ROJun 3
HapTile: A Haptic-Informed Vision-Tactile-Language-Action Dataset for Contact-Rich Imitation LearningAmirhosein Alian, Yongqiang Zhao, Shiyi Gu et al.
Despite the importance of tactile sensing for reliable manipulation, most existing Vision-Language-Action (VLA) datasets remain vision-only, and those that do incorporate tactile information typically lack the joint combination of task diversity, language conditioning, and action trajectories. Furthermore, existing teleoperation pipelines rarely provide haptic feedback to the operator, despite its established role in demonstration quality and manipulation stability. In this work, we present HapTile, a contact-grounded visuotactile manipulation dataset that advances beyond vision-only trajectory datasets by embedding physical interaction sensing at two levels: fingertip tactile feedback at the robot end-effector, and haptic-informed demonstrations at the teleoperator side. The data collection platform integrates haptic feedback directly into the teleoperation controller, enabling the operator to perceive contact interactions in real time. It is built around a standard and reproducible robotic system equipped with custom-designed fingertip tactile sensors. The dataset comprises everyday manipulation tasks spanning a broad range of contact-rich skills, including pick-and-place, folding, pressing, stacking, and other routine activities. Each task is paired with language instructions that condition the policy on the manipulation objective, together with synchronized visuotactile observations and action trajectories. In addition, we provide a benchmarking study on contact-rich policy learning using two baseline models to evaluate the effectiveness of the proposed contact-grounded dataset. The dataset and additional details are available on our website: haptile-dataset.github.io.
LGJan 30, 2023
Are Random Decompositions all we need in High Dimensional Bayesian Optimisation?Juliusz Ziomek, Haitham Bou-Ammar · oxford
Learning decompositions of expensive-to-evaluate black-box functions promises to scale Bayesian optimisation (BO) to high-dimensional problems. However, the success of these techniques depends on finding proper decompositions that accurately represent the black-box. While previous works learn those decompositions based on data, we investigate data-independent decomposition sampling rules in this paper. We find that data-driven learners of decompositions can be easily misled towards local decompositions that do not hold globally across the search space. Then, we formally show that a random tree-based decomposition sampler exhibits favourable theoretical guarantees that effectively trade off maximal information gain and functional mismatch between the actual black-box and its surrogate as provided by the decomposition. Those results motivate the development of the random decomposition upper-confidence bound algorithm (RDUCB) that is straightforward to implement - (almost) plug-and-play - and, surprisingly, yields significant empirical gains compared to the previous state-of-the-art on a comprehensive set of benchmarks. We also confirm the plug-and-play nature of our modelling component by integrating our method with HEBO, showing improved practical gains in the highest dimensional tasks from Bayesmark.
CLOct 20, 2023
Why Can Large Language Models Generate Correct Chain-of-Thoughts?Rasul Tutunov, Antoine Grosnit, Juliusz Ziomek et al. · oxford
This paper delves into the capabilities of large language models (LLMs), specifically focusing on advancing the theoretical comprehension of chain-of-thought prompting. We investigate how LLMs can be effectively induced to generate a coherent chain of thoughts. To achieve this, we introduce a two-level hierarchical graphical model tailored for natural language generation. Within this framework, we establish a compelling geometrical convergence rate that gauges the likelihood of an LLM-generated chain of thoughts compared to those originating from the true language. Our findings provide a theoretical justification for the ability of LLMs to produce the correct sequence of thoughts (potentially) explaining performance gains in tasks demanding reasoning skills.
ROJan 11, 2023
Fast Kinodynamic Planning on the Constraint Manifold with Deep Neural NetworksPiotr Kicki, Puze Liu, Davide Tateo et al.
Motion planning is a mature area of research in robotics with many well-established methods based on optimization or sampling the state space, suitable for solving kinematic motion planning. However, when dynamic motions under constraints are needed and computation time is limited, fast kinodynamic planning on the constraint manifold is indispensable. In recent years, learning-based solutions have become alternatives to classical approaches, but they still lack comprehensive handling of complex constraints, such as planning on a lower-dimensional manifold of the task space while considering the robot's dynamics. This paper introduces a novel learning-to-plan framework that exploits the concept of constraint manifold, including dynamics, and neural planning methods. Our approach generates plans satisfying an arbitrary set of constraints and computes them in a short constant time, namely the inference time of a neural network. This allows the robot to plan and replan reactively, making our approach suitable for dynamic environments. We validate our approach on two simulated tasks and in a demanding real-world scenario, where we use a Kuka LBR Iiwa 14 robotic arm to perform the hitting movement in robotic Air Hockey.
LGMar 20Code
The $\mathbf{Y}$-Combinator for LLMs: Solving Long-Context Rot with $λ$-CalculusAmartya Roy, Rasul Tutunov, Xiaotong Ji et al.
LLMs are increasingly used as general-purpose reasoners, but long inputs remain bottlenecked by a fixed context window. Recursive Language Models (RLMs) address this by externalising the prompt and recursively solving subproblems. Yet existing RLMs depend on an open-ended read-eval-print loop (REPL) in which the model generates arbitrary control code, making execution difficult to verify, predict, and analyse. We introduce $λ$-RLM, a framework for long-context reasoning that replaces free-form recursive code generation with a typed functional runtime grounded in $λ$-calculus. It executes a compact library of pre-verified combinators and uses neural inference only on bounded leaf subproblems, turning recursive reasoning into a structured functional program with explicit control flow. We show that $λ$-RLM admits formal guarantees absent from standard RLMs, including termination, closed-form cost bounds, controlled accuracy scaling with recursion depth, and an optimal partition rule under a simple cost model. Empirically, across four long-context reasoning tasks and nine base models, $λ$-RLM outperforms standard RLM in 29 of 36 model-task comparisons, improves average accuracy by up to +21.9 points across model tiers, and reduces latency by up to 4.1x. These results show that typed symbolic control yields a more reliable and efficient foundation for long-context reasoning than open-ended recursive code generation. The complete implementation of $λ$-RLM, is open-sourced for the community at: https://github.com/lambda-calculus-LLM/lambda-RLM.
