Jingkang Wang

CV
h-index116
24papers
2,393citations
Novelty58%
AI Score57

24 Papers

CVAug 3, 2023
UniSim: A Neural Closed-Loop Sensor Simulator

Ze Yang, Yun Chen, Jingkang Wang et al. · utoronto

Rigorously testing autonomy systems is essential for making safe self-driving vehicles (SDV) a reality. It requires one to generate safety critical scenarios beyond what can be collected safely in the world, as many scenarios happen rarely on public roads. To accurately evaluate performance, we need to test the SDV on these scenarios in closed-loop, where the SDV and other actors interact with each other at each timestep. Previously recorded driving logs provide a rich resource to build these new scenarios from, but for closed loop evaluation, we need to modify the sensor data based on the new scene configuration and the SDV's decisions, as actors might be added or removed and the trajectories of existing actors and the SDV will differ from the original log. In this paper, we present UniSim, a neural sensor simulator that takes a single recorded log captured by a sensor-equipped vehicle and converts it into a realistic closed-loop multi-sensor simulation. UniSim builds neural feature grids to reconstruct both the static background and dynamic actors in the scene, and composites them together to simulate LiDAR and camera data at new viewpoints, with actors added or removed and at new placements. To better handle extrapolated views, we incorporate learnable priors for dynamic objects, and leverage a convolutional network to complete unseen regions. Our experiments show UniSim can simulate realistic sensor data with small domain gap on downstream tasks. With UniSim, we demonstrate closed-loop evaluation of an autonomy system on safety-critical scenarios as if it were in the real world.

CVNov 2, 2023
UltraLiDAR: Learning Compact Representations for LiDAR Completion and Generation

Yuwen Xiong, Wei-Chiu Ma, Jingkang Wang et al. · utoronto

LiDAR provides accurate geometric measurements of the 3D world. Unfortunately, dense LiDARs are very expensive and the point clouds captured by low-beam LiDAR are often sparse. To address these issues, we present UltraLiDAR, a data-driven framework for scene-level LiDAR completion, LiDAR generation, and LiDAR manipulation. The crux of UltraLiDAR is a compact, discrete representation that encodes the point cloud's geometric structure, is robust to noise, and is easy to manipulate. We show that by aligning the representation of a sparse point cloud to that of a dense point cloud, we can densify the sparse point clouds as if they were captured by a real high-density LiDAR, drastically reducing the cost. Furthermore, by learning a prior over the discrete codebook, we can generate diverse, realistic LiDAR point clouds for self-driving. We evaluate the effectiveness of UltraLiDAR on sparse-to-dense LiDAR completion and LiDAR generation. Experiments show that densifying real-world point clouds with our approach can significantly improve the performance of downstream perception systems. Compared to prior art on LiDAR generation, our approach generates much more realistic point clouds. According to A/B test, over 98.5\% of the time human participants prefer our results over those of previous methods.

CVNov 2, 2023
CADSim: Robust and Scalable in-the-wild 3D Reconstruction for Controllable Sensor Simulation

Jingkang Wang, Sivabalan Manivasagam, Yun Chen et al. · utoronto

Realistic simulation is key to enabling safe and scalable development of % self-driving vehicles. A core component is simulating the sensors so that the entire autonomy system can be tested in simulation. Sensor simulation involves modeling traffic participants, such as vehicles, with high quality appearance and articulated geometry, and rendering them in real time. The self-driving industry has typically employed artists to build these assets. However, this is expensive, slow, and may not reflect reality. Instead, reconstructing assets automatically from sensor data collected in the wild would provide a better path to generating a diverse and large set with good real-world coverage. Nevertheless, current reconstruction approaches struggle on in-the-wild sensor data, due to its sparsity and noise. To tackle these issues, we present CADSim, which combines part-aware object-class priors via a small set of CAD models with differentiable rendering to automatically reconstruct vehicle geometry, including articulated wheels, with high-quality appearance. Our experiments show our method recovers more accurate shapes from sparse data compared to existing approaches. Importantly, it also trains and renders efficiently. We demonstrate our reconstructed vehicles in several applications, including accurate testing of autonomy perception systems.

