Adam Tonderski

CV
h-index2
4papers
67citations
Novelty53%
AI Score39

4 Papers

1.4CVApr 21, 2022Code
Future Object Detection with Spatiotemporal Transformers

Adam Tonderski, Joakim Johnander, Christoffer Petersson et al.

We propose the task Future Object Detection, in which the goal is to predict the bounding boxes for all visible objects in a future video frame. While this task involves recognizing temporal and kinematic patterns, in addition to the semantic and geometric ones, it only requires annotations in the standard form for individual, single (future) frames, in contrast to expensive full sequence annotations. We propose to tackle this task with an end-to-end method, in which a detection transformer is trained to directly output the future objects. In order to make accurate predictions about the future, it is necessary to capture the dynamics in the scene, both object motion and the movement of the ego-camera. To this end, we extend existing detection transformers in two ways. First, we experiment with three different mechanisms that enable the network to spatiotemporally process multiple frames. Second, we provide ego-motion information to the model in a learnable manner. We show that both of these extensions improve the future object detection performance substantially. Our final approach learns to capture the dynamics and makes predictions on par with an oracle for prediction horizons up to 100 ms, and outperforms all baselines for longer prediction horizons. By visualizing the attention maps, we observe that a form of tracking emerges within the network. Code is available at github.com/atonderski/future-object-detection.

26.5CVApr 11, 2024Code
NeuroNCAP: Photorealistic Closed-loop Safety Testing for Autonomous Driving

William Ljungbergh, Adam Tonderski, Joakim Johnander et al.

We present a versatile NeRF-based simulator for testing autonomous driving (AD) software systems, designed with a focus on sensor-realistic closed-loop evaluation and the creation of safety-critical scenarios. The simulator learns from sequences of real-world driving sensor data and enables reconfigurations and renderings of new, unseen scenarios. In this work, we use our simulator to test the responses of AD models to safety-critical scenarios inspired by the European New Car Assessment Programme (Euro NCAP). Our evaluation reveals that, while state-of-the-art end-to-end planners excel in nominal driving scenarios in an open-loop setting, they exhibit critical flaws when navigating our safety-critical scenarios in a closed-loop setting. This highlights the need for advancements in the safety and real-world usability of end-to-end planners. By publicly releasing our simulator and scenarios as an easy-to-run evaluation suite, we invite the research community to explore, refine, and validate their AD models in controlled, yet highly configurable and challenging sensor-realistic environments. Code and instructions can be found at https://github.com/atonderski/neuro-ncap

1.5CVSep 20, 2023
You can have your ensemble and run it too -- Deep Ensembles Spread Over Time

Isak Meding, Alexander Bodin, Adam Tonderski et al.

Ensembles of independently trained deep neural networks yield uncertainty estimates that rival Bayesian networks in performance. They also offer sizable improvements in terms of predictive performance over single models. However, deep ensembles are not commonly used in environments with limited computational budget -- such as autonomous driving -- since the complexity grows linearly with the number of ensemble members. An important observation that can be made for robotics applications, such as autonomous driving, is that data is typically sequential. For instance, when an object is to be recognized, an autonomous vehicle typically observes a sequence of images, rather than a single image. This raises the question, could the deep ensemble be spread over time? In this work, we propose and analyze Deep Ensembles Spread Over Time (DESOT). The idea is to apply only a single ensemble member to each data point in the sequence, and fuse the predictions over a sequence of data points. We implement and experiment with DESOT for traffic sign classification, where sequences of tracked image patches are to be classified. We find that DESOT obtains the benefits of deep ensembles, in terms of predictive and uncertainty estimation performance, while avoiding the added computational cost. Moreover, DESOT is simple to implement and does not require sequences during training. Finally, we find that DESOT, like deep ensembles, outperform single models for out-of-distribution detection.

20.4CVJun 9, 2025
R3D2: Realistic 3D Asset Insertion via Diffusion for Autonomous Driving Simulation

William Ljungbergh, Bernardo Taveira, Wenzhao Zheng et al. · berkeley

Validating autonomous driving (AD) systems requires diverse and safety-critical testing, making photorealistic virtual environments essential. Traditional simulation platforms, while controllable, are resource-intensive to scale and often suffer from a domain gap with real-world data. In contrast, neural reconstruction methods like 3D Gaussian Splatting (3DGS) offer a scalable solution for creating photorealistic digital twins of real-world driving scenes. However, they struggle with dynamic object manipulation and reusability as their per-scene optimization-based methodology tends to result in incomplete object models with integrated illumination effects. This paper introduces R3D2, a lightweight, one-step diffusion model designed to overcome these limitations and enable realistic insertion of complete 3D assets into existing scenes by generating plausible rendering effects-such as shadows and consistent lighting-in real time. This is achieved by training R3D2 on a novel dataset: 3DGS object assets are generated from in-the-wild AD data using an image-conditioned 3D generative model, and then synthetically placed into neural rendering-based virtual environments, allowing R3D2 to learn realistic integration. Quantitative and qualitative evaluations demonstrate that R3D2 significantly enhances the realism of inserted assets, enabling use-cases like text-to-3D asset insertion and cross-scene/dataset object transfer, allowing for true scalability in AD validation. To promote further research in scalable and realistic AD simulation, we will release our dataset and code, see https://research.zenseact.com/publications/R3D2/.