AIJul 12, 2024
Human-inspired Episodic Memory for Infinite Context LLMsZafeirios Fountas, Martin A Benfeghoul, Adnan Oomerjee et al.
Large language models (LLMs) have shown remarkable capabilities, but still struggle with processing extensive contexts, limiting their ability to maintain coherence and accuracy over long sequences. In contrast, the human brain excels at organising and retrieving episodic experiences across vast temporal scales, spanning a lifetime. In this work, we introduce EM-LLM, a novel approach that integrates key aspects of human episodic memory and event cognition into LLMs with no fine-tuning, enabling them to handle practically infinite context lengths while maintaining computational efficiency. EM-LLM organises sequences of tokens into coherent episodic events using a combination of Bayesian surprise and graph-theoretic boundary refinement in an online fashion. When needed, these events are retrieved through a two-stage memory process, combining similarity-based and temporally contiguous retrieval for efficient, human-inspired access to relevant information. Experiments on the LongBench and $\infty$-Bench benchmarks demonstrate EM-LLM's superior performance, consistently outperforming the state-of-the-art retrieval model InfLLM across various baseline LLMs. In addition, EM-LLM outperforms its popular counterpart, RAG, in a wide range of tasks, while requiring similar resources. Notably, EM-LLM's performance even surpasses full-context models in most tasks, while successfully performing retrieval across 10 million tokens -- a scale computationally infeasible for such models. Finally, our analysis reveals strong correlations between EM-LLM's event segmentation and human-perceived events, suggesting parallels between this artificial system and its biological counterpart, thereby offering a novel computational framework for exploring human memory mechanisms.
LGJan 29, 2023
Contextual Causal Bayesian OptimisationVahan Arsenyan, Antoine Grosnit, Haitham Bou-Ammar et al.
We introduce a unified framework for contextual and causal Bayesian optimisation, which aims to design intervention policies maximising the expectation of a target variable. Our approach leverages both observed contextual information and known causal graph structures to guide the search. Within this framework, we propose a novel algorithm that jointly optimises over policies and the sets of variables on which these policies are defined. This thereby extends and unifies two previously distinct approaches: Causal Bayesian Optimisation and Contextual Bayesian Optimisation, while also addressing their limitations in scenarios that yield suboptimal results. We derive worst-case and instance-dependent high-probability regret bounds for our algorithm. We report experimental results across diverse environments, corroborating that our approach achieves sublinear regret and reduces sample complexity in high-dimensional settings.
LGAug 19, 2024
ShortCircuit: AlphaZero-Driven Circuit DesignDimitrios Tsaras, Antoine Grosnit, Lei Chen et al.
Chip design relies heavily on generating Boolean circuits, such as AND-Inverter Graphs (AIGs), from functional descriptions like truth tables. This generation operation is a key process in logic synthesis, a primary chip design stage. While recent advances in deep learning have aimed to accelerate circuit design, these efforts have mostly focused on tasks other than synthesis, and traditional heuristic methods have plateaued. In this paper, we introduce ShortCircuit, a novel transformer-based architecture that leverages the structural properties of AIGs and performs efficient space exploration. Contrary to prior approaches attempting end-to-end generation of logic circuits using deep networks, ShortCircuit employs a two-phase process combining supervised with reinforcement learning to enhance generalization to unseen truth tables. We also propose an AlphaZero variant to handle the double exponentially large state space and the reward sparsity, enabling the discovery of near-optimal designs. To evaluate the generative performance of our model , we extract 500 truth tables from a set of 20 real-world circuits. ShortCircuit successfully generates AIGs for $98\%$ of the 8-input test truth tables, and outperforms the state-of-the-art logic synthesis tool, ABC, by $18.62\%$ in terms of circuits size.
AIDec 4, 2025
Model-Based and Sample-Efficient AI-Assisted Math Discovery in Sphere PackingRasul Tutunov, Alexandre Maraval, Antoine Grosnit et al.
Sphere packing, Hilbert's eighteenth problem, asks for the densest arrangement of congruent spheres in n-dimensional Euclidean space. Although relevant to areas such as cryptography, crystallography, and medical imaging, the problem remains unresolved: beyond a few special dimensions, neither optimal packings nor tight upper bounds are known. Even a major breakthrough in dimension $n=8$, later recognised with a Fields Medal, underscores its difficulty. A leading technique for upper bounds, the three-point method, reduces the problem to solving large, high-precision semidefinite programs (SDPs). Because each candidate SDP may take days to evaluate, standard data-intensive AI approaches are infeasible. We address this challenge by formulating SDP construction as a sequential decision process, the SDP game, in which a policy assembles SDP formulations from a set of admissible components. Using a sample-efficient model-based framework that combines Bayesian optimisation with Monte Carlo Tree Search, we obtain new state-of-the-art upper bounds in dimensions $4-16$, showing that model-based search can advance computational progress in longstanding geometric problems. Together, these results demonstrate that sample-efficient, model-based search can make tangible progress on mathematically rigid, evaluation limited problems, pointing towards a complementary direction for AI-assisted discovery beyond large-scale LLM-driven exploration.
