Gloss-free Sign Language Translation: Improving from Visual-Language PretrainingBenjia Zhou, Zhigang Chen, Albert Clapés et al.
Sign Language Translation (SLT) is a challenging task due to its cross-domain nature, involving the translation of visual-gestural language to text. Many previous methods employ an intermediate representation, i.e., gloss sequences, to facilitate SLT, thus transforming it into a two-stage task of sign language recognition (SLR) followed by sign language translation (SLT). However, the scarcity of gloss-annotated sign language data, combined with the information bottleneck in the mid-level gloss representation, has hindered the further development of the SLT task. To address this challenge, we propose a novel Gloss-Free SLT based on Visual-Language Pretraining (GFSLT-VLP), which improves SLT by inheriting language-oriented prior knowledge from pre-trained models, without any gloss annotation assistance. Our approach involves two stages: (i) integrating Contrastive Language-Image Pre-training (CLIP) with masked self-supervised learning to create pre-tasks that bridge the semantic gap between visual and textual representations and restore masked sentences, and (ii) constructing an end-to-end architecture with an encoder-decoder-like structure that inherits the parameters of the pre-trained Visual Encoder and Text Decoder from the first stage. The seamless combination of these novel designs forms a robust sign language representation and significantly improves gloss-free sign language translation. In particular, we have achieved unprecedented improvements in terms of BLEU-4 score on the PHOENIX14T dataset (>+5) and the CSL-Daily dataset (>+3) compared to state-of-the-art gloss-free SLT methods. Furthermore, our approach also achieves competitive results on the PHOENIX14T dataset when compared with most of the gloss-based methods. Our code is available at https://github.com/zhoubenjia/GFSLT-VLP.
REACT2023: the first Multi-modal Multiple Appropriate Facial Reaction Generation ChallengeSiyang Song, Micol Spitale, Cheng Luo et al.
The Multi-modal Multiple Appropriate Facial Reaction Generation Challenge (REACT2023) is the first competition event focused on evaluating multimedia processing and machine learning techniques for generating human-appropriate facial reactions in various dyadic interaction scenarios, with all participants competing strictly under the same conditions. The goal of the challenge is to provide the first benchmark test set for multi-modal information processing and to foster collaboration among the audio, visual, and audio-visual affective computing communities, to compare the relative merits of the approaches to automatic appropriate facial reaction generation under different spontaneous dyadic interaction conditions. This paper presents: (i) novelties, contributions and guidelines of the REACT2023 challenge; (ii) the dataset utilized in the challenge; and (iii) the performance of baseline systems on the two proposed sub-challenges: Offline Multiple Appropriate Facial Reaction Generation and Online Multiple Appropriate Facial Reaction Generation, respectively. The challenge baseline code is publicly available at \url{https://github.com/reactmultimodalchallenge/baseline_react2023}.
Relevance-based Margin for Contrastively-trained Video Retrieval ModelsAlex Falcon, Swathikiran Sudhakaran, Giuseppe Serra et al.
Video retrieval using natural language queries has attracted increasing interest due to its relevance in real-world applications, from intelligent access in private media galleries to web-scale video search. Learning the cross-similarity of video and text in a joint embedding space is the dominant approach. To do so, a contrastive loss is usually employed because it organizes the embedding space by putting similar items close and dissimilar items far. This framework leads to competitive recall rates, as they solely focus on the rank of the groundtruth items. Yet, assessing the quality of the ranking list is of utmost importance when considering intelligent retrieval systems, since multiple items may share similar semantics, hence a high relevance. Moreover, the aforementioned framework uses a fixed margin to separate similar and dissimilar items, treating all non-groundtruth items as equally irrelevant. In this paper we propose to use a variable margin: we argue that varying the margin used during training based on how much relevant an item is to a given query, i.e. a relevance-based margin, easily improves the quality of the ranking lists measured through nDCG and mAP. We demonstrate the advantages of our technique using different models on EPIC-Kitchens-100 and YouCook2. We show that even if we carefully tuned the fixed margin, our technique (which does not have the margin as a hyper-parameter) would still achieve better performance. Finally, extensive ablation studies and qualitative analysis support the robustness of our approach. Code will be released at \url{https://github.com/aranciokov/RelevanceMargin-ICMR22}.
