Xiaohui Liang

CV
h-index25
15papers
259citations
Novelty53%
AI Score51

15 Papers

11.0CVSep 6, 2023
Dynamic Hyperbolic Attention Network for Fine Hand-object Reconstruction

Zhiying Leng, Shun-Cheng Wu, Mahdi Saleh et al.

Reconstructing both objects and hands in 3D from a single RGB image is complex. Existing methods rely on manually defined hand-object constraints in Euclidean space, leading to suboptimal feature learning. Compared with Euclidean space, hyperbolic space better preserves the geometric properties of meshes thanks to its exponentially-growing space distance, which amplifies the differences between the features based on similarity. In this work, we propose the first precise hand-object reconstruction method in hyperbolic space, namely Dynamic Hyperbolic Attention Network (DHANet), which leverages intrinsic properties of hyperbolic space to learn representative features. Our method that projects mesh and image features into a unified hyperbolic space includes two modules, ie. dynamic hyperbolic graph convolution and image-attention hyperbolic graph convolution. With these two modules, our method learns mesh features with rich geometry-image multi-modal information and models better hand-object interaction. Our method provides a promising alternative for fine hand-object reconstruction in hyperbolic space. Extensive experiments on three public datasets demonstrate that our method outperforms most state-of-the-art methods.

27.6CVSep 12, 2023
Fg-T2M: Fine-Grained Text-Driven Human Motion Generation via Diffusion Model

Yin Wang, Zhiying Leng, Frederick W. B. Li et al.

Text-driven human motion generation in computer vision is both significant and challenging. However, current methods are limited to producing either deterministic or imprecise motion sequences, failing to effectively control the temporal and spatial relationships required to conform to a given text description. In this work, we propose a fine-grained method for generating high-quality, conditional human motion sequences supporting precise text description. Our approach consists of two key components: 1) a linguistics-structure assisted module that constructs accurate and complete language feature to fully utilize text information; and 2) a context-aware progressive reasoning module that learns neighborhood and overall semantic linguistics features from shallow and deep graph neural networks to achieve a multi-step inference. Experiments show that our approach outperforms text-driven motion generation methods on HumanML3D and KIT test sets and generates better visually confirmed motion to the text conditions.

11.3CVMar 7, 2024Code
MAGR: Manifold-Aligned Graph Regularization for Continual Action Quality Assessment

Kanglei Zhou, Liyuan Wang, Xingxing Zhang et al.

Action Quality Assessment (AQA) evaluates diverse skills but models struggle with non-stationary data. We propose Continual AQA (CAQA) to refine models using sparse new data. Feature replay preserves memory without storing raw inputs. However, the misalignment between static old features and the dynamically changing feature manifold causes severe catastrophic forgetting. To address this novel problem, we propose Manifold-Aligned Graph Regularization (MAGR), which first aligns deviated old features to the current feature manifold, ensuring representation consistency. It then constructs a graph jointly arranging old and new features aligned with quality scores. Experiments show MAGR outperforms recent strong baselines with up to 6.56%, 5.66%, 15.64%, and 9.05% correlation gains on the MTL-AQA, FineDiving, UNLV-Dive, and JDM-MSA split datasets, respectively. This validates MAGR for continual assessment challenges arising from non-stationary skill variations. Code is available at https://github.com/ZhouKanglei/MAGR_CAQA}{https://github.com/ZhouKanglei/MAGR_CAQA.

13.1CVFeb 27, 2025Code
Adaptive Score Alignment Learning for Continual Perceptual Quality Assessment of 360-Degree Videos in Virtual Reality

Kanglei Zhou, Zikai Hao, Liyuan Wang et al.

Virtual Reality Video Quality Assessment (VR-VQA) aims to evaluate the perceptual quality of 360-degree videos, which is crucial for ensuring a distortion-free user experience. Traditional VR-VQA methods trained on static datasets with limited distortion diversity struggle to balance correlation and precision. This becomes particularly critical when generalizing to diverse VR content and continually adapting to dynamic and evolving video distribution variations. To address these challenges, we propose a novel approach for assessing the perceptual quality of VR videos, Adaptive Score Alignment Learning (ASAL). ASAL integrates correlation loss with error loss to enhance alignment with human subjective ratings and precision in predicting perceptual quality. In particular, ASAL can naturally adapt to continually changing distributions through a feature space smoothing process that enhances generalization to unseen content. To further improve continual adaptation to dynamic VR environments, we extend ASAL with adaptive memory replay as a novel Continul Learning (CL) framework. Unlike traditional CL models, ASAL utilizes key frame extraction and feature adaptation to address the unique challenges of non-stationary variations with both the computation and storage restrictions of VR devices. We establish a comprehensive benchmark for VR-VQA and its CL counterpart, introducing new data splits and evaluation metrics. Our experiments demonstrate that ASAL outperforms recent strong baseline models, achieving overall correlation gains of up to 4.78\% in the static joint training setting and 12.19\% in the dynamic CL setting on various datasets. This validates the effectiveness of ASAL in addressing the inherent challenges of VR-VQA.Our code is available at https://github.com/ZhouKanglei/ASAL_CVQA.

