6.6LGFeb 6, 2023
Network-Aided Intelligent Traffic Steering in 6G O-RAN: A Multi-Layer Optimization FrameworkVan-Dinh Nguyen, Thang X. Vu, Nhan Thanh Nguyen et al.
To enable an intelligent, programmable and multi-vendor radio access network (RAN) for 6G networks, considerable efforts have been made in standardization and development of open RAN (O-RAN). So far, however, the applicability of O-RAN in controlling and optimizing RAN functions has not been widely investigated. In this paper, we jointly optimize the flow-split distribution, congestion control and scheduling (JFCS) to enable an intelligent traffic steering application in O-RAN. Combining tools from network utility maximization and stochastic optimization, we introduce a multi-layer optimization framework that provides fast convergence, long-term utility-optimality and significant delay reduction compared to the state-of-the-art and baseline RAN approaches. Our main contributions are three-fold: i) we propose the novel JFCS framework to efficiently and adaptively direct traffic to appropriate radio units; ii) we develop low-complexity algorithms based on the reinforcement learning, inner approximation and bisection search methods to effectively solve the JFCS problem in different time scales; and iii) the rigorous theoretical performance results are analyzed to show that there exists a scaling factor to improve the tradeoff between delay and utility-optimization. Collectively, the insights in this work will open the door towards fully automated networks with enhanced control and flexibility. Numerical results are provided to demonstrate the effectiveness of the proposed algorithms in terms of the convergence rate, long-term utility-optimality and delay reduction.
4.3GTDec 13, 2022
Edge Computing for Semantic Communication Enabled Metaverse: An Incentive Mechanism DesignNguyen Cong Luong, Quoc-Viet Pham, Thien Huynh-The et al.
Semantic communication (SemCom) and edge computing are two disruptive solutions to address emerging requirements of huge data communication, bandwidth efficiency and low latency data processing in Metaverse. However, edge computing resources are often provided by computing service providers and thus it is essential to design appealingly incentive mechanisms for the provision of limited resources. Deep learning (DL)- based auction has recently proposed as an incentive mechanism that maximizes the revenue while holding important economic properties, i.e., individual rationality and incentive compatibility. Therefore, in this work, we introduce the design of the DLbased auction for the computing resource allocation in SemComenabled Metaverse. First, we briefly introduce the fundamentals and challenges of Metaverse. Second, we present the preliminaries of SemCom and edge computing. Third, we review various incentive mechanisms for edge computing resource trading. Fourth, we present the design of the DL-based auction for edge resource allocation in SemCom-enabled Metaverse. Simulation results demonstrate that the DL-based auction improves the revenue while nearly satisfying the individual rationality and incentive compatibility constraints.
3.3LGNov 14, 2022
Optimal Privacy Preserving for Federated Learning in Mobile Edge ComputingHai M. Nguyen, Nam H. Chu, Diep N. Nguyen et al.
Federated Learning (FL) with quantization and deliberately added noise over wireless networks is a promising approach to preserve user differential privacy (DP) while reducing wireless resources. Specifically, an FL process can be fused with quantized Binomial mechanism-based updates contributed by multiple users. However, optimizing quantization parameters, communication resources (e.g., transmit power, bandwidth, and quantization bits), and the added noise to guarantee the DP requirement and performance of the learned FL model remains an open and challenging problem. This article aims to jointly optimize the quantization and Binomial mechanism parameters and communication resources to maximize the convergence rate under the constraints of the wireless network and DP requirement. To that end, we first derive a novel DP budget estimation of the FL with quantization/noise that is tighter than the state-of-the-art bound. We then provide a theoretical bound on the convergence rate. This theoretical bound is decomposed into two components, including the variance of the global gradient and the quadratic bias that can be minimized by optimizing the communication resources, and quantization/noise parameters. The resulting optimization turns out to be a Mixed-Integer Non-linear Programming (MINLP) problem. To tackle it, we first transform this MINLP problem into a new problem whose solutions are proved to be the optimal solutions of the original one. We then propose an approximate algorithm to solve the transformed problem with an arbitrary relative error guarantee. Extensive simulations show that under the same wireless resource constraints and DP protection requirements, the proposed approximate algorithm achieves an accuracy close to the accuracy of the conventional FL without quantization/noise. The results can achieve a higher convergence rate while preserving users' privacy.
