodular entropy function. The key contributions of this paper are threefold: adapting the belief on the covariance using Markov Chain Monte Carlo (MCMC) sampling such that particles survive even under sharp covariance changes across time; exploiting the belief to transform the problem of entropy maximization into a decentralized one; and developing an approximation algorithm to maximize entropy on a set of informative regions in the continuous space. We illustrate the application of the proposed solution through extensive simulations using an artificial dataset and multiple real datasets from fixed sensor deployments, and compare it to three competing state-of-the-art approaches.
AIMar 30, 2018
Overview: A Hierarchical Framework for Plan Generation and Execution in Multi-Robot SystemsHang Ma, Wolfgang Hönig, Liron Cohen et al.
The authors present an overview of a hierarchical framework for coordinating task- and motion-level operations in multirobot systems. Their framework is based on the idea of using simple temporal networks to simultaneously reason about precedence/causal constraints required for task-level coordination and simple temporal constraints required to take some kinematic constraints of robots into account. In the plan-generation phase, the framework provides a computationally scalable method for generating plans that achieve high-level tasks for groups of robots and take some of their kinematic constraints into account. In the plan-execution phase, the framework provides a method for absorbing an imperfect plan execution to avoid time-consuming re-planning in many cases. The authors use the multirobot path-planning problem as a case study to present the key ideas behind their framework for the long-term autonomy of multirobot systems.
ROSep 22, 2017
ROMANO: A Novel Overlay Lightweight Communication Protocol for Unified Control and Sensing of a Network of RobotsPradipta Ghosh, Jason A. Tran, Daniel Dsouza et al.
We present the Robotic Overlay coMmunicAtioN prOtocol (ROMANO), a lightweight, application layer overlay communication protocol for a unified sensing and control abstraction of a network of heterogeneous robots mainly consisting of low power, low-compute-capable robots. ROMANO is built to work in conjunction with the well-known MQ Telemetry Transport for Sensor Nodes (MQTT-SN) protocol, a lightweight publish-subscribe communication protocol for the Internet of Things and makes use its concept of "topics" to designate the addition and deletion of communication endpoints by changing the subscriptions of topics at each device. We also develop a portable implementation of ROMANO for low power IEEE 802.15.4 (Zigbee) radios and deployed it on a small testbed of commercially available, low-power, and low-compute-capable robots called Pololu 3pi robots. Based on a thorough analysis of the protocol on the real testbed, as a measure of throughput, we demonstrate that ROMANO can guarantee more than a $99.5\%$ message delivery ratio for a message generation rate up to 200 messages per second. The single hop delays in ROMANO are as low as 20ms with linear dependency on the number of robots connected. These delay numbers concur with typical delays in 802.15.4 networks and suggest that ROMANO does not introduce additional delays. Lastly, we implement four different multi-robot applications to demonstrate the scalability, adaptability, ease of integration, and reliability of ROMANO.
AIApr 25, 2017
Path Planning with Kinematic Constraints for Robot GroupsWolfgang Hönig, T. K. Satish Kumar, Liron Cohen et al.
Path planning for multiple robots is well studied in the AI and robotics communities. For a given discretized environment, robots need to find collision-free paths to a set of specified goal locations. Robots can be fully anonymous, non-anonymous, or organized in groups. Although powerful solvers for this abstract problem exist, they make simplifying assumptions by ignoring kinematic constraints, making it difficult to use the resulting plans on actual robots. In this paper, we present a solution which takes kinematic constraints, such as maximum velocities, into account, while guaranteeing a user-specified minimum safety distance between robots. We demonstrate our approach in simulation and on real robots in 2D and 3D environments.
ROApr 17, 2017
Downwash-Aware Trajectory Planning for Large Quadrotor TeamsJames A. Preiss, Wolfgang Hönig, Nora Ayanian et al.
We describe a method for formation-change trajectory planning for large quadrotor teams in obstacle-rich environments. Our method decomposes the planning problem into two stages: a discrete planner operating on a graph representation of the workspace, and a continuous refinement that converts the non-smooth graph plan into a set of C^k-continuous trajectories, locally optimizing an integral-squared-derivative cost. We account for the downwash effect, allowing safe flight in dense formations. We demonstrate the computational efficiency in simulation with up to 200 robots and the physical plausibility with an experiment with 32 nano-quadrotors. Our approach can compute safe and smooth trajectories for hundreds of quadrotors in dense environments with obstacles in a few minutes.
AIFeb 17, 2017
Overview: Generalizations of Multi-Agent Path Finding to Real-World ScenariosHang Ma, Sven Koenig, Nora Ayanian et al.
Multi-agent path finding (MAPF) is well-studied in artificial intelligence, robotics, theoretical computer science and operations research. We discuss issues that arise when generalizing MAPF methods to real-world scenarios and four research directions that address them. We emphasize the importance of addressing these issues as opposed to developing faster methods for the standard formulation of the MAPF problem.
ROApr 20, 2016
Multiplayer Games for Learning Multirobot Coordination AlgorithmsArash Tavakoli, Haig Nalbandian, Nora Ayanian
Humans have an impressive ability to solve complex coordination problems in a fully distributed manner. This ability, if learned as a set of distributed multirobot coordination strategies, can enable programming large groups of robots to collaborate towards complex coordination objectives in a way similar to humans. Such strategies would offer robustness, adaptability, fault-tolerance, and, importantly, distributed decision-making. To that end, we have designed a networked gaming platform to investigate human group behavior, specifically in solving complex collaborative coordinated tasks. Through this platform, we are able to limit the communication, sensing, and actuation capabilities provided to the players. With the aim of learning coordination algorithms for robots in mind, we define these capabilities to mimic those of a simple ground robot.