LGApr 1
Efficient and Principled Scientific Discovery through Bayesian Optimization: A TutorialZhongwei Yu, Rasul Tutunov, Alexandre Max Maraval et al.
Traditional scientific discovery relies on an iterative hypothesise-experiment-refine cycle that has driven progress for centuries, but its intuitive, ad-hoc implementation often wastes resources, yields inefficient designs, and misses critical insights. This tutorial presents Bayesian Optimisation (BO), a principled probability-driven framework that formalises and automates this core scientific cycle. BO uses surrogate models (e.g., Gaussian processes) to model empirical observations as evolving hypotheses, and acquisition functions to guide experiment selection, balancing exploitation of known knowledge and exploration of uncharted domains to eliminate guesswork and manual trial-and-error. We first frame scientific discovery as an optimisation problem, then unpack BO's core components, end-to-end workflows, and real-world efficacy via case studies in catalysis, materials science, organic synthesis, and molecule discovery. We also cover critical technical extensions for scientific applications, including batched experimentation, heteroscedasticity, contextual optimisation, and human-in-the-loop integration. Tailored for a broad audience, this tutorial bridges AI advances in BO with practical natural science applications, offering tiered content to empower cross-disciplinary researchers to design more efficient experiments and accelerate principled scientific discovery.
ROJun 24, 2025Code
Ark: An Open-source Python-based Framework for Robot LearningMagnus Dierking, Christopher E. Mower, Sarthak Das et al.
Robotics has made remarkable hardware strides-from DARPA's Urban and Robotics Challenges to the first humanoid-robot kickboxing tournament-yet commercial autonomy still lags behind progress in machine learning. A major bottleneck is software: current robot stacks demand steep learning curves, low-level C/C++ expertise, fragmented tooling, and intricate hardware integration, in stark contrast to the Python-centric, well-documented ecosystems that propelled modern AI. We introduce ARK, an open-source, Python-first robotics framework designed to close that gap. ARK presents a Gym-style environment interface that allows users to collect data, preprocess it, and train policies using state-of-the-art imitation-learning algorithms (e.g., ACT, Diffusion Policy) while seamlessly toggling between high-fidelity simulation and physical robots. A lightweight client-server architecture provides networked publisher-subscriber communication, and optional C/C++ bindings ensure real-time performance when needed. ARK ships with reusable modules for control, SLAM, motion planning, system identification, and visualization, along with native ROS interoperability. Comprehensive documentation and case studies-from manipulation to mobile navigation-demonstrate rapid prototyping, effortless hardware swapping, and end-to-end pipelines that rival the convenience of mainstream machine-learning workflows. By unifying robotics and AI practices under a common Python umbrella, ARK lowers entry barriers and accelerates research and commercial deployment of autonomous robots.
LGMay 10
Trust Region Inverse Reinforcement Learning: Explicit Dual Ascent using Local Policy UpdatesAnish Diwan, Davide Tateo, Christopher E. Mower et al.
Inverse reinforcement learning (IRL) is typically formulated as maximizing entropy subject to matching the distribution of expert trajectories. Classical (dual-ascent) IRL guarantees monotonic performance improvement but requires fully solving an RL problem each iteration to compute dual gradients. More recent adversarial methods avoid this cost at the expense of stability and monotonic dual improvement, by directly optimizing the primal problem and using a discriminator to provide rewards. In this work, we bridge the gap between these approaches by enabling monotonic improvement of the reward function and policy without having to fully solve an RL problem at every iteration. Our key theoretical insight is that a trust-region-optimal policy for a reward function update can be globally optimal for a smaller update in the same direction. This smaller update allows us to explicitly optimize the dual objective while only relying on a local search around the current policy. In doing so, our approach avoids the training instabilities of adversarial methods, offers monotonic performance improvement, and learns a reward function in the traditional sense of IRL--one that can be globally optimized to match expert demonstrations. Our proposed algorithm, Trust Region Inverse Reinforcement Learning (TRIRL), outperforms state-of-the-art imitation learning methods across multiple challenging tasks by a factor of 2.4x in terms of aggregate inter-quartile mean, while recovering reward functions that generalize to system dynamics shifts.
ROJun 28, 2024Code
ROS-LLM: A ROS framework for embodied AI with task feedback and structured reasoningChristopher E. Mower, Yuhui Wan, Hongzhan Yu et al.
We present a framework for intuitive robot programming by non-experts, leveraging natural language prompts and contextual information from the Robot Operating System (ROS). Our system integrates large language models (LLMs), enabling non-experts to articulate task requirements to the system through a chat interface. Key features of the framework include: integration of ROS with an AI agent connected to a plethora of open-source and commercial LLMs, automatic extraction of a behavior from the LLM output and execution of ROS actions/services, support for three behavior modes (sequence, behavior tree, state machine), imitation learning for adding new robot actions to the library of possible actions, and LLM reflection via human and environment feedback. Extensive experiments validate the framework, showcasing robustness, scalability, and versatility in diverse scenarios, including long-horizon tasks, tabletop rearrangements, and remote supervisory control. To facilitate the adoption of our framework and support the reproduction of our results, we have made our code open-source. You can access it at: https://github.com/huawei-noah/HEBO/tree/master/ROSLLM.
AIDec 22, 2023
Pangu-Agent: A Fine-Tunable Generalist Agent with Structured ReasoningFilippos Christianos, Georgios Papoudakis, Matthieu Zimmer et al.