Recurrent Off-policy Baselines for Memory-based Continuous ControlZhihan Yang, Hai Nguyen
When the environment is partially observable (PO), a deep reinforcement learning (RL) agent must learn a suitable temporal representation of the entire history in addition to a strategy to control. This problem is not novel, and there have been model-free and model-based algorithms proposed for this problem. However, inspired by recent success in model-free image-based RL, we noticed the absence of a model-free baseline for history-based RL that (1) uses full history and (2) incorporates recent advances in off-policy continuous control. Therefore, we implement recurrent versions of DDPG, TD3, and SAC (RDPG, RTD3, and RSAC) in this work, evaluate them on short-term and long-term PO domains, and investigate key design choices. Our experiments show that RDPG and RTD3 can surprisingly fail on some domains and that RSAC is the most reliable, reaching near-optimal performance on nearly all domains. However, one task that requires systematic exploration still proved to be difficult, even for RSAC. These results show that model-free RL can learn good temporal representation using only reward signals; the primary difficulty seems to be computational cost and exploration. To facilitate future research, we have made our PyTorch implementation publicly available at https://github.com/zhihanyang2022/off-policy-continuous-control.
14.3SDMay 19, 2025
OZSpeech: One-step Zero-shot Speech Synthesis with Learned-Prior-Conditioned Flow MatchingHieu-Nghia Huynh-Nguyen, Ngoc Son Nguyen, Huynh Nguyen Dang et al.
Text-to-speech (TTS) systems have seen significant advancements in recent years, driven by improvements in deep learning and neural network architectures. Viewing the output speech as a data distribution, previous approaches often employ traditional speech representations, such as waveforms or spectrograms, within the Flow Matching framework. However, these methods have limitations, including overlooking various speech attributes and incurring high computational costs due to additional constraints introduced during training. To address these challenges, we introduce OZSpeech, the first TTS method to explore optimal transport conditional flow matching with one-step sampling and a learned prior as the condition, effectively disregarding preceding states and reducing the number of sampling steps. Our approach operates on disentangled, factorized components of speech in token format, enabling accurate modeling of each speech attribute, which enhances the TTS system's ability to precisely clone the prompt speech. Experimental results show that our method achieves promising performance over existing methods in content accuracy, naturalness, prosody generation, and speaker style preservation. Audio samples are available at our demo page https://ozspeech.github.io/OZSpeech_Web/.
11.4LGSep 1, 2025
SC-GIR: Goal-oriented Semantic Communication via Invariant Representation LearningSenura Hansaja Wanasekara, Van-Dinh Nguyen, Kok-Seng et al.
Goal-oriented semantic communication (SC) aims to revolutionize communication systems by transmitting only task-essential information. However, current approaches face challenges such as joint training at transceivers, leading to redundant data exchange and reliance on labeled datasets, which limits their task-agnostic utility. To address these challenges, we propose a novel framework called Goal-oriented Invariant Representation-based SC (SC-GIR) for image transmission. Our framework leverages self-supervised learning to extract an invariant representation that encapsulates crucial information from the source data, independent of the specific downstream task. This compressed representation facilitates efficient communication while retaining key features for successful downstream task execution. Focusing on machine-to-machine tasks, we utilize covariance-based contrastive learning techniques to obtain a latent representation that is both meaningful and semantically dense. To evaluate the effectiveness of the proposed scheme on downstream tasks, we apply it to various image datasets for lossy compression. The compressed representations are then used in a goal-oriented AI task. Extensive experiments on several datasets demonstrate that SC-GIR outperforms baseline schemes by nearly 10%,, and achieves over 85% classification accuracy for compressed data under different SNR conditions. These results underscore the effectiveness of the proposed framework in learning compact and informative latent representations.