CVNov 9, 2023
Reconstructing Objects in-the-wild for Realistic Sensor Simulation

Ze Yang, Sivabalan Manivasagam, Yun Chen et al. · utoronto

Reconstructing objects from real world data and rendering them at novel views is critical to bringing realism, diversity and scale to simulation for robotics training and testing. In this work, we present NeuSim, a novel approach that estimates accurate geometry and realistic appearance from sparse in-the-wild data captured at distance and at limited viewpoints. Towards this goal, we represent the object surface as a neural signed distance function and leverage both LiDAR and camera sensor data to reconstruct smooth and accurate geometry and normals. We model the object appearance with a robust physics-inspired reflectance representation effective for in-the-wild data. Our experiments show that NeuSim has strong view synthesis performance on challenging scenarios with sparse training views. Furthermore, we showcase composing NeuSim assets into a virtual world and generating realistic multi-sensor data for evaluating self-driving perception models.

CVNov 9, 2023
Real-Time Neural Rasterization for Large Scenes

Jeffrey Yunfan Liu, Yun Chen, Ze Yang et al.

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for small scale scenes (<50 square meters) and have difficulty at large scale (>10000 square meters). Traditional graphics-based rasterization rendering is fast for large scenes but lacks realism and requires expensive manually created assets. Our approach combines the best of both worlds by taking a moderate-quality scaffold mesh as input and learning a neural texture field and shader to model view-dependant effects to enhance realism, while still using the standard graphics pipeline for real-time rendering. Our method outperforms existing neural rendering methods, providing at least 30x faster rendering with comparable or better realism for large self-driving and drone scenes. Our work is the first to enable real-time rendering of large real-world scenes.

CVSep 28, 2024
G3R: Gradient Guided Generalizable Reconstruction

Yun Chen, Jingkang Wang, Ze Yang et al.

Large scale 3D scene reconstruction is important for applications such as virtual reality and simulation. Existing neural rendering approaches (e.g., NeRF, 3DGS) have achieved realistic reconstructions on large scenes, but optimize per scene, which is expensive and slow, and exhibit noticeable artifacts under large view changes due to overfitting. Generalizable approaches or large reconstruction models are fast, but primarily work for small scenes/objects and often produce lower quality rendering results. In this work, we introduce G3R, a generalizable reconstruction approach that can efficiently predict high-quality 3D scene representations for large scenes. We propose to learn a reconstruction network that takes the gradient feedback signals from differentiable rendering to iteratively update a 3D scene representation, combining the benefits of high photorealism from per-scene optimization with data-driven priors from fast feed-forward prediction methods. Experiments on urban-driving and drone datasets show that G3R generalizes across diverse large scenes and accelerates the reconstruction process by at least 10x while achieving comparable or better realism compared to 3DGS, and also being more robust to large view changes.

RONov 2, 2023
Adv3D: Generating Safety-Critical 3D Objects through Closed-Loop Simulation

Jay Sarva, Jingkang Wang, James Tu et al.

Self-driving vehicles (SDVs) must be rigorously tested on a wide range of scenarios to ensure safe deployment. The industry typically relies on closed-loop simulation to evaluate how the SDV interacts on a corpus of synthetic and real scenarios and verify it performs properly. However, they primarily only test the system's motion planning module, and only consider behavior variations. It is key to evaluate the full autonomy system in closed-loop, and to understand how variations in sensor data based on scene appearance, such as the shape of actors, affect system performance. In this paper, we propose a framework, Adv3D, that takes real world scenarios and performs closed-loop sensor simulation to evaluate autonomy performance, and finds vehicle shapes that make the scenario more challenging, resulting in autonomy failures and uncomfortable SDV maneuvers. Unlike prior works that add contrived adversarial shapes to vehicle roof-tops or roadside to harm perception only, we optimize a low-dimensional shape representation to modify the vehicle shape itself in a realistic manner to degrade autonomy performance (e.g., perception, prediction, and motion planning). Moreover, we find that the shape variations found with Adv3D optimized in closed-loop are much more effective than those in open-loop, demonstrating the importance of finding scene appearance variations that affect autonomy in the interactive setting.

