Adam Finkelstein

CV
9papers
1,059citations
Novelty60%
AI Score47

9 Papers

50.7CVApr 21
Lucky High Dynamic Range Smartphone Imaging

Baiang Li, Ruyu Yan, Ethan Tseng et al.

While the human eye can perceive an impressive twenty stops of dynamic range, smartphone camera sensors remain limited to about twelve stops despite decades of research. A variety of high dynamic range (HDR) image capture and processing techniques have been proposed, and, in practice, they can extend the dynamic range by 3-5 stops for handheld photography. This paper proposes an approach that robustly captures dynamic range using a handheld smartphone camera and lightweight networks suitable for running on mobile devices. Our method operates indirectly on linear raw pixels in bracketed exposures. Every pixel in the final HDR image is a convex combination of input pixels in the neighborhood, adjusted for exposure, and thus avoids hallucination artifacts typical of recent deep image synthesis networks. We validate our system on both synthetic imagery and unseen real bracketed images -- we confirm zero-shot generalization of the method to smartphone camera captures. Our iterative inference architecture is capable of processing an arbitrary number of bracketed input photos, and we show examples from capture stacks containing 3--9 images. Our training process relies only on synthetic captures yet generalizes to unseen real photos from several cameras. Moreover, we show that this training scheme improves other SOTA methods over their pretrained counterparts.

ASOct 13, 2023
CORN: Co-Trained Full- And No-Reference Speech Quality Assessment

Pranay Manocha, Donald Williamson, Adam Finkelstein

Perceptual evaluation constitutes a crucial aspect of various audio-processing tasks. Full reference (FR) or similarity-based metrics rely on high-quality reference recordings, to which lower-quality or corrupted versions of the recording may be compared for evaluation. In contrast, no-reference (NR) metrics evaluate a recording without relying on a reference. Both the FR and NR approaches exhibit advantages and drawbacks relative to each other. In this paper, we present a novel framework called CORN that amalgamates these dual approaches, concurrently training both FR and NR models together. After training, the models can be applied independently. We evaluate CORN by predicting several common objective metrics and across two different architectures. The NR model trained using CORN has access to a reference recording during training, and thus, as one would expect, it consistently outperforms baseline NR models trained independently. Perhaps even more remarkable is that the CORN FR model also outperforms its baseline counterpart, even though it relies on the same training data and the same model architecture. Thus, a single training regime produces two independently useful models, each outperforming independently trained models

CVApr 25, 2015Code
TurkerGaze: Crowdsourcing Saliency with Webcam based Eye Tracking

Pingmei Xu, Krista A Ehinger, Yinda Zhang et al.

Traditional eye tracking requires specialized hardware, which means collecting gaze data from many observers is expensive, tedious and slow. Therefore, existing saliency prediction datasets are order-of-magnitudes smaller than typical datasets for other vision recognition tasks. The small size of these datasets limits the potential for training data intensive algorithms, and causes overfitting in benchmark evaluation. To address this deficiency, this paper introduces a webcam-based gaze tracking system that supports large-scale, crowdsourced eye tracking deployed on Amazon Mechanical Turk (AMTurk). By a combination of careful algorithm and gaming protocol design, our system obtains eye tracking data for saliency prediction comparable to data gathered in a traditional lab setting, with relatively lower cost and less effort on the part of the researchers. Using this tool, we build a saliency dataset for a large number of natural images. We will open-source our tool and provide a web server where researchers can upload their images to get eye tracking results from AMTurk.

ASFeb 9, 2021
CDPAM: Contrastive learning for perceptual audio similarity

Pranay Manocha, Zeyu Jin, Richard Zhang et al.

Many speech processing methods based on deep learning require an automatic and differentiable audio metric for the loss function. The DPAM approach of Manocha et al. learns a full-reference metric trained directly on human judgments, and thus correlates well with human perception. However, it requires a large number of human annotations and does not generalize well outside the range of perturbations on which it was trained. This paper introduces CDPAM, a metric that builds on and advances DPAM. The primary improvement is to combine contrastive learning and multi-dimensional representations to build robust models from limited data. In addition, we collect human judgments on triplet comparisons to improve generalization to a broader range of audio perturbations. CDPAM correlates well with human responses across nine varied datasets. We also show that adding this metric to existing speech synthesis and enhancement methods yields significant improvement, as measured by objective and subjective tests.

