Brandon Nguyen

2papers

2 Papers

12.0ITApr 16
Deep-OFDM: Neural Modulation for High Mobility

S. Ashwin Hebbar, Sravan Kumar Ankireddy, Harshithanjani Athi et al.

Orthogonal Frequency Division Multiplexing (OFDM) is the dominant waveform in modern wireless systems, but suffers performance degradation in high-mobility environments due to Doppler-induced inter-carrier interference and unreliable pilot-based channel estimation. Neural receivers have recently shown strong performance in OFDM systems by learning equalization and detection directly from the received time-frequency grid. However, when channel estimation becomes unreliable, receiver-side learning alone is insufficient to fully recover performance. In this work we introduce DeepOFDM, a learnable modulation framework that augments conventional OFDM with a lightweight convolutional neural network (CNN) modulator jointly optimized with a neural receiver. Instead of mapping symbols independently to resource elements, DeepOFDM spreads information across local time-frequency neighborhoods while remaining fully compatible with FFT-based OFDM processing. The learned modulation breaks the rotational symmetry of conventional QAM constellations, enabling the receiver to infer residual phase directly from data symbols. This structure allows reliable operation with sparse pilots and even in fully pilotless settings. Extensive simulations demonstrate improvements in block error rate and goodput under high Doppler, while over-the-air experiments confirm practical feasibility. These results highlight the potential of transmitter-receiver co-design for robust and spectrally efficient AI-native physical layer design.

CVSep 19, 2023
ReShader: View-Dependent Highlights for Single Image View-Synthesis

Avinash Paliwal, Brandon Nguyen, Andrii Tsarov et al.

In recent years, novel view synthesis from a single image has seen significant progress thanks to the rapid advancements in 3D scene representation and image inpainting techniques. While the current approaches are able to synthesize geometrically consistent novel views, they often do not handle the view-dependent effects properly. Specifically, the highlights in their synthesized images usually appear to be glued to the surfaces, making the novel views unrealistic. To address this major problem, we make a key observation that the process of synthesizing novel views requires changing the shading of the pixels based on the novel camera, and moving them to appropriate locations. Therefore, we propose to split the view synthesis process into two independent tasks of pixel reshading and relocation. During the reshading process, we take the single image as the input and adjust its shading based on the novel camera. This reshaded image is then used as the input to an existing view synthesis method to relocate the pixels and produce the final novel view image. We propose to use a neural network to perform reshading and generate a large set of synthetic input-reshaded pairs to train our network. We demonstrate that our approach produces plausible novel view images with realistic moving highlights on a variety of real world scenes.