CVAug 26, 2023
Neural Implicit Morphing of Face ImagesGuilherme Schardong, Tiago Novello, Hallison Paz et al.
Face morphing is a problem in computer graphics with numerous artistic and forensic applications. It is challenging due to variations in pose, lighting, gender, and ethnicity. This task consists of a warping for feature alignment and a blending for a seamless transition between the warped images. We propose to leverage coord-based neural networks to represent such warpings and blendings of face images. During training, we exploit the smoothness and flexibility of such networks by combining energy functionals employed in classical approaches without discretizations. Additionally, our method is time-dependent, allowing a continuous warping/blending of the images. During morphing inference, we need both direct and inverse transformations of the time-dependent warping. The first (second) is responsible for warping the target (source) image into the source (target) image. Our neural warping stores those maps in a single network dismissing the need for inverting them. The results of our experiments indicate that our method is competitive with both classical and generative models under the lens of image quality and face-morphing detectors. Aesthetically, the resulting images present a seamless blending of diverse faces not yet usual in the literature.
CVAug 25, 2022
Multiresolution Neural Networks for ImagingHallison Paz, Tiago Novello, Vinicius Silva et al.
We present MR-Net, a general architecture for multiresolution neural networks, and a framework for imaging applications based on this architecture. Our coordinate-based networks are continuous both in space and in scale as they are composed of multiple stages that progressively add finer details. Besides that, they are a compact and efficient representation. We show examples of multiresolution image representation and applications to texturemagnification, minification, and antialiasing. This document is the extended version of the paper [PNS+22]. It includes additional material that would not fit the page limitations of the conference track for publication.
CVNov 10, 2025
Geometric implicit neural representations for signed distance functionsLuiz Schirmer, Tiago Novello, Vinícius da Silva et al.
\textit{Implicit neural representations} (INRs) have emerged as a promising framework for representing signals in low-dimensional spaces. This survey reviews the existing literature on the specialized INR problem of approximating \textit{signed distance functions} (SDFs) for surface scenes, using either oriented point clouds or a set of posed images. We refer to neural SDFs that incorporate differential geometry tools, such as normals and curvatures, in their loss functions as \textit{geometric} INRs. The key idea behind this 3D reconstruction approach is to include additional \textit{regularization} terms in the loss function, ensuring that the INR satisfies certain global properties that the function should hold -- such as having unit gradient in the case of SDFs. We explore key methodological components, including the definition of INR, the construction of geometric loss functions, and sampling schemes from a differential geometry perspective. Our review highlights the significant advancements enabled by geometric INRs in surface reconstruction from oriented point clouds and posed images.
LGJul 30, 2024
Tuning the Frequencies: Robust Training for Sinusoidal Neural NetworksTiago Novello, Diana Aldana, Andre Araujo et al.
Sinusoidal neural networks have been shown effective as implicit neural representations (INRs) of low-dimensional signals, due to their smoothness and high representation capacity. However, initializing and training them remain empirical tasks which lack on deeper understanding to guide the learning process. To fill this gap, our work introduces a theoretical framework that explains the capacity property of sinusoidal networks and offers robust control mechanisms for initialization and training. Our analysis is based on a novel amplitude-phase expansion of the sinusoidal multilayer perceptron, showing how its layer compositions produce a large number of new frequencies expressed as integer combinations of the input frequencies. This relationship can be directly used to initialize the input neurons, as a form of spectral sampling, and to bound the network's spectrum while training. Our method, referred to as TUNER (TUNing sinusoidal nEtwoRks), greatly improves the stability and convergence of sinusoidal INR training, leading to detailed reconstructions, while preventing overfitting.
CVOct 10, 2025
FLOWING: Implicit Neural Flows for Structure-Preserving MorphingArthur Bizzi, Matias Grynberg, Vitor Matias et al.
Morphing is a long-standing problem in vision and computer graphics, requiring a time-dependent warping for feature alignment and a blending for smooth interpolation. Recently, multilayer perceptrons (MLPs) have been explored as implicit neural representations (INRs) for modeling such deformations, due to their meshlessness and differentiability; however, extracting coherent and accurate morphings from standard MLPs typically relies on costly regularizations, which often lead to unstable training and prevent effective feature alignment. To overcome these limitations, we propose FLOWING (FLOW morphING), a framework that recasts warping as the construction of a differential vector flow, naturally ensuring continuity, invertibility, and temporal coherence by encoding structural flow properties directly into the network architectures. This flow-centric approach yields principled and stable transformations, enabling accurate and structure-preserving morphing of both 2D images and 3D shapes. Extensive experiments across a range of applications - including face and image morphing, as well as Gaussian Splatting morphing - show that FLOWING achieves state-of-the-art morphing quality with faster convergence. Code and pretrained models are available at http://schardong.github.io/flowing.
