Bryan Min

HC
4papers
381citations
Novelty54%
AI Score44

4 Papers

HCOct 19, 2023
Luminate: Structured Generation and Exploration of Design Space with Large Language Models for Human-AI Co-Creation

Sangho Suh, Meng Chen, Bryan Min et al.

Thanks to their generative capabilities, large language models (LLMs) have become an invaluable tool for creative processes. These models have the capacity to produce hundreds and thousands of visual and textual outputs, offering abundant inspiration for creative endeavors. But are we harnessing their full potential? We argue that current interaction paradigms fall short, guiding users towards rapid convergence on a limited set of ideas, rather than empowering them to explore the vast latent design space in generative models. To address this limitation, we propose a framework that facilitates the structured generation of design space in which users can seamlessly explore, evaluate, and synthesize a multitude of responses. We demonstrate the feasibility and usefulness of this framework through the design and development of an interactive system, Luminate, and a user study with 14 professional writers. Our work advances how we interact with LLMs for creative tasks, introducing a way to harness the creative potential of LLMs.

HCOct 2, 2023
ChoiceMates: Supporting Unfamiliar Online Decision-Making with Multi-Agent Conversational Interactions

Jeongeon Park, Bryan Min, Kihoon Son et al.

From deciding on a PhD program to buying a new camera, unfamiliar decisions--decisions without domain knowledge--are frequent and significant. The complexity and uncertainty of such decisions demand unique approaches to information seeking, understanding, and decision-making. Our formative study highlights that users want to start by discovering broad and relevant domain information evenly and simultaneously, quickly address emerging inquiries, and gain personalized standards to assess information found. We present ChoiceMates, an interactive multi-agent system designed to address these needs by enabling users to engage with a dynamic set of LLM agents each presenting a unique experience in the domain. Unlike existing multi-agent systems that automate tasks with agents, the user orchestrates agents to assist their decision-making process. Our user evaluation (n=12) shows that ChoiceMates enables a more confident, satisfactory decision-making with better situation understanding than web search, and higher decision quality and confidence than a commercial multi-agent framework. This work provides insights into designing a more controllable and collaborative multi-agent system.

85.0HCMay 11
Making Abstraction Concrete: A Design Space and Interaction Model of Abstraction in Interactive Systems

Bryan Min, Sangho Suh, Jim Hollan et al.

The principle of abstraction guides the design of interactive systems, yet we lack a conceptual framework to understand how it shapes interaction design. Existing models, such as the gulfs of execution and evaluation, do not explicitly model abstractions in the system or in users' mental models, and therefore lack actionable guidance for designing abstractions. To investigate how abstractions are employed in interactive systems, we surveyed 457 papers and synthesized a design space of abstraction techniques along six dimensions. We use this design space to reframe the gulfs through a lens of abstraction, explicitly articulate the cognitive and design processes by which users and systems bridge and navigate the abstraction gap, and demonstrate how this model integrates existing perspectives and surfaces new opportunities for future systems.

HCMay 19, 2023
Sensecape: Enabling Multilevel Exploration and Sensemaking with Large Language Models

Sangho Suh, Bryan Min, Srishti Palani et al.

People are increasingly turning to large language models (LLMs) for complex information tasks like academic research or planning a move to another city. However, while they often require working in a nonlinear manner -- e.g., to arrange information spatially to organize and make sense of it, current interfaces for interacting with LLMs are generally linear to support conversational interaction. To address this limitation and explore how we can support LLM-powered exploration and sensemaking, we developed Sensecape, an interactive system designed to support complex information tasks with an LLM by enabling users to (1) manage the complexity of information through multilevel abstraction and (2) seamlessly switch between foraging and sensemaking. Our within-subject user study reveals that Sensecape empowers users to explore more topics and structure their knowledge hierarchically, thanks to the externalization of levels of abstraction. We contribute implications for LLM-based workflows and interfaces for information tasks.