Beyond AUROC & co. for evaluating out-of-distribution detection performanceGaladrielle Humblot-Renaux, Sergio Escalera, Thomas B. Moeslund
While there has been a growing research interest in developing out-of-distribution (OOD) detection methods, there has been comparably little discussion around how these methods should be evaluated. Given their relevance for safe(r) AI, it is important to examine whether the basis for comparing OOD detection methods is consistent with practical needs. In this work, we take a closer look at the go-to metrics for evaluating OOD detection, and question the approach of exclusively reducing OOD detection to a binary classification task with little consideration for the detection threshold. We illustrate the limitations of current metrics (AUROC & its friends) and propose a new metric - Area Under the Threshold Curve (AUTC), which explicitly penalizes poor separation between ID and OOD samples. Scripts and data are available at https://github.com/glhr/beyond-auroc
4.6LGAug 31, 2022Code
NeurIPS'22 Cross-Domain MetaDL competition: Design and baseline resultsDustin Carrión-Ojeda, Hong Chen, Adrian El Baz et al.
We present the design and baseline results for a new challenge in the ChaLearn meta-learning series, accepted at NeurIPS'22, focusing on "cross-domain" meta-learning. Meta-learning aims to leverage experience gained from previous tasks to solve new tasks efficiently (i.e., with better performance, little training data, and/or modest computational resources). While previous challenges in the series focused on within-domain few-shot learning problems, with the aim of learning efficiently N-way k-shot tasks (i.e., N class classification problems with k training examples), this competition challenges the participants to solve "any-way" and "any-shot" problems drawn from various domains (healthcare, ecology, biology, manufacturing, and others), chosen for their humanitarian and societal impact. To that end, we created Meta-Album, a meta-dataset of 40 image classification datasets from 10 domains, from which we carve out tasks with any number of "ways" (within the range 2-20) and any number of "shots" (within the range 1-20). The competition is with code submission, fully blind-tested on the CodaLab challenge platform. The code of the winners will be open-sourced, enabling the deployment of automated machine learning solutions for few-shot image classification across several domains.
SoccerNet 2023 Challenges ResultsAnthony Cioppa, Silvio Giancola, Vladimir Somers et al. · pku
The SoccerNet 2023 challenges were the third annual video understanding challenges organized by the SoccerNet team. For this third edition, the challenges were composed of seven vision-based tasks split into three main themes. The first theme, broadcast video understanding, is composed of three high-level tasks related to describing events occurring in the video broadcasts: (1) action spotting, focusing on retrieving all timestamps related to global actions in soccer, (2) ball action spotting, focusing on retrieving all timestamps related to the soccer ball change of state, and (3) dense video captioning, focusing on describing the broadcast with natural language and anchored timestamps. The second theme, field understanding, relates to the single task of (4) camera calibration, focusing on retrieving the intrinsic and extrinsic camera parameters from images. The third and last theme, player understanding, is composed of three low-level tasks related to extracting information about the players: (5) re-identification, focusing on retrieving the same players across multiple views, (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams, and (7) jersey number recognition, focusing on recognizing the jersey number of players from tracklets. Compared to the previous editions of the SoccerNet challenges, tasks (2-3-7) are novel, including new annotations and data, task (4) was enhanced with more data and annotations, and task (6) now focuses on end-to-end approaches. More information on the tasks, challenges, and leaderboards are available on https://www.soccer-net.org. Baselines and development kits can be found on https://github.com/SoccerNet.
11.6CVJan 3, 2023
Surveillance Face Anti-spoofingHao Fang, Ajian Liu, Jun Wan et al.
