Bernardo Ávila Pires

LG
h-index9
22papers
9,746citations
Novelty55%
AI Score39

22 Papers

38.1LGMar 2, 2023
Understanding plasticity in neural networks

Clare Lyle, Zeyu Zheng, Evgenii Nikishin et al. · deepmind, mila

Plasticity, the ability of a neural network to quickly change its predictions in response to new information, is essential for the adaptability and robustness of deep reinforcement learning systems. Deep neural networks are known to lose plasticity over the course of training even in relatively simple learning problems, but the mechanisms driving this phenomenon are still poorly understood. This paper conducts a systematic empirical analysis into plasticity loss, with the goal of understanding the phenomenon mechanistically in order to guide the future development of targeted solutions. We find that loss of plasticity is deeply connected to changes in the curvature of the loss landscape, but that it often occurs in the absence of saturated units. Based on this insight, we identify a number of parameterization and optimization design choices which enable networks to better preserve plasticity over the course of training. We validate the utility of these findings on larger-scale RL benchmarks in the Arcade Learning Environment.

29.7LGJun 16, 2022
BYOL-Explore: Exploration by Bootstrapped Prediction

Zhaohan Daniel Guo, Shantanu Thakoor, Miruna Pîslar et al.

We present BYOL-Explore, a conceptually simple yet general approach for curiosity-driven exploration in visually-complex environments. BYOL-Explore learns a world representation, the world dynamics, and an exploration policy all-together by optimizing a single prediction loss in the latent space with no additional auxiliary objective. We show that BYOL-Explore is effective in DM-HARD-8, a challenging partially-observable continuous-action hard-exploration benchmark with visually-rich 3-D environments. On this benchmark, we solve the majority of the tasks purely through augmenting the extrinsic reward with BYOL-Explore s intrinsic reward, whereas prior work could only get off the ground with human demonstrations. As further evidence of the generality of BYOL-Explore, we show that it achieves superhuman performance on the ten hardest exploration games in Atari while having a much simpler design than other competitive agents.

22.6LGDec 6, 2022
Understanding Self-Predictive Learning for Reinforcement Learning

Yunhao Tang, Zhaohan Daniel Guo, Pierre Harvey Richemond et al.

We study the learning dynamics of self-predictive learning for reinforcement learning, a family of algorithms that learn representations by minimizing the prediction error of their own future latent representations. Despite its recent empirical success, such algorithms have an apparent defect: trivial representations (such as constants) minimize the prediction error, yet it is obviously undesirable to converge to such solutions. Our central insight is that careful designs of the optimization dynamics are critical to learning meaningful representations. We identify that a faster paced optimization of the predictor and semi-gradient updates on the representation, are crucial to preventing the representation collapse. Then in an idealized setup, we show self-predictive learning dynamics carries out spectral decomposition on the state transition matrix, effectively capturing information of the transition dynamics. Building on the theoretical insights, we propose bidirectional self-predictive learning, a novel self-predictive algorithm that learns two representations simultaneously. We examine the robustness of our theoretical insights with a number of small-scale experiments and showcase the promise of the novel representation learning algorithm with large-scale experiments.

10.4LGJul 15, 2022
The Nature of Temporal Difference Errors in Multi-step Distributional Reinforcement Learning

Yunhao Tang, Mark Rowland, Rémi Munos et al.

We study the multi-step off-policy learning approach to distributional RL. Despite the apparent similarity between value-based RL and distributional RL, our study reveals intriguing and fundamental differences between the two cases in the multi-step setting. We identify a novel notion of path-dependent distributional TD error, which is indispensable for principled multi-step distributional RL. The distinction from the value-based case bears important implications on concepts such as backward-view algorithms. Our work provides the first theoretical guarantees on multi-step off-policy distributional RL algorithms, including results that apply to the small number of existing approaches to multi-step distributional RL. In addition, we derive a novel algorithm, Quantile Regression-Retrace, which leads to a deep RL agent QR-DQN-Retrace that shows empirical improvements over QR-DQN on the Atari-57 benchmark. Collectively, we shed light on how unique challenges in multi-step distributional RL can be addressed both in theory and practice.

