Gregorio F. Azevedo

IR
h-index2
4papers
Novelty41%
AI Score49

4 Papers

IRApr 16Code
Collaborative Filtering Through Weighted Similarities of User and Item Embeddings

Pedro R. Pires, Rafael T. Sereicikas, Gregorio F. Azevedo et al.

In recent years, neural networks and other complex models have dominated recommender systems, often setting new benchmarks for state-of-the-art performance. Yet, despite these advancements, award-winning research has demonstrated that traditional matrix factorization methods can remain competitive, offering simplicity and reduced computational overhead. Hybrid models, which combine matrix factorization with newer techniques, are increasingly employed to harness the strengths of multiple approaches. This paper proposes a novel ensemble method that unifies user-item and item-item recommendations through a weighted similarity framework to deliver top-N recommendations. Our approach is distinctive in its use of shared user and item embeddings for both recommendation strategies, simplifying the architecture and enhancing computational efficiency. Extensive experiments across multiple datasets show that our method achieves competitive performance and is robust in varying scenarios that favor either user-item or item-item recommendations. Additionally, by eliminating the need for embedding-specific fine-tuning, our model allows for the seamless reuse of hyperparameters from the base algorithm without sacrificing performance. This results in a method that is both efficient and easy to implement. Our open-source implementation is available at https://github.com/UFSCar-LaSID/weighted-sims-recommender.

IRApr 16Code
Learning Behaviorally Grounded Item Embeddings via Personalized Temporal Contexts

Rafael T. Sereicikas, Pedro R. Pires, Gregorio F. Azevedo et al.

Effective user modeling requires distinguishing between short-term and long-term preference evolution. While item embeddings have become a key component of recommender systems, standard approaches like Item2Vec treat user histories as unordered sets (bag-of-items), implicitly assuming that interactions separated by minutes are as semantically related as those separated by months. This simplification flattens the rich temporal structure of user behavior, obscuring the distinction between coherent consumption sessions and gradual interest drifts. In this work, we introduce TAI2Vec (Time-Aware Item-to-Vector), a family of lightweight embedding models that integrates temporal proximity directly into the representation learning process. Unlike approaches that apply global time constraints, TAI2Vec is user-adaptive, tailoring its temporal definitions to individual interaction paces. We propose two complementary strategies: TAI2Vec-Disc, which utilizes personalized anomaly detection to dynamically segment interactions into semantic sessions, and TAI2Vec-Cont, which employs continuous, user-specific decay functions to weigh item relationships based on their relative temporal distance. Experimental results across eight diverse datasets demonstrate that TAI2Vec consistently produces more accurate and behaviorally grounded representations than static baselines, achieving competitive or superior performance in over 80% of the datasets, with improvements of up to 135%. The source code is publicly available at https://github.com/UFSCar-LaSID/tai2vec.

IRApr 29Code
The Bandit's Blind Spot: The Critical Role of User State Representation in Recommender Systems

Pedro R. Pires, Gregorio F. Azevedo, Rafael T. Sereicikas et al.

With the increasing availability of online information, recommender systems have become an important tool for many web-based systems. Due to the continuous aspect of recommendation environments, these systems increasingly rely on contextual multi-armed bandits (CMAB) to deliver personalized and real-time suggestions. A critical yet underexplored component in these systems is the representation of user state, which typically encapsulates the user's interaction history and is deeply correlated with the model's decisions and learning. In this paper, we investigate the impact of different embedding-based state representations derived from matrix factorization models on the performance of traditional CMAB algorithms. Our large-scale experiments reveal that variations in state representation can lead to improvements greater than those achieved by changing the bandit algorithm itself. Furthermore, no single embedding or aggregation strategy consistently dominates across datasets, underscoring the need for domain-specific evaluation. These results expose a substantial gap in the literature and emphasize that advancing bandit-based recommender systems requires a holistic approach that prioritizes embedding quality and state construction alongside algorithmic innovation. The source code for our experiments is publicly available on https://github.com/UFSCar-LaSID/bandits_blind_spot.

LGJul 24, 2025
Exploitation Over Exploration: Unmasking the Bias in Linear Bandit Recommender Offline Evaluation

Pedro R. Pires, Gregorio F. Azevedo, Pietro L. Campos et al.

Multi-Armed Bandit (MAB) algorithms are widely used in recommender systems that require continuous, incremental learning. A core aspect of MABs is the exploration-exploitation trade-off: choosing between exploiting items likely to be enjoyed and exploring new ones to gather information. In contextual linear bandits, this trade-off is particularly central, as many variants share the same linear regression backbone and differ primarily in their exploration strategies. Despite its prevalent use, offline evaluation of MABs is increasingly recognized for its limitations in reliably assessing exploration behavior. This study conducts an extensive offline empirical comparison of several linear MABs. Strikingly, across over 90% of various datasets, a greedy linear model, with no type of exploration, consistently achieves top-tier performance, often outperforming or matching its exploratory counterparts. This observation is further corroborated by hyperparameter optimization, which consistently favors configurations that minimize exploration, suggesting that pure exploitation is the dominant strategy within these evaluation settings. Our results expose significant inadequacies in offline evaluation protocols for bandits, particularly concerning their capacity to reflect true exploratory efficacy. Consequently, this research underscores the urgent necessity for developing more robust assessment methodologies, guiding future investigations into alternative evaluation frameworks for interactive learning in recommender systems.