Paulo Santos

2papers

2 Papers

ROOct 17, 2023
Sim-to-Real Transfer of Adaptive Control Parameters for AUV Stabilization under Current Disturbance

Thomas Chaffre, Jonathan Wheare, Andrew Lammas et al.

Learning-based adaptive control methods hold the premise of enabling autonomous agents to reduce the effect of process variations with minimal human intervention. However, its application to autonomous underwater vehicles (AUVs) has so far been restricted due to 1) unknown dynamics under the form of sea current disturbance that we can not model properly nor measure due to limited sensor capability and 2) the nonlinearity of AUVs tasks where the controller response at some operating points must be overly conservative in order to satisfy the specification at other operating points. Deep Reinforcement Learning (DRL) can alleviates these limitations by training general-purpose neural network policies, but applications of DRL algorithms to AUVs have been restricted to simulated environments, due to their inherent high sample complexity and distribution shift problem. This paper presents a novel approach, merging the Maximum Entropy Deep Reinforcement Learning framework with a classic model-based control architecture, to formulate an adaptive controller. Within this framework, we introduce a Sim-to-Real transfer strategy comprising the following components: a bio-inspired experience replay mechanism, an enhanced domain randomisation technique, and an evaluation protocol executed on a physical platform. Our experimental assessments demonstrate that this method effectively learns proficient policies from suboptimal simulated models of the AUV, resulting in control performance 3 times higher when transferred to a real-world vehicle, compared to its model-based nonadaptive but optimal counterpart.

AIFeb 23, 2022
Commonsense Reasoning for Identifying and Understanding the Implicit Need of Help and Synthesizing Assistive Actions

Maëlic Neau, Paulo Santos, Anne-Gwenn Bosser et al.

Human-Robot Interaction (HRI) is an emerging subfield of service robotics. While most existing approaches rely on explicit signals (i.e. voice, gesture) to engage, current literature is lacking solutions to address implicit user needs. In this paper, we present an architecture to (a) detect user implicit need of help and (b) generate a set of assistive actions without prior learning. Task (a) will be performed using state-of-the-art solutions for Scene Graph Generation coupled to the use of commonsense knowledge; whereas, task (b) will be performed using additional commonsense knowledge as well as a sentiment analysis on graph structure. Finally, we propose an evaluation of our solution using established benchmarks (e.g. ActionGenome dataset) along with human experiments. The main motivation of our approach is the embedding of the perception-decision-action loop in a single architecture.