Face Anti-spoofing (FAS) is essential to secure face recognition systems from various physical attacks. However, recent research generally focuses on short-distance applications (i.e., phone unlocking) while lacking consideration of long-distance scenes (i.e., surveillance security checks). In order to promote relevant research and fill this gap in the community, we collect a large-scale Surveillance High-Fidelity Mask (SuHiFiMask) dataset captured under 40 surveillance scenes, which has 101 subjects from different age groups with 232 3D attacks (high-fidelity masks), 200 2D attacks (posters, portraits, and screens), and 2 adversarial attacks. In this scene, low image resolution and noise interference are new challenges faced in surveillance FAS. Together with the SuHiFiMask dataset, we propose a Contrastive Quality-Invariance Learning (CQIL) network to alleviate the performance degradation caused by image quality from three aspects: (1) An Image Quality Variable module (IQV) is introduced to recover image information associated with discrimination by combining the super-resolution network. (2) Using generated sample pairs to simulate quality variance distributions to help contrastive learning strategies obtain robust feature representation under quality variation. (3) A Separate Quality Network (SQN) is designed to learn discriminative features independent of image quality. Finally, a large number of experiments verify the quality of the SuHiFiMask dataset and the superiority of the proposed CQIL.
BeLFusion: Latent Diffusion for Behavior-Driven Human Motion PredictionGerman Barquero, Sergio Escalera, Cristina Palmero
Stochastic human motion prediction (HMP) has generally been tackled with generative adversarial networks and variational autoencoders. Most prior works aim at predicting highly diverse movements in terms of the skeleton joints' dispersion. This has led to methods predicting fast and motion-divergent movements, which are often unrealistic and incoherent with past motion. Such methods also neglect contexts that need to anticipate diverse low-range behaviors, or actions, with subtle joint displacements. To address these issues, we present BeLFusion, a model that, for the first time, leverages latent diffusion models in HMP to sample from a latent space where behavior is disentangled from pose and motion. As a result, diversity is encouraged from a behavioral perspective. Thanks to our behavior coupler's ability to transfer sampled behavior to ongoing motion, BeLFusion's predictions display a variety of behaviors that are significantly more realistic than the state of the art. To support it, we introduce two metrics, the Area of the Cumulative Motion Distribution, and the Average Pairwise Distance Error, which are correlated to our definition of realism according to a qualitative study with 126 participants. Finally, we prove BeLFusion's generalization power in a new cross-dataset scenario for stochastic HMP.
SoccerNet 2022 Challenges ResultsSilvio Giancola, Anthony Cioppa, Adrien Deliège et al.
The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.
Neural Cloth SimulationHugo Bertiche, Meysam Madadi, Sergio Escalera
We present a general framework for the garment animation problem through unsupervised deep learning inspired in physically based simulation. Existing trends in the literature already explore this possibility. Nonetheless, these approaches do not handle cloth dynamics. Here, we propose the first methodology able to learn realistic cloth dynamics unsupervisedly, and henceforth, a general formulation for neural cloth simulation. The key to achieve this is to adapt an existing optimization scheme for motion from simulation based methodologies to deep learning. Then, analyzing the nature of the problem, we devise an architecture able to automatically disentangle static and dynamic cloth subspaces by design. We will show how this improves model performance. Additionally, this opens the possibility of a novel motion augmentation technique that greatly improves generalization. Finally, we show it also allows to control the level of motion in the predictions. This is a useful, never seen before, tool for artists. We provide of detailed analysis of the problem to establish the bases of neural cloth simulation and guide future research into the specifics of this domain.
24.0CVAug 9, 2023
Which Tokens to Use? Investigating Token Reduction in Vision TransformersJoakim Bruslund Haurum, Sergio Escalera, Graham W. Taylor et al.