2.0LGFeb 28, 2023
Hierarchical Reinforcement Learning in Complex 3D Environments

Bernardo Avila Pires, Feryal Behbahani, Hubert Soyer et al.

Hierarchical Reinforcement Learning (HRL) agents have the potential to demonstrate appealing capabilities such as planning and exploration with abstraction, transfer, and skill reuse. Recent successes with HRL across different domains provide evidence that practical, effective HRL agents are possible, even if existing agents do not yet fully realize the potential of HRL. Despite these successes, visually complex partially observable 3D environments remained a challenge for HRL agents. We address this issue with Hierarchical Hybrid Offline-Online (H2O2), a hierarchical deep reinforcement learning agent that discovers and learns to use options from scratch using its own experience. We show that H2O2 is competitive with a strong non-hierarchical Muesli baseline in the DeepMind Hard Eight tasks and we shed new light on the problem of learning hierarchical agents in complex environments. Our empirical study of H2O2 reveals previously unnoticed practical challenges and brings new perspective to the current understanding of hierarchical agents in complex domains.

40.2LGFeb 8, 2024
Generalized Preference Optimization: A Unified Approach to Offline Alignment

Yunhao Tang, Zhaohan Daniel Guo, Zeyu Zheng et al.

Offline preference optimization allows fine-tuning large models directly from offline data, and has proved effective in recent alignment practices. We propose generalized preference optimization (GPO), a family of offline losses parameterized by a general class of convex functions. GPO enables a unified view over preference optimization, encompassing existing algorithms such as DPO, IPO and SLiC as special cases, while naturally introducing new variants. The GPO framework also sheds light on how offline algorithms enforce regularization, through the design of the convex function that defines the loss. Our analysis and experiments reveal the connections and subtle differences between the offline regularization and the KL divergence regularization intended by the canonical RLHF formulation. In a controlled setting akin to Gao et al 2023, we also show that different GPO variants achieve similar trade-offs between regularization and performance, though the optimal values of hyper-parameter might differ as predicted by theory. In all, our results present new algorithmic toolkits and empirical insights to alignment practitioners.

35.7LGMay 14, 2024
Understanding the performance gap between online and offline alignment algorithms

Yunhao Tang, Daniel Zhaohan Guo, Zeyu Zheng et al. · deepmind

Reinforcement learning from human feedback (RLHF) is the canonical framework for large language model alignment. However, rising popularity in offline alignment algorithms challenge the need for on-policy sampling in RLHF. Within the context of reward over-optimization, we start with an opening set of experiments that demonstrate the clear advantage of online methods over offline methods. This prompts us to investigate the causes to the performance discrepancy through a series of carefully designed experimental ablations. We show empirically that hypotheses such as offline data coverage and data quality by itself cannot convincingly explain the performance difference. We also find that while offline algorithms train policy to become good at pairwise classification, it is worse at generations; in the meantime the policies trained by online algorithms are good at generations while worse at pairwise classification. This hints at a unique interplay between discriminative and generative capabilities, which is greatly impacted by the sampling process. Lastly, we observe that the performance discrepancy persists for both contrastive and non-contrastive loss functions, and appears not to be addressed by simply scaling up policy networks. Taken together, our study sheds light on the pivotal role of on-policy sampling in AI alignment, and hints at certain fundamental challenges of offline alignment algorithms.

34.8LGMar 13, 2024
Human Alignment of Large Language Models through Online Preference Optimisation

Daniele Calandriello, Daniel Guo, Remi Munos et al.