CVFeb 3, 2024
Implicit Neural Representation of Tileable Material TexturesHallison Paz, Tiago Novello, Luiz Velho
We explore sinusoidal neural networks to represent periodic tileable textures. Our approach leverages the Fourier series by initializing the first layer of a sinusoidal neural network with integer frequencies with a period $P$. We prove that the compositions of sinusoidal layers generate only integer frequencies with period $P$. As a result, our network learns a continuous representation of a periodic pattern, enabling direct evaluation at any spatial coordinate without the need for interpolation. To enforce the resulting pattern to be tileable, we add a regularization term, based on the Poisson equation, to the loss function. Our proposed neural implicit representation is compact and enables efficient reconstruction of high-resolution textures with high visual fidelity and sharpness across multiple levels of detail. We present applications of our approach in the domain of anti-aliased surface.
CVOct 20, 2025
From Volume Rendering to 3D Gaussian Splatting: Theory and ApplicationsVitor Pereira Matias, Daniel Perazzo, Vinicius Silva et al.
The problem of 3D reconstruction from posed images is undergoing a fundamental transformation, driven by continuous advances in 3D Gaussian Splatting (3DGS). By modeling scenes explicitly as collections of 3D Gaussians, 3DGS enables efficient rasterization through volumetric splatting, offering thus a seamless integration with common graphics pipelines. Despite its real-time rendering capabilities for novel view synthesis, 3DGS suffers from a high memory footprint, the tendency to bake lighting effects directly into its representation, and limited support for secondary-ray effects. This tutorial provides a concise yet comprehensive overview of the 3DGS pipeline, starting from its splatting formulation and then exploring the main efforts in addressing its limitations. Finally, we survey a range of applications that leverage 3DGS for surface reconstruction, avatar modeling, animation, and content generation-highlighting its efficient rendering and suitability for feed-forward pipelines.
CVOct 27, 2025
Adaptive Training of INRs via Pruning and DensificationDiana Aldana, João Paulo Lima, Daniel Csillag et al.
Encoding input coordinates with sinusoidal functions into multilayer perceptrons (MLPs) has proven effective for implicit neural representations (INRs) of low-dimensional signals, enabling the modeling of high-frequency details. However, selecting appropriate input frequencies and architectures while managing parameter redundancy remains an open challenge, often addressed through heuristics and heavy hyperparameter optimization schemes. In this paper, we introduce AIRe ($\textbf{A}$daptive $\textbf{I}$mplicit neural $\textbf{Re}$presentation), an adaptive training scheme that refines the INR architecture over the course of optimization. Our method uses a neuron pruning mechanism to avoid redundancy and input frequency densification to improve representation capacity, leading to an improved trade-off between network size and reconstruction quality. For pruning, we first identify less-contributory neurons and apply a targeted weight decay to transfer their information to the remaining neurons, followed by structured pruning. Next, the densification stage adds input frequencies to spectrum regions where the signal underfits, expanding the representational basis. Through experiments on images and SDFs, we show that AIRe reduces model size while preserving, or even improving, reconstruction quality. Code and pretrained models will be released for public use.
CVAug 15, 2025
Towards Understanding 3D Vision: the Role of Gaussian CurvatureSherlon Almeida da Silva, Davi Geiger, Luiz Velho et al.
Recent advances in computer vision have predominantly relied on data-driven approaches that leverage deep learning and large-scale datasets. Deep neural networks have achieved remarkable success in tasks such as stereo matching and monocular depth reconstruction. However, these methods lack explicit models of 3D geometry that can be directly analyzed, transferred across modalities, or systematically modified for controlled experimentation. We investigate the role of Gaussian curvature in 3D surface modeling. Besides Gaussian curvature being an invariant quantity under change of observers or coordinate systems, we demonstrate using the Middlebury stereo dataset that it offers a sparse and compact description of 3D surfaces. Furthermore, we show a strong correlation between the performance rank of top state-of-the-art stereo and monocular methods and the low total absolute Gaussian curvature. We propose that this property can serve as a geometric prior to improve future 3D reconstruction algorithms.
CVJun 26, 2025
The Role of Cyclopean-Eye in Stereo VisionSherlon Almeida da Silva, Davi Geiger, Luiz Velho et al.
This work investigates the geometric foundations of modern stereo vision systems, with a focus on how 3D structure and human-inspired perception contribute to accurate depth reconstruction. We revisit the Cyclopean Eye model and propose novel geometric constraints that account for occlusions and depth discontinuities. Our analysis includes the evaluation of stereo feature matching quality derived from deep learning models, as well as the role of attention mechanisms in recovering meaningful 3D surfaces. Through both theoretical insights and empirical studies on real datasets, we demonstrate that combining strong geometric priors with learned features provides internal abstractions for understanding stereo vision systems.