Latency Optimization for Wireless Federated Learning in Multihop NetworksShaba Shaon, Van-Dinh Nguyen, Dinh C. Nguyen
In this paper, we study a novel latency minimization problem in wireless federated learning (FL) across multi-hop networks. The system comprises multiple routes, each integrating leaf and relay nodes for FL model training. We explore a personalized learning and adaptive aggregation-aware FL (PAFL) framework that effectively addresses data heterogeneity across participating nodes by harmonizing individual and collective learning objectives. We formulate an optimization problem aimed at minimizing system latency through the joint optimization of leaf and relay nodes, as well as relay routing indicator. We also incorporate an additional energy harvesting scheme for the relay nodes to help with their relay tasks. This formulation presents a computationally demanding challenge, and thus we develop a simple yet efficient algorithm based on block coordinate descent and successive convex approximation (SCA) techniques. Simulation results illustrate the efficacy of our proposed joint optimization approach for leaf and relay nodes with relay routing indicator. We observe significant latency savings in the wireless multi-hop PAFL system, with reductions of up to 69.37% compared to schemes optimizing only one node type, traditional greedy algorithm, and scheme without relay routing indicator.
4.0SDOct 3, 2025
Flamed-TTS: Flow Matching Attention-Free Models for Efficient Generating and Dynamic Pacing Zero-shot Text-to-SpeechHieu-Nghia Huynh-Nguyen, Huynh Nguyen Dang, Ngoc-Son Nguyen et al.
Zero-shot Text-to-Speech (TTS) has recently advanced significantly, enabling models to synthesize speech from text using short, limited-context prompts. These prompts serve as voice exemplars, allowing the model to mimic speaker identity, prosody, and other traits without extensive speaker-specific data. Although recent approaches incorporating language models, diffusion, and flow matching have proven their effectiveness in zero-shot TTS, they still encounter challenges such as unreliable synthesis caused by token repetition or unexpected content transfer, along with slow inference and substantial computational overhead. Moreover, temporal diversity-crucial for enhancing the naturalness of synthesized speech-remains largely underexplored. To address these challenges, we propose Flamed-TTS, a novel zero-shot TTS framework that emphasizes low computational cost, low latency, and high speech fidelity alongside rich temporal diversity. To achieve this, we reformulate the flow matching training paradigm and incorporate both discrete and continuous representations corresponding to different attributes of speech. Experimental results demonstrate that Flamed-TTS surpasses state-of-the-art models in terms of intelligibility, naturalness, speaker similarity, acoustic characteristics preservation, and dynamic pace. Notably, Flamed-TTS achieves the best WER of 4% compared to the leading zero-shot TTS baselines, while maintaining low latency in inference and high fidelity in generated speech. Code and audio samples are available at our demo page https://flamed-tts.github.io.
4.1LGAug 11, 2025
SHeRL-FL: When Representation Learning Meets Split Learning in Hierarchical Federated LearningDung T. Tran, Nguyen B. Ha, Van-Dinh Nguyen et al.
Federated learning (FL) is a promising approach for addressing scalability and latency issues in large-scale networks by enabling collaborative model training without requiring the sharing of raw data. However, existing FL frameworks often overlook the computational heterogeneity of edge clients and the growing training burden on resource-limited devices. However, FL suffers from high communication costs and complex model aggregation, especially with large models. Previous works combine split learning (SL) and hierarchical FL (HierFL) to reduce device-side computation and improve scalability, but this introduces training complexity due to coordination across tiers. To address these issues, we propose SHeRL-FL, which integrates SL and hierarchical model aggregation and incorporates representation learning at intermediate layers. By allowing clients and edge servers to compute training objectives independently of the cloud, SHeRL-FL significantly reduces both coordination complexity and communication overhead. To evaluate the effectiveness and efficiency of SHeRL-FL, we performed experiments on image classification tasks using CIFAR-10, CIFAR-100, and HAM10000 with AlexNet, ResNet-18, and ResNet-50 in both IID and non-IID settings. In addition, we evaluate performance on image segmentation tasks using the ISIC-2018 dataset with a ResNet-50-based U-Net. Experimental results demonstrate that SHeRL-FL reduces data transmission by over 90\% compared to centralized FL and HierFL, and by 50\% compared to SplitFed, which is a hybrid of FL and SL, and further improves hierarchical split learning methods.
