Chunxia Xiao

CV
h-index13
22papers
1,124citations
Novelty49%
AI Score50

22 Papers

76.8CVJun 4Code
StoryVideoQA: Scaling Deep Video Understanding with a Large-Scale, Multi-Genre and Auto-Generated Dataset

Zhengqian Wu, Zhixian Liu, Aodong Chen et al.

Video question answering (VideoQA) aims to answer questions about given videos. While existing approaches excel on factoid VideoQA, they struggle with deep video understanding (DVU), which requires the comprehension of complex storylines. This challenge arises from the inherent long-range video content, multi-faceted question types, and instance-level story elements, all of which constrain the scale and diversity of manually constructed DVU datasets. These difficulties constrain the scale and diversity of manually-constructed DVU dataset. To address these, we previously introduced StoryMind to automatically construct DVU datasets with balanced fine-grained topics. Though it can generate high-quality question-answer pairs (QAs) for TV series, it suffers significant performance degradation when handling longer and more complex movies. In this paper, we further design StoryMindv2, an enhanced multi-agent collaboration framework to generate high-quality DVU datasets for both TV series and movies. By integrating a novel supervisor-guided generation mechanism and a refined multi-reviewer voting strategy, the framework is utilized to construct StoryVideoQA, the largest DVU dataset to date, featuring over 363K QAs on 393.2 hours diverse story videos including TV series (avg. 1,635 seconds) and movies (avg. 7,878 seconds). Comprehensive evaluations of 20 state-of-the-art VideoQA methods on this large-scale benchmark reveal that they cannot fully maintain long-range character associations or construct a coherent understanding of complex storylines. To bridge this gap, we propose PlotTree, a novel video understanding agent, re-organizing long-range video content into a hierarchical plot structure, enabling efficient storyline reasoning on StoryVideoQA. Project page: https://github.com/nercms-mmap/StoryVideoQA/

CVJun 17, 2022Code
Video Shadow Detection via Spatio-Temporal Interpolation Consistency Training

Xiao Lu, Yihong Cao, Sheng Liu et al.

It is challenging to annotate large-scale datasets for supervised video shadow detection methods. Using a model trained on labeled images to the video frames directly may lead to high generalization error and temporal inconsistent results. In this paper, we address these challenges by proposing a Spatio-Temporal Interpolation Consistency Training (STICT) framework to rationally feed the unlabeled video frames together with the labeled images into an image shadow detection network training. Specifically, we propose the Spatial and Temporal ICT, in which we define two new interpolation schemes, \textit{i.e.}, the spatial interpolation and the temporal interpolation. We then derive the spatial and temporal interpolation consistency constraints accordingly for enhancing generalization in the pixel-wise classification task and for encouraging temporal consistent predictions, respectively. In addition, we design a Scale-Aware Network for multi-scale shadow knowledge learning in images, and propose a scale-consistency constraint to minimize the discrepancy among the predictions at different scales. Our proposed approach is extensively validated on the ViSha dataset and a self-annotated dataset. Experimental results show that, even without video labels, our approach is better than most state of the art supervised, semi-supervised or unsupervised image/video shadow detection methods and other methods in related tasks. Code and dataset are available at \url{https://github.com/yihong-97/STICT}.

CVApr 21, 2022
DGECN: A Depth-Guided Edge Convolutional Network for End-to-End 6D Pose Estimation

Tuo Cao, Fei Luo, Yanping Fu et al.

