SEMar 30, 2023
A Large-Scale Survey on the Usability of AI Programming Assistants: Successes and ChallengesJenny T. Liang, Chenyang Yang, Brad A. Myers · cmu
The software engineering community recently has witnessed widespread deployment of AI programming assistants, such as GitHub Copilot. However, in practice, developers do not accept AI programming assistants' initial suggestions at a high frequency. This leaves a number of open questions related to the usability of these tools. To understand developers' practices while using these tools and the important usability challenges they face, we administered a survey to a large population of developers and received responses from a diverse set of 410 developers. Through a mix of qualitative and quantitative analyses, we found that developers are most motivated to use AI programming assistants because they help developers reduce key-strokes, finish programming tasks quickly, and recall syntax, but resonate less with using them to help brainstorm potential solutions. We also found the most important reasons why developers do not use these tools are because these tools do not output code that addresses certain functional or non-functional requirements and because developers have trouble controlling the tool to generate the desired output. Our findings have implications for both creators and users of AI programming assistants, such as designing minimal cognitive effort interactions with these tools to reduce distractions for users while they are programming.
HCOct 3, 2023
Selenite: Scaffolding Online Sensemaking with Comprehensive Overviews Elicited from Large Language ModelsMichael Xieyang Liu, Tongshuang Wu, Tianying Chen et al.
Sensemaking in unfamiliar domains can be challenging, demanding considerable user effort to compare different options with respect to various criteria. Prior research and our formative study found that people would benefit from reading an overview of an information space upfront, including the criteria others previously found useful. However, existing sensemaking tools struggle with the "cold-start" problem -- it not only requires significant input from previous users to generate and share these overviews, but such overviews may also turn out to be biased and incomplete. In this work, we introduce a novel system, Selenite, which leverages Large Language Models (LLMs) as reasoning machines and knowledge retrievers to automatically produce a comprehensive overview of options and criteria to jumpstart users' sensemaking processes. Subsequently, Selenite also adapts as people use it, helping users find, read, and navigate unfamiliar information in a systematic yet personalized manner. Through three studies, we found that Selenite produced accurate and high-quality overviews reliably, significantly accelerated users' information processing, and effectively improved their overall comprehension and sensemaking experience.
SESep 19, 2024
Prompts Are Programs Too! Understanding How Developers Build Software Containing PromptsJenny T. Liang, Melissa Lin, Nikitha Rao et al.
Generative pre-trained models power intelligent software features used by millions of users controlled by developer-written natural language prompts. Despite the impact of prompt-powered software, little is known about its development process and its relationship to programming. In this work, we argue that some prompts are programs and that the development of prompts is a distinct phenomenon in programming known as "prompt programming". We develop an understanding of prompt programming using Straussian grounded theory through interviews with 20 developers engaged in prompt development across a variety of contexts, models, domains, and prompt structures. We contribute 15 observations to form a preliminary understanding of current prompt programming practices. For example, rather than building mental models of code, prompt programmers develop mental models of the foundation model (FM)'s behavior on the prompt by interacting with the FM. While prior research shows that experts have well-formed mental models, we find that prompt programmers who have developed dozens of prompts still struggle to develop reliable mental models. Our observations show that prompt programming differs from traditional software development, motivating the creation of prompt programming tools and providing implications for software engineering stakeholders.
HCDec 25, 2025
Human-AI Interaction Alignment: Designing, Evaluating, and Evolving Value-Centered AI For Reciprocal Human-AI FuturesHua Shen, Tiffany Knearem, Divy Thakkar et al.
The rapid integration of generative AI into everyday life underscores the need to move beyond unidirectional alignment models that only adapt AI to human values. This workshop focuses on bidirectional human-AI alignment, a dynamic, reciprocal process where humans and AI co-adapt through interaction, evaluation, and value-centered design. Building on our past CHI 2025 BiAlign SIG and ICLR 2025 Workshop, this workshop will bring together interdisciplinary researchers from HCI, AI, social sciences and more domains to advance value-centered AI and reciprocal human-AI collaboration. We focus on embedding human and societal values into alignment research, emphasizing not only steering AI toward human values but also enabling humans to critically engage with and evolve alongside AI systems. Through talks, interdisciplinary discussions, and collaborative activities, participants will explore methods for interactive alignment, frameworks for societal impact evaluation, and strategies for alignment in dynamic contexts. This workshop aims to bridge the disciplines' gaps and establish a shared agenda for responsible, reciprocal human-AI futures.