Ensuring alignment of language models' outputs with human preferences is critical to guarantee a useful, safe, and pleasant user experience. Thus, human alignment has been extensively studied recently and several methods such as Reinforcement Learning from Human Feedback (RLHF), Direct Policy Optimisation (DPO) and Sequence Likelihood Calibration (SLiC) have emerged. In this paper, our contribution is two-fold. First, we show the equivalence between two recent alignment methods, namely Identity Policy Optimisation (IPO) and Nash Mirror Descent (Nash-MD). Second, we introduce a generalisation of IPO, named IPO-MD, that leverages the regularised sampling approach proposed by Nash-MD. This equivalence may seem surprising at first sight, since IPO is an offline method whereas Nash-MD is an online method using a preference model. However, this equivalence can be proven when we consider the online version of IPO, that is when both generations are sampled by the online policy and annotated by a trained preference model. Optimising the IPO loss with such a stream of data becomes then equivalent to finding the Nash equilibrium of the preference model through self-play. Building on this equivalence, we introduce the IPO-MD algorithm that generates data with a mixture policy (between the online and reference policy) similarly as the general Nash-MD algorithm. We compare online-IPO and IPO-MD to different online versions of existing losses on preference data such as DPO and SLiC on a summarisation task.

14.4LGJan 22, 2025
Optimizing Return Distributions with Distributional Dynamic Programming

Bernardo Ávila Pires, Mark Rowland, Diana Borsa et al.

We introduce distributional dynamic programming (DP) methods for optimizing statistical functionals of the return distribution, with standard reinforcement learning as a special case. Previous distributional DP methods could optimize the same class of expected utilities as classic DP. To go beyond, we combine distributional DP with stock augmentation, a technique previously introduced for classic DP in the context of risk-sensitive RL, where the MDP state is augmented with a statistic of the rewards obtained since the first time step. We find that a number of recently studied problems can be formulated as stock-augmented return distribution optimization, and we show that we can use distributional DP to solve them. We analyze distributional value and policy iteration, with bounds and a study of what objectives these distributional DP methods can or cannot optimize. We describe a number of applications outlining how to use distributional DP to solve different stock-augmented return distribution optimization problems, for example maximizing conditional value-at-risk, and homeostatic regulation. To highlight the practical potential of stock-augmented return distribution optimization and distributional DP, we introduce an agent that combines DQN and the core ideas of distributional DP, and empirically evaluate it for solving instances of the applications discussed.

14.4LGApr 23, 2025
Representation Learning via Non-Contrastive Mutual Information

Zhaohan Daniel Guo, Bernardo Avila Pires, Khimya Khetarpal et al.

Labeling data is often very time consuming and expensive, leaving us with a majority of unlabeled data. Self-supervised representation learning methods such as SimCLR (Chen et al., 2020) or BYOL (Grill et al., 2020) have been very successful at learning meaningful latent representations from unlabeled image data, resulting in much more general and transferable representations for downstream tasks. Broadly, self-supervised methods fall into two types: 1) Contrastive methods, such as SimCLR; and 2) Non-Contrastive methods, such as BYOL. Contrastive methods are generally trying to maximize mutual information between related data points, so they need to compare every data point to every other data point, resulting in high variance, and thus requiring large batch sizes to work well. Non-contrastive methods like BYOL have much lower variance as they do not need to make pairwise comparisons, but are much trickier to implement as they have the possibility of collapsing to a constant vector. In this paper, we aim to develop a self-supervised objective that combines the strength of both types. We start with a particular contrastive method called the Spectral Contrastive Loss (HaoChen et al., 2021; Lu et al., 2024), and we convert it into a more general non-contrastive form; this removes the pairwise comparisons resulting in lower variance, but keeps the mutual information formulation of the contrastive method preventing collapse. We call our new objective the Mutual Information Non-Contrastive (MINC) loss. We test MINC by learning image representations on ImageNet (similar to SimCLR and BYOL) and show that it consistently improves upon the Spectral Contrastive loss baseline.

2.6LGFeb 8, 2024
Off-policy Distributional Q($λ$): Distributional RL without Importance Sampling

Yunhao Tang, Mark Rowland, Rémi Munos et al.

We introduce off-policy distributional Q($λ$), a new addition to the family of off-policy distributional evaluation algorithms. Off-policy distributional Q($λ$) does not apply importance sampling for off-policy learning, which introduces intriguing interactions with signed measures. Such unique properties distributional Q($λ$) from other existing alternatives such as distributional Retrace. We characterize the algorithmic properties of distributional Q($λ$) and validate theoretical insights with tabular experiments. We show how distributional Q($λ$)-C51, a combination of Q($λ$) with the C51 agent, exhibits promising results on deep RL benchmarks.