Monocular 6D pose estimation is a fundamental task in computer vision. Existing works often adopt a two-stage pipeline by establishing correspondences and utilizing a RANSAC algorithm to calculate 6 degrees-of-freedom (6DoF) pose. Recent works try to integrate differentiable RANSAC algorithms to achieve an end-to-end 6D pose estimation. However, most of them hardly consider the geometric features in 3D space, and ignore the topology cues when performing differentiable RANSAC algorithms. To this end, we proposed a Depth-Guided Edge Convolutional Network (DGECN) for 6D pose estimation task. We have made efforts from the following three aspects: 1) We take advantages ofestimated depth information to guide both the correspondences-extraction process and the cascaded differentiable RANSAC algorithm with geometric information. 2)We leverage the uncertainty ofthe estimated depth map to improve accuracy and robustness ofthe output 6D pose. 3) We propose a differentiable Perspective-n-Point(PnP) algorithm via edge convolution to explore the topology relations between 2D-3D correspondences. Experiments demonstrate that our proposed network outperforms current works on both effectiveness and efficiency.

CVMar 20, 2023
NeTO:Neural Reconstruction of Transparent Objects with Self-Occlusion Aware Refraction-Tracing

Zongcheng Li, Xiaoxiao Long, Yusen Wang et al.

We present a novel method, called NeTO, for capturing 3D geometry of solid transparent objects from 2D images via volume rendering. Reconstructing transparent objects is a very challenging task, which is ill-suited for general-purpose reconstruction techniques due to the specular light transport phenomena. Although existing refraction-tracing based methods, designed specially for this task, achieve impressive results, they still suffer from unstable optimization and loss of fine details, since the explicit surface representation they adopted is difficult to be optimized, and the self-occlusion problem is ignored for refraction-tracing. In this paper, we propose to leverage implicit Signed Distance Function (SDF) as surface representation, and optimize the SDF field via volume rendering with a self-occlusion aware refractive ray tracing. The implicit representation enables our method to be capable of reconstructing high-quality reconstruction even with a limited set of images, and the self-occlusion aware strategy makes it possible for our method to accurately reconstruct the self-occluded regions. Experiments show that our method achieves faithful reconstruction results and outperforms prior works by a large margin. Visit our project page at https://www.xxlong.site/NeTO/

CVSep 12, 2023
Towards High-Quality Specular Highlight Removal by Leveraging Large-Scale Synthetic Data

Gang Fu, Qing Zhang, Lei Zhu et al.

This paper aims to remove specular highlights from a single object-level image. Although previous methods have made some progresses, their performance remains somewhat limited, particularly for real images with complex specular highlights. To this end, we propose a three-stage network to address them. Specifically, given an input image, we first decompose it into the albedo, shading, and specular residue components to estimate a coarse specular-free image. Then, we further refine the coarse result to alleviate its visual artifacts such as color distortion. Finally, we adjust the tone of the refined result to match that of the input as closely as possible. In addition, to facilitate network training and quantitative evaluation, we present a large-scale synthetic dataset of object-level images, covering diverse objects and illumination conditions. Extensive experiments illustrate that our network is able to generalize well to unseen real object-level images, and even produce good results for scene-level images with multiple background objects and complex lighting.

CVOct 13, 2022
NeuralRoom: Geometry-Constrained Neural Implicit Surfaces for Indoor Scene Reconstruction

Yusen Wang, Zongcheng Li, Yu Jiang et al.

We present a novel neural surface reconstruction method called NeuralRoom for reconstructing room-sized indoor scenes directly from a set of 2D images. Recently, implicit neural representations have become a promising way to reconstruct surfaces from multiview images due to their high-quality results and simplicity. However, implicit neural representations usually cannot reconstruct indoor scenes well because they suffer severe shape-radiance ambiguity. We assume that the indoor scene consists of texture-rich and flat texture-less regions. In texture-rich regions, the multiview stereo can obtain accurate results. In the flat area, normal estimation networks usually obtain a good normal estimation. Based on the above observations, we reduce the possible spatial variation range of implicit neural surfaces by reliable geometric priors to alleviate shape-radiance ambiguity. Specifically, we use multiview stereo results to limit the NeuralRoom optimization space and then use reliable geometric priors to guide NeuralRoom training. Then the NeuralRoom would produce a neural scene representation that can render an image consistent with the input training images. In addition, we propose a smoothing method called perturbation-residual restrictions to improve the accuracy and completeness of the flat region, which assumes that the sampling points in a local surface should have the same normal and similar distance to the observation center. Experiments on the ScanNet dataset show that our method can reconstruct the texture-less area of indoor scenes while maintaining the accuracy of detail. We also apply NeuralRoom to more advanced multiview reconstruction algorithms and significantly improve their reconstruction quality.