A key method for creating Artificial Intelligence (AI) agents is Reinforcement Learning (RL). However, constructing a standalone RL policy that maps perception to action directly encounters severe problems, chief among them being its lack of generality across multiple tasks and the need for a large amount of training data. The leading cause is that it cannot effectively integrate prior information into the perception-action cycle when devising the policy. Large language models (LLMs) emerged as a fundamental way to incorporate cross-domain knowledge into AI agents but lack crucial learning and adaptation toward specific decision problems. This paper presents a general framework model for integrating and learning structured reasoning into AI agents' policies. Our methodology is motivated by the modularity found in the human brain. The framework utilises the construction of intrinsic and extrinsic functions to add previous understandings of reasoning structures. It also provides the adaptive ability to learn models inside every module or function, consistent with the modular structure of cognitive processes. We describe the framework in-depth and compare it with other AI pipelines and existing frameworks. The paper explores practical applications, covering experiments that show the effectiveness of our method. Our results indicate that AI agents perform and adapt far better when organised reasoning and prior knowledge are embedded. This opens the door to more resilient and general AI agent systems.
LGFeb 20, 2024
Bayesian Reward Models for LLM AlignmentAdam X. Yang, Maxime Robeyns, Thomas Coste et al.
To ensure that large language model (LLM) responses are helpful and non-toxic, a reward model trained on human preference data is usually used. LLM responses with high rewards are then selected through best-of-$n$ (BoN) sampling or the LLM is further optimized to produce responses with high rewards through reinforcement learning from human feedback (RLHF). However, these processes are susceptible to reward overoptimization or `hacking', where responses receive high rewards due to imperfections in the reward model rather than true preference, particularly as prompts or responses deviate from the training data. To address these challenges, we propose to train a Bayesian reward model, which signals higher uncertainty further from the training data distribution. We trained Bayesian reward models using Laplace approximation on LoRA weights, and found that the resulting uncertainty estimates can effectively mitigate reward overoptimization in BoN sampling.
LGNov 5, 2024
Kolb-Based Experiential Learning for Generalist Agents with Human-Level Kaggle Data Science PerformanceAntoine Grosnit, Alexandre Maraval, Refinath S N et al.
Human expertise emerges through iterative cycles of interaction, reflection, and internal model updating, which are central to cognitive theories such as Kolb's experiential learning and Vygotsky's zone of proximal development. In contrast, current AI systems, particularly LLM agents, rely on static pre-training or rigid workflows, lacking mechanisms for continual adaptation. Recent studies identified early cognitive traits in LLM agents (reflection, revision, and self-correction) suggesting foundational elements of human-like experiential learning. Thus the key question: Can we design LLM agents capable of structured, cognitively grounded learning similar to human processes? In response, we propose a computational framework of Kolb's learning cycle with Vygotsky's ZPD for autonomous agents. Our architecture separates extrinsic (environment interaction) and intrinsic (internal reflection/abstraction) functions, enabling cognitively grounded scaffolded learning, where the agent initially learns within structured environments, followed by open-ended generalisation. This approach empowers agents to master complex tasks ; domains that traditional fine-tuning or simple reflective methods could not tackle effectively. Its potential is powerfully demonstrated via direct comparison with humans in real-world Kaggle data science competitions. Learning fully automated data science code generation across 81 tasks, our system, Agent K, demonstrated the ability to perform the entire workflow autonomously, achieving an Elo-MMR score of 1694, beyond median score of the Kaggle Masters (the top 2% among 200,000 users) of our study. With 9 gold, 8 silver, and 12 bronze medals level performance - including 4 gold and 4 silver on prize-awarding competitions - Agent K is the 1st AI system to successfully integrate Kolb- and Vygotsky-inspired human cognitive learning, marking a major step toward generalist AI.
ROApr 13, 2024
Safe Reinforcement Learning on the Constraint Manifold: Theory and ApplicationsPuze Liu, Haitham Bou-Ammar, Jan Peters et al.
Integrating learning-based techniques, especially reinforcement learning, into robotics is promising for solving complex problems in unstructured environments. However, most existing approaches are trained in well-tuned simulators and subsequently deployed on real robots without online fine-tuning. In this setting, extensive engineering is required to mitigate the sim-to-real gap, which can be challenging for complex systems. Instead, learning with real-world interaction data offers a promising alternative: it not only eliminates the need for a fine-tuned simulator but also applies to a broader range of tasks where accurate modeling is unfeasible. One major problem for on-robot reinforcement learning is ensuring safety, as uncontrolled exploration can cause catastrophic damage to the robot or the environment. Indeed, safety specifications, often represented as constraints, can be complex and non-linear, making safety challenging to guarantee in learning systems. In this paper, we show how we can impose complex safety constraints on learning-based robotics systems in a principled manner, both from theoretical and practical points of view. Our approach is based on the concept of the Constraint Manifold, representing the set of safe robot configurations. Exploiting differential geometry techniques, i.e., the tangent space, we can construct a safe action space, allowing learning agents to sample arbitrary actions while ensuring safety. We demonstrate the method's effectiveness in a real-world Robot Air Hockey task, showing that our method can handle high-dimensional tasks with complex constraints. Videos of the real robot experiments are available on the project website (https://puzeliu.github.io/TRO-ATACOM).