CVDec 2, 2025
Flux4D: Flow-based Unsupervised 4D Reconstruction

Jingkang Wang, Henry Che, Yun Chen et al.

Reconstructing large-scale dynamic scenes from visual observations is a fundamental challenge in computer vision, with critical implications for robotics and autonomous systems. While recent differentiable rendering methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have achieved impressive photorealistic reconstruction, they suffer from scalability limitations and require annotations to decouple actor motion. Existing self-supervised methods attempt to eliminate explicit annotations by leveraging motion cues and geometric priors, yet they remain constrained by per-scene optimization and sensitivity to hyperparameter tuning. In this paper, we introduce Flux4D, a simple and scalable framework for 4D reconstruction of large-scale dynamic scenes. Flux4D directly predicts 3D Gaussians and their motion dynamics to reconstruct sensor observations in a fully unsupervised manner. By adopting only photometric losses and enforcing an "as static as possible" regularization, Flux4D learns to decompose dynamic elements directly from raw data without requiring pre-trained supervised models or foundational priors simply by training across many scenes. Our approach enables efficient reconstruction of dynamic scenes within seconds, scales effectively to large datasets, and generalizes well to unseen environments, including rare and unknown objects. Experiments on outdoor driving datasets show Flux4D significantly outperforms existing methods in scalability, generalization, and reconstruction quality.

83.7CVMay 21
Diffusion-guided Generalizable Enhancer for Urban Scene Reconstruction

Henry Che, Jingkang Wang, Yun Chen et al.

Urban scene reconstruction from real-world observations has emerged as a powerful tool for self-driving development and testing. While current neural rendering approaches achieve high-fidelity rendering along the recorded trajectories, their quality degrades significantly under large viewpoint shifts, limiting the applicability for closed-loop simulation. Recent works have shown promising results in using diffusion models to enhance quality at these challenging viewpoints and distill improvements back into 3D representations. However, they often require costly per-scene optimization, and the distilled representations remain fragile and fail to generalize beyond limited synthesized views. To address these limitations, we propose GenRe, a novel diffusion-guided generalizable enhancer for urban scene reconstruction. GenRe takes as input any pretrained 3D Gaussian representation and fixes the deficiencies within a few minutes. By learning to distill generative priors across diverse scenes, GenRe produces robust and high-fidelity representation efficiently that generalizes reliably to challenging unseen viewpoints (e.g., lane change). Experiments show that GenRe outperforms existing methods in both quality and efficiency and benefits various downstream tasks, enabling robust and scalable sensor simulation for autonomous driving.

LGJun 9, 2019Code
Adversarial Attack Generation Empowered by Min-Max Optimization

Jingkang Wang, Tianyun Zhang, Sijia Liu et al.

The worst-case training principle that minimizes the maximal adversarial loss, also known as adversarial training (AT), has shown to be a state-of-the-art approach for enhancing adversarial robustness. Nevertheless, min-max optimization beyond the purpose of AT has not been rigorously explored in the adversarial context. In this paper, we show how a general framework of min-max optimization over multiple domains can be leveraged to advance the design of different types of adversarial attacks. In particular, given a set of risk sources, minimizing the worst-case attack loss can be reformulated as a min-max problem by introducing domain weights that are maximized over the probability simplex of the domain set. We showcase this unified framework in three attack generation problems -- attacking model ensembles, devising universal perturbation under multiple inputs, and crafting attacks resilient to data transformations. Extensive experiments demonstrate that our approach leads to substantial attack improvement over the existing heuristic strategies as well as robustness improvement over state-of-the-art defense methods trained to be robust against multiple perturbation types. Furthermore, we find that the self-adjusted domain weights learned from our min-max framework can provide a holistic tool to explain the difficulty level of attack across domains. Code is available at https://github.com/wangjksjtu/minmax-adv.

