CVNov 10, 2025
Geometric implicit neural representations for signed distance functionsLuiz Schirmer, Tiago Novello, Vinícius da Silva et al.
\textit{Implicit neural representations} (INRs) have emerged as a promising framework for representing signals in low-dimensional spaces. This survey reviews the existing literature on the specialized INR problem of approximating \textit{signed distance functions} (SDFs) for surface scenes, using either oriented point clouds or a set of posed images. We refer to neural SDFs that incorporate differential geometry tools, such as normals and curvatures, in their loss functions as \textit{geometric} INRs. The key idea behind this 3D reconstruction approach is to include additional \textit{regularization} terms in the loss function, ensuring that the INR satisfies certain global properties that the function should hold -- such as having unit gradient in the case of SDFs. We explore key methodological components, including the definition of INR, the construction of geometric loss functions, and sampling schemes from a differential geometry perspective. Our review highlights the significant advancements enabled by geometric INRs in surface reconstruction from oriented point clouds and posed images.
LGDec 22, 2025
Toward Scalable and Valid Conditional Independence Testing with Spectral RepresentationsAlek Frohlich, Vladimir Kostic, Karim Lounici et al.
Conditional independence (CI) is central to causal inference, feature selection, and graphical modeling, yet it is untestable in many settings without additional assumptions. Existing CI tests often rely on restrictive structural conditions, limiting their validity on real-world data. Kernel methods using the partial covariance operator offer a more principled approach but suffer from limited adaptivity, slow convergence, and poor scalability. In this work, we explore whether representation learning can help address these limitations. Specifically, we focus on representations derived from the singular value decomposition of the partial covariance operator and use them to construct a simple test statistic, reminiscent of the Hilbert-Schmidt Independence Criterion (HSIC). We also introduce a practical bi-level contrastive algorithm to learn these representations. Our theory links representation learning error to test performance and establishes asymptotic validity and power guarantees. Preliminary experiments suggest that this approach offers a practical and statistically grounded path toward scalable CI testing, bridging kernel-based theory with modern representation learning.
CVOct 10, 2025
FLOWING: Implicit Neural Flows for Structure-Preserving MorphingArthur Bizzi, Matias Grynberg, Vitor Matias et al.
Morphing is a long-standing problem in vision and computer graphics, requiring a time-dependent warping for feature alignment and a blending for smooth interpolation. Recently, multilayer perceptrons (MLPs) have been explored as implicit neural representations (INRs) for modeling such deformations, due to their meshlessness and differentiability; however, extracting coherent and accurate morphings from standard MLPs typically relies on costly regularizations, which often lead to unstable training and prevent effective feature alignment. To overcome these limitations, we propose FLOWING (FLOW morphING), a framework that recasts warping as the construction of a differential vector flow, naturally ensuring continuity, invertibility, and temporal coherence by encoding structural flow properties directly into the network architectures. This flow-centric approach yields principled and stable transformations, enabling accurate and structure-preserving morphing of both 2D images and 3D shapes. Extensive experiments across a range of applications - including face and image morphing, as well as Gaussian Splatting morphing - show that FLOWING achieves state-of-the-art morphing quality with faster convergence. Code and pretrained models are available at http://schardong.github.io/flowing.
CVOct 20, 2025
From Volume Rendering to 3D Gaussian Splatting: Theory and ApplicationsVitor Pereira Matias, Daniel Perazzo, Vinicius Silva et al.
The problem of 3D reconstruction from posed images is undergoing a fundamental transformation, driven by continuous advances in 3D Gaussian Splatting (3DGS). By modeling scenes explicitly as collections of 3D Gaussians, 3DGS enables efficient rasterization through volumetric splatting, offering thus a seamless integration with common graphics pipelines. Despite its real-time rendering capabilities for novel view synthesis, 3DGS suffers from a high memory footprint, the tendency to bake lighting effects directly into its representation, and limited support for secondary-ray effects. This tutorial provides a concise yet comprehensive overview of the 3DGS pipeline, starting from its splatting formulation and then exploring the main efforts in addressing its limitations. Finally, we survey a range of applications that leverage 3DGS for surface reconstruction, avatar modeling, animation, and content generation-highlighting its efficient rendering and suitability for feed-forward pipelines.
CVOct 27, 2025
Adaptive Training of INRs via Pruning and DensificationDiana Aldana, João Paulo Lima, Daniel Csillag et al.
Encoding input coordinates with sinusoidal functions into multilayer perceptrons (MLPs) has proven effective for implicit neural representations (INRs) of low-dimensional signals, enabling the modeling of high-frequency details. However, selecting appropriate input frequencies and architectures while managing parameter redundancy remains an open challenge, often addressed through heuristics and heavy hyperparameter optimization schemes. In this paper, we introduce AIRe ($\textbf{A}$daptive $\textbf{I}$mplicit neural $\textbf{Re}$presentation), an adaptive training scheme that refines the INR architecture over the course of optimization. Our method uses a neuron pruning mechanism to avoid redundancy and input frequency densification to improve representation capacity, leading to an improved trade-off between network size and reconstruction quality. For pruning, we first identify less-contributory neurons and apply a targeted weight decay to transfer their information to the remaining neurons, followed by structured pruning. Next, the densification stage adds input frequencies to spectrum regions where the signal underfits, expanding the representational basis. Through experiments on images and SDFs, we show that AIRe reduces model size while preserving, or even improving, reconstruction quality. Code and pretrained models will be released for public use.