CVOct 12, 2023
DUSA: Decoupled Unsupervised Sim2Real Adaptation for Vehicle-to-Everything Collaborative PerceptionXianghao Kong, Wentao Jiang, Jinrang Jia et al.
Vehicle-to-Everything (V2X) collaborative perception is crucial for autonomous driving. However, achieving high-precision V2X perception requires a significant amount of annotated real-world data, which can always be expensive and hard to acquire. Simulated data have raised much attention since they can be massively produced at an extremely low cost. Nevertheless, the significant domain gap between simulated and real-world data, including differences in sensor type, reflectance patterns, and road surroundings, often leads to poor performance of models trained on simulated data when evaluated on real-world data. In addition, there remains a domain gap between real-world collaborative agents, e.g. different types of sensors may be installed on autonomous vehicles and roadside infrastructures with different extrinsics, further increasing the difficulty of sim2real generalization. To take full advantage of simulated data, we present a new unsupervised sim2real domain adaptation method for V2X collaborative detection named Decoupled Unsupervised Sim2Real Adaptation (DUSA). Our new method decouples the V2X collaborative sim2real domain adaptation problem into two sub-problems: sim2real adaptation and inter-agent adaptation. For sim2real adaptation, we design a Location-adaptive Sim2Real Adapter (LSA) module to adaptively aggregate features from critical locations of the feature map and align the features between simulated data and real-world data via a sim/real discriminator on the aggregated global feature. For inter-agent adaptation, we further devise a Confidence-aware Inter-agent Adapter (CIA) module to align the fine-grained features from heterogeneous agents under the guidance of agent-wise confidence maps. Experiments demonstrate the effectiveness of the proposed DUSA approach on unsupervised sim2real adaptation from the simulated V2XSet dataset to the real-world DAIR-V2X-C dataset.
CVApr 23
You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled ScenesJinrang Jia, Zhenjia Li, Yifeng Shi
3D Gaussian Splatting (3DGS) has revolutionized neural rendering, yet existing methods remain predominantly research prototypes ill-suited for production-level deployment. We identify a critical "Industry-Academia Gap" hindering real-world application: unpredictable resource consumption from heuristic Gaussian growth, the "sparsity shield" of current benchmarks that rewards hallucination over physical fidelity, and severe multi-sensor data pollution. To bridge this gap, we propose YOGO (You Only Gaussian Once), a system-level framework that reformulates the stochastic growth process into a deterministic, budget-aware equilibrium. YOGO integrates a novel budget controller for hardware-constrained resource allocation and an availability-registration protocol for robust multi-sensor fusion. To push the boundaries of reconstruction fidelity, we introduce Immersion v1.0, the first ultra-dense indoor dataset specifically designed to break the "sparsity shield." By providing saturated viewpoint coverage, Immersion v1.0 forces algorithms to focus on extreme physical fidelity rather than viewpoint interpolation, and enables the community to focus on the upper limits of high-fidelity reconstruction. Extensive experiments demonstrate that YOGO achieves state-of-the-art visual quality while maintaining a strictly deterministic profile, establishing a new standard for production-grade 3DGS. To facilitate reproducibility, part scenes of Immersion v1.0 dataset and source code of YOGO has been publicly released. The project link is https://jjrcn.github.io/YOGO/.
CVMay 18
PanoWorld: A Generative Spatial World Model for Consistent Whole-House Panorama SynthesisJinrang Jia, Zhenjia Li, Yijiang Hu et al.
