François Brémond

CV
h-index42
49papers
1,698citations
Novelty48%
AI Score44

49 Papers

6.5CVMar 12, 2022Code
Unsupervised Lifelong Person Re-identification via Contrastive Rehearsal

Hao Chen, Benoit Lagadec, Francois Bremond

Existing unsupervised person re-identification (ReID) methods focus on adapting a model trained on a source domain to a fixed target domain. However, an adapted ReID model usually only works well on a certain target domain, but can hardly memorize the source domain knowledge and generalize to upcoming unseen data. In this paper, we propose unsupervised lifelong person ReID, which focuses on continuously conducting unsupervised domain adaptation on new domains without forgetting the knowledge learnt from old domains. To tackle unsupervised lifelong ReID, we conduct a contrastive rehearsal on a small number of stored old samples while sequentially adapting to new domains. We further set an image-to-image similarity constraint between old and new models to regularize the model updates in a way that suits old knowledge. We sequentially train our model on several large-scale datasets in an unsupervised manner and test it on all seen domains as well as several unseen domains to validate the generalizability of our method. Our proposed unsupervised lifelong method achieves strong generalizability, which significantly outperforms previous lifelong methods on both seen and unseen domains. Code will be made available at https://github.com/chenhao2345/UCR.

35.2CVMar 17, 2022
Latent Image Animator: Learning to Animate Images via Latent Space Navigation

Yaohui Wang, Di Yang, Francois Bremond et al.

Due to the remarkable progress of deep generative models, animating images has become increasingly efficient, whereas associated results have become increasingly realistic. Current animation-approaches commonly exploit structure representation extracted from driving videos. Such structure representation is instrumental in transferring motion from driving videos to still images. However, such approaches fail in case the source image and driving video encompass large appearance variation. Moreover, the extraction of structure information requires additional modules that endow the animation-model with increased complexity. Deviating from such models, we here introduce the Latent Image Animator (LIA), a self-supervised autoencoder that evades need for structure representation. LIA is streamlined to animate images by linear navigation in the latent space. Specifically, motion in generated video is constructed by linear displacement of codes in the latent space. Towards this, we learn a set of orthogonal motion directions simultaneously, and use their linear combination, in order to represent any displacement in the latent space. Extensive quantitative and qualitative analysis suggests that our model systematically and significantly outperforms state-of-art methods on VoxCeleb, Taichi and TED-talk datasets w.r.t. generated quality.

6.8CVAug 16, 2023
MultiMediate'23: Engagement Estimation and Bodily Behaviour Recognition in Social Interactions

Philipp Müller, Michal Balazia, Tobias Baur et al.

Automatic analysis of human behaviour is a fundamental prerequisite for the creation of machines that can effectively interact with- and support humans in social interactions. In MultiMediate'23, we address two key human social behaviour analysis tasks for the first time in a controlled challenge: engagement estimation and bodily behaviour recognition in social interactions. This paper describes the MultiMediate'23 challenge and presents novel sets of annotations for both tasks. For engagement estimation we collected novel annotations on the NOvice eXpert Interaction (NOXI) database. For bodily behaviour recognition, we annotated test recordings of the MPIIGroupInteraction corpus with the BBSI annotation scheme. In addition, we present baseline results for both challenge tasks.

8.4CVJan 2, 2023Code
Learning Invariance from Generated Variance for Unsupervised Person Re-identification

Hao Chen, Yaohui Wang, Benoit Lagadec et al.

This work focuses on unsupervised representation learning in person re-identification (ReID). Recent self-supervised contrastive learning methods learn invariance by maximizing the representation similarity between two augmented views of a same image. However, traditional data augmentation may bring to the fore undesirable distortions on identity features, which is not always favorable in id-sensitive ReID tasks. In this paper, we propose to replace traditional data augmentation with a generative adversarial network (GAN) that is targeted to generate augmented views for contrastive learning. A 3D mesh guided person image generator is proposed to disentangle a person image into id-related and id-unrelated features. Deviating from previous GAN-based ReID methods that only work in id-unrelated space (pose and camera style), we conduct GAN-based augmentation on both id-unrelated and id-related features. We further propose specific contrastive losses to help our network learn invariance from id-unrelated and id-related augmentations. By jointly training the generative and the contrastive modules, our method achieves new state-of-the-art unsupervised person ReID performance on mainstream large-scale benchmarks.

5.9CVJan 19, 2023
Human-Scene Network: A Novel Baseline with Self-rectifying Loss for Weakly supervised Video Anomaly Detection

Snehashis Majhi, Rui Dai, Quan Kong et al.

Video anomaly detection in surveillance systems with only video-level labels (i.e. weakly-supervised) is challenging. This is due to, (i) the complex integration of human and scene based anomalies comprising of subtle and sharp spatio-temporal cues in real-world scenarios, (ii) non-optimal optimization between normal and anomaly instances under weak supervision. In this paper, we propose a Human-Scene Network to learn discriminative representations by capturing both subtle and strong cues in a dissociative manner. In addition, a self-rectifying loss is also proposed that dynamically computes the pseudo temporal annotations from video-level labels for optimizing the Human-Scene Network effectively. The proposed Human-Scene Network optimized with self-rectifying loss is validated on three publicly available datasets i.e. UCF-Crime, ShanghaiTech and IITB-Corridor, outperforming recently reported state-of-the-art approaches on five out of the six scenarios considered.

11.6CVAug 28, 2023
LAC: Latent Action Composition for Skeleton-based Action Segmentation

Di Yang, Yaohui Wang, Antitza Dantcheva et al.

Skeleton-based action segmentation requires recognizing composable actions in untrimmed videos. Current approaches decouple this problem by first extracting local visual features from skeleton sequences and then processing them by a temporal model to classify frame-wise actions. However, their performances remain limited as the visual features cannot sufficiently express composable actions. In this context, we propose Latent Action Composition (LAC), a novel self-supervised framework aiming at learning from synthesized composable motions for skeleton-based action segmentation. LAC is composed of a novel generation module towards synthesizing new sequences. Specifically, we design a linear latent space in the generator to represent primitive motion. New composed motions can be synthesized by simply performing arithmetic operations on latent representations of multiple input skeleton sequences. LAC leverages such synthesized sequences, which have large diversity and complexity, for learning visual representations of skeletons in both sequence and frame spaces via contrastive learning. The resulting visual encoder has a high expressive power and can be effectively transferred onto action segmentation tasks by end-to-end fine-tuning without the need for additional temporal models. We conduct a study focusing on transfer-learning and we show that representations learned from pre-trained LAC outperform the state-of-the-art by a large margin on TSU, Charades, PKU-MMD datasets.

