Xiaotong Zhao

CV
h-index14
13papers
132citations
Novelty61%
AI Score60

13 Papers

CVOct 20, 2022Code
PointTAD: Multi-Label Temporal Action Detection with Learnable Query Points

Jing Tan, Xiaotong Zhao, Xintian Shi et al.

Traditional temporal action detection (TAD) usually handles untrimmed videos with small number of action instances from a single label (e.g., ActivityNet, THUMOS). However, this setting might be unrealistic as different classes of actions often co-occur in practice. In this paper, we focus on the task of multi-label temporal action detection that aims to localize all action instances from a multi-label untrimmed video. Multi-label TAD is more challenging as it requires for fine-grained class discrimination within a single video and precise localization of the co-occurring instances. To mitigate this issue, we extend the sparse query-based detection paradigm from the traditional TAD and propose the multi-label TAD framework of PointTAD. Specifically, our PointTAD introduces a small set of learnable query points to represent the important frames of each action instance. This point-based representation provides a flexible mechanism to localize the discriminative frames at boundaries and as well the important frames inside the action. Moreover, we perform the action decoding process with the Multi-level Interactive Module to capture both point-level and instance-level action semantics. Finally, our PointTAD employs an end-to-end trainable framework simply based on RGB input for easy deployment. We evaluate our proposed method on two popular benchmarks and introduce the new metric of detection-mAP for multi-label TAD. Our model outperforms all previous methods by a large margin under the detection-mAP metric, and also achieves promising results under the segmentation-mAP metric. Code is available at https://github.com/MCG-NJU/PointTAD.

95.0CVMay 19Code
CogOmniControl: Reasoning-Driven Controllable Video Generation via Creative Intent Cognition

Hongji Yang, Songlian Li, Yucheng Zhou et al.

Recent diffusion models achieve strong photorealism and fluency in video generation, yet remain fragile under abstract, sparse or complex conditions, leading to poor performance in professional production workflows such as storyboard sketches and clay render conditions. Existing video generation models, either inject conditions through adapters or couple a generic vision-language model (VLM) within a diffusion backbone, leaving a capability gap and failing to produce the videos that align with the user's creative intent. We present CogOmniControl, a reasoning-driven framework that factorizes controllable video generation into creative intent cognition and generation. Specifically, we train a specialized CogVLM using authentic anime production data. Compared to generic VLMs, it generates more professional and clear outputs, accurately cognizing user creative intent from sparse and abstract conditions and tuning these cues into dense reasoning output. Besides, CogOmniDiT unifies the controls from various conditions through in-context generation and is aligned to the CogVLM reasoning outputs via reinforcement learning. Furthermore, leveraging CogVLM's robust capability in guiding video generation, we release its potential in planning specific evaluators and enable a Best-of-N selection for the generated videos. This integration transforms the entire framework into a closed-loop "harness-like" architecture. We further introduce CogReasonBench and CogControlBench, built from professional workflows data that carry genuine creative intent rather than simulated ones. Experiments on two benchmarks show that CogOmniControl surpassed the existing open-source models. The project website: https://um-lab.github.io/CogOmniControl/

CVJul 2, 2024
VFIMamba: Video Frame Interpolation with State Space Models

Guozhen Zhang, Chunxu Liu, Yutao Cui et al.

Inter-frame modeling is pivotal in generating intermediate frames for video frame interpolation (VFI). Current approaches predominantly rely on convolution or attention-based models, which often either lack sufficient receptive fields or entail significant computational overheads. Recently, Selective State Space Models (S6) have emerged, tailored specifically for long sequence modeling, offering both linear complexity and data-dependent modeling capabilities. In this paper, we propose VFIMamba, a novel frame interpolation method for efficient and dynamic inter-frame modeling by harnessing the S6 model. Our approach introduces the Mixed-SSM Block (MSB), which initially rearranges tokens from adjacent frames in an interleaved fashion and subsequently applies multi-directional S6 modeling. This design facilitates the efficient transmission of information across frames while upholding linear complexity. Furthermore, we introduce a novel curriculum learning strategy that progressively cultivates proficiency in modeling inter-frame dynamics across varying motion magnitudes, fully unleashing the potential of the S6 model. Experimental findings showcase that our method attains state-of-the-art performance across diverse benchmarks, particularly excelling in high-resolution scenarios. In particular, on the X-TEST dataset, VFIMamba demonstrates a noteworthy improvement of 0.80 dB for 4K frames and 0.96 dB for 2K frames.

66.2CVMay 24
WorldCraft: From Camera Navigation to Object Manipulation in Interactive Video World Models

Bohai Gu, Taiyi Wu, Yueyang Yuan et al.