12.5LGJun 4, 2024
A Unifying Framework for Action-Conditional Self-Predictive Reinforcement Learning

Khimya Khetarpal, Zhaohan Daniel Guo, Bernardo Avila Pires et al.

Learning a good representation is a crucial challenge for Reinforcement Learning (RL) agents. Self-predictive learning provides means to jointly learn a latent representation and dynamics model by bootstrapping from future latent representations (BYOL). Recent work has developed theoretical insights into these algorithms by studying a continuous-time ODE model for self-predictive representation learning under the simplifying assumption that the algorithm depends on a fixed policy (BYOL-$Π$); this assumption is at odds with practical instantiations of such algorithms, which explicitly condition their predictions on future actions. In this work, we take a step towards bridging the gap between theory and practice by analyzing an action-conditional self-predictive objective (BYOL-AC) using the ODE framework, characterizing its convergence properties and highlighting important distinctions between the limiting solutions of the BYOL-$Π$ and BYOL-AC dynamics. We show how the two representations are related by a variance equation. This connection leads to a novel variance-like action-conditional objective (BYOL-VAR) and its corresponding ODE. We unify the study of all three objectives through two complementary lenses; a model-based perspective, where each objective is shown to be equivalent to a low-rank approximation of certain dynamics, and a model-free perspective, which establishes relationships between the objectives and their respective value, Q-value, and advantage function. Our empirical investigations, encompassing both linear function approximation and Deep RL environments, demonstrates that BYOL-AC is better overall in a variety of different settings.

2.0LGMay 29, 2023
DoMo-AC: Doubly Multi-step Off-policy Actor-Critic Algorithm

Yunhao Tang, Tadashi Kozuno, Mark Rowland et al.

Multi-step learning applies lookahead over multiple time steps and has proved valuable in policy evaluation settings. However, in the optimal control case, the impact of multi-step learning has been relatively limited despite a number of prior efforts. Fundamentally, this might be because multi-step policy improvements require operations that cannot be approximated by stochastic samples, hence hindering the widespread adoption of such methods in practice. To address such limitations, we introduce doubly multi-step off-policy VI (DoMo-VI), a novel oracle algorithm that combines multi-step policy improvements and policy evaluations. DoMo-VI enjoys guaranteed convergence speed-up to the optimal policy and is applicable in general off-policy learning settings. We then propose doubly multi-step off-policy actor-critic (DoMo-AC), a practical instantiation of the DoMo-VI algorithm. DoMo-AC introduces a bias-variance trade-off that ensures improved policy gradient estimates. When combined with the IMPALA architecture, DoMo-AC has showed improvements over the baseline algorithm on Atari-57 game benchmarks.

14.6LGFeb 3, 2021
Neural Recursive Belief States in Multi-Agent Reinforcement Learning

Pol Moreno, Edward Hughes, Kevin R. McKee et al.

In multi-agent reinforcement learning, the problem of learning to act is particularly difficult because the policies of co-players may be heavily conditioned on information only observed by them. On the other hand, humans readily form beliefs about the knowledge possessed by their peers and leverage beliefs to inform decision-making. Such abilities underlie individual success in a wide range of Markov games, from bluffing in Poker to conditional cooperation in the Prisoner's Dilemma, to convention-building in Bridge. Classical methods are usually not applicable to complex domains due to the intractable nature of hierarchical beliefs (i.e. beliefs of other agents' beliefs). We propose a scalable method to approximate these belief structures using recursive deep generative models, and to use the belief models to obtain representations useful to acting in complex tasks. Our agents trained with belief models outperform model-free baselines with equivalent representational capacity using common training paradigms. We also show that higher-order belief models outperform agents with lower-order models.

18.6LGJan 6, 2021
Geometric Entropic Exploration

Zhaohan Daniel Guo, Mohammad Gheshlaghi Azar, Alaa Saade et al.