LGFeb 3, 2025
Al-Khwarizmi: Discovering Physical Laws with Foundation ModelsChristopher E. Mower, Haitham Bou-Ammar
Inferring physical laws from data is a central challenge in science and engineering, including but not limited to healthcare, physical sciences, biosciences, social sciences, sustainability, climate, and robotics. Deep networks offer high-accuracy results but lack interpretability, prompting interest in models built from simple components. The Sparse Identification of Nonlinear Dynamics (SINDy) method has become the go-to approach for building such modular and interpretable models. SINDy leverages sparse regression with L1 regularization to identify key terms from a library of candidate functions. However, SINDy's choice of candidate library and optimization method requires significant technical expertise, limiting its widespread applicability. This work introduces Al-Khwarizmi, a novel agentic framework for physical law discovery from data, which integrates foundational models with SINDy. Leveraging LLMs, VLMs, and Retrieval-Augmented Generation (RAG), our approach automates physical law discovery, incorporating prior knowledge and iteratively refining candidate solutions via reflection. Al-Khwarizmi operates in two steps: it summarizes system observations-comprising textual descriptions, raw data, and plots-followed by a secondary step that generates candidate feature libraries and optimizer configurations to identify hidden physics laws correctly. Evaluating our algorithm on over 198 models, we demonstrate state-of-the-art performance compared to alternatives, reaching a 20 percent increase against the best-performing alternative.
LGJan 2, 2025
Many of Your DPOs are Secretly One: Attempting Unification Through Mutual InformationRasul Tutnov, Antoine Grosnit, Haitham Bou-Ammar
Post-alignment of large language models (LLMs) is critical in improving their utility, safety, and alignment with human intentions. Direct preference optimisation (DPO) has become one of the most widely used algorithms for achieving this alignment, given its ability to optimise models based on human feedback directly. However, the vast number of DPO variants in the literature has made it increasingly difficult for researchers to navigate and fully grasp the connections between these approaches. This paper introduces a unifying framework inspired by mutual information, which proposes a new loss function with flexible priors. By carefully specifying these priors, we demonstrate that many existing algorithms, such as SimPO, TDPO, SparsePO, and others, can be derived from our framework. This unification offers a clearer and more structured approach, allowing researchers to understand the relationships between different DPO variants better. We aim to simplify the landscape of DPO algorithms, making it easier for the research community to gain insights and foster further advancements in LLM alignment. Ultimately, we hope our framework can be a foundation for developing more robust and interpretable alignment techniques.
LGFeb 20
Decoding as Optimisation on the Probability Simplex: From Top-K to Top-P (Nucleus) to Best-of-K SamplersXiaotong Ji, Rasul Tutunov, Matthieu Zimmer et al.
Decoding sits between a language model and everything we do with it, yet it is still treated as a heuristic knob-tuning exercise. We argue decoding should be understood as a principled optimisation layer: at each token, we solve a regularised problem over the probability simplex that trades off model score against structural preferences and constraints. This single template recovers greedy decoding, Softmax sampling, Top-K, Top-P, and Sparsemax-style sparsity as special cases, and explains their common structure through optimality conditions. More importantly, the framework makes it easy to invent new decoders without folklore. We demonstrate this by designing Best-of-K (BoK), a KL-anchored coverage objective aimed at multi-sample pipelines (self-consistency, reranking, verifier selection). BoK targets the probability of covering good alternatives within a fixed K-sample budget and improves empirical performance. We show that such samples can improve accuracy by, for example, +18.6% for Qwen2.5-Math-7B on MATH500 at high sampling temperatures.
RONov 8, 2024
A Retrospective on the Robot Air Hockey Challenge: Benchmarking Robust, Reliable, and Safe Learning Techniques for Real-world RoboticsPuze Liu, Jonas Günster, Niklas Funk et al.
Machine learning methods have a groundbreaking impact in many application domains, but their application on real robotic platforms is still limited. Despite the many challenges associated with combining machine learning technology with robotics, robot learning remains one of the most promising directions for enhancing the capabilities of robots. When deploying learning-based approaches on real robots, extra effort is required to address the challenges posed by various real-world factors. To investigate the key factors influencing real-world deployment and to encourage original solutions from different researchers, we organized the Robot Air Hockey Challenge at the NeurIPS 2023 conference. We selected the air hockey task as a benchmark, encompassing low-level robotics problems and high-level tactics. Different from other machine learning-centric benchmarks, participants need to tackle practical challenges in robotics, such as the sim-to-real gap, low-level control issues, safety problems, real-time requirements, and the limited availability of real-world data. Furthermore, we focus on a dynamic environment, removing the typical assumption of quasi-static motions of other real-world benchmarks. The competition's results show that solutions combining learning-based approaches with prior knowledge outperform those relying solely on data when real-world deployment is challenging. Our ablation study reveals which real-world factors may be overlooked when building a learning-based solution. The successful real-world air hockey deployment of best-performing agents sets the foundation for future competitions and follow-up research directions.
NCMar 5
Why the Brain Consolidates: Predictive Forgetting for Optimal GeneralisationZafeirios Fountas, Adnan Oomerjee, Haitham Bou-Ammar et al.
Standard accounts of memory consolidation emphasise the stabilisation of stored representations, but struggle to explain representational drift, semanticisation, or the necessity of offline replay. Here we propose that high-capacity neocortical networks optimise stored representations for generalisation by reducing complexity via predictive forgetting, i.e. the selective retention of experienced information that predicts future outcomes or experience. We show that predictive forgetting formally improves information-theoretic generalisation bounds on stored representations. Under high-fidelity encoding constraints, such compression is generally unattainable in a single pass; high-capacity networks therefore benefit from temporally separated, iterative refinement of stored traces without re-accessing sensory input. We demonstrate this capacity dependence with simulations in autoencoder-based neocortical models, biologically plausible predictive coding circuits, and Transformer-based language models, and derive quantitative predictions for consolidation-dependent changes in neural representational geometry. These results identify a computational role for off-line consolidation beyond stabilisation, showing that outcome-conditioned compression optimises the retention-generalisation trade-off.