Generating a consistent whole-house VR tour from a floorplan and style reference requires both photorealistic panoramas and cross-view spatial coherence. Pure 2D generators produce appealing single panoramas but re-imagine geometry and materials when the viewpoint changes, whereas monolithic 3D generation becomes expensive and loses fine texture at multi-room scale. We introduce PanoWorld, a generative spatial world model that treats whole-house synthesis as autoregressive generation of node-based 360-degree panoramas, matching the discrete navigation used by real VR tour products. PanoWorld uses a floorplan-derived 3D shell as a global geometric proxy and a dynamic 3D Gaussian Splatting cache as renderable spatial memory. A feed-forward panoramic LRM designed for metric-scale multi-room 360-degree inputs lifts generated panoramas into local 3DGS updates, while Room-aware Group Attention suppresses cross-room feature interference. A topology-aware progressive caching strategy fuses these local updates without repeatedly reconstructing the full history. By decoupling shell-based geometry guidance from cache-rendered visual memory, PanoWorld preserves high-frequency 2D synthesis quality while improving cross-node layout and material consistency. The project link is https://jjrcn.github.io/PanoWorld-project-home/
CVSep 18, 2024
RopeBEV: A Multi-Camera Roadside Perception Network in Bird's-Eye-ViewJinrang Jia, Guangqi Yi, Yifeng Shi
Multi-camera perception methods in Bird's-Eye-View (BEV) have gained wide application in autonomous driving. However, due to the differences between roadside and vehicle-side scenarios, there currently lacks a multi-camera BEV solution in roadside. This paper systematically analyzes the key challenges in multi-camera BEV perception for roadside scenarios compared to vehicle-side. These challenges include the diversity in camera poses, the uncertainty in Camera numbers, the sparsity in perception regions, and the ambiguity in orientation angles. In response, we introduce RopeBEV, the first dense multi-camera BEV approach. RopeBEV introduces BEV augmentation to address the training balance issues caused by diverse camera poses. By incorporating CamMask and ROIMask (Region of Interest Mask), it supports variable camera numbers and sparse perception, respectively. Finally, camera rotation embedding is utilized to resolve orientation ambiguity. Our method ranks 1st on the real-world highway dataset RoScenes and demonstrates its practical value on a private urban dataset that covers more than 50 intersections and 600 cameras.
CVDec 22, 2023
MonoLSS: Learnable Sample Selection For Monocular 3D DetectionZhenjia Li, Jinrang Jia, Yifeng Shi
In the field of autonomous driving, monocular 3D detection is a critical task which estimates 3D properties (depth, dimension, and orientation) of objects in a single RGB image. Previous works have used features in a heuristic way to learn 3D properties, without considering that inappropriate features could have adverse effects. In this paper, sample selection is introduced that only suitable samples should be trained to regress the 3D properties. To select samples adaptively, we propose a Learnable Sample Selection (LSS) module, which is based on Gumbel-Softmax and a relative-distance sample divider. The LSS module works under a warm-up strategy leading to an improvement in training stability. Additionally, since the LSS module dedicated to 3D property sample selection relies on object-level features, we further develop a data augmentation method named MixUp3D to enrich 3D property samples which conforms to imaging principles without introducing ambiguity. As two orthogonal methods, the LSS module and MixUp3D can be utilized independently or in conjunction. Sufficient experiments have shown that their combined use can lead to synergistic effects, yielding improvements that transcend the mere sum of their individual applications. Leveraging the LSS module and the MixUp3D, without any extra data, our method named MonoLSS ranks 1st in all three categories (Car, Cyclist, and Pedestrian) on KITTI 3D object detection benchmark, and achieves competitive results on both the Waymo dataset and KITTI-nuScenes cross-dataset evaluation. The code is included in the supplementary material and will be released to facilitate related academic and industrial studies.
CVJul 24, 2025
CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian SplattingHaoran Xu, Saining Zhang, Peishuo Li et al.
Vehicle-to-everything (V2X) communication plays a crucial role in autonomous driving, enabling cooperation between vehicles and infrastructure. While simulation has significantly contributed to various autonomous driving tasks, its potential for data generation and augmentation in V2X scenarios remains underexplored. In this paper, we introduce CRUISE, a comprehensive reconstruction-and-synthesis framework designed for V2X driving environments. CRUISE employs decomposed Gaussian Splatting to accurately reconstruct real-world scenes while supporting flexible editing. By decomposing dynamic traffic participants into editable Gaussian representations, CRUISE allows for seamless modification and augmentation of driving scenes. Furthermore, the framework renders images from both ego-vehicle and infrastructure views, enabling large-scale V2X dataset augmentation for training and evaluation. Our experimental results demonstrate that: 1) CRUISE reconstructs real-world V2X driving scenes with high fidelity; 2) using CRUISE improves 3D detection across ego-vehicle, infrastructure, and cooperative views, as well as cooperative 3D tracking on the V2X-Seq benchmark; and 3) CRUISE effectively generates challenging corner cases.