7.3CRJan 16, 2024
HierSFL: Local Differential Privacy-aided Split Federated Learning in Mobile Edge ComputingMinh K. Quan, Dinh C. Nguyen, Van-Dinh Nguyen et al.
Federated Learning is a promising approach for learning from user data while preserving data privacy. However, the high requirements of the model training process make it difficult for clients with limited memory or bandwidth to participate. To tackle this problem, Split Federated Learning is utilized, where clients upload their intermediate model training outcomes to a cloud server for collaborative server-client model training. This methodology facilitates resource-constrained clients' participation in model training but also increases the training time and communication overhead. To overcome these limitations, we propose a novel algorithm, called Hierarchical Split Federated Learning (HierSFL), that amalgamates models at the edge and cloud phases, presenting qualitative directives for determining the best aggregation timeframes to reduce computation and communication expenses. By implementing local differential privacy at the client and edge server levels, we enhance privacy during local model parameter updates. Our experiments using CIFAR-10 and MNIST datasets show that HierSFL outperforms standard FL approaches with better training accuracy, training time, and communication-computing trade-offs. HierSFL offers a promising solution to mobile edge computing's challenges, ultimately leading to faster content delivery and improved mobile service quality.
9.9LGJul 4, 2021
FedFog: Network-Aware Optimization of Federated Learning over Wireless Fog-Cloud SystemsVan-Dinh Nguyen, Symeon Chatzinotas, Bjorn Ottersten et al.
Federated learning (FL) is capable of performing large distributed machine learning tasks across multiple edge users by periodically aggregating trained local parameters. To address key challenges of enabling FL over a wireless fog-cloud system (e.g., non-i.i.d. data, users' heterogeneity), we first propose an efficient FL algorithm based on Federated Averaging (called FedFog) to perform the local aggregation of gradient parameters at fog servers and global training update at the cloud. Next, we employ FedFog in wireless fog-cloud systems by investigating a novel network-aware FL optimization problem that strikes the balance between the global loss and completion time. An iterative algorithm is then developed to obtain a precise measurement of the system performance, which helps design an efficient stopping criteria to output an appropriate number of global rounds. To mitigate the straggler effect, we propose a flexible user aggregation strategy that trains fast users first to obtain a certain level of accuracy before allowing slow users to join the global training updates. Extensive numerical results using several real-world FL tasks are provided to verify the theoretical convergence of FedFog. We also show that the proposed co-design of FL and communication is essential to substantially improve resource utilization while achieving comparable accuracy of the learning model.
Belief-Grounded Networks for Accelerated Robot Learning under Partial ObservabilityHai Nguyen, Brett Daley, Xinchao Song et al.
Many important robotics problems are partially observable in the sense that a single visual or force-feedback measurement is insufficient to reconstruct the state. Standard approaches involve learning a policy over beliefs or observation-action histories. However, both of these have drawbacks; it is expensive to track the belief online, and it is hard to learn policies directly over histories. We propose a method for policy learning under partial observability called the Belief-Grounded Network (BGN) in which an auxiliary belief-reconstruction loss incentivizes a neural network to concisely summarize its input history. Since the resulting policy is a function of the history rather than the belief, it can be executed easily at runtime. We compare BGN against several baselines on classic benchmark tasks as well as three novel robotic touch-sensing tasks. BGN outperforms all other tested methods and its learned policies work well when transferred onto a physical robot.
2.2ROSep 8, 2020
A Deep Learning-Based Autonomous RobotManipulator for Sorting ApplicationHoang-Dung Bui, Hai Nguyen, Hung Manh La et al.