8.4CVOct 8, 2025Code
Continual Action Quality Assessment via Adaptive Manifold-Aligned Graph Regularization

Kanglei Zhou, Qingyi Pan, Xingxing Zhang et al.

Action Quality Assessment (AQA) quantifies human actions in videos, supporting applications in sports scoring, rehabilitation, and skill evaluation. A major challenge lies in the non-stationary nature of quality distributions in real-world scenarios, which limits the generalization ability of conventional methods. We introduce Continual AQA (CAQA), which equips AQA with Continual Learning (CL) capabilities to handle evolving distributions while mitigating catastrophic forgetting. Although parameter-efficient fine-tuning of pretrained models has shown promise in CL for image classification, we find it insufficient for CAQA. Our empirical and theoretical analyses reveal two insights: (i) Full-Parameter Fine-Tuning (FPFT) is necessary for effective representation learning; yet (ii) uncontrolled FPFT induces overfitting and feature manifold shift, thereby aggravating forgetting. To address this, we propose Adaptive Manifold-Aligned Graph Regularization (MAGR++), which couples backbone fine-tuning that stabilizes shallow layers while adapting deeper ones with a two-step feature rectification pipeline: a manifold projector to translate deviated historical features into the current representation space, and a graph regularizer to align local and global distributions. We construct four CAQA benchmarks from three datasets with tailored evaluation protocols and strong baselines, enabling systematic cross-dataset comparison. Extensive experiments show that MAGR++ achieves state-of-the-art performance, with average correlation gains of 3.6% offline and 12.2% online over the strongest baseline, confirming its robustness and effectiveness. Our code is available at https://github.com/ZhouKanglei/MAGRPP.

22.8CVFeb 8, 2025
Fg-T2M++: LLMs-Augmented Fine-Grained Text Driven Human Motion Generation

Yin Wang, Mu Li, Jiapeng Liu et al.

We address the challenging problem of fine-grained text-driven human motion generation. Existing works generate imprecise motions that fail to accurately capture relationships specified in text due to: (1) lack of effective text parsing for detailed semantic cues regarding body parts, (2) not fully modeling linguistic structures between words to comprehend text comprehensively. To tackle these limitations, we propose a novel fine-grained framework Fg-T2M++ that consists of: (1) an LLMs semantic parsing module to extract body part descriptions and semantics from text, (2) a hyperbolic text representation module to encode relational information between text units by embedding the syntactic dependency graph into hyperbolic space, and (3) a multi-modal fusion module to hierarchically fuse text and motion features. Extensive experiments on HumanML3D and KIT-ML datasets demonstrate that Fg-T2M++ outperforms SOTA methods, validating its ability to accurately generate motions adhering to comprehensive text semantics.

14.7CVDec 15, 2024
A Comprehensive Survey of Action Quality Assessment: Method and Benchmark

Kanglei Zhou, Ruizhi Cai, Liyuan Wang et al.

Action Quality Assessment (AQA) quantitatively evaluates the quality of human actions, providing automated assessments that reduce biases in human judgment. Its applications span domains such as sports analysis, skill assessment, and medical care. Recent advances in AQA have introduced innovative methodologies, but similar methods often intertwine across different domains, highlighting the fragmented nature that hinders systematic reviews. In addition, the lack of a unified benchmark and limited computational comparisons hinder consistent evaluation and fair assessment of AQA approaches. In this work, we address these gaps by systematically analyzing over 150 AQA-related papers to develop a hierarchical taxonomy, construct a unified benchmark, and provide an in-depth analysis of current trends, challenges, and future directions. Our hierarchical taxonomy categorizes AQA methods based on input modalities (video, skeleton, multi-modal) and their specific characteristics, highlighting the evolution and interrelations across various approaches. To promote standardization, we present a unified benchmark, integrating diverse datasets to evaluate the assessment precision and computational efficiency. Finally, we review emerging task-specific applications and identify under-explored challenges in AQA, providing actionable insights into future research directions. This survey aims to deepen understanding of AQA progress, facilitate method comparison, and guide future innovations. The project web page can be found at https://ZhouKanglei.github.io/AQA-Survey.