CVSep 4, 2024
GGS: Generalizable Gaussian Splatting for Lane Switching in Autonomous Driving

Huasong Han, Kaixuan Zhou, Xiaoxiao Long et al.

We propose GGS, a Generalizable Gaussian Splatting method for Autonomous Driving which can achieve realistic rendering under large viewpoint changes. Previous generalizable 3D gaussian splatting methods are limited to rendering novel views that are very close to the original pair of images, which cannot handle large differences in viewpoint. Especially in autonomous driving scenarios, images are typically collected from a single lane. The limited training perspective makes rendering images of a different lane very challenging. To further improve the rendering capability of GGS under large viewpoint changes, we introduces a novel virtual lane generation module into GSS method to enables high-quality lane switching even without a multi-lane dataset. Besides, we design a diffusion loss to supervise the generation of virtual lane image to further address the problem of lack of data in the virtual lanes. Finally, we also propose a depth refinement module to optimize depth estimation in the GSS model. Extensive validation of our method, compared to existing approaches, demonstrates state-of-the-art performance.

CVMar 28, 2025Code
Mitigating Knowledge Discrepancies among Multiple Datasets for Task-agnostic Unified Face Alignment

Jiahao Xia, Min Xu, Wenjian Huang et al.

Despite the similar structures of human faces, existing face alignment methods cannot learn unified knowledge from multiple datasets with different landmark annotations. The limited training samples in a single dataset commonly result in fragile robustness in this field. To mitigate knowledge discrepancies among different datasets and train a task-agnostic unified face alignment (TUFA) framework, this paper presents a strategy to unify knowledge from multiple datasets. Specifically, we calculate a mean face shape for each dataset. To explicitly align these mean shapes on an interpretable plane based on their semantics, each shape is then incorporated with a group of semantic alignment embeddings. The 2D coordinates of these aligned shapes can be viewed as the anchors of the plane. By encoding them into structure prompts and further regressing the corresponding facial landmarks using image features, a mapping from the plane to the target faces is finally established, which unifies the learning target of different datasets. Consequently, multiple datasets can be utilized to boost the generalization ability of the model. The successful mitigation of discrepancies also enhances the efficiency of knowledge transferring to a novel dataset, significantly boosts the performance of few-shot face alignment. Additionally, the interpretable plane endows TUFA with a task-agnostic characteristic, enabling it to locate landmarks unseen during training in a zero-shot manner. Extensive experiments are carried on seven benchmarks and the results demonstrate an impressive improvement in face alignment brought by knowledge discrepancies mitigation. The code is available at https://github.com/Jiahao-UTS/TUFA.

CVSep 14, 2021Code
Luminance Attentive Networks for HDR Image and Panorama Reconstruction

Hanning Yu, Wentao Liu, Chengjiang Long et al.

It is very challenging to reconstruct a high dynamic range (HDR) from a low dynamic range (LDR) image as an ill-posed problem. This paper proposes a luminance attentive network named LANet for HDR reconstruction from a single LDR image. Our method is based on two fundamental observations: (1) HDR images stored in relative luminance are scale-invariant, which means the HDR images will hold the same information when multiplied by any positive real number. Based on this observation, we propose a novel normalization method called " HDR calibration " for HDR images stored in relative luminance, calibrating HDR images into a similar luminance scale according to the LDR images. (2) The main difference between HDR images and LDR images is in under-/over-exposed areas, especially those highlighted. Following this observation, we propose a luminance attention module with a two-stream structure for LANet to pay more attention to the under-/over-exposed areas. In addition, we propose an extended network called panoLANet for HDR panorama reconstruction from an LDR panorama and build a dualnet structure for panoLANet to solve the distortion problem caused by the equirectangular panorama. Extensive experiments show that our proposed approach LANet can reconstruct visually convincing HDR images and demonstrate its superiority over state-of-the-art approaches in terms of all metrics in inverse tone mapping. The image-based lighting application with our proposed panoLANet also demonstrates that our method can simulate natural scene lighting using only LDR panorama. Our source code is available at https://github.com/LWT3437/LANet.