LGNov 27, 2025
SuRe: Surprise-Driven Prioritised Replay for Continual LLM LearningHugo Hazard, Zafeirios Fountas, Martin A. Benfeghoul et al.
Continual learning, one's ability to adapt to a sequence of tasks without forgetting previously acquired knowledge, remains a major challenge in machine learning and a key gap between artificial and human intelligence. While regularisation and replay perform well in vision, they lag behind multi-task learning for large language models (LLMs), especially at scale with many tasks. We revisit replay and argue that two failure modes drive this gap: selection (what to rehearse) and integration (how to consolidate new knowledge). To address selection, we propose Surprise-prioritised Replay (SuRe), a simple, architecture-agnostic rule that ranks and stores the most surprising (high Negative Log-Likelihood) sequences. SuRe achieves state-of-the-art performance in the Large Number of Tasks (LNT) setting and delivers the best overall average across both Standard CL and LNT benchmarks. To address integration, we add a dual-learner design with fast and slow LoRA adapters merged via an exponential moving average (EMA), enabling rapid adaptation while stabilising long-term knowledge. Combining SuRe with the dual learner yields further gains, including improvements of up to +5 accuracy points on LNT over prior SOTA. Ablation studies confirm that our proposed method remains robust under reduced replay frequency and small buffer size, demonstrating both effectiveness and sample efficiency. Taken together, our results establish replay as a strong baseline for continual LLM fine-tuning and demonstrate that surprise-based selection and slow-weight consolidation are complementary components for mitigating catastrophic forgetting.
ROJul 22, 2025
Experience is the Best Teacher: Grounding VLMs for Robotics through Self-Generated MemoryGuowei Lan, Kaixian Qu, René Zurbrügg et al.
Vision-language models (VLMs) have been widely adopted in robotics to enable autonomous planning. However, grounding VLMs, originally trained on internet data, to diverse real-world robots remains a challenge. This paper presents ExpTeach, a framework that grounds VLMs to physical robots by building a self-generated memory of real-world experiences. In ExpTeach, the VLM autonomously plans actions, verifies outcomes, reflects on failures, and adapts robot behaviors in a closed loop. The self-generated experiences during this process are then summarized into a long-term memory, enabling retrieval of learned knowledge to guide future tasks via retrieval-augmented generation (RAG). Additionally, ExpTeach enhances the spatial understanding of VLMs with an on-demand image annotation module. In experiments, we show that reflection improves success rates from 36% to 84% on four challenging robotic tasks and observe the emergence of intelligent object interactions, including creative tool use. Across extensive tests on 12 real-world scenarios (including eight unseen ones), we find that grounding with long-term memory boosts single-trial success rates from 22% to 80%, demonstrating the effectiveness and generalizability of ExpTeach.
LGMay 22, 2025
Bottlenecked Transformers: Periodic KV Cache Consolidation for Generalised ReasoningAdnan Oomerjee, Zafeirios Fountas, Haitham Bou-Ammar et al.
Transformer LLMs have been shown to exhibit strong reasoning ability that scales with inference-time compute, most prominently through token-space "thinking" chains of thought. A growing line of work pushes extra computation into the model's latent space, which we term Auxiliary Latent-Space Computation (ALSC). Existing ALSC methods largely fall into three buckets: (i) token-mediated latent rollouts, (ii) residual/activation steering, and (iii) memory (KV) compression. An underexplored alternative is memory consolidation/reconsolidation, two processes in the brain that are responsible for stabilising newly formed memory traces, and, upon recall, transiently rendering established traces plastic such they can integrate new contextual information before restabilising. In Transformer LLMs, this can be seen as analogous to performing in-place rewrites of new KV segments, and rewrites of recalled past segments. In this work, we give a theoretical justification as to why memory (re)consolidation via KV cache rewrites is beneficial for improved reasoning. We do this through the lens of Information Bottleneck (IB) theory, which posits that model generalisation emerges from an optimal balance between input information compression and retention of predictive information in latent representations. We then introduce the Bottlenecked Transformer, which augments a backbone LLM with a Cache Processor, an auxiliary Transformer that performs periodic, non-causal, in-place KV rewrites at newline-delimited reasoning step boundaries. The Processor consolidates recently written KV entries and reconsolidates a small, top-k attention-selected set of prior entries. We evaluate our Bottlenecked Transformer architecture on math reasoning benchmarks. Our model sees consistent performance gains over vanilla Transformers and pause-token augmented baselines, with gains of up to +6.6pp for selected tasks/backbones.
LGFeb 14, 2022
Saute RL: Almost Surely Safe Reinforcement Learning Using State AugmentationAivar Sootla, Alexander I. Cowen-Rivers, Taher Jafferjee et al.
Satisfying safety constraints almost surely (or with probability one) can be critical for the deployment of Reinforcement Learning (RL) in real-life applications. For example, plane landing and take-off should ideally occur with probability one. We address the problem by introducing Safety Augmented (Saute) Markov Decision Processes (MDPs), where the safety constraints are eliminated by augmenting them into the state-space and reshaping the objective. We show that Saute MDP satisfies the Bellman equation and moves us closer to solving Safe RL with constraints satisfied almost surely. We argue that Saute MDP allows viewing the Safe RL problem from a different perspective enabling new features. For instance, our approach has a plug-and-play nature, i.e., any RL algorithm can be "Sauteed". Additionally, state augmentation allows for policy generalization across safety constraints. We finally show that Saute RL algorithms can outperform their state-of-the-art counterparts when constraint satisfaction is of high importance.
