Muhan Li

RO
3papers
13citations
Novelty65%
AI Score46

3 Papers

ROOct 9, 2023
Reinforcement learning for freeform robot design

Muhan Li, David Matthews, Sam Kriegman

Inspired by the necessity of morphological adaptation in animals, a growing body of work has attempted to expand robot training to encompass physical aspects of a robot's design. However, reinforcement learning methods capable of optimizing the 3D morphology of a robot have been restricted to reorienting or resizing the limbs of a predetermined and static topological genus. Here we show policy gradients for designing freeform robots with arbitrary external and internal structure. This is achieved through actions that deposit or remove bundles of atomic building blocks to form higher-level nonparametric macrostructures such as appendages, organs and cavities. Although results are provided for open loop control only, we discuss how this method could be adapted for closed loop control and sim2real transfer to physical machines in future.

65.5ROMay 22
ECo-MoE: Embodiment-Conditioned Mixture of Experts Increases the Evolvability of Robots

Yibin Wang, Muhan Li, Zihan Guo et al.

In this paper, we introduce a model of evolution and learning in robots that co-optimizes a distribution of latent design vectors (genotypes) and a mixture of control experts (neural modules), which are gated by the latent coordinates of each decoded design (phenotype). This provides a scalable alternative to co-design algorithms that either train an individual policy for every robot, which is inefficient, or a monolithic universal controller for all robots, which results in overly conservative structures and behaviors. Our approach lies somewhere between these two extremes, preserving ancestral knowledge in a unified yet modular framework in which different body plans activate and deactivate different combinations of learned sensorimotor circuits for goal-directed behavior. This allows one part of the controller to be overhauled to better suit new species of designs as they emerge without disrupting the hard-earned knowledge contained within other expert modules. It also allows pretrained expert policies to be directly plugged into the mixture, which can steer evolution into otherwise unexplored areas of latent space containing desired morphological traits. We refer to this process as "evo by demo" and explore how it may be used to guide freeform evolution toward canonical structures defined by the pretrained model. Videos and code can be found at: https://eco-moe.github.io.

45.0ROMar 13
Creating manufacturable blueprints for coarse-grained virtual robots

Zihan Guo, Muhan Li, Shuzhe Zhang et al.

Over the past three decades, countless embodied yet virtual agents have freely evolved inside computer simulations, but vanishingly few were realized as physical robots. This is because evolution was conducted at a level of abstraction that was convenient for freeform body generation (creation, mutation, recombination) but swept away almost all of the physical details of functional body parts. The resulting designs were crude and underdetermined, requiring considerable effort and expertise to convert into a manufacturable format. Here, we automate this mapping from simplified design spaces that are readily evolvable to complete blueprints that can be directly followed by a builder. The pipeline incrementally resolves manufacturing constraints by embedding the structural and functional semantics of motors, electronics, batteries, and wiring into the abstract virtual design. In lieu of evolution, a user-defined or AI-generated ``sketch'' of a body plan can also be fed as input to the pipeline, providing a versatile framework for accelerating the design of novel robots.