12.7CVAug 31, 2022
ViA: View-invariant Skeleton Action Representation Learning via Motion Retargeting

Di Yang, Yaohui Wang, Antitza Dantcheva et al.

Current self-supervised approaches for skeleton action representation learning often focus on constrained scenarios, where videos and skeleton data are recorded in laboratory settings. When dealing with estimated skeleton data in real-world videos, such methods perform poorly due to the large variations across subjects and camera viewpoints. To address this issue, we introduce ViA, a novel View-Invariant Autoencoder for self-supervised skeleton action representation learning. ViA leverages motion retargeting between different human performers as a pretext task, in order to disentangle the latent action-specific `Motion' features on top of the visual representation of a 2D or 3D skeleton sequence. Such `Motion' features are invariant to skeleton geometry and camera view and allow ViA to facilitate both, cross-subject and cross-view action classification tasks. We conduct a study focusing on transfer-learning for skeleton-based action recognition with self-supervised pre-training on real-world data (e.g., Posetics). Our results showcase that skeleton representations learned from ViA are generic enough to improve upon state-of-the-art action classification accuracy, not only on 3D laboratory datasets such as NTU-RGB+D 60 and NTU-RGB+D 120, but also on real-world datasets where only 2D data are accurately estimated, e.g., Toyota Smarthome, UAV-Human and Penn Action.

14.1CVJul 26, 2022
Bodily Behaviors in Social Interaction: Novel Annotations and State-of-the-Art Evaluation

Michal Balazia, Philipp Müller, Ákos Levente Tánczos et al.

Body language is an eye-catching social signal and its automatic analysis can significantly advance artificial intelligence systems to understand and actively participate in social interactions. While computer vision has made impressive progress in low-level tasks like head and body pose estimation, the detection of more subtle behaviors such as gesturing, grooming, or fumbling is not well explored. In this paper we present BBSI, the first set of annotations of complex Bodily Behaviors embedded in continuous Social Interactions in a group setting. Based on previous work in psychology, we manually annotated 26 hours of spontaneous human behavior in the MPIIGroupInteraction dataset with 15 distinct body language classes. We present comprehensive descriptive statistics on the resulting dataset as well as results of annotation quality evaluations. For automatic detection of these behaviors, we adapt the Pyramid Dilated Attention Network (PDAN), a state-of-the-art approach for human action detection. We perform experiments using four variants of spatial-temporal features as input to PDAN: Two-Stream Inflated 3D CNN, Temporal Segment Networks, Temporal Shift Module and Swin Transformer. Results are promising and indicate a great room for improvement in this difficult task. Representing a key piece in the puzzle towards automatic understanding of social behavior, BBSI is fully available to the research community.

3.7CVApr 20, 2022
THORN: Temporal Human-Object Relation Network for Action Recognition

Mohammed Guermal, Rui Dai, Francois Bremond

Most action recognition models treat human activities as unitary events. However, human activities often follow a certain hierarchy. In fact, many human activities are compositional. Also, these actions are mostly human-object interactions. In this paper we propose to recognize human action by leveraging the set of interactions that define an action. In this work, we present an end-to-end network: THORN, that can leverage important human-object and object-object interactions to predict actions. This model is built on top of a 3D backbone network. The key components of our model are: 1) An object representation filter for modeling object. 2) An object relation reasoning module to capture object relations. 3) A classification layer to predict the action labels. To show the robustness of THORN, we evaluate it on EPIC-Kitchen55 and EGTEA Gaze+, two of the largest and most challenging first-person and human-object interaction datasets. THORN achieves state-of-the-art performance on both datasets.

4.8CVDec 7, 2022
Multimodal Vision Transformers with Forced Attention for Behavior Analysis

Tanay Agrawal, Michal Balazia, Philipp Müller et al.

Human behavior understanding requires looking at minute details in the large context of a scene containing multiple input modalities. It is necessary as it allows the design of more human-like machines. While transformer approaches have shown great improvements, they face multiple challenges such as lack of data or background noise. To tackle these, we introduce the Forced Attention (FAt) Transformer which utilize forced attention with a modified backbone for input encoding and a use of additional inputs. In addition to improving the performance on different tasks and inputs, the modification requires less time and memory resources. We provide a model for a generalised feature extraction for tasks concerning social signals and behavior analysis. Our focus is on understanding behavior in videos where people are interacting with each other or talking into the camera which simulates the first person point of view in social interaction. FAt Transformers are applied to two downstream tasks: personality recognition and body language recognition. We achieve state-of-the-art results for Udiva v0.5, First Impressions v2 and MPII Group Interaction datasets. We further provide an extensive ablation study of the proposed architecture.

2.0CVAug 10, 2024Code
What Matters in Autonomous Driving Anomaly Detection: A Weakly Supervised Horizon

Utkarsh Tiwari, Snehashis Majhi, Michal Balazia et al.

Video anomaly detection (VAD) in autonomous driving scenario is an important task, however it involves several challenges due to the ego-centric views and moving camera. Due to this, it remains largely under-explored. While recent developments in weakly-supervised VAD methods have shown remarkable progress in detecting critical real-world anomalies in static camera scenario, the development and validation of such methods are yet to be explored for moving camera VAD. This is mainly due to existing datasets like DoTA not following training pre-conditions of weakly-supervised learning. In this paper, we aim to promote weakly-supervised method development for autonomous driving VAD. We reorganize the DoTA dataset and aim to validate recent powerful weakly-supervised VAD methods on moving camera scenarios. Further, we provide a detailed analysis of what modifications on state-of-the-art methods can significantly improve the detection performance. Towards this, we propose a "feature transformation block" and through experimentation we show that our propositions can empower existing weakly-supervised VAD methods significantly in improving the VAD in autonomous driving. Our codes/dataset/demo will be released at github.com/ut21/WSAD-Driving

2.0CVJul 12, 2024
Weakly-supervised Autism Severity Assessment in Long Videos

Abid Ali, Mahmoud Ali, Jean-Marc Odobez et al.

Autism Spectrum Disorder (ASD) is a diverse collection of neurobiological conditions marked by challenges in social communication and reciprocal interactions, as well as repetitive and stereotypical behaviors. Atypical behavior patterns in a long, untrimmed video can serve as biomarkers for children with ASD. In this paper, we propose a video-based weakly-supervised method that takes spatio-temporal features of long videos to learn typical and atypical behaviors for autism detection. On top of that, we propose a shallow TCN-MLP network, which is designed to further categorize the severity score. We evaluate our method on actual evaluation videos of children with autism collected and annotated (for severity score) by clinical professionals. Experimental results demonstrate the effectiveness of behavioral biomarkers that could help clinicians in autism spectrum analysis.