Since the introduction of the Vision Transformer (ViT), researchers have sought to make ViTs more efficient by removing redundant information in the processed tokens. While different methods have been explored to achieve this goal, we still lack understanding of the resulting reduction patterns and how those patterns differ across token reduction methods and datasets. To close this gap, we set out to understand the reduction patterns of 10 different token reduction methods using four image classification datasets. By systematically comparing these methods on the different classification tasks, we find that the Top-K pruning method is a surprisingly strong baseline. Through in-depth analysis of the different methods, we determine that: the reduction patterns are generally not consistent when varying the capacity of the backbone model, the reduction patterns of pruning-based methods significantly differ from fixed radial patterns, and the reduction patterns of pruning-based methods are correlated across classification datasets. Finally we report that the similarity of reduction patterns is a moderate-to-strong proxy for model performance. Project page at https://vap.aau.dk/tokens.
Meta-Album: Multi-domain Meta-Dataset for Few-Shot Image ClassificationIhsan Ullah, Dustin Carrión-Ojeda, Sergio Escalera et al.
We introduce Meta-Album, an image classification meta-dataset designed to facilitate few-shot learning, transfer learning, meta-learning, among other tasks. It includes 40 open datasets, each having at least 20 classes with 40 examples per class, with verified licences. They stem from diverse domains, such as ecology (fauna and flora), manufacturing (textures, vehicles), human actions, and optical character recognition, featuring various image scales (microscopic, human scales, remote sensing). All datasets are preprocessed, annotated, and formatted uniformly, and come in 3 versions (Micro $\subset$ Mini $\subset$ Extended) to match users' computational resources. We showcase the utility of the first 30 datasets on few-shot learning problems. The other 10 will be released shortly after. Meta-Album is already more diverse and larger (in number of datasets) than similar efforts, and we are committed to keep enlarging it via a series of competitions. As competitions terminate, their test data are released, thus creating a rolling benchmark, available through OpenML.org. Our website https://meta-album.github.io/ contains the source code of challenge winning methods, baseline methods, data loaders, and instructions for contributing either new datasets or algorithms to our expandable meta-dataset.
Gate-Shift-Fuse for Video Action RecognitionSwathikiran Sudhakaran, Sergio Escalera, Oswald Lanz
Convolutional Neural Networks are the de facto models for image recognition. However 3D CNNs, the straight forward extension of 2D CNNs for video recognition, have not achieved the same success on standard action recognition benchmarks. One of the main reasons for this reduced performance of 3D CNNs is the increased computational complexity requiring large scale annotated datasets to train them in scale. 3D kernel factorization approaches have been proposed to reduce the complexity of 3D CNNs. Existing kernel factorization approaches follow hand-designed and hard-wired techniques. In this paper we propose Gate-Shift-Fuse (GSF), a novel spatio-temporal feature extraction module which controls interactions in spatio-temporal decomposition and learns to adaptively route features through time and combine them in a data dependent manner. GSF leverages grouped spatial gating to decompose input tensor and channel weighting to fuse the decomposed tensors. GSF can be inserted into existing 2D CNNs to convert them into an efficient and high performing spatio-temporal feature extractor, with negligible parameter and compute overhead. We perform an extensive analysis of GSF using two popular 2D CNN families and achieve state-of-the-art or competitive performance on five standard action recognition benchmarks.
11.2CVMar 4, 2022
Didn't see that coming: a survey on non-verbal social human behavior forecastingGerman Barquero, Johnny Núñez, Sergio Escalera et al.
Non-verbal social human behavior forecasting has increasingly attracted the interest of the research community in recent years. Its direct applications to human-robot interaction and socially-aware human motion generation make it a very attractive field. In this survey, we define the behavior forecasting problem for multiple interactive agents in a generic way that aims at unifying the fields of social signals prediction and human motion forecasting, traditionally separated. We hold that both problem formulations refer to the same conceptual problem, and identify many shared fundamental challenges: future stochasticity, context awareness, history exploitation, etc. We also propose a taxonomy that comprises methods published in the last 5 years in a very informative way and describes the current main concerns of the community with regard to this problem. In order to promote further research on this field, we also provide a summarised and friendly overview of audiovisual datasets featuring non-acted social interactions. Finally, we describe the most common metrics used in this task and their particular issues.