CVAug 5, 2021Code
Dual Graph Convolutional Networks with Transformer and Curriculum Learning for Image Captioning

Xinzhi Dong, Chengjiang Long, Wenju Xu et al.

Existing image captioning methods just focus on understanding the relationship between objects or instances in a single image, without exploring the contextual correlation existed among contextual image. In this paper, we propose Dual Graph Convolutional Networks (Dual-GCN) with transformer and curriculum learning for image captioning. In particular, we not only use an object-level GCN to capture the object to object spatial relation within a single image, but also adopt an image-level GCN to capture the feature information provided by similar images. With the well-designed Dual-GCN, we can make the linguistic transformer better understand the relationship between different objects in a single image and make full use of similar images as auxiliary information to generate a reasonable caption description for a single image. Meanwhile, with a cross-review strategy introduced to determine difficulty levels, we adopt curriculum learning as the training strategy to increase the robustness and generalization of our proposed model. We conduct extensive experiments on the large-scale MS COCO dataset, and the experimental results powerfully demonstrate that our proposed method outperforms recent state-of-the-art approaches. It achieves a BLEU-1 score of 82.2 and a BLEU-2 score of 67.6. Our source code is available at {\em \color{magenta}{\url{https://github.com/Unbear430/DGCN-for-image-captioning}}}.

CVJul 31, 2021Code
Deep Image-based Illumination Harmonization

Zhongyun Bao, Chengjiang Long, Gang Fu et al.

Integrating a foreground object into a background scene with illumination harmonization is an important but challenging task in computer vision and augmented reality community. Existing methods mainly focus on foreground and background appearance consistency or the foreground object shadow generation, which rarely consider global appearance and illumination harmonization. In this paper, we formulate seamless illumination harmonization as an illumination exchange and aggregation problem. Specifically, we firstly apply a physically-based rendering method to construct a large-scale, high-quality dataset (named IH) for our task, which contains various types of foreground objects and background scenes with different lighting conditions. Then, we propose a deep image-based illumination harmonization GAN framework named DIH-GAN, which makes full use of a multi-scale attention mechanism and illumination exchange strategy to directly infer mapping relationship between the inserted foreground object and the corresponding background scene. Meanwhile, we also use adversarial learning strategy to further refine the illumination harmonization result. Our method can not only achieve harmonious appearance and illumination for the foreground object but also can generate compelling shadow cast by the foreground object. Comprehensive experiments on both our IH dataset and real-world images show that our proposed DIH-GAN provides a practical and effective solution for image-based object illumination harmonization editing, and validate the superiority of our method against state-of-the-art methods. Our IH dataset is available at https://github.com/zhongyunbao/Dataset.

CVDec 19, 2023
DLCA-Recon: Dynamic Loose Clothing Avatar Reconstruction from Monocular Videos

Chunjie Luo, Fei Luo, Yusen Wang et al.