2.8CVNov 4, 2023
P-Age: Pexels Dataset for Robust Spatio-Temporal Apparent Age Classification

Abid Ali, Ashish Marisetty, Francois Bremond

Age estimation is a challenging task that has numerous applications. In this paper, we propose a new direction for age classification that utilizes a video-based model to address challenges such as occlusions, low-resolution, and lighting conditions. To address these challenges, we propose AgeFormer which utilizes spatio-temporal information on the dynamics of the entire body dominating face-based methods for age classification. Our novel two-stream architecture uses TimeSformer and EfficientNet as backbones, to effectively capture both facial and body dynamics information for efficient and accurate age estimation in videos. Furthermore, to fill the gap in predicting age in real-world situations from videos, we construct a video dataset called Pexels Age (P-Age) for age classification. The proposed method achieves superior results compared to existing face-based age estimation methods and is evaluated in situations where the face is highly occluded, blurred, or masked. The method is also cross-tested on a variety of challenging video datasets such as Charades, Smarthome, and Thumos-14.

2.0CVSep 6, 2024
Introducing Gating and Context into Temporal Action Detection

Aglind Reka, Diana Laura Borza, Dominick Reilly et al.

Temporal Action Detection (TAD), the task of localizing and classifying actions in untrimmed video, remains challenging due to action overlaps and variable action durations. Recent findings suggest that TAD performance is dependent on the structural design of transformers rather than on the self-attention mechanism. Building on this insight, we propose a refined feature extraction process through lightweight, yet effective operations. First, we employ a local branch that employs parallel convolutions with varying window sizes to capture both fine-grained and coarse-grained temporal features. This branch incorporates a gating mechanism to select the most relevant features. Second, we introduce a context branch that uses boundary frames as key-value pairs to analyze their relationship with the central frame through cross-attention. The proposed method captures temporal dependencies and improves contextual understanding. Evaluations of the gating mechanism and context branch on challenging datasets (THUMOS14 and EPIC-KITCHEN 100) show a consistent improvement over the baseline and existing methods.

10.2CVJun 2, 2025Code
No Train Yet Gain: Towards Generic Multi-Object Tracking in Sports and Beyond

Tomasz Stanczyk, Seongro Yoon, Francois Bremond

Multi-object tracking (MOT) is essential for sports analytics, enabling performance evaluation and tactical insights. However, tracking in sports is challenging due to fast movements, occlusions, and camera shifts. Traditional tracking-by-detection methods require extensive tuning, while segmentation-based approaches struggle with track processing. We propose McByte, a tracking-by-detection framework that integrates temporally propagated segmentation mask as an association cue to improve robustness without per-video tuning. Unlike many existing methods, McByte does not require training, relying solely on pre-trained models and object detectors commonly used in the community. Evaluated on SportsMOT, DanceTrack, SoccerNet-tracking 2022 and MOT17, McByte demonstrates strong performance across sports and general pedestrian tracking. Our results highlight the benefits of mask propagation for a more adaptable and generalizable MOT approach. Code will be made available at https://github.com/tstanczyk95/McByte.

2.3SPMay 14, 2025Code
Evaluation in EEG Emotion Recognition: State-of-the-Art Review and Unified Framework

Natia Kukhilava, Tatia Tsmindashvili, Rapael Kalandadze et al.

Electroencephalography-based Emotion Recognition (EEG-ER) has become a growing research area in recent years. Analyzing 216 papers published between 2018 and 2023, we uncover that the field lacks a unified evaluation protocol, which is essential to fairly define the state of the art, compare new approaches and to track the field's progress. We report the main inconsistencies between the used evaluation protocols, which are related to ground truth definition, evaluation metric selection, data splitting types (e.g., subject-dependent or subject-independent) and the use of different datasets. Capitalizing on this state-of-the-art research, we propose a unified evaluation protocol, EEGain (https://github.com/EmotionLab/EEGain), which enables an easy and efficient evaluation of new methods and datasets. EEGain is a novel open source software framework, offering the capability to compare - and thus define - state-of-the-art results. EEGain includes standardized methods for data pre-processing, data splitting, evaluation metrics, and the ability to load the six most relevant datasets (i.e., AMIGOS, DEAP, DREAMER, MAHNOB-HCI, SEED, SEED-IV) in EEG-ER with only a single line of code. In addition, we have assessed and validated EEGain using these six datasets on the four most common publicly available methods (EEGNet, DeepConvNet, ShallowConvNet, TSception). This is a significant step to make research on EEG-ER more reproducible and comparable, thereby accelerating the overall progress of the field.

15.5CVMay 17, 2021Code
VPN++: Rethinking Video-Pose embeddings for understanding Activities of Daily Living

Srijan Das, Rui Dai, Di Yang et al.

Many attempts have been made towards combining RGB and 3D poses for the recognition of Activities of Daily Living (ADL). ADL may look very similar and often necessitate to model fine-grained details to distinguish them. Because the recent 3D ConvNets are too rigid to capture the subtle visual patterns across an action, this research direction is dominated by methods combining RGB and 3D Poses. But the cost of computing 3D poses from RGB stream is high in the absence of appropriate sensors. This limits the usage of aforementioned approaches in real-world applications requiring low latency. Then, how to best take advantage of 3D Poses for recognizing ADL? To this end, we propose an extension of a pose driven attention mechanism: Video-Pose Network (VPN), exploring two distinct directions. One is to transfer the Pose knowledge into RGB through a feature-level distillation and the other towards mimicking pose driven attention through an attention-level distillation. Finally, these two approaches are integrated into a single model, we call VPN++. We show that VPN++ is not only effective but also provides a high speed up and high resilience to noisy Poses. VPN++, with or without 3D Poses, outperforms the representative baselines on 4 public datasets. Code is available at https://github.com/srijandas07/vpnplusplus.

24.0CVMar 30, 2021Code
ICE: Inter-instance Contrastive Encoding for Unsupervised Person Re-identification

Hao Chen, Benoit Lagadec, Francois Bremond

Unsupervised person re-identification (ReID) aims at learning discriminative identity features without annotations. Recently, self-supervised contrastive learning has gained increasing attention for its effectiveness in unsupervised representation learning. The main idea of instance contrastive learning is to match a same instance in different augmented views. However, the relationship between different instances has not been fully explored in previous contrastive methods, especially for instance-level contrastive loss. To address this issue, we propose Inter-instance Contrastive Encoding (ICE) that leverages inter-instance pairwise similarity scores to boost previous class-level contrastive ReID methods. We first use pairwise similarity ranking as one-hot hard pseudo labels for hard instance contrast, which aims at reducing intra-class variance. Then, we use similarity scores as soft pseudo labels to enhance the consistency between augmented and original views, which makes our model more robust to augmentation perturbations. Experiments on several large-scale person ReID datasets validate the effectiveness of our proposed unsupervised method ICE, which is competitive with even supervised methods. Code is made available at https://github.com/chenhao2345/ICE.

