OCOct 13, 2023
The Computational Complexity of Finding Stationary Points in Non-Convex OptimizationAlexandros Hollender, Manolis Zampetakis
Finding approximate stationary points, i.e., points where the gradient is approximately zero, of non-convex but smooth objective functions $f$ over unrestricted $d$-dimensional domains is one of the most fundamental problems in classical non-convex optimization. Nevertheless, the computational and query complexity of this problem are still not well understood when the dimension $d$ of the problem is independent of the approximation error. In this paper, we show the following computational and query complexity results: 1. The problem of finding approximate stationary points over unrestricted domains is PLS-complete. 2. For $d = 2$, we provide a zero-order algorithm for finding $\varepsilon$-approximate stationary points that requires at most $O(1/\varepsilon)$ value queries to the objective function. 3. We show that any algorithm needs at least $Ω(1/\varepsilon)$ queries to the objective function and/or its gradient to find $\varepsilon$-approximate stationary points when $d=2$. Combined with the above, this characterizes the query complexity of this problem to be $Θ(1/\varepsilon)$. 4. For $d = 2$, we provide a zero-order algorithm for finding $\varepsilon$-KKT points in constrained optimization problems that requires at most $O(1/\sqrt{\varepsilon})$ value queries to the objective function. This closes the gap between the works of Bubeck and Mikulincer [2020] and Vavasis [1993] and characterizes the query complexity of this problem to be $Θ(1/\sqrt{\varepsilon})$. 5. Combining our results with the recent result of Fearnley et al. [2022], we show that finding approximate KKT points in constrained optimization is reducible to finding approximate stationary points in unconstrained optimization but the converse is impossible.
78.6GTMar 25
Efficient Equilibrium Computation in Symmetric First-Price AuctionsAris Filos-Ratsikas, Yiannis Giannakopoulos, Alexandros Hollender et al.
We study the complexity of computing Bayes-Nash equilibria in single-item first-price auctions. We present the first efficient algorithms for the problem, when the bidders' values for the item are independently drawn from the same continuous distribution, under both established variants of continuous and finite bidding sets. More precisely, we design polynomial-time algorithms for the white-box model, where the distribution is provided directly as part of the input, and query-efficient algorithms for the black-box model, where the distribution is accessed via oracle calls. Our results settle the computational complexity of the problem for bidders with i.i.d. values.
68.4GTApr 10
The Complexity of Two-Team Polymatrix Games with Independent AdversariesAlexandros Hollender, Gilbert Maystre, Sai Ganesh Nagarajan
Adversarial multiplayer games are an important object of study in multiagent learning. In particular, polymatrix zero-sum games are a multiplayer setting where Nash equilibria are known to be efficiently computable. Towards understanding the limits of tractability in polymatrix games, we study the computation of Nash equilibria in such games where each pair of players plays either a zero-sum or a coordination game. We are particularly interested in the setting where players can be grouped into a small number of teams of identical interest. While the three-team version of the problem is known to be PPAD-complete, the complexity for two teams has remained open. Our main contribution is to prove that the two-team version remains hard, namely it is CLS-hard. Furthermore, we show that this lower bound is tight (i.e., CLS-membership) for the setting where one of the teams consists of multiple independent adversaries. By leveraging this result we also obtain a simple algorithm that finds an $\varepsilon$-Nash equilibrium and only has a $1/\varepsilon^2$ dependence in $\varepsilon$ in its running time. On the way to obtaining our main result, we prove hardness of finding any stationary point in the simplest type of non-convex-concave min-max constrained optimization problem, namely for a class of bilinear polynomial objective functions.
43.9GTMay 11
Constant Inapproximability for Fisher MarketsArgyrios Deligkas, John Fearnley, Alexandros Hollender et al.