Reconstructing a dynamic human with loose clothing is an important but difficult task. To address this challenge, we propose a method named DLCA-Recon to create human avatars from monocular videos. The distance from loose clothing to the underlying body rapidly changes in every frame when the human freely moves and acts. Previous methods lack effective geometric initialization and constraints for guiding the optimization of deformation to explain this dramatic change, resulting in the discontinuous and incomplete reconstruction surface. To model the deformation more accurately, we propose to initialize an estimated 3D clothed human in the canonical space, as it is easier for deformation fields to learn from the clothed human than from SMPL. With both representations of explicit mesh and implicit SDF, we utilize the physical connection information between consecutive frames and propose a dynamic deformation field (DDF) to optimize deformation fields. DDF accounts for contributive forces on loose clothing to enhance the interpretability of deformations and effectively capture the free movement of loose clothing. Moreover, we propagate SMPL skinning weights to each individual and refine pose and skinning weights during the optimization to improve skinning transformation. Based on more reasonable initialization and DDF, we can simulate real-world physics more accurately. Extensive experiments on public and our own datasets validate that our method can produce superior results for humans with loose clothing compared to the SOTA methods.

CVDec 22, 2024
FriendsQA: A New Large-Scale Deep Video Understanding Dataset with Fine-grained Topic Categorization for Story Videos

Zhengqian Wu, Ruizhe Li, Zijun Xu et al.

Video question answering (VideoQA) aims to answer natural language questions according to the given videos. Although existing models perform well in the factoid VideoQA task, they still face challenges in deep video understanding (DVU) task, which focuses on story videos. Compared to factoid videos, the most significant feature of story videos is storylines, which are composed of complex interactions and long-range evolvement of core story topics including characters, actions and locations. Understanding these topics requires models to possess DVU capability. However, existing DVU datasets rarely organize questions according to these story topics, making them difficult to comprehensively assess VideoQA models' DVU capability of complex storylines. Additionally, the question quantity and video length of these dataset are limited by high labor costs of handcrafted dataset building method. In this paper, we devise a large language model based multi-agent collaboration framework, StoryMind, to automatically generate a new large-scale DVU dataset. The dataset, FriendsQA, derived from the renowned sitcom Friends with an average episode length of 1,358 seconds, contains 44.6K questions evenly distributed across 14 fine-grained topics. Finally, We conduct comprehensive experiments on 10 state-of-the-art VideoQA models using the FriendsQA dataset.

CVJul 24, 2025
HumanMaterial: Human Material Estimation from a Single Image via Progressive Training

Yu Jiang, Jiahao Xia, Jiongming Qin et al.

Full-body Human inverse rendering based on physically-based rendering aims to acquire high-quality materials, which helps achieve photo-realistic rendering under arbitrary illuminations. This task requires estimating multiple material maps and usually relies on the constraint of rendering result. The absence of constraints on the material maps makes inverse rendering an ill-posed task. Previous works alleviated this problem by building material dataset for training, but their simplified material data and rendering equation lead to rendering results with limited realism, especially that of skin. To further alleviate this problem, we construct a higher-quality dataset (OpenHumanBRDF) based on scanned real data and statistical material data. In addition to the normal, diffuse albedo, roughness, specular albedo, we produce displacement and subsurface scattering to enhance the realism of rendering results, especially for the skin. With the increase in prediction tasks for more materials, using an end-to-end model as in the previous work struggles to balance the importance among various material maps, and leads to model underfitting. Therefore, we design a model (HumanMaterial) with progressive training strategy to make full use of the supervision information of the material maps and improve the performance of material estimation. HumanMaterial first obtain the initial material results via three prior models, and then refine the results by a finetuning model. Prior models estimate different material maps, and each map has different significance for rendering results. Thus, we design a Controlled PBR Rendering (CPR) loss, which enhances the importance of the materials to be optimized during the training of prior models. Extensive experiments on OpenHumanBRDF dataset and real data demonstrate that our method achieves state-of-the-art performance.

CVAug 23, 2021
CANet: A Context-Aware Network for Shadow Removal

Zipei Chen, Chengjiang Long, Ling Zhang et al.