79.6CVApr 24
GenAssets: Generating in-the-wild 3D Assets in Latent Space

Ze Yang, Jingkang Wang, Haowei Zhang et al.

High-quality 3D assets for traffic participants are critical for multi-sensor simulation, which is essential for the safe end-to-end development of autonomy. Building assets from in-the-wild data is key for diversity and realism, but existing neural-rendering based reconstruction methods are slow and generate assets that render well only from viewpoints close to the original observations, limiting their usefulness in simulation. Recent diffusion-based generative models build complete and diverse assets, but perform poorly on in-the-wild driving scenes, where observed actors are captured under sparse and limited fields of view, and are partially occluded. In this work, we propose a 3D latent diffusion model that learns on in-the-wild LiDAR and camera data captured by a sensor platform and generates high-quality 3D assets with complete geometry and appearance. Key to our method is a "reconstruct-then-generate" approach that first leverages occlusion-aware neural rendering trained over multiple scenes to build a high-quality latent space for objects, and then trains a diffusion model that operates on the latent space. We show our method outperforms existing reconstruction and generation based methods, unlocking diverse and scalable content creation for simulation.

CVDec 11, 2023
LightSim: Neural Lighting Simulation for Urban Scenes

Ava Pun, Gary Sun, Jingkang Wang et al. · cmu

Different outdoor illumination conditions drastically alter the appearance of urban scenes, and they can harm the performance of image-based robot perception systems if not seen during training. Camera simulation provides a cost-effective solution to create a large dataset of images captured under different lighting conditions. Towards this goal, we propose LightSim, a neural lighting camera simulation system that enables diverse, realistic, and controllable data generation. LightSim automatically builds lighting-aware digital twins at scale from collected raw sensor data and decomposes the scene into dynamic actors and static background with accurate geometry, appearance, and estimated scene lighting. These digital twins enable actor insertion, modification, removal, and rendering from a new viewpoint, all in a lighting-aware manner. LightSim then combines physically-based and learnable deferred rendering to perform realistic relighting of modified scenes, such as altering the sun location and modifying the shadows or changing the sun brightness, producing spatially- and temporally-consistent camera videos. Our experiments show that LightSim generates more realistic relighting results than prior work. Importantly, training perception models on data generated by LightSim can significantly improve their performance.

CVJul 24, 2025
SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time

Yun Chen, Matthew Haines, Jingkang Wang et al.

High-fidelity sensor simulation of light-based sensors such as cameras and LiDARs is critical for safe and accurate autonomy testing. Neural radiance field (NeRF)-based methods that reconstruct sensor observations via ray-casting of implicit representations have demonstrated accurate simulation of driving scenes, but are slow to train and render, hampering scale. 3D Gaussian Splatting (3DGS) has demonstrated faster training and rendering times through rasterization, but is primarily restricted to pinhole camera sensors, preventing usage for realistic multi-sensor autonomy evaluation. Moreover, both NeRF and 3DGS couple the representation with the rendering procedure (implicit networks for ray-based evaluation, particles for rasterization), preventing interoperability, which is key for general usage. In this work, we present Sparse Local Fields (SaLF), a novel volumetric representation that supports rasterization and raytracing. SaLF represents volumes as a sparse set of 3D voxel primitives, where each voxel is a local implicit field. SaLF has fast training (<30 min) and rendering capabilities (50+ FPS for camera and 600+ FPS LiDAR), has adaptive pruning and densification to easily handle large scenes, and can support non-pinhole cameras and spinning LiDARs. We demonstrate that SaLF has similar realism as existing self-driving sensor simulation methods while improving efficiency and enhancing capabilities, enabling more scalable simulation. https://waabi.ai/salf/

CVApr 8, 2021
Just Label What You Need: Fine-Grained Active Selection for Perception and Prediction through Partially Labeled Scenes

Sean Segal, Nishanth Kumar, Sergio Casas et al.