2.0CVSep 21, 2024
Temporally Propagated Masks and Bounding Boxes: Combining the Best of Both Worlds for Multi-Object Tracking

Tomasz Stanczyk, Francois Bremond

Multi-object tracking (MOT) involves identifying and consistently tracking objects across video sequences. Traditional tracking-by-detection methods, while effective, often require extensive tuning and lack generalizability. On the other hand, segmentation mask-based methods are more generic but struggle with tracking management, making them unsuitable for MOT. We propose a novel approach, McByte, which incorporates a temporally propagated segmentation mask as a strong association cue within a tracking-by-detection framework. By combining bounding box and propagated mask information, McByte enhances robustness and generalizability without per-sequence tuning. Evaluated on four benchmark datasets - DanceTrack, MOT17, SoccerNet-tracking 2022, and KITTI-tracking - McByte demonstrates performance gain in all cases examined. At the same time, it outperforms existing mask-based methods. Implementation code will be provided upon acceptance.

7.6CVOct 22, 2024
Are Visual-Language Models Effective in Action Recognition? A Comparative Study

Mahmoud Ali, Di Yang, François Brémond

Current vision-language foundation models, such as CLIP, have recently shown significant improvement in performance across various downstream tasks. However, whether such foundation models significantly improve more complex fine-grained action recognition tasks is still an open question. To answer this question and better find out the future research direction on human behavior analysis in-the-wild, this paper provides a large-scale study and insight on current state-of-the-art vision foundation models by comparing their transfer ability onto zero-shot and frame-wise action recognition tasks. Extensive experiments are conducted on recent fine-grained, human-centric action recognition datasets (e.g., Toyota Smarthome, Penn Action, UAV-Human, TSU, Charades) including action classification and segmentation.

6.5CVNov 22, 2024
Anti-Forgetting Adaptation for Unsupervised Person Re-identification

Hao Chen, Francois Bremond, Nicu Sebe et al.

Regular unsupervised domain adaptive person re-identification (ReID) focuses on adapting a model from a source domain to a fixed target domain. However, an adapted ReID model can hardly retain previously-acquired knowledge and generalize to unseen data. In this paper, we propose a Dual-level Joint Adaptation and Anti-forgetting (DJAA) framework, which incrementally adapts a model to new domains without forgetting source domain and each adapted target domain. We explore the possibility of using prototype and instance-level consistency to mitigate the forgetting during the adaptation. Specifically, we store a small number of representative image samples and corresponding cluster prototypes in a memory buffer, which is updated at each adaptation step. With the buffered images and prototypes, we regularize the image-to-image similarity and image-to-prototype similarity to rehearse old knowledge. After the multi-step adaptation, the model is tested on all seen domains and several unseen domains to validate the generalization ability of our method. Extensive experiments demonstrate that our proposed method significantly improves the anti-forgetting, generalization and backward-compatible ability of an unsupervised person ReID model.

13.1CVAug 8, 2025
Mixture of Experts Guided by Gaussian Splatters Matters: A new Approach to Weakly-Supervised Video Anomaly Detection

Giacomo D'Amicantonio, Snehashis Majhi, Quan Kong et al.

Video Anomaly Detection (VAD) is a challenging task due to the variability of anomalous events and the limited availability of labeled data. Under the Weakly-Supervised VAD (WSVAD) paradigm, only video-level labels are provided during training, while predictions are made at the frame level. Although state-of-the-art models perform well on simple anomalies (e.g., explosions), they struggle with complex real-world events (e.g., shoplifting). This difficulty stems from two key issues: (1) the inability of current models to address the diversity of anomaly types, as they process all categories with a shared model, overlooking category-specific features; and (2) the weak supervision signal, which lacks precise temporal information, limiting the ability to capture nuanced anomalous patterns blended with normal events. To address these challenges, we propose Gaussian Splatting-guided Mixture of Experts (GS-MoE), a novel framework that employs a set of expert models, each specialized in capturing specific anomaly types. These experts are guided by a temporal Gaussian splatting loss, enabling the model to leverage temporal consistency and enhance weak supervision. The Gaussian splatting approach encourages a more precise and comprehensive representation of anomalies by focusing on temporal segments most likely to contain abnormal events. The predictions from these specialized experts are integrated through a mixture-of-experts mechanism to model complex relationships across diverse anomaly patterns. Our approach achieves state-of-the-art performance, with a 91.58% AUC on the UCF-Crime dataset, and demonstrates superior results on XD-Violence and MSAD datasets. By leveraging category-specific expertise and temporal guidance, GS-MoE sets a new benchmark for VAD under weak supervision.

8.4CVMay 19, 2025
Just Dance with $π$! A Poly-modal Inductor for Weakly-supervised Video Anomaly Detection

Snehashis Majhi, Giacomo D'Amicantonio, Antitza Dantcheva et al.

Weakly-supervised methods for video anomaly detection (VAD) are conventionally based merely on RGB spatio-temporal features, which continues to limit their reliability in real-world scenarios. This is due to the fact that RGB-features are not sufficiently distinctive in setting apart categories such as shoplifting from visually similar events. Therefore, towards robust complex real-world VAD, it is essential to augment RGB spatio-temporal features by additional modalities. Motivated by this, we introduce the Poly-modal Induced framework for VAD: "PI-VAD", a novel approach that augments RGB representations by five additional modalities. Specifically, the modalities include sensitivity to fine-grained motion (Pose), three dimensional scene and entity representation (Depth), surrounding objects (Panoptic masks), global motion (optical flow), as well as language cues (VLM). Each modality represents an axis of a polygon, streamlined to add salient cues to RGB. PI-VAD includes two plug-in modules, namely Pseudo-modality Generation module and Cross Modal Induction module, which generate modality-specific prototypical representation and, thereby, induce multi-modal information into RGB cues. These modules operate by performing anomaly-aware auxiliary tasks and necessitate five modality backbones -- only during training. Notably, PI-VAD achieves state-of-the-art accuracy on three prominent VAD datasets encompassing real-world scenarios, without requiring the computational overhead of five modality backbones at inference.