Recent video-based world models have made pixel-space environments interactive at the camera level: users can navigate viewpoints while the model generates coherent visual continuations. Yet their action spaces remain incomplete: users can move the camera, but cannot act on individual objects. Since real-world interaction is inherently object-centric, such models remain closer to passive scene observers than truly manipulable environments. We present WorldCraft, a framework that expands interactive video world models from camera navigation to object-level trajectory actions. Given a user click and a sketched path, WorldCraft generates future frames in which the selected object follows the prescribed trajectory while the camera continues to navigate the scene. WorldCraft achieves this through a trajectory-centric control pipeline: First, Normalized World Trajectory (NWT) represents user-drawn motion in a camera-invariant world coordinate system and dynamically re-projects it under the current camera pose, separating object motion from camera-induced screen-space displacement; Spatial-Pathway LoRA (SP-LoRA) then injects this world-space signal through the model's spatial-control pathway, adding object manipulation capability while preserving the pretrained camera controller; finally, Trajectory-Anchored State Persistence (TASP) treats the world trajectory as a persistent spatial state and refreshes autoregressive memory after trajectory-conditioned generation, allowing moved objects to reappear at their updated positions after leaving the camera view. Experiments show that WorldCraft enables accurate object control, preserves the video-based world model's camera fidelity under camera-only evaluation, and maintains object state across long autoregressive rollouts with off-camera excursions.

95.7CVMay 22
EvalVerse: Pipeline-Aware and Expert-Calibrated Benchmarking for Professional Cinematic Video Generation

Songlin Yang, Haobin Zhong, Ruilin Zhang et al.

The rapid evolution of generative video foundation models has propelled the field toward professional-grade cinematic synthesis. To achieve such demanding quality, the community transitions towards Reinforcement Learning (RL) and agentic workflows. However, reliable evaluation has emerged as a critical bottleneck. Existing benchmarks predominantly evaluate ''whether it is right'' (basic prompt-following) while fundamentally neglecting ''whether it is good'' (cinematic quality, acting, and aesthetics). Furthermore, current automated metrics lack the domain-specific rigor required to provide trustworthy signals, creating a severe credibility gap between human aesthetic perception and machine scoring. To bridge this gap, we introduce EvalVerse, a comprehensive, pipeline-aware, and expert-calibrated evaluation framework. We treat video generation assessment not merely as an engineering task, but as a core scientific problem: the systematic digitization of subjective cinematic expertise. First, we organize domain knowledge into an evaluation taxonomy aligned with the professional filmmaking workflow (pre-production, production, and post-production). Second, we distill human expert judgments into a curated dataset with large-scale human annotations. Third, we inject this knowledge into Vision-Language Models (VLMs) through an expert-calibrated fine-tuning strategy, enabling the VLM to perform explicit Chain-of-Thought reasoning. Compared to previous works, EvalVerse not only retains compatibility with foundational ''rightness'' metrics, but also significantly expands the criteria to ''goodness'' and broaden the task coverage to complex multi-shot sequencing and audio-visual integration. Consequently, by providing granular diagnostic signals, EvalVerse transcends a static leaderboard and establishes a fundamental infrastructure for future work, such as reward models and evaluator agent.

CVAug 13, 2024
Dynamic and Compressive Adaptation of Transformers From Images to Videos

Guozhen Zhang, Jingyu Liu, Shengming Cao et al.

Recently, the remarkable success of pre-trained Vision Transformers (ViTs) from image-text matching has sparked an interest in image-to-video adaptation. However, most current approaches retain the full forward pass for each frame, leading to a high computation overhead for processing entire videos. In this paper, we present InTI, a novel approach for compressive image-to-video adaptation using dynamic Inter-frame Token Interpolation. InTI aims to softly preserve the informative tokens without disrupting their coherent spatiotemporal structure. Specifically, each token pair at identical positions within neighbor frames is linearly aggregated into a new token, where the aggregation weights are generated by a multi-scale context-aware network. In this way, the information of neighbor frames can be adaptively compressed in a point-by-point manner, thereby effectively reducing the number of processed frames by half each time. Importantly, InTI can be seamlessly integrated with existing adaptation methods, achieving strong performance without extra-complex design. On Kinetics-400, InTI reaches a top-1 accuracy of 87.1 with a remarkable 37.5% reduction in GFLOPs compared to naive adaptation. When combined with additional temporal modules, InTI achieves a top-1 accuracy of 87.6 with a 37% reduction in GFLOPs. Similar conclusions have been verified in other common datasets.

81.0CVMar 11
HanMoVLM: Large Vision-Language Models for Professional Artistic Painting Evaluation

Hongji Yang, Yucheng Zhou, Wencheng Han et al.