SEJul 23, 2025
Understanding Prompt Programming Tasks and QuestionsJenny T. Liang, Chenyang Yang, Agnia Sergeyuk et al.
Prompting foundation models (FMs) like large language models (LLMs) have enabled new AI-powered software features (e.g., text summarization) that previously were only possible by fine-tuning FMs. Now, developers are embedding prompts in software, known as prompt programs. The process of prompt programming requires the developer to make many changes to their prompt. Yet, the questions developers ask to update their prompt is unknown, despite the answers to these questions affecting how developers plan their changes. With the growing number of research and commercial prompt programming tools, it is unclear whether prompt programmers' needs are being adequately addressed. We address these challenges by developing a taxonomy of 25 tasks prompt programmers do and 51 questions they ask, measuring the importance of each task and question. We interview 16 prompt programmers, observe 8 developers make prompt changes, and survey 50 developers. We then compare the taxonomy with 48 research and commercial tools. We find that prompt programming is not well-supported: all tasks are done manually, and 16 of the 51 questions -- including a majority of the most important ones -- remain unanswered. Based on this, we outline important opportunities for prompt programming tools.
SEFeb 4, 2022
Crystalline: Lowering the Cost for Developers to Collect and Organize Information for Decision MakingMichael Xieyang Liu, Aniket Kittur, Brad A. Myers
Developers perform online sensemaking on a daily basis, such as researching and choosing libraries and APIs. Prior research has introduced tools that help developers capture information from various sources and organize it into structures useful for subsequent decision-making. However, it remains a laborious process for developers to manually identify and clip content, maintaining its provenance and synthesizing it with other content. In this work, we introduce a new system called Crystalline that attempts to automatically collect and organize information into tabular structures as the user searches and browses the web. It leverages natural language processing to automatically group similar criteria together to reduce clutter as well as passive behavioral signals such as mouse movement and dwell time to infer what information to collect and how to visualize and prioritize it. Our user study suggests that developers are able to create comparison tables about 20% faster with a 60% reduction in operational cost without sacrificing the quality of the tables.
HCNov 16, 2021
Understanding How Programmers Can Use Annotations on DocumentationAmber Horvath, Michael Xieyang Liu, River Hendriksen et al.
Modern software development requires developers to find and effectively utilize new APIs and their documentation, but documentation has many well-known issues. Despite this, developers eventually overcome these issues but have no way of sharing what they learned. We investigate sharing this documentation-specific information through \textit{annotations}, which have advantages over developer forums as the information is contextualized, not disruptive, and is short, thus easy to author. Developers can also author annotations to support their own comprehension. In order to support the documentation usage behaviors we found, we built the Adamite annotation tool, which supports features such as multi-anchoring, annotation types, and pinning. In our user study, we found that developers are able to create annotations that are useful to themselves and are able to utilize annotations created by other developers when learning a new API, with readers of the annotations completing 67% more of the task, on average, than the baseline.
HCMay 21, 2021
A Need-finding Study for Understanding Text Entry in Smartphone App UsageToby Jia-Jun Li, Brad A. Myers
Text entry makes up about one-fourth of the smartphone interaction events, and is known to be challenging and difficult. However, there has been little study about the characteristics of text entry in the context of smartphone app usage. In this paper, we present a mixed-method in-situ study conducted in 2016 with 17 active smartphone users to better understand text entry in smartphone app usage. Our results show 80% of text was entered into communication apps, with different apps exhibiting distinct usage patterns. We found that structured data such as URLs and email addresses are rarely typed but instead are auto-completed or replaced with search, copy-and-paste is rarely used, and sessions of smartphone usage with text entry involve more apps and last longer. We conclude with a discussion about the implications on the development of systems to better support mobile interaction.