13.1CVFeb 5, 2025
SKI Models: Skeleton Induced Vision-Language Embeddings for Understanding Activities of Daily Living

Arkaprava Sinha, Dominick Reilly, Francois Bremond et al.

The introduction of vision-language models like CLIP has enabled the development of foundational video models capable of generalizing to unseen videos and human actions. However, these models are typically trained on web videos, which often fail to capture the challenges present in Activities of Daily Living (ADL) videos. Existing works address ADL-specific challenges, such as similar appearances, subtle motion patterns, and multiple viewpoints, by combining 3D skeletons and RGB videos. However, these approaches are not integrated with language, limiting their ability to generalize to unseen action classes. In this paper, we introduce SKI models, which integrate 3D skeletons into the vision-language embedding space. SKI models leverage a skeleton-language model, SkeletonCLIP, to infuse skeleton information into Vision Language Models (VLMs) and Large Vision Language Models (LVLMs) through collaborative training. Notably, SKI models do not require skeleton data during inference, enhancing their robustness for real-world applications. The effectiveness of SKI models is validated on three popular ADL datasets for zero-shot action recognition and video caption generation tasks.

11.8CVAug 17, 2025
MuSACo: Multimodal Subject-Specific Selection and Adaptation for Expression Recognition with Co-Training

Muhammad Osama Zeeshan, Natacha Gillet, Alessandro Lameiras Koerich et al.

Personalized expression recognition (ER) involves adapting a machine learning model to subject-specific data for improved recognition of expressions with considerable interpersonal variability. Subject-specific ER can benefit significantly from multi-source domain adaptation (MSDA) methods, where each domain corresponds to a specific subject, to improve model accuracy and robustness. Despite promising results, state-of-the-art MSDA approaches often overlook multimodal information or blend sources into a single domain, limiting subject diversity and failing to explicitly capture unique subject-specific characteristics. To address these limitations, we introduce MuSACo, a multi-modal subject-specific selection and adaptation method for ER based on co-training. It leverages complementary information across multiple modalities and multiple source domains for subject-specific adaptation. This makes MuSACo particularly relevant for affective computing applications in digital health, such as patient-specific assessment for stress or pain, where subject-level nuances are crucial. MuSACo selects source subjects relevant to the target and generates pseudo-labels using the dominant modality for class-aware learning, in conjunction with a class-agnostic loss to learn from less confident target samples. Finally, source features from each modality are aligned, while only confident target features are combined. Our experimental results on challenging multimodal ER datasets: BioVid and StressID, show that MuSACo can outperform UDA (blending) and state-of-the-art MSDA methods.

3.6CVJan 6, 2025
CM3T: Framework for Efficient Multimodal Learning for Inhomogeneous Interaction Datasets

Tanay Agrawal, Mohammed Guermal, Michal Balazia et al.

Challenges in cross-learning involve inhomogeneous or even inadequate amount of training data and lack of resources for retraining large pretrained models. Inspired by transfer learning techniques in NLP, adapters and prefix tuning, this paper presents a new model-agnostic plugin architecture for cross-learning, called CM3T, that adapts transformer-based models to new or missing information. We introduce two adapter blocks: multi-head vision adapters for transfer learning and cross-attention adapters for multimodal learning. Training becomes substantially efficient as the backbone and other plugins do not need to be finetuned along with these additions. Comparative and ablation studies on three datasets Epic-Kitchens-100, MPIIGroupInteraction and UDIVA v0.5 show efficacy of this framework on different recording settings and tasks. With only 12.8% trainable parameters compared to the backbone to process video input and only 22.3% trainable parameters for two additional modalities, we achieve comparable and even better results than the state-of-the-art. CM3T has no specific requirements for training or pretraining and is a step towards bridging the gap between a general model and specific practical applications of video classification.

3.7CVNov 4, 2024
AM Flow: Adapters for Temporal Processing in Action Recognition

Tanay Agrawal, Abid Ali, Antitza Dantcheva et al.

Deep learning models, in particular \textit{image} models, have recently gained generalisability and robustness. %are becoming more general and robust by the day. In this work, we propose to exploit such advances in the realm of \textit{video} classification. Video foundation models suffer from the requirement of extensive pretraining and a large training time. Towards mitigating such limitations, we propose "\textit{Attention Map (AM) Flow}" for image models, a method for identifying pixels relevant to motion in each input video frame. In this context, we propose two methods to compute AM flow, depending on camera motion. AM flow allows the separation of spatial and temporal processing, while providing improved results over combined spatio-temporal processing (as in video models). Adapters, one of the popular techniques in parameter efficient transfer learning, facilitate the incorporation of AM flow into pretrained image models, mitigating the need for full-finetuning. We extend adapters to "\textit{temporal processing adapters}" by incorporating a temporal processing unit into the adapters. Our work achieves faster convergence, therefore reducing the number of epochs needed for training. Moreover, we endow an image model with the ability to achieve state-of-the-art results on popular action recognition datasets. This reduces training time and simplifies pretraining. We present experiments on Kinetics-400, Something-Something v2, and Toyota Smarthome datasets, showcasing state-of-the-art or comparable results.

10.5CVJun 13, 2024
LLAVIDAL: A Large LAnguage VIsion Model for Daily Activities of Living

Dominick Reilly, Rajatsubhra Chakraborty, Arkaprava Sinha et al.

Current Large Language Vision Models (LLVMs) trained on web videos perform well in general video understanding but struggle with fine-grained details, complex human-object interactions (HOI), and view-invariant representation learning essential for Activities of Daily Living (ADL). This limitation stems from a lack of specialized ADL video instruction-tuning datasets and insufficient modality integration to capture discriminative action representations. To address this, we propose a semi-automated framework for curating ADL datasets, creating ADL-X, a multiview, multimodal RGBS instruction-tuning dataset. Additionally, we introduce LLAVIDAL, an LLVM integrating videos, 3D skeletons, and HOIs to model ADL's complex spatiotemporal relationships. For training LLAVIDAL a simple joint alignment of all modalities yields suboptimal results; thus, we propose a Multimodal Progressive (MMPro) training strategy, incorporating modalities in stages following a curriculum. We also establish ADL MCQ and video description benchmarks to assess LLVM performance in ADL tasks. Trained on ADL-X, LLAVIDAL achieves state-of-the-art performance across ADL benchmarks. Code and data will be made publicly available at: https://adl-x.github.io/.

2.8CVSep 1, 2023
AAN: Attributes-Aware Network for Temporal Action Detection

Rui Dai, Srijan Das, Michael S. Ryoo et al.