12.1CVMar 1, 2024
HyperSDFusion: Bridging Hierarchical Structures in Language and Geometry for Enhanced 3D Text2Shape Generation

Zhiying Leng, Tolga Birdal, Xiaohui Liang et al.

3D shape generation from text is a fundamental task in 3D representation learning. The text-shape pairs exhibit a hierarchical structure, where a general text like ``chair" covers all 3D shapes of the chair, while more detailed prompts refer to more specific shapes. Furthermore, both text and 3D shapes are inherently hierarchical structures. However, existing Text2Shape methods, such as SDFusion, do not exploit that. In this work, we propose HyperSDFusion, a dual-branch diffusion model that generates 3D shapes from a given text. Since hyperbolic space is suitable for handling hierarchical data, we propose to learn the hierarchical representations of text and 3D shapes in hyperbolic space. First, we introduce a hyperbolic text-image encoder to learn the sequential and multi-modal hierarchical features of text in hyperbolic space. In addition, we design a hyperbolic text-graph convolution module to learn the hierarchical features of text in hyperbolic space. In order to fully utilize these text features, we introduce a dual-branch structure to embed text features in 3D feature space. At last, to endow the generated 3D shapes with a hierarchical structure, we devise a hyperbolic hierarchical loss. Our method is the first to explore the hyperbolic hierarchical representation for text-to-shape generation. Experimental results on the existing text-to-shape paired dataset, Text2Shape, achieved state-of-the-art results. We release our implementation under HyperSDFusion.github.io.

5.2CVApr 5, 2024
LightOctree: Lightweight 3D Spatially-Coherent Indoor Lighting Estimation

Xuecan Wang, Shibang Xiao, Xiaohui Liang

We present a lightweight solution for estimating spatially-coherent indoor lighting from a single RGB image. Previous methods for estimating illumination using volumetric representations have overlooked the sparse distribution of light sources in space, necessitating substantial memory and computational resources for achieving high-quality results. We introduce a unified, voxel octree-based illumination estimation framework to produce 3D spatially-coherent lighting. Additionally, a differentiable voxel octree cone tracing rendering layer is proposed to eliminate regular volumetric representation throughout the entire process and ensure the retention of features across different frequency domains. This reduction significantly decreases spatial usage and required floating-point operations without substantially compromising precision. Experimental results demonstrate that our approach achieves high-quality coherent estimation with minimal cost compared to previous methods.

8.4CVOct 9, 2025
Fine-grained text-driven dual-human motion generation via dynamic hierarchical interaction

Mu Li, Yin Wang, Zhiying Leng et al.

Human interaction is inherently dynamic and hierarchical, where the dynamic refers to the motion changes with distance, and the hierarchy is from individual to inter-individual and ultimately to overall motion. Exploiting these properties is vital for dual-human motion generation, while existing methods almost model human interaction temporally invariantly, ignoring distance and hierarchy. To address it, we propose a fine-grained dual-human motion generation method, namely FineDual, a tri-stage method to model the dynamic hierarchical interaction from individual to inter-individual. The first stage, Self-Learning Stage, divides the dual-human overall text into individual texts through a Large Language Model, aligning text features and motion features at the individual level. The second stage, Adaptive Adjustment Stage, predicts interaction distance by an interaction distance predictor, modeling human interactions dynamically at the inter-individual level by an interaction-aware graph network. The last stage, Teacher-Guided Refinement Stage, utilizes overall text features as guidance to refine motion features at the overall level, generating fine-grained and high-quality dual-human motion. Extensive quantitative and qualitative evaluations on dual-human motion datasets demonstrate that our proposed FineDual outperforms existing approaches, effectively modeling dynamic hierarchical human interaction.

7.8ROJul 19, 2025
Uncertainty-aware Probabilistic 3D Human Motion Forecasting via Invertible Networks

Yue Ma, Kanglei Zhou, Fuyang Yu et al.

3D human motion forecasting aims to enable autonomous applications. Estimating uncertainty for each prediction (i.e., confidence based on probability density or quantile) is essential for safety-critical contexts like human-robot collaboration to minimize risks. However, existing diverse motion forecasting approaches struggle with uncertainty quantification due to implicit probabilistic representations hindering uncertainty modeling. We propose ProbHMI, which introduces invertible networks to parameterize poses in a disentangled latent space, enabling probabilistic dynamics modeling. A forecasting module then explicitly predicts future latent distributions, allowing effective uncertainty quantification. Evaluated on benchmarks, ProbHMI achieves strong performance for both deterministic and diverse prediction while validating uncertainty calibration, critical for risk-aware decision making.