Self-driving vehicles must perceive and predict the future positions of nearby actors in order to avoid collisions and drive safely. A learned deep learning module is often responsible for this task, requiring large-scale, high-quality training datasets. As data collection is often significantly cheaper than labeling in this domain, the decision of which subset of examples to label can have a profound impact on model performance. Active learning techniques, which leverage the state of the current model to iteratively select examples for labeling, offer a promising solution to this problem. However, despite the appeal of this approach, there has been little scientific analysis of active learning approaches for the perception and prediction (P&P) problem. In this work, we study active learning techniques for P&P and find that the traditional active learning formulation is ill-suited for the P&P setting. We thus introduce generalizations that ensure that our approach is both cost-aware and allows for fine-grained selection of examples through partially labeled scenes. Our experiments on a real-world, large-scale self-driving dataset suggest that fine-grained selection can improve the performance across perception, prediction, and downstream planning tasks.

LGJan 17, 2021
Cost-Efficient Online Hyperparameter Optimization

Jingkang Wang, Mengye Ren, Ilija Bogunovic et al.

Recent work on hyperparameters optimization (HPO) has shown the possibility of training certain hyperparameters together with regular parameters. However, these online HPO algorithms still require running evaluation on a set of validation examples at each training step, steeply increasing the training cost. To decide when to query the validation loss, we model online HPO as a time-varying Bayesian optimization problem, on top of which we propose a novel \textit{costly feedback} setting to capture the concept of the query cost. Under this setting, standard algorithms are cost-inefficient as they evaluate on the validation set at every round. In contrast, the cost-efficient GP-UCB algorithm proposed in this paper queries the unknown function only when the model is less confident about current decisions. We evaluate our proposed algorithm by tuning hyperparameters online for VGG and ResNet on CIFAR-10 and ImageNet100. Our proposed online HPO algorithm reaches human expert-level performance within a single run of the experiment, while incurring only modest computational overhead compared to regular training.

LGJan 17, 2021
Adversarial Attacks On Multi-Agent Communication

James Tu, Tsunhsuan Wang, Jingkang Wang et al.

Growing at a fast pace, modern autonomous systems will soon be deployed at scale, opening up the possibility for cooperative multi-agent systems. Sharing information and distributing workloads allow autonomous agents to better perform tasks and increase computation efficiency. However, shared information can be modified to execute adversarial attacks on deep learning models that are widely employed in modern systems. Thus, we aim to study the robustness of such systems and focus on exploring adversarial attacks in a novel multi-agent setting where communication is done through sharing learned intermediate representations of neural networks. We observe that an indistinguishable adversarial message can severely degrade performance, but becomes weaker as the number of benign agents increases. Furthermore, we show that black-box transfer attacks are more difficult in this setting when compared to directly perturbing the inputs, as it is necessary to align the distribution of learned representations with domain adaptation. Our work studies robustness at the neural network level to contribute an additional layer of fault tolerance to modern security protocols for more secure multi-agent systems.

ROJan 16, 2021
AdvSim: Generating Safety-Critical Scenarios for Self-Driving Vehicles

Jingkang Wang, Ava Pun, James Tu et al.

As self-driving systems become better, simulating scenarios where the autonomy stack may fail becomes more important. Traditionally, those scenarios are generated for a few scenes with respect to the planning module that takes ground-truth actor states as input. This does not scale and cannot identify all possible autonomy failures, such as perception failures due to occlusion. In this paper, we propose AdvSim, an adversarial framework to generate safety-critical scenarios for any LiDAR-based autonomy system. Given an initial traffic scenario, AdvSim modifies the actors' trajectories in a physically plausible manner and updates the LiDAR sensor data to match the perturbed world. Importantly, by simulating directly from sensor data, we obtain adversarial scenarios that are safety-critical for the full autonomy stack. Our experiments show that our approach is general and can identify thousands of semantically meaningful safety-critical scenarios for a wide range of modern self-driving systems. Furthermore, we show that the robustness and safety of these systems can be further improved by training them with scenarios generated by AdvSim.