The challenge of long-term video understanding remains constrained by the efficient extraction of object semantics and the modelling of their relationships for downstream tasks. Although the CLIP visual features exhibit discriminative properties for various vision tasks, particularly in object encoding, they are suboptimal for long-term video understanding. To address this issue, we present the Attributes-Aware Network (AAN), which consists of two key components: the Attributes Extractor and a Graph Reasoning block. These components facilitate the extraction of object-centric attributes and the modelling of their relationships within the video. By leveraging CLIP features, AAN outperforms state-of-the-art approaches on two popular action detection datasets: Charades and Toyota Smarthome Untrimmed datasets.

12.1CVMay 10, 2023
Self-Supervised Video Representation Learning via Latent Time Navigation

Di Yang, Yaohui Wang, Quan Kong et al.

Self-supervised video representation learning aimed at maximizing similarity between different temporal segments of one video, in order to enforce feature persistence over time. This leads to loss of pertinent information related to temporal relationships, rendering actions such as `enter' and `leave' to be indistinguishable. To mitigate this limitation, we propose Latent Time Navigation (LTN), a time-parameterized contrastive learning strategy that is streamlined to capture fine-grained motions. Specifically, we maximize the representation similarity between different video segments from one video, while maintaining their representations time-aware along a subspace of the latent representation code including an orthogonal basis to represent temporal changes. Our extensive experimental analysis suggests that learning video representations by LTN consistently improves performance of action classification in fine-grained and human-oriented tasks (e.g., on Toyota Smarthome dataset). In addition, we demonstrate that our proposed model, when pre-trained on Kinetics-400, generalizes well onto the unseen real world video benchmark datasets UCF101 and HMDB51, achieving state-of-the-art performance in action recognition.

5.6CVDec 22, 2021
Multimodal Personality Recognition using Cross-Attention Transformer and Behaviour Encoding

Tanay Agrawal, Dhruv Agarwal, Michal Balazia et al.

Personality computing and affective computing have gained recent interest in many research areas. The datasets for the task generally have multiple modalities like video, audio, language and bio-signals. In this paper, we propose a flexible model for the task which exploits all available data. The task involves complex relations and to avoid using a large model for video processing specifically, we propose the use of behaviour encoding which boosts performance with minimal change to the model. Cross-attention using transformers has become popular in recent times and is utilised for fusion of different modalities. Since long term relations may exist, breaking the input into chunks is not desirable, thus the proposed model processes the entire input together. Our experiments show the importance of each of the above contributions

20.0CVDec 7, 2021
MS-TCT: Multi-Scale Temporal ConvTransformer for Action Detection

Rui Dai, Srijan Das, Kumara Kahatapitiya et al.

Action detection is an essential and challenging task, especially for densely labelled datasets of untrimmed videos. The temporal relation is complex in those datasets, including challenges like composite action, and co-occurring action. For detecting actions in those complex videos, efficiently capturing both short-term and long-term temporal information in the video is critical. To this end, we propose a novel ConvTransformer network for action detection. This network comprises three main components: (1) Temporal Encoder module extensively explores global and local temporal relations at multiple temporal resolutions. (2) Temporal Scale Mixer module effectively fuses the multi-scale features to have a unified feature representation. (3) Classification module is used to learn the instance center-relative position and predict the frame-level classification scores. The extensive experiments on multiple datasets, including Charades, TSU and MultiTHUMOS, confirm the effectiveness of our proposed method. Our network outperforms the state-of-the-art methods on all three datasets.

10.0CVOct 26, 2021
CTRN: Class-Temporal Relational Network for Action Detection

Rui Dai, Srijan Das, Francois Bremond

Action detection is an essential and challenging task, especially for densely labelled datasets of untrimmed videos. There are many real-world challenges in those datasets, such as composite action, co-occurring action, and high temporal variation of instance duration. For handling these challenges, we propose to explore both the class and temporal relations of detected actions. In this work, we introduce an end-to-end network: Class-Temporal Relational Network (CTRN). It contains three key components: (1) The Representation Transform Module filters the class-specific features from the mixed representations to build graph-structured data. (2) The Class-Temporal Module models the class and temporal relations in a sequential manner. (3) G-classifier leverages the privileged knowledge of the snippet-wise co-occurring action pairs to further improve the co-occurring action detection. We evaluate CTRN on three challenging densely labelled datasets and achieve state-of-the-art performance, reflecting the effectiveness and robustness of our method.

4.7CVOct 10, 2021Code
FLAME: Facial Landmark Heatmap Activated Multimodal Gaze Estimation

Neelabh Sinha, Michal Balazia, Francois Bremond

3D gaze estimation is about predicting the line of sight of a person in 3D space. Person-independent models for the same lack precision due to anatomical differences of subjects, whereas person-specific calibrated techniques add strict constraints on scalability. To overcome these issues, we propose a novel technique, Facial Landmark Heatmap Activated Multimodal Gaze Estimation (FLAME), as a way of combining eye anatomical information using eye landmark heatmaps to obtain precise gaze estimation without any person-specific calibration. Our evaluation demonstrates a competitive performance of about 10% improvement on benchmark datasets ColumbiaGaze and EYEDIAP. We also conduct an ablation study to validate our method.

11.1CVAug 20, 2021
Weakly-supervised Joint Anomaly Detection and Classification

Snehashis Majhi, Srijan Das, Francois Bremond et al.

Anomaly activities such as robbery, explosion, accidents, etc. need immediate actions for preventing loss of human life and property in real world surveillance systems. Although the recent automation in surveillance systems are capable of detecting the anomalies, but they still need human efforts for categorizing the anomalies and taking necessary preventive actions. This is due to the lack of methodology performing both anomaly detection and classification for real world scenarios. Thinking of a fully automatized surveillance system, which is capable of both detecting and classifying the anomalies that need immediate actions, a joint anomaly detection and classification method is a pressing need. The task of joint detection and classification of anomalies becomes challenging due to the unavailability of dense annotated videos pertaining to anomalous classes, which is a crucial factor for training modern deep architecture. Furthermore, doing it through manual human effort seems impossible. Thus, we propose a method that jointly handles the anomaly detection and classification in a single framework by adopting a weakly-supervised learning paradigm. In weakly-supervised learning instead of dense temporal annotations, only video-level labels are sufficient for learning. The proposed model is validated on a large-scale publicly available UCF-Crime dataset, achieving state-of-the-art results.