Robot manipulation and grasping mechanisms have received considerable attention in the recent past, leading to the development of wide range of industrial applications. This paper proposes the development of an autonomous robotic grasping system for object sorting application. RGB-D data is used by the robot for performing object detection, pose estimation, trajectory generation, and object sorting tasks. The proposed approach can also handle grasping certain objects chosen by users. Trained convolutional neural networks are used to perform object detection and determine the corresponding point cloud cluster of the object to be grasped. From the selected point cloud data, a grasp generator algorithm outputs potential grasps. A grasp filter then scores these potential grasps, and the highest-scored grasp is chosen to execute on a real robot. A motion planner generates collision-free trajectories to execute the chosen grasp. The experiments on AUBO robotic manipulator show the potentials of the proposed approach in the context of autonomous object sorting with robust and fast sorting performance.
2.3LGFeb 27, 2020
Review, Analysis and Design of a Comprehensive Deep Reinforcement Learning FrameworkNgoc Duy Nguyen, Thanh Thi Nguyen, Hai Nguyen et al.
The integration of deep learning to reinforcement learning (RL) has enabled RL to perform efficiently in high-dimensional environments. Deep RL methods have been applied to solve many complex real-world problems in recent years. However, development of a deep RL-based system is challenging because of various issues such as the selection of a suitable deep RL algorithm, its network configuration, training time, training methods, and so on. This paper proposes a comprehensive software framework that not only plays a vital role in designing a connect-the-dots deep RL architecture but also provides a guideline to develop a realistic RL application in a short time span. We have designed and developed a deep RL-based software framework that strictly ensures flexibility, robustness, and scalability. By inheriting the proposed architecture, software managers can foresee any challenges when designing a deep RL-based system. As a result, they can expedite the design process and actively control every stage of software development, which is especially critical in agile development environments. To enforce generalization, the proposed architecture does not depend on a specific RL algorithm, a network configuration, the number of agents, or the type of agents. Using our framework, software developers can develop and integrate new RL algorithms or new types of agents, and can flexibly change network configuration or the number of agents.
Deep Reinforcement Learning using Genetic Algorithm for Parameter OptimizationAdarsh Sehgal, Hung Manh La, Sushil J. Louis et al.
Reinforcement learning (RL) enables agents to take decision based on a reward function. However, in the process of learning, the choice of values for learning algorithm parameters can significantly impact the overall learning process. In this paper, we use a genetic algorithm (GA) to find the values of parameters used in Deep Deterministic Policy Gradient (DDPG) combined with Hindsight Experience Replay (HER), to help speed up the learning agent. We used this method on fetch-reach, slide, push, pick and place, and door opening in robotic manipulation tasks. Our experimental evaluation shows that our method leads to better performance, faster than the original algorithm.
7.2ROSep 16, 2018
Deep Learning with Experience Ranking Convolutional Neural Network for Robot ManipulatorHai Nguyen, Hung Manh La, Matthew Deans
Supervised learning, more specifically Convolutional Neural Networks (CNN), has surpassed human ability in some visual recognition tasks such as detection of traffic signs, faces and handwritten numbers. On the other hand, even state-of-the-art reinforcement learning (RL) methods have difficulties in environments with sparse and binary rewards. They requires manually shaping reward functions, which might be challenging to come up with. These tasks, however, are trivial to human. One of the reasons that human are better learners in these tasks is that we are embedded with much prior knowledge of the world. These knowledge might be either embedded in our genes or learned from imitation - a type of supervised learning. For that reason, the best way to narrow the gap between machine and human learning ability should be to mimic how we learn so well in various tasks by a combination of RL and supervised learning. Our method, which integrates Deep Deterministic Policy Gradients and Hindsight Experience Replay (RL method specifically dealing with sparse rewards) with an experience ranking CNN, provides a significant speedup over the learning curve on simulated robotics tasks. Experience ranking allows high-reward transitions to be replayed more frequently, and therefore help learn more efficiently. Our proposed approach can also speed up learning in any other tasks that provide additional information for experience ranking.