Exploration is essential for solving complex Reinforcement Learning (RL) tasks. Maximum State-Visitation Entropy (MSVE) formulates the exploration problem as a well-defined policy optimization problem whose solution aims at visiting all states as uniformly as possible. This is in contrast to standard uncertainty-based approaches where exploration is transient and eventually vanishes. However, existing approaches to MSVE are theoretically justified only for discrete state-spaces as they are oblivious to the geometry of continuous domains. We address this challenge by introducing Geometric Entropy Maximisation (GEM), a new algorithm that maximises the geometry-aware Shannon entropy of state-visits in both discrete and continuous domains. Our key theoretical contribution is casting geometry-aware MSVE exploration as a tractable problem of optimising a simple and novel noise-contrastive objective function. In our experiments, we show the efficiency of GEM in solving several RL problems with sparse rewards, compared against other deep RL exploration approaches.

66.0LGJun 13, 2020Code
Bootstrap your own latent: A new approach to self-supervised Learning

Jean-Bastien Grill, Florian Strub, Florent Altché et al.

We introduce Bootstrap Your Own Latent (BYOL), a new approach to self-supervised image representation learning. BYOL relies on two neural networks, referred to as online and target networks, that interact and learn from each other. From an augmented view of an image, we train the online network to predict the target network representation of the same image under a different augmented view. At the same time, we update the target network with a slow-moving average of the online network. While state-of-the art methods rely on negative pairs, BYOL achieves a new state of the art without them. BYOL reaches $74.3\%$ top-1 classification accuracy on ImageNet using a linear evaluation with a ResNet-50 architecture and $79.6\%$ with a larger ResNet. We show that BYOL performs on par or better than the current state of the art on both transfer and semi-supervised benchmarks. Our implementation and pretrained models are given on GitHub.

28.5LGApr 30, 2020
Bootstrap Latent-Predictive Representations for Multitask Reinforcement Learning

Daniel Guo, Bernardo Avila Pires, Bilal Piot et al.

Learning a good representation is an essential component for deep reinforcement learning (RL). Representation learning is especially important in multitask and partially observable settings where building a representation of the unknown environment is crucial to solve the tasks. Here we introduce Prediction of Bootstrap Latents (PBL), a simple and flexible self-supervised representation learning algorithm for multitask deep RL. PBL builds on multistep predictive representations of future observations, and focuses on capturing structured information about environment dynamics. Specifically, PBL trains its representation by predicting latent embeddings of future observations. These latent embeddings are themselves trained to be predictive of the aforementioned representations. These predictions form a bootstrapping effect, allowing the agent to learn more about the key aspects of the environment dynamics. In addition, by defining prediction tasks completely in latent space, PBL provides the flexibility of using multimodal observations involving pixel images, language instructions, rewards and more. We show in our experiments that PBL delivers across-the-board improved performance over state of the art deep RL agents in the DMLab-30 and Atari-57 multitask setting.

24.8AIFeb 20, 2019
World Discovery Models

Mohammad Gheshlaghi Azar, Bilal Piot, Bernardo Avila Pires et al.

As humans we are driven by a strong desire for seeking novelty in our world. Also upon observing a novel pattern we are capable of refining our understanding of the world based on the new information---humans can discover their world. The outstanding ability of the human mind for discovery has led to many breakthroughs in science, art and technology. Here we investigate the possibility of building an agent capable of discovering its world using the modern AI technology. In particular we introduce NDIGO, Neural Differential Information Gain Optimisation, a self-supervised discovery model that aims at seeking new information to construct a global view of its world from partial and noisy observations. Our experiments on some controlled 2-D navigation tasks show that NDIGO outperforms state-of-the-art information-seeking methods in terms of the quality of the learned representation. The improvement in performance is particularly significant in the presence of white or structured noise where other information-seeking methods follow the noise instead of discovering their world.

23.1LGNov 15, 2018
Neural Predictive Belief Representations

Zhaohan Daniel Guo, Mohammad Gheshlaghi Azar, Bilal Piot et al.