In this paper, we propose a novel two-stage context-aware network named CANet for shadow removal, in which the contextual information from non-shadow regions is transferred to shadow regions at the embedded feature spaces. At Stage-I, we propose a contextual patch matching (CPM) module to generate a set of potential matching pairs of shadow and non-shadow patches. Combined with the potential contextual relationships between shadow and non-shadow regions, our well-designed contextual feature transfer (CFT) mechanism can transfer contextual information from non-shadow to shadow regions at different scales. With the reconstructed feature maps, we remove shadows at L and A/B channels separately. At Stage-II, we use an encoder-decoder to refine current results and generate the final shadow removal results. We evaluate our proposed CANet on two benchmark datasets and some real-world shadow images with complex scenes. Extensive experimental results strongly demonstrate the efficacy of our proposed CANet and exhibit superior performance to state-of-the-arts.

CVJul 28, 2021
CRD-CGAN: Category-Consistent and Relativistic Constraints for Diverse Text-to-Image Generation

Tao Hu, Chengjiang Long, Chunxia Xiao

Generating photo-realistic images from a text description is a challenging problem in computer vision. Previous works have shown promising performance to generate synthetic images conditional on text by Generative Adversarial Networks (GANs). In this paper, we focus on the category-consistent and relativistic diverse constraints to optimize the diversity of synthetic images. Based on those constraints, a category-consistent and relativistic diverse conditional GAN (CRD-CGAN) is proposed to synthesize $K$ photo-realistic images simultaneously. We use the attention loss and diversity loss to improve the sensitivity of the GAN to word attention and noises. Then, we employ the relativistic conditional loss to estimate the probability of relatively real or fake for synthetic images, which can improve the performance of basic conditional loss. Finally, we introduce a category-consistent loss to alleviate the over-category issues between K synthetic images. We evaluate our approach using the Birds-200-2011, Oxford-102 flower and MSCOCO 2014 datasets, and the extensive experiments demonstrate superiority of the proposed method in comparison with state-of-the-art methods in terms of photorealistic and diversity of the generated synthetic images.

CVJul 5, 2020
Detail Preserved Point Cloud Completion via Separated Feature Aggregation

Wenxiao Zhang, Qingan Yan, Chunxia Xiao

Point cloud shape completion is a challenging problem in 3D vision and robotics. Existing learning-based frameworks leverage encoder-decoder architectures to recover the complete shape from a highly encoded global feature vector. Though the global feature can approximately represent the overall shape of 3D objects, it would lead to the loss of shape details during the completion process. In this work, instead of using a global feature to recover the whole complete surface, we explore the functionality of multi-level features and aggregate different features to represent the known part and the missing part separately. We propose two different feature aggregation strategies, named global \& local feature aggregation(GLFA) and residual feature aggregation(RFA), to express the two kinds of features and reconstruct coordinates from their combination. In addition, we also design a refinement component to prevent the generated point cloud from non-uniform distribution and outliers. Extensive experiments have been conducted on the ShapeNet dataset. Qualitative and quantitative evaluations demonstrate that our proposed network outperforms current state-of-the art methods especially on detail preservation.

IVNov 20, 2019
RIS-GAN: Explore Residual and Illumination with Generative Adversarial Networks for Shadow Removal

Ling Zhang, Chengjiang Long, Xiaolong Zhang et al.

Residual images and illumination estimation have been proved very helpful in image enhancement. In this paper, we propose a general and novel framework RIS-GAN which explores residual and illumination with Generative Adversarial Networks for shadow removal. Combined with the coarse shadow-removal image, the estimated negative residual images and inverse illumination maps can be used to generate indirect shadow-removal images to refine the coarse shadow-removal result to the fine shadow-free image in a coarse-to-fine fashion. Three discriminators are designed to distinguish whether the predicted negative residual images, shadow-removal images, and the inverse illumination maps are real or fake jointly compared with the corresponding ground-truth information. To our best knowledge, we are the first one to explore residual and illumination for shadow removal. We evaluate our proposed method on two benchmark datasets, i.e., SRD and ISTD, and the extensive experiments demonstrate that our proposed method achieves the superior performance to state-of-the-arts, although we have no particular shadow-aware components designed in our generators.

