Ralph Etienne-Cummings

CV
8papers
656citations
Novelty51%
AI Score43

8 Papers

84.0NCApr 19
NeuroAI and Beyond: Bridging Between Advances in Neuroscience and ArtificialIntelligence

Anthony Zador, Jean-Marc Fellous, Terrence Sejnowski et al. · uw

Neuroscience and Artificial Intelligence (AI) have made impressive progress in recent years but remain only loosely interconnected. Based on a workshop convened by the National Science Foundation in August 2025, we identify three fundamental capability gaps in current AI: the inability to interact with the physical world, inadequate learning that produces brittle systems, and unsustainable energy and data inefficiency. We describe the neuroscience principles that address each: co-design of body and controller, prediction through interaction, multi-scale learning with neuromodulatory control, hierarchical distributed architectures, and sparse event-driven computation. We present a research roadmap organized around these principles at near, mid, and long-term horizons. We argue that realizing this program requires a new generation of researchers trained across the boundary between neuroscience and engineering, and describe the institutional conditions: interdisciplinary training, hardware access, community standards, and ethics, needed to support them. We conclude that NeuroAI, neuroscience-informed artificial intelligence, has the potential to overcome limitations of current AI while deepening our understanding of biological neural computation.

IVOct 24, 2023
Pix2HDR -- A pixel-wise acquisition and deep learning-based synthesis approach for high-speed HDR videos

Caixin Wang, Jie Zhang, Matthew A. Wilson et al.

Accurately capturing dynamic scenes with wide-ranging motion and light intensity is crucial for many vision applications. However, acquiring high-speed high dynamic range (HDR) video is challenging because the camera's frame rate restricts its dynamic range. Existing methods sacrifice speed to acquire multi-exposure frames. Yet, misaligned motion in these frames can still pose complications for HDR fusion algorithms, resulting in artifacts. Instead of frame-based exposures, we sample the videos using individual pixels at varying exposures and phase offsets. Implemented on a monochrome pixel-wise programmable image sensor, our sampling pattern simultaneously captures fast motion at a high dynamic range. We then transform pixel-wise outputs into an HDR video using end-to-end learned weights from deep neural networks, achieving high spatiotemporal resolution with minimized motion blurring. We demonstrate aliasing-free HDR video acquisition at 1000 FPS, resolving fast motion under low-light conditions and against bright backgrounds - both challenging conditions for conventional cameras. By combining the versatility of pixel-wise sampling patterns with the strength of deep neural networks at decoding complex scenes, our method greatly enhances the vision system's adaptability and performance in dynamic conditions.

LGJan 19, 2022
Prospective Learning: Principled Extrapolation to the Future

Ashwin De Silva, Rahul Ramesh, Lyle Ungar et al.

Learning is a process which can update decision rules, based on past experience, such that future performance improves. Traditionally, machine learning is often evaluated under the assumption that the future will be identical to the past in distribution or change adversarially. But these assumptions can be either too optimistic or pessimistic for many problems in the real world. Real world scenarios evolve over multiple spatiotemporal scales with partially predictable dynamics. Here we reformulate the learning problem to one that centers around this idea of dynamic futures that are partially learnable. We conjecture that certain sequences of tasks are not retrospectively learnable (in which the data distribution is fixed), but are prospectively learnable (in which distributions may be dynamic), suggesting that prospective learning is more difficult in kind than retrospective learning. We argue that prospective learning more accurately characterizes many real world problems that (1) currently stymie existing artificial intelligence solutions and/or (2) lack adequate explanations for how natural intelligences solve them. Thus, studying prospective learning will lead to deeper insights and solutions to currently vexing challenges in both natural and artificial intelligences.

NEFeb 27, 2020
A Neuromorphic Proto-Object Based Dynamic Visual Saliency Model with an FPGA Implementation

Jamal Lottier Molin, Chetan Singh Thakur, Ralph Etienne-Cummings et al.

The ability to attend to salient regions of a visual scene is an innate and necessary preprocessing step for both biological and engineered systems performing high-level visual tasks (e.g. object detection, tracking, and classification). Computational efficiency, in regard to processing bandwidth and speed, is improved by only devoting computational resources to salient regions of the visual stimuli. In this paper, we first present a neuromorphic, bottom-up, dynamic visual saliency model based on the notion of proto-objects. This is achieved by incorporating the temporal characteristics of the visual stimulus into the model, similarly to the manner in which early stages of the human visual system extracts temporal information. This neuromorphic model outperforms state-of-the-art dynamic visual saliency models in predicting human eye fixations on a commonly used video dataset with associated eye tracking data. Secondly, for this model to have practical applications, it must be capable of performing its computations in real-time under low-power, small-size, and lightweight constraints. To address this, we introduce a Field-Programmable Gate Array implementation of the model on an Opal Kelly 7350 Kintex-7 board. This novel hardware implementation allows for processing of up to 23.35 frames per second running on a 100 MHz clock - better than 26x speedup from the software implementation.