13.1CVMar 15, 2023
Blowing in the Wind: CycleNet for Human Cinemagraphs from Still ImagesHugo Bertiche, Niloy J. Mitra, Kuldeep Kulkarni et al.
Cinemagraphs are short looping videos created by adding subtle motions to a static image. This kind of media is popular and engaging. However, automatic generation of cinemagraphs is an underexplored area and current solutions require tedious low-level manual authoring by artists. In this paper, we present an automatic method that allows generating human cinemagraphs from single RGB images. We investigate the problem in the context of dressed humans under the wind. At the core of our method is a novel cyclic neural network that produces looping cinemagraphs for the target loop duration. To circumvent the problem of collecting real data, we demonstrate that it is possible, by working in the image normal space, to learn garment motion dynamics on synthetic data and generalize to real data. We evaluate our method on both synthetic and real data and demonstrate that it is possible to create compelling and plausible cinemagraphs from single RGB images.
3.9CVApr 12, 2023
Wild Face Anti-Spoofing Challenge 2023: Benchmark and ResultsDong Wang, Jia Guo, Qiqi Shao et al.
Face anti-spoofing (FAS) is an essential mechanism for safeguarding the integrity of automated face recognition systems. Despite substantial advancements, the generalization of existing approaches to real-world applications remains challenging. This limitation can be attributed to the scarcity and lack of diversity in publicly available FAS datasets, which often leads to overfitting during training or saturation during testing. In terms of quantity, the number of spoof subjects is a critical determinant. Most datasets comprise fewer than 2,000 subjects. With regard to diversity, the majority of datasets consist of spoof samples collected in controlled environments using repetitive, mechanical processes. This data collection methodology results in homogenized samples and a dearth of scenario diversity. To address these shortcomings, we introduce the Wild Face Anti-Spoofing (WFAS) dataset, a large-scale, diverse FAS dataset collected in unconstrained settings. Our dataset encompasses 853,729 images of 321,751 spoof subjects and 529,571 images of 148,169 live subjects, representing a substantial increase in quantity. Moreover, our dataset incorporates spoof data obtained from the internet, spanning a wide array of scenarios and various commercial sensors, including 17 presentation attacks (PAs) that encompass both 2D and 3D forms. This novel data collection strategy markedly enhances FAS data diversity. Leveraging the WFAS dataset and Protocol 1 (Known-Type), we host the Wild Face Anti-Spoofing Challenge at the CVPR2023 workshop. Additionally, we meticulously evaluate representative methods using Protocol 1 and Protocol 2 (Unknown-Type). Through an in-depth examination of the challenge outcomes and benchmark baselines, we provide insightful analyses and propose potential avenues for future research. The dataset is released under Insightface.
5.9CVApr 15, 2023
Surveillance Face Presentation Attack Detection ChallengeHao Fang, Ajian Liu, Jun Wan et al.
Face Anti-spoofing (FAS) is essential to secure face recognition systems from various physical attacks. However, most of the studies lacked consideration of long-distance scenarios. Specifically, compared with FAS in traditional scenes such as phone unlocking, face payment, and self-service security inspection, FAS in long-distance such as station squares, parks, and self-service supermarkets are equally important, but it has not been sufficiently explored yet. In order to fill this gap in the FAS community, we collect a large-scale Surveillance High-Fidelity Mask (SuHiFiMask). SuHiFiMask contains $10,195$ videos from $101$ subjects of different age groups, which are collected by $7$ mainstream surveillance cameras. Based on this dataset and protocol-$3$ for evaluating the robustness of the algorithm under quality changes, we organized a face presentation attack detection challenge in surveillance scenarios. It attracted 180 teams for the development phase with a total of 37 teams qualifying for the final round. The organization team re-verified and re-ran the submitted code and used the results as the final ranking. In this paper, we present an overview of the challenge, including an introduction to the dataset used, the definition of the protocol, the evaluation metrics, and the announcement of the competition results. Finally, we present the top-ranked algorithms and the research ideas provided by the competition for attack detection in long-range surveillance scenarios.