LGFeb 8, 2021
Learning from Shader Program Traces

Yuting Yang, Connelly Barnes, Adam Finkelstein

Deep learning for image processing typically treats input imagery as pixels in some color space. This paper proposes instead to learn from program traces of procedural fragment shaders -- programs that generate images. At each pixel, we collect the intermediate values computed at program execution, and these data form the input to the learned model. We investigate this learning task for a variety of applications: our model can learn to predict a low-noise output image from shader programs that exhibit sampling noise; this model can also learn from a simplified shader program that approximates the reference solution with less computation, as well as learn the output of postprocessing filters like defocus blur and edge-aware sharpening. Finally we show that the idea of learning from program traces can even be applied to non-imagery simulations of flocks of boids. Our experiments on a variety of shaders show quantitatively and qualitatively that models learned from program traces outperform baseline models learned from RGB color augmented with hand-picked shader-specific features like normals, depth, and diffuse and specular color.

ASJun 10, 2020
HiFi-GAN: High-Fidelity Denoising and Dereverberation Based on Speech Deep Features in Adversarial Networks

Jiaqi Su, Zeyu Jin, Adam Finkelstein

Real-world audio recordings are often degraded by factors such as noise, reverberation, and equalization distortion. This paper introduces HiFi-GAN, a deep learning method to transform recorded speech to sound as though it had been recorded in a studio. We use an end-to-end feed-forward WaveNet architecture, trained with multi-scale adversarial discriminators in both the time domain and the time-frequency domain. It relies on the deep feature matching losses of the discriminators to improve the perceptual quality of enhanced speech. The proposed model generalizes well to new speakers, new speech content, and new environments. It significantly outperforms state-of-the-art baseline methods in both objective and subjective experiments.

ASJan 13, 2020
A Differentiable Perceptual Audio Metric Learned from Just Noticeable Differences

Pranay Manocha, Adam Finkelstein, Richard Zhang et al.

Many audio processing tasks require perceptual assessment. The ``gold standard`` of obtaining human judgments is time-consuming, expensive, and cannot be used as an optimization criterion. On the other hand, automated metrics are efficient to compute but often correlate poorly with human judgment, particularly for audio differences at the threshold of human detection. In this work, we construct a metric by fitting a deep neural network to a new large dataset of crowdsourced human judgments. Subjects are prompted to answer a straightforward, objective question: are two recordings identical or not? These pairs are algorithmically generated under a variety of perturbations, including noise, reverb, and compression artifacts; the perturbation space is probed with the goal of efficiently identifying the just-noticeable difference (JND) level of the subject. We show that the resulting learned metric is well-calibrated with human judgments, outperforming baseline methods. Since it is a deep network, the metric is differentiable, making it suitable as a loss function for other tasks. Thus, simply replacing an existing loss (e.g., deep feature loss) with our metric yields significant improvement in a denoising network, as measured by subjective pairwise comparison.

CVJun 4, 2019
Text-based Editing of Talking-head Video

Ohad Fried, Ayush Tewari, Michael Zollhöfer et al.

Editing talking-head video to change the speech content or to remove filler words is challenging. We propose a novel method to edit talking-head video based on its transcript to produce a realistic output video in which the dialogue of the speaker has been modified, while maintaining a seamless audio-visual flow (i.e. no jump cuts). Our method automatically annotates an input talking-head video with phonemes, visemes, 3D face pose and geometry, reflectance, expression and scene illumination per frame. To edit a video, the user has to only edit the transcript, and an optimization strategy then chooses segments of the input corpus as base material. The annotated parameters corresponding to the selected segments are seamlessly stitched together and used to produce an intermediate video representation in which the lower half of the face is rendered with a parametric face model. Finally, a recurrent video generation network transforms this representation to a photorealistic video that matches the edited transcript. We demonstrate a large variety of edits, such as the addition, removal, and alteration of words, as well as convincing language translation and full sentence synthesis.

CVOct 29, 2017
High-Precision Localization Using Ground Texture

Linguang Zhang, Adam Finkelstein, Szymon Rusinkiewicz

Location-aware applications play an increasingly critical role in everyday life. However, satellite-based localization (e.g., GPS) has limited accuracy and can be unusable in dense urban areas and indoors. We introduce an image-based global localization system that is accurate to a few millimeters and performs reliable localization both indoors and outside. The key idea is to capture and index distinctive local keypoints in ground textures. This is based on the observation that ground textures including wood, carpet, tile, concrete, and asphalt may look random and homogeneous, but all contain cracks, scratches, or unique arrangements of fibers. These imperfections are persistent, and can serve as local features. Our system incorporates a downward-facing camera to capture the fine texture of the ground, together with an image processing pipeline that locates the captured texture patch in a compact database constructed offline. We demonstrate the capability of our system to robustly, accurately, and quickly locate test images on various types of outdoor and indoor ground surfaces.