We study the problem of computing approximate market equilibria in Fisher markets with separable piecewise-linear concave (SPLC) utility functions. In this setting, the problem was only known to be PPAD-complete for inverse-polynomial approximations. We strengthen this result by showing PPAD-hardness for constant approximations. This means that the problem does not admit a polynomial time approximation scheme (PTAS) unless PPAD$=$P. In fact, we prove that computing any approximation better than $1/11$ is PPAD-complete. As a direct byproduct of our main result, we get the same inapproximability bound for Arrow-Debreu exchange markets with SPLC utility functions.
65.7DSMay 13
Min-Max Optimization Requires Exponentially Many QueriesMartino Bernasconi, Matteo Castiglioni, Andrea Celli et al.
We study the query complexity of min-max optimization of a nonconvex-nonconcave function $f$ over $[0,1]^d \times [0,1]^d$. We show that, given oracle access to $f$ and to its gradient $\nabla f$, any algorithm that finds an $\varepsilon$-approximate stationary point must make a number of queries that is exponential in $1/\varepsilon$ or $d$.
30.4GTApr 30
Fisher Markets with Approximately Optimal Bundles and the Need for a PCP Theorem for PPADArgyrios Deligkas, John Fearnley, Alexandros Hollender et al.
We study the problem of computing a competitive equilibrium with approximately optimal bundles in Fisher markets with separable piecewise-linear concave (SPLC) utility functions, meaning that every buyer receives a $(1-δ)$-optimal bundle, instead of a perfectly optimal one. We establish the first intractability result for the problem by showing that it is PPAD-hard for some constant $δ> 0$, assuming the PCP-for-PPAD conjecture. This hardness result holds even if all buyers have identical budgets (competitive equilibrium with equal incomes), linear capped utilities, and even if we also allow $\varepsilon$-approximate clearing instead of perfect clearing, for any constant $\varepsilon < 1/9$. Importantly, we show that the PCP-for-PPAD conjecture is in fact required to show hardness for constant $δ$: showing PPAD-hardness for finding such approximate market equilibria in a broad class of markets encompassing those generated by our hardness result would prove the conjecture. This is the first natural problem where the conjecture is provably required to establish hardness for it.
CCNov 3, 2020
The Complexity of Gradient Descent: CLS = PPAD $\cap$ PLSJohn Fearnley, Paul W. Goldberg, Alexandros Hollender et al.
We study search problems that can be solved by performing Gradient Descent on a bounded convex polytopal domain and show that this class is equal to the intersection of two well-known classes: PPAD and PLS. As our main underlying technical contribution, we show that computing a Karush-Kuhn-Tucker (KKT) point of a continuously differentiable function over the domain $[0,1]^2$ is PPAD $\cap$ PLS-complete. This is the first non-artificial problem to be shown complete for this class. Our results also imply that the class CLS (Continuous Local Search) - which was defined by Daskalakis and Papadimitriou as a more "natural" counterpart to PPAD $\cap$ PLS and contains many interesting problems - is itself equal to PPAD $\cap$ PLS.
GTJun 11, 2020
Optimally Deceiving a Learning Leader in Stackelberg GamesGeorgios Birmpas, Jiarui Gan, Alexandros Hollender et al.
Recent results in the ML community have revealed that learning algorithms used to compute the optimal strategy for the leader to commit to in a Stackelberg game, are susceptible to manipulation by the follower. Such a learning algorithm operates by querying the best responses or the payoffs of the follower, who consequently can deceive the algorithm by responding as if his payoffs were much different than what they actually are. For this strategic behavior to be successful, the main challenge faced by the follower is to pinpoint the payoffs that would make the learning algorithm compute a commitment so that best responding to it maximizes the follower's utility, according to his true payoffs. While this problem has been considered before, the related literature only focused on the simplified scenario in which the payoff space is finite, thus leaving the general version of the problem unanswered. In this paper, we fill in this gap, by showing that it is always possible for the follower to compute (near-)optimal payoffs for various scenarios about the learning interaction between leader and follower.