4.8CVApr 2, 2022
Word separation in continuous sign language using isolated signs and post-processingRazieh Rastgoo, Kourosh Kiani, Sergio Escalera
. Continuous Sign Language Recognition (CSLR) is a long challenging task in Computer Vision due to the difficulties in detecting the explicit boundaries between the words in a sign sentence. To deal with this challenge, we propose a two-stage model. In the first stage, the predictor model, which includes a combination of CNN, SVD, and LSTM, is trained with the isolated signs. In the second stage, we apply a post-processing algorithm to the Softmax outputs obtained from the first part of the model in order to separate the isolated signs in the continuous signs. While the proposed model is trained on the isolated sign classes with similar frame numbers, it is evaluated on the continuous sign videos with a different frame length per each isolated sign class. Due to the lack of a large dataset, including both the sign sequences and the corresponding isolated signs, two public datasets in Isolated Sign Language Recognition (ISLR), RKS-PERSIANSIGN and ASLLVD, are used for evaluation. Results of the continuous sign videos confirm the efficiency of the proposed model to deal with isolated sign boundaries detection.
Comparison of Spatio-Temporal Models for Human Motion and Pose Forecasting in Face-to-Face Interaction ScenariosGerman Barquero, Johnny Núñez, Zhen Xu et al.
Human behavior forecasting during human-human interactions is of utmost importance to provide robotic or virtual agents with social intelligence. This problem is especially challenging for scenarios that are highly driven by interpersonal dynamics. In this work, we present the first systematic comparison of state-of-the-art approaches for behavior forecasting. To do so, we leverage whole-body annotations (face, body, and hands) from the very recently released UDIVA v0.5, which features face-to-face dyadic interactions. Our best attention-based approaches achieve state-of-the-art performance in UDIVA v0.5. We show that by autoregressively predicting the future with methods trained for the short-term future (<400ms), we outperform the baselines even for a considerably longer-term future (up to 2s). We also show that this finding holds when highly noisy annotations are used, which opens new horizons towards the use of weakly-supervised learning. Combined with large-scale datasets, this may help boost the advances in this field.
8.8CVMar 21, 2022
Towards Self-Supervised Gaze EstimationArya Farkhondeh, Cristina Palmero, Simone Scardapane et al.
Recent joint embedding-based self-supervised methods have surpassed standard supervised approaches on various image recognition tasks such as image classification. These self-supervised methods aim at maximizing agreement between features extracted from two differently transformed views of the same image, which results in learning an invariant representation with respect to appearance and geometric image transformations. However, the effectiveness of these approaches remains unclear in the context of gaze estimation, a structured regression task that requires equivariance under geometric transformations (e.g., rotations, horizontal flip). In this work, we propose SwAT, an equivariant version of the online clustering-based self-supervised approach SwAV, to learn more informative representations for gaze estimation. We demonstrate that SwAT, with ResNet-50 and supported with uncurated unlabeled face images, outperforms state-of-the-art gaze estimation methods and supervised baselines in various experiments. In particular, we achieve up to 57% and 25% improvements in cross-dataset and within-dataset evaluation tasks on existing benchmarks (ETH-XGaze, Gaze360, and MPIIFaceGaze).
Predicting the generalization gap in neural networks using topological data analysisRubén Ballester, Xavier Arnal Clemente, Carles Casacuberta et al.
Understanding how neural networks generalize on unseen data is crucial for designing more robust and reliable models. In this paper, we study the generalization gap of neural networks using methods from topological data analysis. For this purpose, we compute homological persistence diagrams of weighted graphs constructed from neuron activation correlations after a training phase, aiming to capture patterns that are linked to the generalization capacity of the network. We compare the usefulness of different numerical summaries from persistence diagrams and show that a combination of some of them can accurately predict and partially explain the generalization gap without the need of a test set. Evaluation on two computer vision recognition tasks (CIFAR10 and SVHN) shows competitive generalization gap prediction when compared against state-of-the-art methods.
