70.0CVJun 3
Anchor3R: Streaming 3D Reconstruction with Transient Anchors for Long-Horizon Visual MappingPeilin Tao, Chong Cheng, Yuansen Du et al.
Long-horizon online visual mapping is a core capability for robot perception, requiring continuous camera-motion and scene-geometry estimation from visual streams under bounded memory and computation. Recent feed-forward 3D reconstruction models provide strong geometric priors, but their streaming variants often predict poses in a fixed coordinate system tied to the first frame or a persistent scene memory. This fixed-gauge design leads to train--test mismatch, attention bias toward early anchors, and accumulated drift on sequences much longer than those seen during training. We propose \emph{Anchor3R}, a streaming 3D reconstruction framework that treats feed-forward reconstruction as current-centric local measurement prediction rather than persistent global-gauge regression. At each time step, Anchor3R predicts window-relative poses and a local pointmap in the current-frame coordinate system, turning streaming reconstruction into relative-pose measurement generation. These measurements support online pose updates, while loop-closure reinsertion and motion averaging align the trajectory and transform local pointmaps into a coherent global reconstruction. Experiments on indoor, outdoor, driving, and RGB-D benchmarks show that Anchor3R improves long-horizon pose accuracy and dense reconstruction quality over existing streaming baselines, while supporting bounded-memory online inference.
66.5CVMay 20Code
PGC: Peak-Guided Calibration for Generalizable AI-Generated Image DetectionXiaoyu Zhou, Jianwei Fei, Peipeng Yu et al.
The rapid evolution of generative AI, from GANs to modern diffusion models, has resulted in increasingly subtle discriminative clues. These fine-grained signals are often overshadowed by dominant, high-fidelity image content (e.g., the main subject), limiting the reliability of existing detectors that predominantly rely on global representations. To address this challenge, we propose the Peak-Guided Calibration (PGC) framework. PGC introduces a novel strategy that aggregates salient features via a peak-focusing mechanism. Specifically, by employing a peak-sensitive aggregation that accentuates the most discriminative local clues, PGC leverages these critical signals to calibrate the global decision. This approach recovers subtle patterns that would otherwise be submerged in the global context. Furthermore, to better simulate real-world threats, we introduce the CommGen15 dataset, a challenging benchmark comprising samples from 15 commercial models. Extensive experiments demonstrate that PGC achieves state-of-the-art performance. Specifically, it improves mean accuracy by +12.3% on our CommGen15 dataset, and sets new records on standard benchmarks, including GenImage (+2.1%), AIGI (+3.5%), and UniversalFakeDetect (+1.7%). Code is available at https://github.com/xiaoyu6868/PGC.
95.6CVMay 22
HorizonStream: Long-Horizon Attention for Streaming 3D ReconstructionChong Cheng, Peilin Tao, Nanjie Yao et al.
Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a fundamental mismatch. Streaming geometry is inherently temporally heterogeneous, with evidence ranging from short-lived correspondences to persistent global scale. However, current architectures impose uniform and pathological influence patterns. For example, sliding windows enforce hard cutoffs, while ungated recurrence and causal attention cause cache saturation and spike-like attention sinks. To resolve this, we formalize geometric propagation as an \emph{evidence influence kernel} and propose HorizonStream, a long-horizon Transformer that explicitly factorizes this kernel. For the long-range temporal factor, Geometric Linear Attention learns channel-wise decay rates to enable bounded, multi-timescale propagation of geometric evidence. For the short-range spatial factor, Geometric Local Attention with Spatiotemporal RoPE performs reliable 3D matching while suppressing attention sinks. Finally, Metric Readout Tokens recover stable scale and rigid pose directly from the persistent geometric state. Extensive experiments show that HorizonStream, trained on only 48-frame clips, generalizes stably to sequences exceeding 10,000\ frames with constant memory and linear time, achieving state-of-the-art streaming 3D reconstruction performance. Project Page: https://3dagentworld.github.io/horizonstream/
CVFeb 13
LongStream: Long-Sequence Streaming Autoregressive Visual GeometryChong Cheng, Xianda Chen, Tao Xie et al.
Long-sequence streaming 3D reconstruction remains a significant open challenge. Existing autoregressive models often fail when processing long sequences. They typically anchor poses to the first frame, which leads to attention decay, scale drift, and extrapolation errors. We introduce LongStream, a novel gauge-decoupled streaming visual geometry model for metric-scale scene reconstruction across thousands of frames. Our approach is threefold. First, we discard the first-frame anchor and predict keyframe-relative poses. This reformulates long-range extrapolation into a constant-difficulty local task. Second, we introduce orthogonal scale learning. This method fully disentangles geometry from scale estimation to suppress drift. Finally, we solve Transformer cache issues such as attention-sink reliance and long-term KV-cache contamination. We propose cache-consistent training combined with periodic cache refresh. This approach suppresses attention degradation over ultra-long sequences and reduces the gap between training and inference. Experiments show LongStream achieves state-of-the-art performance. It delivers stable, metric-scale reconstruction over kilometer-scale sequences at 18 FPS. Project Page: https://3dagentworld.github.io/longstream/
CVJul 20, 2025Code
An Uncertainty-aware DETR Enhancement Framework for Object DetectionXingshu Chen, Sicheng Yu, Chong Cheng et al.