15.1CVAug 8, 2021
Learning an Augmented RGB Representation with Cross-Modal Knowledge Distillation for Action Detection

Rui Dai, Srijan Das, Francois Bremond

In video understanding, most cross-modal knowledge distillation (KD) methods are tailored for classification tasks, focusing on the discriminative representation of the trimmed videos. However, action detection requires not only categorizing actions, but also localizing them in untrimmed videos. Therefore, transferring knowledge pertaining to temporal relations is critical for this task which is missing in the previous cross-modal KD frameworks. To this end, we aim at learning an augmented RGB representation for action detection, taking advantage of additional modalities at training time through KD. We propose a KD framework consisting of two levels of distillation. On one hand, atomic-level distillation encourages the RGB student to learn the sub-representation of the actions from the teacher in a contrastive manner. On the other hand, sequence-level distillation encourages the student to learn the temporal knowledge from the teacher, which consists of transferring the Global Contextual Relations and the Action Boundary Saliency. The result is an Augmented-RGB stream that can achieve competitive performance as the two-stream network while using only RGB at inference time. Extensive experimental analysis shows that our proposed distillation framework is generic and outperforms other popular cross-modal distillation methods in action detection task.

1.2SPApr 9, 2021
One-class Autoencoder Approach for Optimal Electrode Set-up Identification in Wearable EEG Event Monitoring

Laura M. Ferrari, Guy Abi Hanna, Paolo Volpe et al.

A limiting factor towards the wide routine use of wearables devices for continuous healthcare monitoring is their cumbersome and obtrusive nature. This is particularly true for electroencephalography (EEG) recordings, which require the placement of multiple electrodes in contact with the scalp. In this work, we propose to identify the optimal wearable EEG electrode set-up, in terms of minimal number of electrodes, comfortable location and performance, for EEG-based event detection and monitoring. By relying on the demonstrated power of autoencoder (AE) networks to learn latent representations from high-dimensional data, our proposed strategy trains an AE architecture in a one-class classification setup with different electrode set-ups as input data. The resulting models are assessed using the F-score and the best set-up is chosen according to the established optimal criteria. Using alpha wave detection as use case, we demonstrate that the proposed method allows to detect an alpha state from an optimal set-up consisting of electrodes in the forehead and behind the ear, with an average F-score of 0.78. Our results suggest that a learning-based approach can be used to enable the design and implementation of optimized wearable devices for real-life healthcare monitoring.

2.6CVFeb 9, 2021
How Unique Is a Face: An Investigative Study

Michal Balazia, S L Happy, Francois Bremond et al.

Face recognition has been widely accepted as a means of identification in applications ranging from border control to security in the banking sector. Surprisingly, while widely accepted, we still lack the understanding of uniqueness or distinctiveness of faces as biometric modality. In this work, we study the impact of factors such as image resolution, feature representation, database size, age and gender on uniqueness denoted by the Kullback-Leibler divergence between genuine and impostor distributions. Towards understanding the impact, we present experimental results on the datasets AT&T, LFW, IMDb-Face, as well as ND-TWINS, with the feature extraction algorithms VGGFace, VGG16, ResNet50, InceptionV3, MobileNet and DenseNet121, that reveal the quantitative impact of the named factors. While these are early results, our findings indicate the need for a better understanding of the concept of biometric uniqueness and its implication on face recognition.

14.4CVJan 8, 2021
InMoDeGAN: Interpretable Motion Decomposition Generative Adversarial Network for Video Generation

Yaohui Wang, Francois Bremond, Antitza Dantcheva

In this work, we introduce an unconditional video generative model, InMoDeGAN, targeted to (a) generate high quality videos, as well as to (b) allow for interpretation of the latent space. For the latter, we place emphasis on interpreting and manipulating motion. Towards this, we decompose motion into semantic sub-spaces, which allow for control of generated samples. We design the architecture of InMoDeGAN-generator in accordance to proposed Linear Motion Decomposition, which carries the assumption that motion can be represented by a dictionary, with related vectors forming an orthogonal basis in the latent space. Each vector in the basis represents a semantic sub-space. In addition, a Temporal Pyramid Discriminator analyzes videos at different temporal resolutions. Extensive quantitative and qualitative analysis shows that our model systematically and significantly outperforms state-of-the-art methods on the VoxCeleb2-mini and BAIR-robot datasets w.r.t. video quality related to (a). Towards (b) we present experimental results, confirming that decomposed sub-spaces are interpretable and moreover, generated motion is controllable.

21.2CVDec 16, 2020Code
Joint Generative and Contrastive Learning for Unsupervised Person Re-identification

Hao Chen, Yaohui Wang, Benoit Lagadec et al.

Recent self-supervised contrastive learning provides an effective approach for unsupervised person re-identification (ReID) by learning invariance from different views (transformed versions) of an input. In this paper, we incorporate a Generative Adversarial Network (GAN) and a contrastive learning module into one joint training framework. While the GAN provides online data augmentation for contrastive learning, the contrastive module learns view-invariant features for generation. In this context, we propose a mesh-based view generator. Specifically, mesh projections serve as references towards generating novel views of a person. In addition, we propose a view-invariant loss to facilitate contrastive learning between original and generated views. Deviating from previous GAN-based unsupervised ReID methods involving domain adaptation, we do not rely on a labeled source dataset, which makes our method more flexible. Extensive experimental results show that our method significantly outperforms state-of-the-art methods under both, fully unsupervised and unsupervised domain adaptive settings on several large scale ReID datsets.

9.6CVNov 10, 2020Code
Selective Spatio-Temporal Aggregation Based Pose Refinement System: Towards Understanding Human Activities in Real-World Videos

Di Yang, Rui Dai, Yaohui Wang et al.

Taking advantage of human pose data for understanding human activities has attracted much attention these days. However, state-of-the-art pose estimators struggle in obtaining high-quality 2D or 3D pose data due to occlusion, truncation and low-resolution in real-world un-annotated videos. Hence, in this work, we propose 1) a Selective Spatio-Temporal Aggregation mechanism, named SST-A, that refines and smooths the keypoint locations extracted by multiple expert pose estimators, 2) an effective weakly-supervised self-training framework which leverages the aggregated poses as pseudo ground-truth instead of handcrafted annotations for real-world pose estimation. Extensive experiments are conducted for evaluating not only the upstream pose refinement but also the downstream action recognition performance on four datasets, Toyota Smarthome, NTU-RGB+D, Charades, and Kinetics-50. We demonstrate that the skeleton data refined by our Pose-Refinement system (SSTA-PRS) is effective at boosting various existing action recognition models, which achieves competitive or state-of-the-art performance.

20.0CVJul 6, 2020Code
VPN: Learning Video-Pose Embedding for Activities of Daily Living

Srijan Das, Saurav Sharma, Rui Dai et al.