LGFeb 14, 2022
Reinforcement Learning in Presence of Discrete Markovian Context EvolutionHang Ren, Aivar Sootla, Taher Jafferjee et al.
We consider a context-dependent Reinforcement Learning (RL) setting, which is characterized by: a) an unknown finite number of not directly observable contexts; b) abrupt (discontinuous) context changes occurring during an episode; and c) Markovian context evolution. We argue that this challenging case is often met in applications and we tackle it using a Bayesian approach and variational inference. We adapt a sticky Hierarchical Dirichlet Process (HDP) prior for model learning, which is arguably best-suited for Markov process modeling. We then derive a context distillation procedure, which identifies and removes spurious contexts in an unsupervised fashion. We argue that the combination of these two components allows to infer the number of contexts from data thus dealing with the context cardinality assumption. We then find the representation of the optimal policy enabling efficient policy learning using off-the-shelf RL algorithms. Finally, we demonstrate empirically (using gym environments cart-pole swing-up, drone, intersection) that our approach succeeds where state-of-the-art methods of other frameworks fail and elaborate on the reasons for such failures.
QUANT-PHFeb 3, 2022
Self-consistent Gradient-like Eigen Decomposition in Solving Schrödinger EquationsXihan Li, Xiang Chen, Rasul Tutunov et al.
The Schrödinger equation is at the heart of modern quantum mechanics. Since exact solutions of the ground state are typically intractable, standard approaches approximate Schrödinger equation as forms of nonlinear generalized eigenvalue problems $F(V)V = SVΛ$ in which $F(V)$, the matrix to be decomposed, is a function of its own top-$k$ smallest eigenvectors $V$, leading to a "self-consistency problem". Traditional iterative methods heavily rely on high-quality initial guesses of $V$ generated via domain-specific heuristics methods based on quantum mechanics. In this work, we eliminate such a need for domain-specific heuristics by presenting a novel framework, Self-consistent Gradient-like Eigen Decomposition (SCGLED) that regards $F(V)$ as a special "online data generator", thus allows gradient-like eigendecomposition methods in streaming $k$-PCA to approach the self-consistency of the equation from scratch in an iterative way similar to online learning. With several critical numerical improvements, SCGLED is robust to initial guesses, free of quantum-mechanism-based heuristics designs, and neat in implementation. Our experiments show that it not only can simply replace traditional heuristics-based initial guess methods with large performance advantage (achieved averagely 25x more precise than the best baseline in similar wall time), but also is capable of finding highly precise solutions independently without any traditional iterative methods.
BMJan 29, 2022
AntBO: Towards Real-World Automated Antibody Design with Combinatorial Bayesian OptimisationAsif Khan, Alexander I. Cowen-Rivers, Antoine Grosnit et al.
Antibodies are canonically Y-shaped multimeric proteins capable of highly specific molecular recognition. The CDRH3 region located at the tip of variable chains of an antibody dominates antigen-binding specificity. Therefore, it is a priority to design optimal antigen-specific CDRH3 regions to develop therapeutic antibodies. However, the combinatorial nature of CDRH3 sequence space makes it impossible to search for an optimal binding sequence exhaustively and efficiently using computational approaches. Here, we present \texttt{AntBO}: a combinatorial Bayesian optimisation framework enabling efficient \textit{in silico} design of the CDRH3 region. Ideally, antibodies are expected to have high target specificity and developability. We introduce a CDRH3 trust region that restricts the search to sequences with favourable developability scores to achieve this goal. For benchmarking, \texttt{AntBO} uses the \texttt{Absolut!} software suite as a black-box oracle to score the target specificity and affinity of designed antibodies \textit{in silico} in an unconstrained fashion~\citep{robert2021one}. The experiments performed for $159$ discretised antigens used in \texttt{Absolut!} demonstrate the benefit of \texttt{AntBO} in designing CDRH3 regions with diverse biophysical properties. In under $200$ calls to black-box oracle, \texttt{AntBO} can suggest antibody sequences that outperform the best binding sequence drawn from 6.9 million experimentally obtained CDRH3s and a commonly used genetic algorithm baseline. Additionally, \texttt{AntBO} finds very-high affinity CDRH3 sequences in only 38 protein designs whilst requiring no domain knowledge. We conclude \texttt{AntBO} brings automated antibody design methods closer to what is practically viable for in vitro experimentation.
ROJul 13, 2021
Efficient and Reactive Planning for High Speed Robot Air HockeyPuze Liu, Davide Tateo, Haitham Bou-Ammar et al.
Highly dynamic robotic tasks require high-speed and reactive robots. These tasks are particularly challenging due to the physical constraints, hardware limitations, and the high uncertainty of dynamics and sensor measures. To face these issues, it's crucial to design robotics agents that generate precise and fast trajectories and react immediately to environmental changes. Air hockey is an example of this kind of task. Due to the environment's characteristics, it is possible to formalize the problem and derive clean mathematical solutions. For these reasons, this environment is perfect for pushing to the limit the performance of currently available general-purpose robotic manipulators. Using two Kuka Iiwa 14, we show how to design a policy for general-purpose robotic manipulators for the air hockey game. We demonstrate that a real robot arm can perform fast-hitting movements and that the two robots can play against each other on a medium-size air hockey table in simulation.