NEMay 23, 2018
Large-Scale Neuromorphic Spiking Array Processors: A quest to mimic the brain

Chetan Singh Thakur, Jamal Molin, Gert Cauwenberghs et al.

Neuromorphic engineering (NE) encompasses a diverse range of approaches to information processing that are inspired by neurobiological systems, and this feature distinguishes neuromorphic systems from conventional computing systems. The brain has evolved over billions of years to solve difficult engineering problems by using efficient, parallel, low-power computation. The goal of NE is to design systems capable of brain-like computation. Numerous large-scale neuromorphic projects have emerged recently. This interdisciplinary field was listed among the top 10 technology breakthroughs of 2014 by the MIT Technology Review and among the top 10 emerging technologies of 2015 by the World Economic Forum. NE has two-way goals: one, a scientific goal to understand the computational properties of biological neural systems by using models implemented in integrated circuits (ICs); second, an engineering goal to exploit the known properties of biological systems to design and implement efficient devices for engineering applications. Building hardware neural emulators can be extremely useful for simulating large-scale neural models to explain how intelligent behavior arises in the brain. The principle advantages of neuromorphic emulators are that they are highly energy efficient, parallel and distributed, and require a small silicon area. Thus, compared to conventional CPUs, these neuromorphic emulators are beneficial in many engineering applications such as for the porting of deep learning algorithms for various recognitions tasks. In this review article, we describe some of the most significant neuromorphic spiking emulators, compare the different architectures and approaches used by them, illustrate their advantages and drawbacks, and highlight the capabilities that each can deliver to neural modelers.

CVOct 31, 2015
Fast Neuromimetic Object Recognition using FPGA Outperforms GPU Implementations

Garrick Orchard, Jacob G. Martin, R. Jacob Vogelstein et al.

Recognition of objects in still images has traditionally been regarded as a difficult computational problem. Although modern automated methods for visual object recognition have achieved steadily increasing recognition accuracy, even the most advanced computational vision approaches are unable to obtain performance equal to that of humans. This has led to the creation of many biologically-inspired models of visual object recognition, among them the HMAX model. HMAX is traditionally known to achieve high accuracy in visual object recognition tasks at the expense of significant computational complexity. Increasing complexity, in turn, increases computation time, reducing the number of images that can be processed per unit time. In this paper we describe how the computationally intensive, biologically inspired HMAX model for visual object recognition can be modified for implementation on a commercial Field Programmable Gate Array, specifically the Xilinx Virtex 6 ML605 evaluation board with XC6VLX240T FPGA. We show that with minor modifications to the traditional HMAX model we can perform recognition on images of size 128x128 pixels at a rate of 190 images per second with a less than 1% loss in recognition accuracy in both binary and multi-class visual object recognition tasks.

CVOct 31, 2015
Bioinspired Visual Motion Estimation

Garrick Orchard, Ralph Etienne-Cummings

Visual motion estimation is a computationally intensive, but important task for sighted animals. Replicating the robustness and efficiency of biological visual motion estimation in artificial systems would significantly enhance the capabilities of future robotic agents. 25 years ago, in this very journal, Carver Mead outlined his argument for replicating biological processing in silicon circuits. His vision served as the foundation for the field of neuromorphic engineering, which has experienced a rapid growth in interest over recent years as the ideas and technologies mature. Replicating biological visual sensing was one of the first tasks attempted in the neuromorphic field. In this paper we focus specifically on the task of visual motion estimation. We describe the task itself, present the progression of works from the early first attempts through to the modern day state-of-the-art, and provide an outlook for future directions in the field.

CVAug 5, 2015
HFirst: A Temporal Approach to Object Recognition

Garrick Orchard, Cedric Meyer, Ralph Etienne-Cummings et al.

This paper introduces a spiking hierarchical model for object recognition which utilizes the precise timing information inherently present in the output of biologically inspired asynchronous Address Event Representation (AER) vision sensors. The asynchronous nature of these systems frees computation and communication from the rigid predetermined timing enforced by system clocks in conventional systems. Freedom from rigid timing constraints opens the possibility of using true timing to our advantage in computation. We show not only how timing can be used in object recognition, but also how it can in fact simplify computation. Specifically, we rely on a simple temporal-winner-take-all rather than more computationally intensive synchronous operations typically used in biologically inspired neural networks for object recognition. This approach to visual computation represents a major paradigm shift from conventional clocked systems and can find application in other sensory modalities and computational tasks. We showcase effectiveness of the approach by achieving the highest reported accuracy to date (97.5\%$\pm$3.5\%) for a previously published four class card pip recognition task and an accuracy of 84.9\%$\pm$1.9\% for a new more difficult 36 class character recognition task.