HCFeb 11, 2021
To Reuse or Not To Reuse? A Framework and System for Evaluating Summarized KnowledgeMichael Xieyang Liu, Aniket Kittur, Brad A. Myers
As the amount of information online continues to grow, a correspondingly important opportunity is for individuals to reuse knowledge which has been summarized by others rather than starting from scratch. However, appropriate reuse requires judging the relevance, trustworthiness, and thoroughness of others' knowledge in relation to an individual's goals and context. In this work, we explore augmenting judgements of the appropriateness of reusing knowledge in the domain of programming, specifically of reusing artifacts that result from other developers' searching and decision making. Through an analysis of prior research on sensemaking and trust, along with new interviews with developers, we synthesized a framework for reuse judgements. The interviews also validated that developers express a desire for help with judging whether to reuse an existing decision. From this framework, we developed a set of techniques for capturing the initial decision maker's behavior and visualizing signals calculated based on the behavior, to facilitate subsequent consumers' reuse decisions, instantiated in a prototype system called Strata. Results of a user study suggest that the system significantly improves the accuracy, depth, and speed of reusing decisions. These results have implications for systems involving user-generated content in which other users need to evaluate the relevance and trustworthiness of that content.
HCJan 11, 2021
Screen2Vec: Semantic Embedding of GUI Screens and GUI ComponentsToby Jia-Jun Li, Lindsay Popowski, Tom M. Mitchell et al.
Representing the semantics of GUI screens and components is crucial to data-driven computational methods for modeling user-GUI interactions and mining GUI designs. Existing GUI semantic representations are limited to encoding either the textual content, the visual design and layout patterns, or the app contexts. Many representation techniques also require significant manual data annotation efforts. This paper presents Screen2Vec, a new self-supervised technique for generating representations in embedding vectors of GUI screens and components that encode all of the above GUI features without requiring manual annotation using the context of user interaction traces. Screen2Vec is inspired by the word embedding method Word2Vec, but uses a new two-layer pipeline informed by the structure of GUIs and interaction traces and incorporates screen- and app-specific metadata. Through several sample downstream tasks, we demonstrate Screen2Vec's key useful properties: representing between-screen similarity through nearest neighbors, composability, and capability to represent user tasks.
HCApr 17, 2020
Privacy-Preserving Script Sharing in GUI-based Programming-by-Demonstration SystemsToby Jia-Jun Li, Jingya Chen, Brandon Canfield et al.
An important concern in end user development (EUD) is accidentally embedding personal information in program artifacts when sharing them. This issue is particularly important in GUI-based programming-by-demonstration (PBD) systems due to the lack of direct developer control of script contents. Prior studies reported that these privacy concerns were the main barrier to script sharing in EUD. We present a new approach that can identify and obfuscate the potential personal information in GUI-based PBD scripts based on the uniqueness of information entries with respect to the corresponding app GUI context. Compared with the prior approaches, ours supports broader types of personal information beyond explicitly pre-specified ones, requires minimal user effort, addresses the threat of re-identification attacks, and can work with third-party apps from any task domain. Our approach also recovers obfuscated fields locally on the script consumer's side to preserve the shared scripts' transparency, readability, robustness, and generalizability. Our evaluation shows that our approach (1) accurately identifies the potential personal information in scripts across different apps in diverse task domains; (2) allows end-user developers to feel comfortable sharing their own scripts; and (3) enables script consumers to understand the operation of shared scripts despite the obfuscated fields.
SEMar 27, 2020
Can Advanced Type Systems Be Usable? An Empirical Study of Ownership, Assets, and Typestate in ObsidianMichael Coblenz, Jonathan Aldrich, Joshua Sunshine et al.