Unsupervised representation learning has succeeded with excellent results in many applications. It is an especially powerful tool to learn a good representation of environments with partial or noisy observations. In partially observable domains it is important for the representation to encode a belief state, a sufficient statistic of the observations seen so far. In this paper, we investigate whether it is possible to learn such a belief representation using modern neural architectures. Specifically, we focus on one-step frame prediction and two variants of contrastive predictive coding (CPC) as the objective functions to learn the representations. To evaluate these learned representations, we test how well they can predict various pieces of information about the underlying state of the environment, e.g., position of the agent in a 3D maze. We show that all three methods are able to learn belief representations of the environment, they encode not only the state information, but also its uncertainty, a crucial aspect of belief states. We also find that for CPC multi-step predictions and action-conditioning are critical for accurate belief representations in visually complex environments. The ability of neural representations to capture the belief information has the potential to spur new advances for learning and planning in partially observable domains, where leveraging uncertainty is essential for optimal decision making.

18.6MLSep 20, 2016
Multiclass Classification Calibration Functions

Bernardo Ávila Pires, Csaba Szepesvári

In this paper we refine the process of computing calibration functions for a number of multiclass classification surrogate losses. Calibration functions are a powerful tool for easily converting bounds for the surrogate risk (which can be computed through well-known methods) into bounds for the true risk, the probability of making a mistake. They are particularly suitable in non-parametric settings, where the approximation error can be controlled, and provide tighter bounds than the common technique of upper-bounding the 0-1 loss by the surrogate loss. The abstract nature of the more sophisticated existing calibration function results requires calibration functions to be explicitly derived on a case-by-case basis, requiring repeated efforts whenever bounds for a new surrogate loss are required. We devise a streamlined analysis that simplifies the process of deriving calibration functions for a large number of surrogate losses that have been proposed in the literature. The effort of deriving calibration functions is then surmised in verifying, for a chosen surrogate loss, a small number of conditions that we introduce. As case studies, we recover existing calibration functions for the well-known loss of Lee et al. (2004), and also provide novel calibration functions for well-known losses, including the one-versus-all loss and the logistic regression loss, plus a number of other losses that have been shown to be classification-calibrated in the past, but for which no calibration function had been derived.

12.3MLFeb 19, 2016
Policy Error Bounds for Model-Based Reinforcement Learning with Factored Linear Models

Bernardo Ávila Pires, Csaba Szepesvári

In this paper we study a model-based approach to calculating approximately optimal policies in Markovian Decision Processes. In particular, we derive novel bounds on the loss of using a policy derived from a factored linear model, a class of models which generalize numerous previous models out of those that come with strong computational guarantees. For the first time in the literature, we derive performance bounds for model-based techniques where the model inaccuracy is measured in weighted norms. Moreover, our bounds show a decreased sensitivity to the discount factor and, unlike similar bounds derived for other approaches, they are insensitive to measure mismatch. Similarly to previous works, our proofs are also based on contraction arguments, but with the main differences that we use carefully constructed norms building on Banach lattices, and the contraction property is only assumed for operators acting on "compressed" spaces, thus weakening previous assumptions, while strengthening previous results.

17.6LGJun 27, 2012
Statistical Linear Estimation with Penalized Estimators: an Application to Reinforcement Learning

Bernardo Avila Pires, Csaba Szepesvari

Motivated by value function estimation in reinforcement learning, we study statistical linear inverse problems, i.e., problems where the coefficients of a linear system to be solved are observed in noise. We consider penalized estimators, where performance is evaluated using a matrix-weighted two-norm of the defect of the estimator measured with respect to the true, unknown coefficients. Two objective functions are considered depending whether the error of the defect measured with respect to the noisy coefficients is squared or unsquared. We propose simple, yet novel and theoretically well-founded data-dependent choices for the regularization parameters for both cases that avoid data-splitting. A distinguishing feature of our analysis is that we derive deterministic error bounds in terms of the error of the coefficients, thus allowing the complete separation of the analysis of the stochastic properties of these errors. We show that our results lead to new insights and bounds for linear value function estimation in reinforcement learning.