In this paper, we focus on the spatio-temporal aspect of recognizing Activities of Daily Living (ADL). ADL have two specific properties (i) subtle spatio-temporal patterns and (ii) similar visual patterns varying with time. Therefore, ADL may look very similar and often necessitate to look at their fine-grained details to distinguish them. Because the recent spatio-temporal 3D ConvNets are too rigid to capture the subtle visual patterns across an action, we propose a novel Video-Pose Network: VPN. The 2 key components of this VPN are a spatial embedding and an attention network. The spatial embedding projects the 3D poses and RGB cues in a common semantic space. This enables the action recognition framework to learn better spatio-temporal features exploiting both modalities. In order to discriminate similar actions, the attention network provides two functionalities - (i) an end-to-end learnable pose backbone exploiting the topology of human body, and (ii) a coupler to provide joint spatio-temporal attention weights across a video. Experiments show that VPN outperforms the state-of-the-art results for action classification on a large scale human activity dataset: NTU-RGB+D 120, its subset NTU-RGB+D 60, a real-world challenging human activity dataset: Toyota Smarthome and a small scale human-object interaction dataset Northwestern UCLA.

22.2CVDec 11, 2019Code
G3AN: Disentangling Appearance and Motion for Video Generation

Yaohui Wang, Piotr Bilinski, Francois Bremond et al.

Creating realistic human videos entails the challenge of being able to simultaneously generate both appearance, as well as motion. To tackle this challenge, we introduce G$^{3}$AN, a novel spatio-temporal generative model, which seeks to capture the distribution of high dimensional video data and to model appearance and motion in disentangled manner. The latter is achieved by decomposing appearance and motion in a three-stream Generator, where the main stream aims to model spatio-temporal consistency, whereas the two auxiliary streams augment the main stream with multi-scale appearance and motion features, respectively. An extensive quantitative and qualitative analysis shows that our model systematically and significantly outperforms state-of-the-art methods on the facial expression datasets MUG and UvA-NEMO, as well as the Weizmann and UCF101 datasets on human action. Additional analysis on the learned latent representations confirms the successful decomposition of appearance and motion. Source code and pre-trained models are publicly available.

15.5CVSep 11, 2019Code
Skeleton Image Representation for 3D Action Recognition based on Tree Structure and Reference Joints

Carlos Caetano, François Brémond, William Robson Schwartz

In the last years, the computer vision research community has studied on how to model temporal dynamics in videos to employ 3D human action recognition. To that end, two main baseline approaches have been researched: (i) Recurrent Neural Networks (RNNs) with Long-Short Term Memory (LSTM); and (ii) skeleton image representations used as input to a Convolutional Neural Network (CNN). Although RNN approaches present excellent results, such methods lack the ability to efficiently learn the spatial relations between the skeleton joints. On the other hand, the representations used to feed CNN approaches present the advantage of having the natural ability of learning structural information from 2D arrays (i.e., they learn spatial relations from the skeleton joints). To further improve such representations, we introduce the Tree Structure Reference Joints Image (TSRJI), a novel skeleton image representation to be used as input to CNNs. The proposed representation has the advantage of combining the use of reference joints and a tree structure skeleton. While the former incorporates different spatial relationships between the joints, the latter preserves important spatial relations by traversing a skeleton tree with a depth-first order algorithm. Experimental results demonstrate the effectiveness of the proposed representation for 3D action recognition on two datasets achieving state-of-the-art results on the recent NTU RGB+D~120 dataset.

8.3CVFeb 1, 2018
Deep-Temporal LSTM for Daily Living Action Recognition

Srijan Das, Michal Koperski, Francois Bremond et al.

In this paper, we propose to improve the traditional use of RNNs by employing a many to many model for video classification. We analyze the importance of modeling spatial layout and temporal encoding for daily living action recognition. Many RGB methods focus only on short term temporal information obtained from optical flow. Skeleton based methods on the other hand show that modeling long term skeleton evolution improves action recognition accuracy. In this work, we propose a deep-temporal LSTM architecture which extends standard LSTM and allows better encoding of temporal information. In addition, we propose to fuse 3D skeleton geometry with deep static appearance. We validate our approach on public available CAD60, MSRDailyActivity3D and NTU-RGB+D, achieving competitive performance as compared to the state-of-the art.

1.9CVApr 8, 2014
Automatic Tracker Selection w.r.t Object Detection Performance

Duc Phu Chau, François Bremond, Monique Thonnat et al.

The tracking algorithm performance depends on video content. This paper presents a new multi-object tracking approach which is able to cope with video content variations. First the object detection is improved using Kanade- Lucas-Tomasi (KLT) feature tracking. Second, for each mobile object, an appropriate tracker is selected among a KLT-based tracker and a discriminative appearance-based tracker. This selection is supported by an online tracking evaluation. The approach has been experimented on three public video datasets. The experimental results show a better performance of the proposed approach compared to recent state of the art trackers.

3.1CVJul 22, 2013
Online Tracking Parameter Adaptation based on Evaluation

Duc Phu Chau, Julien Badie, François Bremond et al.

Parameter tuning is a common issue for many tracking algorithms. In order to solve this problem, this paper proposes an online parameter tuning to adapt a tracking algorithm to various scene contexts. In an offline training phase, this approach learns how to tune the tracker parameters to cope with different contexts. In the online control phase, once the tracking quality is evaluated as not good enough, the proposed approach computes the current context and tunes the tracking parameters using the learned values. The experimental results show that the proposed approach improves the performance of the tracking algorithm and outperforms recent state of the art trackers. This paper brings two contributions: (1) an online tracking evaluation, and (2) a method to adapt online tracking parameters to scene contexts.

5.5CVMay 13, 2013
Automatic Parameter Adaptation for Multi-object Tracking

Duc Phu Chau, Monique Thonnat, François Bremond

Object tracking quality usually depends on video context (e.g. object occlusion level, object density). In order to decrease this dependency, this paper presents a learning approach to adapt the tracker parameters to the context variations. In an offline phase, satisfactory tracking parameters are learned for video context clusters. In the online control phase, once a context change is detected, the tracking parameters are tuned using the learned values. The experimental results show that the proposed approach outperforms the recent trackers in state of the art. This paper brings two contributions: (1) a classification method of video sequences to learn offline tracking parameters, (2) a new method to tune online tracking parameters using tracking context.

5.5CVApr 18, 2013
Object Tracking in Videos: Approaches and Issues

Duc Phu Chau, François Bremond, Monique Thonnat

Mobile object tracking has an important role in the computer vision applications. In this paper, we use a tracked target-based taxonomy to present the object tracking algorithms. The tracked targets are divided into three categories: points of interest, appearance and silhouette of mobile objects. Advantages and limitations of the tracking approaches are also analyzed to find the future directions in the object tracking domain.