CVFeb 28, 2025
Back to the Future Cyclopean Stereo: a human perception approach combining deep and geometric constraintsSherlon Almeida da Silva, Davi Geiger, Luiz Velho et al.
We innovate in stereo vision by explicitly providing analytical 3D surface models as viewed by a cyclopean eye model that incorporate depth discontinuities and occlusions. This geometrical foundation combined with learned stereo features allows our system to benefit from the strengths of both approaches. We also invoke a prior monocular model of surfaces to fill in occlusion regions or texture-less regions where data matching is not sufficient. Our results already are on par with the state-of-the-art purely data-driven methods and are of much better visual quality, emphasizing the importance of the 3D geometrical model to capture critical visual information. Such qualitative improvements may find applicability in virtual reality, for a better human experience, as well as in robotics, for reducing critical errors. Our approach aims to demonstrate that understanding and modeling geometrical properties of 3D surfaces is beneficial to computer vision research.
LGJan 24, 2022
Neural Implicit Surface EvolutionTiago Novello, Vinicius da Silva, Guilherme Schardong et al.
This work investigates the use of smooth neural networks for modeling dynamic variations of implicit surfaces under the level set equation (LSE). For this, it extends the representation of neural implicit surfaces to the space-time $\mathbb{R}^3\times \mathbb{R}$, which opens up mechanisms for continuous geometric transformations. Examples include evolving an initial surface towards general vector fields, smoothing and sharpening using the mean curvature equation, and interpolations of initial conditions. The network training considers two constraints. A data term is responsible for fitting the initial condition to the corresponding time instant, usually $\mathbb{R}^3 \times \{0\}$. Then, a LSE term forces the network to approximate the underlying geometric evolution given by the LSE, without any supervision. The network can also be initialized based on previously trained initial conditions, resulting in faster convergence compared to the standard approach.
GRJan 23, 2022
Exploring Differential Geometry in Neural ImplicitsTiago Novello, Guilherme Schardong, Luiz Schirmer et al.
We introduce a neural implicit framework that exploits the differentiable properties of neural networks and the discrete geometry of point-sampled surfaces to approximate them as the level sets of neural implicit functions. To train a neural implicit function, we propose a loss functional that approximates a signed distance function, and allows terms with high-order derivatives, such as the alignment between the principal directions of curvature, to learn more geometric details. During training, we consider a non-uniform sampling strategy based on the curvatures of the point-sampled surface to prioritize points with more geometric details. This sampling implies faster learning while preserving geometric accuracy when compared with previous approaches. We also use the analytical derivatives of a neural implicit function to estimate the differential measures of the underlying point-sampled surface.
CVDec 21, 2021
Can We Use Neural Regularization to Solve Depth Super-Resolution?Milena Gazdieva, Oleg Voynov, Alexey Artemov et al.
Depth maps captured with commodity sensors often require super-resolution to be used in applications. In this work we study a super-resolution approach based on a variational problem statement with Tikhonov regularization where the regularizer is parametrized with a deep neural network. This approach was previously applied successfully in photoacoustic tomography. We experimentally show that its application to depth map super-resolution is difficult, and provide suggestions about the reasons for that.
LGMay 20, 2020
Deep Reinforcement Learning for High Level Character ControlCaio Souza, Luiz Velho
In this paper, we propose the use of traditional animations, heuristic behavior and reinforcement learning in the creation of intelligent characters for computational media. The traditional animation and heuristic gives artistic control over the behavior while the reinforcement learning adds generalization. The use case presented is a dog character with a high-level controller in a 3D environment which is built around the desired behaviors to be learned, such as fetching an item. As the development of the environment is the key for learning, further analysis is conducted of how to build those learning environments, the effects of environment and agent modeling choices, training procedures and generalization of the learned behavior. This analysis builds insight of the aforementioned factors and may serve as guide in the development of environments in general.
CVDec 13, 2019
Latent-Space Laplacian Pyramids for Adversarial Representation Learning with 3D Point CloudsVage Egiazarian, Savva Ignatyev, Alexey Artemov et al.
Constructing high-quality generative models for 3D shapes is a fundamental task in computer vision with diverse applications in geometry processing, engineering, and design. Despite the recent progress in deep generative modelling, synthesis of finely detailed 3D surfaces, such as high-resolution point clouds, from scratch has not been achieved with existing approaches. In this work, we propose to employ the latent-space Laplacian pyramid representation within a hierarchical generative model for 3D point clouds. We combine the recently proposed latent-space GAN and Laplacian GAN architectures to form a multi-scale model capable of generating 3D point clouds at increasing levels of detail. Our evaluation demonstrates that our model outperforms the existing generative models for 3D point clouds.