While Large Vision-Language Models (VLMs) demonstrate impressive general visual capabilities, they remain artistically blind and unable to offer professional evaluation of artworks within specific artistic domains like human experts. To bridge this gap, we transform VLMs into experts capable of professional-grade painting evaluation in the Chinese Artistic Domain, which is more abstract and demands extensive artistic training for evaluation. We introduce HanMo-Bench, a new dataset that features authentic auction-grade masterpieces and AI-generated works, grounded in real-world market valuations. To realize the rigorous judgment, we propose the HanMoVLM and construct a Chain-of-Thought (CoT) validated by experts. This CoT guides the model to perform expert-level reasoning: from content identification and Region of Interest (RoI) localization to professional evaluation, guided by both theme-specific evaluation and typical three-tier evaluation in Chinese paintings. Furthermore, we design a reward function to refine the reasoning process of the HanMoVLM to improve the accuracy. We demonstrate that HanMoVLM can serve as a critical backbone for Test-time Scaling in image generation. By acting as a high-quality verifier, HanMoVLM enables generative models to select the most artistically superior outputs from multiple candidates. Experimental results and human studies confirm that the proposed HanMoVLM effectively bridges the gap, achieving a high consistency with professional experts and significantly improving the quality of Chinese Painting generation.

CVMar 6
Place-it-R1: Unlocking Environment-aware Reasoning Potential of MLLM for Video Object Insertion

Bohai Gu, Taiyi Wu, Dazhao Du et al.

Modern video editing techniques have achieved high visual fidelity when inserting video objects. However, they focus on optimizing visual fidelity rather than physical causality, leading to edits that are physically inconsistent with their environment. In this work, we present Place-it-R$1$, an end-to-end framework for video object insertion that unlocks the environment-aware reasoning potential of Multimodal Large Language Models (MLLMs). Our framework leverages the Chain-of-Thought (CoT) reasoning of MLLMs to orchestrate video diffusion, following a Think-then-Place paradigm. To bridge cognitive reasoning and generative execution, we introduce three key innovations: First, MLLM performs physical scene understanding and interaction reasoning, generating environment-aware chain-of-thought tokens and inferring valid insertion regions to explicitly guide the diffusion toward physically plausible insertion. Then, we introduce MLLM-guided Spatial Direct Preference Optimization (DPO), where diffusion outputs are fed back to the MLLM for scoring, enabling visual naturalness. During inference, the MLLM iteratively triggers refinement cycles and elicits adaptive adjustments from the diffusion model, forming a closed-loop that progressively enhances editing quality. Furthermore, we provide two user-selectable modes: a plausibility-oriented flexible mode that permits environment modifications (\eg, generating support structures) to enhance physical plausibility, and a fidelity-oriented standard mode that preserves scene integrity for maximum fidelity, offering users explicit control over the plausibility-fidelity trade-off. Extensive experiments demonstrate Place-it-R1 achieves physically-coherent video object insertion compared with state-of-the-art solutions and commercial models.

99.8CVMar 12
ShotVerse: Advancing Cinematic Camera Control for Text-Driven Multi-Shot Video Creation

Songlin Yang, Zhe Wang, Xuyi Yang et al.

Text-driven video generation has democratized film creation, but camera control in cinematic multi-shot scenarios remains a significant block. Implicit textual prompts lack precision, while explicit trajectory conditioning imposes prohibitive manual overhead and often triggers execution failures in current models. To overcome this bottleneck, we propose a data-centric paradigm shift, positing that aligned (Caption, Trajectory, Video) triplets form an inherent joint distribution that can connect automated plotting and precise execution. Guided by this insight, we present ShotVerse, a "Plan-then-Control" framework that decouples generation into two collaborative agents: a VLM (Vision-Language Model)-based Planner that leverages spatial priors to obtain cinematic, globally aligned trajectories from text, and a Controller that renders these trajectories into multi-shot video content via a camera adapter. Central to our approach is the construction of a data foundation: we design an automated multi-shot camera calibration pipeline aligns disjoint single-shot trajectories into a unified global coordinate system. This facilitates the curation of ShotVerse-Bench, a high-fidelity cinematic dataset with a three-track evaluation protocol that serves as the bedrock for our framework. Extensive experiments demonstrate that ShotVerse effectively bridges the gap between unreliable textual control and labor-intensive manual plotting, achieving superior cinematic aesthetics and generating multi-shot videos that are both camera-accurate and cross-shot consistent.

CVJul 22, 2025Code
PUSA V1.0: Surpassing Wan-I2V with $500 Training Cost by Vectorized Timestep Adaptation

Yaofang Liu, Yumeng Ren, Aitor Artola et al.

