Laurissa Tokarchuk

HC
3papers
178citations
Novelty42%
AI Score25

3 Papers

AISep 11, 2023
Exploring Minecraft Settlement Generators with Generative Shift Analysis

Jean-Baptiste Hervé, Oliver Withington, Marion Hervé et al.

With growing interest in Procedural Content Generation (PCG) it becomes increasingly important to develop methods and tools for evaluating and comparing alternative systems. There is a particular lack regarding the evaluation of generative pipelines, where a set of generative systems work in series to make iterative changes to an artifact. We introduce a novel method called Generative Shift for evaluating the impact of individual stages in a PCG pipeline by quantifying the impact that a generative process has when it is applied to a pre-existing artifact. We explore this technique by applying it to a very rich dataset of Minecraft game maps produced by a set of alternative settlement generators developed as part of the Generative Design in Minecraft Competition (GDMC), all of which are designed to produce appropriate settlements for a pre-existing map. While this is an early exploration of this technique we find it to be a promising lens to apply to PCG evaluation, and we are optimistic about the potential of Generative Shift to be a domain-agnostic method for evaluating generative pipelines.

HCJan 20, 2021
Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities

Jack Ratcliffe, Francesco Soave, Nick Bryan-Kinns et al.

Extended Reality (XR) technology - such as virtual and augmented reality - is now widely used in Human Computer Interaction (HCI), social science and psychology experimentation. However, these experiments are predominantly deployed in-lab with a co-present researcher. Remote experiments, without co-present researchers, have not flourished, despite the success of remote approaches for non-XR investigations. This paper summarises findings from a 30-item survey of 46 XR researchers to understand perceived limitations and benefits of remote XR experimentation. Our thematic analysis identifies concerns common with non-XR remote research, such as participant recruitment, as well as XR-specific issues, including safety and hardware variability. We identify potential positive affordances of XR technology, including leveraging data collection functionalities builtin to HMDs (e.g. hand, gaze tracking) and the portability and reproducibility of an experimental setting. We suggest that XR technology could be conceptualised as an interactive technology and a capable data-collection device suited for remote experimentation.

HCAug 30, 2018
Finding Dory in the Crowd: Detecting Social Interactions using Multi-Modal Mobile Sensing

Kleomenis Katevas, Katrin Hänsel, Richard Clegg et al.

Remembering our day-to-day social interactions is challenging even if you aren't a blue memory challenged fish. The ability to automatically detect and remember these types of interactions is not only beneficial for individuals interested in their behavior in crowded situations, but also of interest to those who analyze crowd behavior. Currently, detecting social interactions is often performed using a variety of methods including ethnographic studies, computer vision techniques and manual annotation-based data analysis. However, mobile phones offer easier means for data collection that is easy to analyze and can preserve the user's privacy. In this work, we present a system for detecting stationary social interactions inside crowds, leveraging multi-modal mobile sensing data such as Bluetooth Smart (BLE), accelerometer and gyroscope. To inform the development of such system, we conducted a study with 24 participants, where we asked them to socialize with each other for 45 minutes. We built a machine learning system based on gradient-boosted trees that predicts both 1:1 and group interactions with 77.8% precision and 86.5% recall, a 30.2% performance increase compared to a proximity-based approach. By utilizing a community detection-based method, we further detected the various group formation that exist within the crowd. Using mobile phone sensors already carried by the majority of people in a crowd makes our approach particularly well suited to real-life analysis of crowd behavior and influence strategies.