CVNov 10, 2020
Learning to Communicate and Correct Pose Errors

Nicholas Vadivelu, Mengye Ren, James Tu et al.

Learned communication makes multi-agent systems more effective by aggregating distributed information. However, it also exposes individual agents to the threat of erroneous messages they might receive. In this paper, we study the setting proposed in V2VNet, where nearby self-driving vehicles jointly perform object detection and motion forecasting in a cooperative manner. Despite a huge performance boost when the agents solve the task together, the gain is quickly diminished in the presence of pose noise since the communication relies on spatial transformations. Hence, we propose a novel neural reasoning framework that learns to communicate, to estimate potential errors, and finally, to reach a consensus about those errors. Experiments confirm that our proposed framework significantly improves the robustness of multi-agent self-driving perception and motion forecasting systems under realistic and severe localization noise.

LGOct 5, 2020
Policy Learning Using Weak Supervision

Jingkang Wang, Hongyi Guo, Zhaowei Zhu et al.

Most existing policy learning solutions require the learning agents to receive high-quality supervision signals such as well-designed rewards in reinforcement learning (RL) or high-quality expert demonstrations in behavioral cloning (BC). These quality supervisions are usually infeasible or prohibitively expensive to obtain in practice. We aim for a unified framework that leverages the available cheap weak supervisions to perform policy learning efficiently. To handle this problem, we treat the "weak supervision" as imperfect information coming from a peer agent, and evaluate the learning agent's policy based on a "correlated agreement" with the peer agent's policy (instead of simple agreements). Our approach explicitly punishes a policy for overfitting to the weak supervision. In addition to theoretical guarantees, extensive evaluations on tasks including RL with noisy rewards, BC with weak demonstrations, and standard policy co-training show that our method leads to substantial performance improvements, especially when the complexity or the noise of the learning environments is high.

LGApr 15, 2020
Zero-Shot Compositional Policy Learning via Language Grounding

Tianshi Cao, Jingkang Wang, Yining Zhang et al.

Despite recent breakthroughs in reinforcement learning (RL) and imitation learning (IL), existing algorithms fail to generalize beyond the training environments. In reality, humans can adapt to new tasks quickly by leveraging prior knowledge about the world such as language descriptions. To facilitate the research on language-guided agents with domain adaption, we propose a novel zero-shot compositional policy learning task, where the environments are characterized as a composition of different attributes. Since there are no public environments supporting this study, we introduce a new research platform BabyAI++ in which the dynamics of environments are disentangled from visual appearance. At each episode, BabyAI++ provides varied vision-dynamics combinations along with corresponding descriptive texts. To evaluate the adaption capability of learned agents, a set of vision-dynamics pairings are held-out for testing on BabyAI++. Unsurprisingly, we find that current language-guided RL/IL techniques overfit to the training environments and suffer from a huge performance drop when facing unseen combinations. In response, we propose a multi-modal fusion method with an attention mechanism to perform visual language-grounding. Extensive experiments show strong evidence that language grounding is able to improve the generalization of agents across environments with varied dynamics.

LGOct 23, 2018
One Bit Matters: Understanding Adversarial Examples as the Abuse of Redundancy

Jingkang Wang, Ruoxi Jia, Gerald Friedland et al.