The rapid advancement of video diffusion models has been hindered by fundamental limitations in temporal modeling, particularly the rigid synchronization of frame evolution imposed by conventional scalar timestep variables. While task-specific adaptations and autoregressive models have sought to address these challenges, they remain constrained by computational inefficiency, catastrophic forgetting, or narrow applicability. In this work, we present Pusa, a groundbreaking paradigm that leverages vectorized timestep adaptation (VTA) to enable fine-grained temporal control within a unified video diffusion framework. Besides, VTA is a non-destructive adaptation, which means it fully preserves the capabilities of the base model. By finetuning the SOTA Wan2.1-T2V-14B model with VTA, we achieve unprecedented efficiency -- surpassing the performance of Wan-I2V-14B with $\leq$ 1/200 of the training cost (\$500 vs. $\geq$ \$100,000) and $\leq$ 1/2500 of the dataset size (4K vs. $\geq$ 10M samples). Pusa not only sets a new standard for image-to-video (I2V) generation, achieving a VBench-I2V total score of 87.32\% (vs. 86.86\% of Wan-I2V-14B), but also unlocks many zero-shot multi-task capabilities such as start-end frames and video extension -- all without task-specific training. Meanwhile, Pusa can still perform text-to-video generation. Mechanistic analyses reveal that our approach preserves the foundation model's generative priors while surgically injecting temporal dynamics, avoiding the combinatorial explosion inherent to vectorized timesteps. This work establishes a scalable, efficient, and versatile paradigm for next-generation video synthesis, democratizing high-fidelity video generation for research and industry alike. Code is open-sourced at https://github.com/Yaofang-Liu/Pusa-VidGen

CVMar 7, 2024
StableDrag: Stable Dragging for Point-based Image Editing

Yutao Cui, Xiaotong Zhao, Guozhen Zhang et al.

Point-based image editing has attracted remarkable attention since the emergence of DragGAN. Recently, DragDiffusion further pushes forward the generative quality via adapting this dragging technique to diffusion models. Despite these great success, this dragging scheme exhibits two major drawbacks, namely inaccurate point tracking and incomplete motion supervision, which may result in unsatisfactory dragging outcomes. To tackle these issues, we build a stable and precise drag-based editing framework, coined as StableDrag, by designing a discirminative point tracking method and a confidence-based latent enhancement strategy for motion supervision. The former allows us to precisely locate the updated handle points, thereby boosting the stability of long-range manipulation, while the latter is responsible for guaranteeing the optimized latent as high-quality as possible across all the manipulation steps. Thanks to these unique designs, we instantiate two types of image editing models including StableDrag-GAN and StableDrag-Diff, which attains more stable dragging performance, through extensive qualitative experiments and quantitative assessment on DragBench.

CVJan 7, 2025
Motion-Aware Generative Frame Interpolation

Guozhen Zhang, Yuhan Zhu, Yutao Cui et al.

Flow-based frame interpolation methods ensure motion stability through estimated intermediate flow but often introduce severe artifacts in complex motion regions. Recent generative approaches, boosted by large-scale pre-trained video generation models, show promise in handling intricate scenes. However, they frequently produce unstable motion and content inconsistencies due to the absence of explicit motion trajectory constraints. To address these challenges, we propose Motion-aware Generative frame interpolation (MoG) that synergizes intermediate flow guidance with generative capacities to enhance interpolation fidelity. Our key insight is to simultaneously enforce motion smoothness through flow constraints while adaptively correcting flow estimation errors through generative refinement. Specifically, we first introduce a dual guidance injection that propagates condition information using intermediate flow at both latent and feature levels, aligning the generated motion with flow-derived motion trajectories. Meanwhile, we implemented two critical designs, encoder-only guidance injection and selective parameter fine-tuning, which enable dynamic artifact correction in the complex motion regions. Extensive experiments on both real-world and animation benchmarks demonstrate that MoG outperforms state-of-the-art methods in terms of video quality and visual fidelity. Our work bridges the gap between flow-based stability and generative flexibility, offering a versatile solution for frame interpolation across diverse scenarios.

CVNov 24, 2025
SteadyDancer: Harmonized and Coherent Human Image Animation with First-Frame Preservation

Jiaming Zhang, Shengming Cao, Rui Li et al.

Preserving first-frame identity while ensuring precise motion control is a fundamental challenge in human image animation. The Image-to-Motion Binding process of the dominant Reference-to-Video (R2V) paradigm overlooks critical spatio-temporal misalignments common in real-world applications, leading to failures such as identity drift and visual artifacts. We introduce SteadyDancer, an Image-to-Video (I2V) paradigm-based framework that achieves harmonized and coherent animation and is the first to ensure first-frame preservation robustly. Firstly, we propose a Condition-Reconciliation Mechanism to harmonize the two conflicting conditions, enabling precise control without sacrificing fidelity. Secondly, we design Synergistic Pose Modulation Modules to generate an adaptive and coherent pose representation that is highly compatible with the reference image. Finally, we employ a Staged Decoupled-Objective Training Pipeline that hierarchically optimizes the model for motion fidelity, visual quality, and temporal coherence. Experiments demonstrate that SteadyDancer achieves state-of-the-art performance in both appearance fidelity and motion control, while requiring significantly fewer training resources than comparable methods.