This paper investigates the problem of object detection with a focus on improving both the localization accuracy of bounding boxes and explicitly modeling prediction uncertainty. Conventional detectors rely on deterministic bounding box regression, ignoring uncertainty in predictions and limiting model robustness. In this paper, we propose an uncertainty-aware enhancement framework for DETR-based object detectors. We model bounding boxes as multivariate Gaussian distributions and incorporate the Gromov-Wasserstein distance into the loss function to better align the predicted and ground-truth distributions. Building on this, we derive a Bayes Risk formulation to filter high-risk information and improve detection reliability. We also propose a simple algorithm to quantify localization uncertainty via confidence intervals. Experiments on the COCO benchmark show that our method can be effectively integrated into existing DETR variants, enhancing their performance. We further extend our framework to leukocyte detection tasks, achieving state-of-the-art results on the LISC and WBCDD datasets. These results confirm the scalability of our framework across both general and domain-specific detection tasks. Code page: https://github.com/ParadiseforAndaChen/An-Uncertainty-aware-DETR-Enhancement-Framework-for-Object-Detection.
CVNov 4, 2024
GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open ScenesGaochao Song, Chong Cheng, Hao Wang
In this paper we present a novel method for efficient and effective 3D surface reconstruction in open scenes. Existing Neural Radiance Fields (NeRF) based works typically require extensive training and rendering time due to the adopted implicit representations. In contrast, 3D Gaussian splatting (3DGS) uses an explicit and discrete representation, hence the reconstructed surface is built by the huge number of Gaussian primitives, which leads to excessive memory consumption and rough surface details in sparse Gaussian areas. To address these issues, we propose Gaussian Voxel Kernel Functions (GVKF), which establish a continuous scene representation based on discrete 3DGS through kernel regression. The GVKF integrates fast 3DGS rasterization and highly effective scene implicit representations, achieving high-fidelity open scene surface reconstruction. Experiments on challenging scene datasets demonstrate the efficiency and effectiveness of our proposed GVKF, featuring with high reconstruction quality, real-time rendering speed, significant savings in storage and training memory consumption.
CVFeb 21, 2025
RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor ScenesSicheng Yu, Chong Cheng, Yifan Zhou et al.
3D Gaussian Splatting (3DGS) has become a popular solution in SLAM, as it can produce high-fidelity novel views. However, previous GS-based methods primarily target indoor scenes and rely on RGB-D sensors or pre-trained depth estimation models, hence underperforming in outdoor scenarios. To address this issue, we propose a RGB-only gaussian splatting SLAM method for unbounded outdoor scenes--OpenGS-SLAM. Technically, we first employ a pointmap regression network to generate consistent pointmaps between frames for pose estimation. Compared to commonly used depth maps, pointmaps include spatial relationships and scene geometry across multiple views, enabling robust camera pose estimation. Then, we propose integrating the estimated camera poses with 3DGS rendering as an end-to-end differentiable pipeline. Our method achieves simultaneous optimization of camera poses and 3DGS scene parameters, significantly enhancing system tracking accuracy. Specifically, we also design an adaptive scale mapper for the pointmap regression network, which provides more accurate pointmap mapping to the 3DGS map representation. Our experiments on the Waymo dataset demonstrate that OpenGS-SLAM reduces tracking error to 9.8\% of previous 3DGS methods, and achieves state-of-the-art results in novel view synthesis. Project Page: https://3dagentworld.github.io/opengs-slam/
CVJul 4, 2025
Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian PointmapsChong Cheng, Sicheng Yu, Zijian Wang et al.
3D Gaussian Splatting (3DGS) has become a popular solution in SLAM due to its high-fidelity and real-time novel view synthesis performance. However, some previous 3DGS SLAM methods employ a differentiable rendering pipeline for tracking, lack geometric priors in outdoor scenes. Other approaches introduce separate tracking modules, but they accumulate errors with significant camera movement, leading to scale drift. To address these challenges, we propose a robust RGB-only outdoor 3DGS SLAM method: S3PO-GS. Technically, we establish a self-consistent tracking module anchored in the 3DGS pointmap, which avoids cumulative scale drift and achieves more precise and robust tracking with fewer iterations. Additionally, we design a patch-based pointmap dynamic mapping module, which introduces geometric priors while avoiding scale ambiguity. This significantly enhances tracking accuracy and the quality of scene reconstruction, making it particularly suitable for complex outdoor environments. Our experiments on the Waymo, KITTI, and DL3DV datasets demonstrate that S3PO-GS achieves state-of-the-art results in novel view synthesis and outperforms other 3DGS SLAM methods in tracking accuracy. Project page: https://3dagentworld.github.io/S3PO-GS/.
CVFeb 24, 2025
Graph-Guided Scene Reconstruction from Images with 3D Gaussian SplattingChong Cheng, Gaochao Song, Yiyang Yao et al.