Despite the great success achieved in machine learning (ML), adversarial examples have caused concerns with regards to its trustworthiness: A small perturbation of an input results in an arbitrary failure of an otherwise seemingly well-trained ML model. While studies are being conducted to discover the intrinsic properties of adversarial examples, such as their transferability and universality, there is insufficient theoretic analysis to help understand the phenomenon in a way that can influence the design process of ML experiments. In this paper, we deduce an information-theoretic model which explains adversarial attacks as the abuse of feature redundancies in ML algorithms. We prove that feature redundancy is a necessary condition for the existence of adversarial examples. Our model helps to explain some major questions raised in many anecdotal studies on adversarial examples. Our theory is backed up by empirical measurements of the information content of benign and adversarial examples on both image and text datasets. Our measurements show that typical adversarial examples introduce just enough redundancy to overflow the decision making of an ML model trained on corresponding benign examples. We conclude with actionable recommendations to improve the robustness of machine learners against adversarial examples.

LGOct 2, 2018
Reinforcement Learning with Perturbed Rewards

Jingkang Wang, Yang Liu, Bo Li

Recent studies have shown that reinforcement learning (RL) models are vulnerable in various noisy scenarios. For instance, the observed reward channel is often subject to noise in practice (e.g., when rewards are collected through sensors), and is therefore not credible. In addition, for applications such as robotics, a deep reinforcement learning (DRL) algorithm can be manipulated to produce arbitrary errors by receiving corrupted rewards. In this paper, we consider noisy RL problems with perturbed rewards, which can be approximated with a confusion matrix. We develop a robust RL framework that enables agents to learn in noisy environments where only perturbed rewards are observed. Our solution framework builds on existing RL/DRL algorithms and firstly addresses the biased noisy reward setting without any assumptions on the true distribution (e.g., zero-mean Gaussian noise as made in previous works). The core ideas of our solution include estimating a reward confusion matrix and defining a set of unbiased surrogate rewards. We prove the convergence and sample complexity of our approach. Extensive experiments on different DRL platforms show that trained policies based on our estimated surrogate reward can achieve higher expected rewards, and converge faster than existing baselines. For instance, the state-of-the-art PPO algorithm is able to obtain 84.6% and 80.8% improvements on average score for five Atari games, with error rates as 10% and 30% respectively.

CLAug 15, 2018
Multiple Character Embeddings for Chinese Word Segmentation

Jingkang Wang, Jianing Zhou, Jie Zhou et al.

Chinese word segmentation (CWS) is often regarded as a character-based sequence labeling task in most current works which have achieved great success with the help of powerful neural networks. However, these works neglect an important clue: Chinese characters incorporate both semantic and phonetic meanings. In this paper, we introduce multiple character embeddings including Pinyin Romanization and Wubi Input, both of which are easily accessible and effective in depicting semantics of characters. We propose a novel shared Bi-LSTM-CRF model to fuse linguistic features efficiently by sharing the LSTM network during the training procedure. Extensive experiments on five corpora show that extra embeddings help obtain a significant improvement in labeling accuracy. Specifically, we achieve the state-of-the-art performance in AS and CityU corpora with F1 scores of 96.9 and 97.3, respectively without leveraging any external lexical resources.

CVJul 10, 2018
The Helmholtz Method: Using Perceptual Compression to Reduce Machine Learning Complexity

Gerald Friedland, Jingkang Wang, Ruoxi Jia et al.

This paper proposes a fundamental answer to a frequently asked question in multimedia computing and machine learning: Do artifacts from perceptual compression contribute to error in the machine learning process and if so, how much? Our approach to the problem is a reinterpretation of the Helmholtz Free Energy formula from physics to explain the relationship between content and noise when using sensors (such as cameras or microphones) to capture multimedia data. The reinterpretation allows a bit-measurement of the noise contained in images, audio, and video by combining a classifier with perceptual compression, such as JPEG or MP3. Our experiments on CIFAR-10 as well as Fraunhofer's IDMT-SMT-Audio-Effects dataset indicate that, at the right quality level, perceptual compression is actually not harmful but contributes to a significant reduction of complexity of the machine learning process. That is, our noise quantification method can be used to speed up the training of deep learning classifiers significantly while maintaining, or sometimes even improving, overall classification accuracy. Moreover, our results provide insights into the reasons for the success of deep learning.