LGJun 7, 2021
High-Dimensional Bayesian Optimisation with Variational Autoencoders and Deep Metric LearningAntoine Grosnit, Rasul Tutunov, Alexandre Max Maraval et al.
We introduce a method combining variational autoencoders (VAEs) and deep metric learning to perform Bayesian optimisation (BO) over high-dimensional and structured input spaces. By adapting ideas from deep metric learning, we use label guidance from the blackbox function to structure the VAE latent space, facilitating the Gaussian process fit and yielding improved BO performance. Importantly for BO problem settings, our method operates in semi-supervised regimes where only few labelled data points are available. We run experiments on three real-world tasks, achieving state-of-the-art results on the penalised logP molecule generation benchmark using just 3% of the labelled data required by previous approaches. As a theoretical contribution, we present a proof of vanishing regret for VAE BO.
LGDec 15, 2020
Are we Forgetting about Compositional Optimisers in Bayesian Optimisation?Antoine Grosnit, Alexander I. Cowen-Rivers, Rasul Tutunov et al.
Bayesian optimisation presents a sample-efficient methodology for global optimisation. Within this framework, a crucial performance-determining subroutine is the maximisation of the acquisition function, a task complicated by the fact that acquisition functions tend to be non-convex and thus nontrivial to optimise. In this paper, we undertake a comprehensive empirical study of approaches to maximise the acquisition function. Additionally, by deriving novel, yet mathematically equivalent, compositional forms for popular acquisition functions, we recast the maximisation task as a compositional optimisation problem, allowing us to benefit from the extensive literature in this field. We highlight the empirical advantages of the compositional approach to acquisition function maximisation across 3958 individual experiments comprising synthetic optimisation tasks as well as tasks from Bayesmark. Given the generality of the acquisition function maximisation subroutine, we posit that the adoption of compositional optimisers has the potential to yield performance improvements across all domains in which Bayesian optimisation is currently being applied.
LGFeb 10, 2020
Compositional ADAM: An Adaptive Compositional SolverRasul Tutunov, Minne Li, Alexander I. Cowen-Rivers et al.
In this paper, we present C-ADAM, the first adaptive solver for compositional problems involving a non-linear functional nesting of expected values. We proof that C-ADAM converges to a stationary point in $\mathcal{O}(δ^{-2.25})$ with $δ$ being a precision parameter. Moreover, we demonstrate the importance of our results by bridging, for the first time, model-agnostic meta-learning (MAML) and compositional optimisation showing fastest known rates for deep network adaptation to-date. Finally, we validate our findings in a set of experiments from portfolio optimisation and meta-learning. Our results manifest significant sample complexity reductions compared to both standard and compositional solvers.
AIFeb 19, 2018
Learning High-level Representations from DemonstrationsGarrett Andersen, Peter Vrancx, Haitham Bou-Ammar
Hierarchical learning (HL) is key to solving complex sequential decision problems with long horizons and sparse rewards. It allows learning agents to break-up large problems into smaller, more manageable subtasks. A common approach to HL, is to provide the agent with a number of high-level skills that solve small parts of the overall problem. A major open question, however, is how to identify a suitable set of reusable skills. We propose a principled approach that uses human demonstrations to infer a set of subgoals based on changes in the demonstration dynamics. Using these subgoals, we decompose the learning problem into an abstract high-level representation and a set of low-level subtasks. The abstract description captures the overall problem structure, while subtasks capture desired skills. We demonstrate that we can jointly optimize over both levels of learning. We show that the resulting method significantly outperforms previous baselines on two challenging problems: the Atari 2600 game Montezuma's Revenge, and a simulated robotics problem moving the ant robot through a maze.
AIFeb 9, 2018
Balancing Two-Player Stochastic Games with Soft Q-LearningJordi Grau-Moya, Felix Leibfried, Haitham Bou-Ammar
Within the context of video games the notion of perfectly rational agents can be undesirable as it leads to uninteresting situations, where humans face tough adversarial decision makers. Current frameworks for stochastic games and reinforcement learning prohibit tuneable strategies as they seek optimal performance. In this paper, we enable such tuneable behaviour by generalising soft Q-learning to stochastic games, where more than one agent interact strategically. We contribute both theoretically and empirically. On the theory side, we show that games with soft Q-learning exhibit a unique value and generalise team games and zero-sum games far beyond these two extremes to cover a continuous spectrum of gaming behaviour. Experimentally, we show how tuning agents' constraints affect performance and demonstrate, through a neural network architecture, how to reliably balance games with high-dimensional representations.
AIAug 6, 2017
An Information-Theoretic Optimality Principle for Deep Reinforcement LearningFelix Leibfried, Jordi Grau-Moya, Haitham Bou-Ammar
We methodologically address the problem of Q-value overestimation in deep reinforcement learning to handle high-dimensional state spaces efficiently. By adapting concepts from information theory, we introduce an intrinsic penalty signal encouraging reduced Q-value estimates. The resultant algorithm encompasses a wide range of learning outcomes containing deep Q-networks as a special case. Different learning outcomes can be demonstrated by tuning a Lagrange multiplier accordingly. We furthermore propose a novel scheduling scheme for this Lagrange multiplier to ensure efficient and robust learning. In experiments on Atari, our algorithm outperforms other algorithms (e.g. deep and double deep Q-networks) in terms of both game-play performance and sample complexity. These results remain valid under the recently proposed dueling architecture.