Rizhong Wang

2papers

2 Papers

LGSep 13, 2023
Attention Loss Adjusted Prioritized Experience Replay

Zhuoying Chen, Huiping Li, Rizhong Wang

Prioritized Experience Replay (PER) is a technical means of deep reinforcement learning by selecting experience samples with more knowledge quantity to improve the training rate of neural network. However, the non-uniform sampling used in PER inevitably shifts the state-action space distribution and brings the estimation error of Q-value function. In this paper, an Attention Loss Adjusted Prioritized (ALAP) Experience Replay algorithm is proposed, which integrates the improved Self-Attention network with Double-Sampling mechanism to fit the hyperparameter that can regulate the importance sampling weights to eliminate the estimation error caused by PER. In order to verify the effectiveness and generality of the algorithm, the ALAP is tested with value-function based, policy-gradient based and multi-agent reinforcement learning algorithms in OPENAI gym, and comparison studies verify the advantage and efficiency of the proposed training framework.

AINov 1, 2023
QFree: A Universal Value Function Factorization for Multi-Agent Reinforcement Learning

Rizhong Wang, Huiping Li, Di Cui et al.

Centralized training is widely utilized in the field of multi-agent reinforcement learning (MARL) to assure the stability of training process. Once a joint policy is obtained, it is critical to design a value function factorization method to extract optimal decentralized policies for the agents, which needs to satisfy the individual-global-max (IGM) principle. While imposing additional limitations on the IGM function class can help to meet the requirement, it comes at the cost of restricting its application to more complex multi-agent environments. In this paper, we propose QFree, a universal value function factorization method for MARL. We start by developing mathematical equivalent conditions of the IGM principle based on the advantage function, which ensures that the principle holds without any compromise, removing the conservatism of conventional methods. We then establish a more expressive mixing network architecture that can fulfill the equivalent factorization. In particular, the novel loss function is developed by considering the equivalent conditions as regularization term during policy evaluation in the MARL algorithm. Finally, the effectiveness of the proposed method is verified in a nonmonotonic matrix game scenario. Moreover, we show that QFree achieves the state-of-the-art performance in a general-purpose complex MARL benchmark environment, Starcraft Multi-Agent Challenge (SMAC).