This paper investigates an open research challenge of reconstructing high-quality, large 3D open scenes from images. It is observed existing methods have various limitations, such as requiring precise camera poses for input and dense viewpoints for supervision. To perform effective and efficient 3D scene reconstruction, we propose a novel graph-guided 3D scene reconstruction framework, GraphGS. Specifically, given a set of images captured by RGB cameras on a scene, we first design a spatial prior-based scene structure estimation method. This is then used to create a camera graph that includes information about the camera topology. Further, we propose to apply the graph-guided multi-view consistency constraint and adaptive sampling strategy to the 3D Gaussian Splatting optimization process. This greatly alleviates the issue of Gaussian points overfitting to specific sparse viewpoints and expedites the 3D reconstruction process. We demonstrate GraphGS achieves high-fidelity 3D reconstruction from images, which presents state-of-the-art performance through quantitative and qualitative evaluation across multiple datasets. Project Page: https://3dagentworld.github.io/graphgs.
CVNov 25, 2025
VGGT4D: Mining Motion Cues in Visual Geometry Transformers for 4D Scene ReconstructionYu Hu, Chong Cheng, Sicheng Yu et al.
Reconstructing dynamic 4D scenes is challenging, as it requires robust disentanglement of dynamic objects from the static background. While 3D foundation models like VGGT provide accurate 3D geometry, their performance drops markedly when moving objects dominate. Existing 4D approaches often rely on external priors, heavy post-optimization, or require fine-tuning on 4D datasets. In this paper, we propose VGGT4D, a training-free framework that extends the 3D foundation model VGGT for robust 4D scene reconstruction. Our approach is motivated by the key finding that VGGT's global attention layers already implicitly encode rich, layer-wise dynamic cues. To obtain masks that decouple static and dynamic elements, we mine and amplify global dynamic cues via gram similarity and aggregate them across a temporal window. To further sharpen mask boundaries, we introduce a refinement strategy driven by projection gradient. We then integrate these precise masks into VGGT's early-stage inference, effectively mitigating motion interference in both pose estimation and geometric reconstruction. Across six datasets, our method achieves superior performance in dynamic object segmentation, camera pose estimation, and dense reconstruction. It also supports single-pass inference on sequences longer than 500 frames.
CVJul 24, 2025
Unposed 3DGS Reconstruction with Probabilistic Procrustes MappingChong Cheng, Zijian Wang, Sicheng Yu et al.
3D Gaussian Splatting (3DGS) has emerged as a core technique for 3D representation. Its effectiveness largely depends on precise camera poses and accurate point cloud initialization, which are often derived from pretrained Multi-View Stereo (MVS) models. However, in unposed reconstruction task from hundreds of outdoor images, existing MVS models may struggle with memory limits and lose accuracy as the number of input images grows. To address this limitation, we propose a novel unposed 3DGS reconstruction framework that integrates pretrained MVS priors with the probabilistic Procrustes mapping strategy. The method partitions input images into subsets, maps submaps into a global space, and jointly optimizes geometry and poses with 3DGS. Technically, we formulate the mapping of tens of millions of point clouds as a probabilistic Procrustes problem and solve a closed-form alignment. By employing probabilistic coupling along with a soft dustbin mechanism to reject uncertain correspondences, our method globally aligns point clouds and poses within minutes across hundreds of images. Moreover, we propose a joint optimization framework for 3DGS and camera poses. It constructs Gaussians from confidence-aware anchor points and integrates 3DGS differentiable rendering with an analytical Jacobian to jointly refine scene and poses, enabling accurate reconstruction and pose estimation. Experiments on Waymo and KITTI datasets show that our method achieves accurate reconstruction from unposed image sequences, setting a new state of the art for unposed 3DGS reconstruction.
CVJul 10, 2025
RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS RegistrationChong Cheng, Yu Hu, Sicheng Yu et al.
3D Gaussian Splatting (3DGS) has demonstrated its potential in reconstructing scenes from unposed images. However, optimization-based 3DGS methods struggle with sparse views due to limited prior knowledge. Meanwhile, feed-forward Gaussian approaches are constrained by input formats, making it challenging to incorporate more input views. To address these challenges, we propose RegGS, a 3D Gaussian registration-based framework for reconstructing unposed sparse views. RegGS aligns local 3D Gaussians generated by a feed-forward network into a globally consistent 3D Gaussian representation. Technically, we implement an entropy-regularized Sinkhorn algorithm to efficiently solve the optimal transport Mixture 2-Wasserstein $(\text{MW}_2)$ distance, which serves as an alignment metric for Gaussian mixture models (GMMs) in $\mathrm{Sim}(3)$ space. Furthermore, we design a joint 3DGS registration module that integrates the $\text{MW}_2$ distance, photometric consistency, and depth geometry. This enables a coarse-to-fine registration process while accurately estimating camera poses and aligning the scene. Experiments on the RE10K and ACID datasets demonstrate that RegGS effectively registers local Gaussians with high fidelity, achieving precise pose estimation and high-quality novel-view synthesis. Project page: https://3dagentworld.github.io/reggs/.