Some blockchain programs (smart contracts) have included serious security vulnerabilities. Obsidian is a new typestate-oriented programming language that uses a strong type system to rule out some of these vulnerabilities. Although Obsidian was designed to promote usability to make it as easy as possible to write programs, strong type systems can cause a language to be difficult to use. In particular, ownership, typestate, and assets, which Obsidian uses to provide safety guarantees, have not seen broad adoption together in popular languages and result in significant usability challenges. We performed an empirical study with 20 participants comparing Obsidian to Solidity, which is the language most commonly used for writing smart contracts today. We observed that Obsidian participants were able to successfully complete more of the programming tasks than the Solidity participants. We also found that the Solidity participants commonly inserted asset-related bugs, which Obsidian detects at compile time.
HCMar 5, 2020
Towards Effective Human-AI Collaboration in GUI-Based Interactive Task Learning AgentsToby Jia-Jun Li, Jingya Chen, Tom M. Mitchell et al.
We argue that a key challenge in enabling usable and useful interactive task learning for intelligent agents is to facilitate effective Human-AI collaboration. We reflect on our past 5 years of efforts on designing, developing and studying the SUGILITE system, discuss the issues on incorporating recent advances in AI with HCI principles in mixed-initiative interactions and multi-modal interactions, and summarize the lessons we learned. Lastly, we identify several challenges and opportunities, and describe our ongoing work
HCDec 10, 2019
PLIERS: A Process that Integrates User-Centered Methods into Programming Language DesignMichael Coblenz, Gauri Kambhatla, Paulette Koronkevich et al.
Programming language design requires making many usability-related design decisions. However, existing HCI methods can be impractical to apply to programming languages: they have high iteration costs, programmers require significant learning time, and user performance has high variance. To address these problems, we adapted both formative and summative HCI methods to make them more suitable for programming language design. We integrated these methods into a new process, PLIERS, for designing programming languages in a user-centered way. We evaluated PLIERS by using it to design two new programming languages. Glacier extends Java to enable programmers to express immutability properties effectively and easily. Obsidian is a language for blockchains that includes verification of critical safety properties. Summative usability studies showed that programmers were able to program effectively in both languages after short training periods.
PLSep 8, 2019
Obsidian: Typestate and Assets for Safer Blockchain ProgrammingMichael Coblenz, Reed Oei, Tyler Etzel et al.
Blockchain platforms are coming into broad use for processing critical transactions among participants who have not established mutual trust. Many blockchains are programmable, supporting smart contracts, which maintain persistent state and support transactions that transform the state. Unfortunately, bugs in many smart contracts have been exploited by hackers. Obsidian is a novel programming language with a type system that enables static detection of bugs that are common in smart contracts today. Obsidian is based on a core calculus, Silica, for which we proved type soundness. Obsidian uses typestate to detect improper state manipulation and uses linear types to detect abuse of assets. We describe two case studies that evaluate Obsidian's applicability to the domains of parametric insurance and supply chain management, finding that Obsidian's type system facilitates reasoning about high-level states and ownership of resources. We compared our Obsidian implementation to a Solidity implementation, observing that the Solidity implementation requires much boilerplate checking and tracking of state, whereas Obsidian does this work statically.
HCAug 30, 2019
Interactive Task and Concept Learning from Natural Language Instructions and GUI DemonstrationsToby Jia-Jun Li, Marissa Radensky, Justin Jia et al.
Natural language programming is a promising approach to enable end users to instruct new tasks for intelligent agents. However, our formative study found that end users would often use unclear, ambiguous or vague concepts when naturally instructing tasks in natural language, especially when specifying conditionals. Existing systems have limited support for letting the user teach agents new concepts or explaining unclear concepts. In this paper, we describe a new multi-modal domain-independent approach that combines natural language programming and programming-by-demonstration to allow users to first naturally describe tasks and associated conditions at a high level, and then collaborate with the agent to recursively resolve any ambiguities or vagueness through conversations and demonstrations. Users can also define new procedures and concepts by demonstrating and referring to contents within GUIs of existing mobile apps. We demonstrate this approach in PUMICE, an end-user programmable agent that implements this approach. A lab study with 10 users showed its usability.