8.4CVJul 9, 2025
MOST: Motion Diffusion Model for Rare Text via Temporal Clip Banzhaf Interaction

Yin Wang, Mu li, Zhiying Leng et al.

We introduce MOST, a novel motion diffusion model via temporal clip Banzhaf interaction, aimed at addressing the persistent challenge of generating human motion from rare language prompts. While previous approaches struggle with coarse-grained matching and overlook important semantic cues due to motion redundancy, our key insight lies in leveraging fine-grained clip relationships to mitigate these issues. MOST's retrieval stage presents the first formulation of its kind - temporal clip Banzhaf interaction - which precisely quantifies textual-motion coherence at the clip level. This facilitates direct, fine-grained text-to-motion clip matching and eliminates prevalent redundancy. In the generation stage, a motion prompt module effectively utilizes retrieved motion clips to produce semantically consistent movements. Extensive evaluations confirm that MOST achieves state-of-the-art text-to-motion retrieval and generation performance by comprehensively addressing previous challenges, as demonstrated through quantitative and qualitative results highlighting its effectiveness, especially for rare prompts.

2.0CVSep 21, 2024
CUS3D :CLIP-based Unsupervised 3D Segmentation via Object-level Denoise

Fuyang Yu, Runze Tian, Zhen Wang et al.

To ease the difficulty of acquiring annotation labels in 3D data, a common method is using unsupervised and open-vocabulary semantic segmentation, which leverage 2D CLIP semantic knowledge. In this paper, unlike previous research that ignores the ``noise'' raised during feature projection from 2D to 3D, we propose a novel distillation learning framework named CUS3D. In our approach, an object-level denosing projection module is designed to screen out the ``noise'' and ensure more accurate 3D feature. Based on the obtained features, a multimodal distillation learning module is designed to align the 3D feature with CLIP semantic feature space with object-centered constrains to achieve advanced unsupervised semantic segmentation. We conduct comprehensive experiments in both unsupervised and open-vocabulary segmentation, and the results consistently showcase the superiority of our model in achieving advanced unsupervised segmentation results and its effectiveness in open-vocabulary segmentation.

0.9CVMay 24, 2019
Multi-Scale Dual-Branch Fully Convolutional Network for Hand Parsing

Yang Lu, Xiaohui Liang, Frederick W. B. Li

Recently, fully convolutional neural networks (FCNs) have shown significant performance in image parsing, including scene parsing and object parsing. Different from generic object parsing tasks, hand parsing is more challenging due to small size, complex structure, heavy self-occlusion and ambiguous texture problems. In this paper, we propose a novel parsing framework, Multi-Scale Dual-Branch Fully Convolutional Network (MSDB-FCN), for hand parsing tasks. Our network employs a Dual-Branch architecture to extract features of hand area, paying attention on the hand itself. These features are used to generate multi-scale features with pyramid pooling strategy. In order to better encode multi-scale features, we design a Deconvolution and Bilinear Interpolation Block (DB-Block) for upsampling and merging the features of different scales. To address data imbalance, which is a common problem in many computer vision tasks as well as hand parsing tasks, we propose a generalization of Focal Loss, namely Multi-Class Balanced Focal Loss, to tackle data imbalance in multi-class classification. Extensive experiments on RHD-PARSING dataset demonstrate that our MSDB-FCN has achieved the state-of-the-art performance for hand parsing.

8.7CVJun 11, 2018Code
DOOBNet: Deep Object Occlusion Boundary Detection from an Image

Guoxia Wang, Xiaohui Liang, Frederick W. B. Li

Object occlusion boundary detection is a fundamental and crucial research problem in computer vision. This is challenging to solve as encountering the extreme boundary/non-boundary class imbalance during training an object occlusion boundary detector. In this paper, we propose to address this class imbalance by up-weighting the loss contribution of false negative and false positive examples with our novel Attention Loss function. We also propose a unified end-to-end multi-task deep object occlusion boundary detection network (DOOBNet) by sharing convolutional features to simultaneously predict object boundary and occlusion orientation. DOOBNet adopts an encoder-decoder structure with skip connection in order to automatically learn multi-scale and multi-level features. We significantly surpass the state-of-the-art on the PIOD dataset (ODS F-score of .702) and the BSDS ownership dataset (ODS F-score of .555), as well as improving the detecting speed to as 0.037s per image on the PIOD dataset.