CVAug 4, 2019
ARGAN: Attentive Recurrent Generative Adversarial Network for Shadow Detection and Removal

Bin Ding, Chengjiang Long, Ling Zhang et al.

In this paper we propose an attentive recurrent generative adversarial network (ARGAN) to detect and remove shadows in an image. The generator consists of multiple progressive steps. At each step a shadow attention detector is firstly exploited to generate an attention map which specifies shadow regions in the input image.Given the attention map, a negative residual by a shadow remover encoder will recover a shadow-lighter or even a shadow-free image. A discriminator is designed to classify whether the output image in the last progressive step is real or fake. Moreover, ARGAN is suitable to be trained with a semi-supervised strategy to make full use of sufficient unsupervised data. The experiments on four public datasets have demonstrated that our ARGAN is robust to detect both simple and complex shadows and to produce more realistic shadow removal results. It outperforms the state-of-the-art methods, especially in detail of recovering shadow areas.

CVJul 26, 2019
VITAL: A Visual Interpretation on Text with Adversarial Learning for Image Labeling

Tao Hu, Chengjiang Long, Leheng Zhang et al.

In this paper, we propose a novel way to interpret text information by extracting visual feature presentation from multiple high-resolution and photo-realistic synthetic images generated by Text-to-image Generative Adversarial Network (GAN) to improve the performance of image labeling. Firstly, we design a stacked Generative Multi-Adversarial Network (GMAN), StackGMAN++, a modified version of the current state-of-the-art Text-to-image GAN, StackGAN++, to generate multiple synthetic images with various prior noises conditioned on a text. And then we extract deep visual features from the generated synthetic images to explore the underlying visual concepts for text. Finally, we combine image-level visual feature, text-level feature and visual features based on synthetic images together to predict labels for images. We conduct experiments on two benchmark datasets and the experimental results clearly demonstrate the efficacy of our proposed approach.

CVJul 25, 2019
Enhancing Underexposed Photos using Perceptually Bidirectional Similarity

Qing Zhang, Yongwei Nie, Lei Zhu et al.

Although remarkable progress has been made, existing methods for enhancing underexposed photos tend to produce visually unpleasing results due to the existence of visual artifacts (e.g., color distortion, loss of details and uneven exposure). We observed that this is because they fail to ensure the perceptual consistency of visual information between the source underexposed image and its enhanced output. To obtain high-quality results free of these artifacts, we present a novel underexposed photo enhancement approach that is able to maintain the perceptual consistency. We achieve this by proposing an effective criterion, referred to as perceptually bidirectional similarity, which explicitly describes how to ensure the perceptual consistency. Particularly, we adopt the Retinex theory and cast the enhancement problem as a constrained illumination estimation optimization, where we formulate perceptually bidirectional similarity as constraints on illumination and solve for the illumination which can recover the desired artifact-free enhancement results. In addition, we describe a video enhancement framework that adopts the presented illumination estimation for handling underexposed videos. To this end, a probabilistic approach is introduced to propagate illuminations of sampled keyframes to the entire video by tackling a Bayesian Maximum A Posteriori problem. Extensive experiments demonstrate the superiority of our method over the state-of-the-art methods.

CVApr 22, 2019
PCAN: 3D Attention Map Learning Using Contextual Information for Point Cloud Based Retrieval

Wenxiao Zhang, Chunxia Xiao

Point cloud based retrieval for place recognition is an emerging problem in vision field. The main challenge is how to find an efficient way to encode the local features into a discriminative global descriptor. In this paper, we propose a Point Contextual Attention Network (PCAN), which can predict the significance of each local point feature based on point context. Our network makes it possible to pay more attention to the task-relevent features when aggregating local features. Experiments on various benchmark datasets show that the proposed network can provide outperformance than current state-of-the-art approaches.