ROJun 2
Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion TrackingZekun Qi, Xuchuan Chen, Dairu Liu et al.
We introduce Humanoid-GPT, a GPT-style Transformer with causal attention trained on a billion-scale motion corpus for whole-body control. Unlike prior shallow MLP trackers constrained by scarce data and an agility-generalization trade-off, Humanoid-GPT is pre-trained on a 2B-frame retargeted corpus that unifies all major mocap datasets with large-scale in-house recordings. Scaling both data and model capacity yields a single generative Transformer that tracks highly dynamic behaviors while achieving unprecedented zero-shot generalization to unseen motions and control tasks. Extensive experiments and scaling analyses show that our model establishes a new performance frontier, demonstrating robust zero-shot generalization to unseen tasks while simultaneously tracking highly dynamic and complex motions.
ROOct 19, 2023
How Can Everyday Users Efficiently Teach Robots by Demonstrations?Maram Sakr, Zhikai Zhang, Benjamin Li et al.
Learning from Demonstration (LfD) is a framework that allows lay users to easily program robots. However, the efficiency of robot learning and the robot's ability to generalize to task variations hinges upon the quality and quantity of the provided demonstrations. Our objective is to guide human teachers to furnish more effective demonstrations, thus facilitating efficient robot learning. To achieve this, we propose to use a measure of uncertainty, namely task-related information entropy, as a criterion for suggesting informative demonstration examples to human teachers to improve their teaching skills. In a conducted experiment (N=24), an augmented reality (AR)-based guidance system was employed to train novice users to produce additional demonstrations from areas with the highest entropy within the workspace. These novice users were trained for a few trials to teach the robot a generalizable task using a limited number of demonstrations. Subsequently, the users' performance after training was assessed first on the same task (retention) and then on a novel task (transfer) without guidance. The results indicated a substantial improvement in robot learning efficiency from the teacher's demonstrations, with an improvement of up to 198% observed on the novel task. Furthermore, the proposed approach was compared to a state-of-the-art heuristic rule and found to improve robot learning efficiency by 210% compared to the heuristic rule.
ROMar 13
Learning Athletic Humanoid Tennis Skills from Imperfect Human Motion DataZhikai Zhang, Haofei Lu, Yunrui Lian et al.
Human athletes demonstrate versatile and highly-dynamic tennis skills to successfully conduct competitive rallies with a high-speed tennis ball. However, reproducing such behaviors on humanoid robots is difficult, partially due to the lack of perfect humanoid action data or human kinematic motion data in tennis scenarios as reference. In this work, we propose LATENT, a system that Learns Athletic humanoid TEnnis skills from imperfect human motioN daTa. The imperfect human motion data consist only of motion fragments that capture the primitive skills used when playing tennis rather than precise and complete human-tennis motion sequences from real-world tennis matches, thereby significantly reducing the difficulty of data collection. Our key insight is that, despite being imperfect, such quasi-realistic data still provide priors about human primitive skills in tennis scenarios. With further correction and composition, we learn a humanoid policy that can consistently strike incoming balls under a wide range of conditions and return them to target locations, while preserving natural motion styles. We also propose a series of designs for robust sim-to-real transfer and deploy our policy on the Unitree G1 humanoid robot. Our method achieves surprising results in the real world and can stably sustain multi-shot rallies with human players. Project page: https://zzk273.github.io/LATENT/
CVJun 15, 2024
FreeMotion: MoCap-Free Human Motion Synthesis with Multimodal Large Language ModelsZhikai Zhang, Yitang Li, Haofeng Huang et al.
Human motion synthesis is a fundamental task in computer animation. Despite recent progress in this field utilizing deep learning and motion capture data, existing methods are always limited to specific motion categories, environments, and styles. This poor generalizability can be partially attributed to the difficulty and expense of collecting large-scale and high-quality motion data. At the same time, foundation models trained with internet-scale image and text data have demonstrated surprising world knowledge and reasoning ability for various downstream tasks. Utilizing these foundation models may help with human motion synthesis, which some recent works have superficially explored. However, these methods didn't fully unveil the foundation models' potential for this task and only support several simple actions and environments. In this paper, we for the first time, without any motion data, explore open-set human motion synthesis using natural language instructions as user control signals based on MLLMs across any motion task and environment. Our framework can be split into two stages: 1) sequential keyframe generation by utilizing MLLMs as a keyframe designer and animator; 2) motion filling between keyframes through interpolation and motion tracking. Our method can achieve general human motion synthesis for many downstream tasks. The promising results demonstrate the worth of mocap-free human motion synthesis aided by MLLMs and pave the way for future research.
CVMay 11, 2023
FreePoint: Unsupervised Point Cloud Instance SegmentationZhikai Zhang, Jian Ding, Li Jiang et al.
Instance segmentation of point clouds is a crucial task in 3D field with numerous applications that involve localizing and segmenting objects in a scene. However, achieving satisfactory results requires a large number of manual annotations, which is a time-consuming and expensive process. To alleviate dependency on annotations, we propose a novel framework, FreePoint, for underexplored unsupervised class-agnostic instance segmentation on point clouds. In detail, we represent the point features by combining coordinates, colors, and self-supervised deep features. Based on the point features, we perform a bottom-up multicut algorithm to segment point clouds into coarse instance masks as pseudo labels, which are used to train a point cloud instance segmentation model. We propose an id-as-feature strategy at this stage to alleviate the randomness of the multicut algorithm and improve the pseudo labels' quality. During training, we propose a weakly-supervised two-step training strategy and corresponding losses to overcome the inaccuracy of coarse masks. FreePoint has achieved breakthroughs in unsupervised class-agnostic instance segmentation on point clouds and outperformed previous traditional methods by over 18.2% and a competitive concurrent work UnScene3D by 5.5% in AP. Additionally, when used as a pretext task and fine-tuned on S3DIS, FreePoint performs significantly better than existing self-supervised pre-training methods with limited annotations and surpasses CSC by 6.0% in AP with 10% annotation masks.