SoccerNet 2024 Challenges ResultsAnthony Cioppa, Silvio Giancola, Vladimir Somers et al.
The SoccerNet 2024 challenges represent the fourth annual video understanding challenges organized by the SoccerNet team. These challenges aim to advance research across multiple themes in football, including broadcast video understanding, field understanding, and player understanding. This year, the challenges encompass four vision-based tasks. (1) Ball Action Spotting, focusing on precisely localizing when and which soccer actions related to the ball occur, (2) Dense Video Captioning, focusing on describing the broadcast with natural language and anchored timestamps, (3) Multi-View Foul Recognition, a novel task focusing on analyzing multiple viewpoints of a potential foul incident to classify whether a foul occurred and assess its severity, (4) Game State Reconstruction, another novel task focusing on reconstructing the game state from broadcast videos onto a 2D top-view map of the field. Detailed information about the tasks, challenges, and leaderboards can be found at https://www.soccer-net.org, with baselines and development kits available at https://github.com/SoccerNet.
12.8CVSep 18, 2024
Agglomerative Token ClusteringJoakim Bruslund Haurum, Sergio Escalera, Graham W. Taylor et al.
We present Agglomerative Token Clustering (ATC), a novel token merging method that consistently outperforms previous token merging and pruning methods across image classification, image synthesis, and object detection & segmentation tasks. ATC merges clusters through bottom-up hierarchical clustering, without the introduction of extra learnable parameters. We find that ATC achieves state-of-the-art performance across all tasks, and can even perform on par with prior state-of-the-art when applied off-the-shelf, i.e. without fine-tuning. ATC is particularly effective when applied with low keep rates, where only a small fraction of tokens are kept and retaining task performance is especially difficult.
Decorrelating neurons using persistenceRubén Ballester, Carles Casacuberta, Sergio Escalera
We propose a novel way to improve the generalisation capacity of deep learning models by reducing high correlations between neurons. For this, we present two regularisation terms computed from the weights of a minimum spanning tree of the clique whose vertices are the neurons of a given network (or a sample of those), where weights on edges are correlation dissimilarities. We provide an extensive set of experiments to validate the effectiveness of our terms, showing that they outperform popular ones. Also, we demonstrate that naive minimisation of all correlations between neurons obtains lower accuracies than our regularisation terms, suggesting that redundancies play a significant role in artificial neural networks, as evidenced by some studies in neuroscience for real networks. We include a proof of differentiability of our regularisers, thus developing the first effective topological persistence-based regularisation terms that consider the whole set of neurons and that can be applied to a feedforward architecture in any deep learning task such as classification, data generation, or regression.
2.6CVJul 15, 2022
A Non-Anatomical Graph Structure for isolated hand gesture separation in continuous gesture sequencesRazieh Rastgoo, Kourosh Kiani, Sergio Escalera
Continuous Hand Gesture Recognition (CHGR) has been extensively studied by researchers in the last few decades. Recently, one model has been presented to deal with the challenge of the boundary detection of isolated gestures in a continuous gesture video [17]. To enhance the model performance and also replace the handcrafted feature extractor in the presented model in [17], we propose a GCN model and combine it with the stacked Bi-LSTM and Attention modules to push the temporal information in the video stream. Considering the breakthroughs of GCN models for skeleton modality, we propose a two-layer GCN model to empower the 3D hand skeleton features. Finally, the class probabilities of each isolated gesture are fed to the post-processing module, borrowed from [17]. Furthermore, we replace the anatomical graph structure with some non-anatomical graph structures. Due to the lack of a large dataset, including both the continuous gesture sequences and the corresponding isolated gestures, three public datasets in Dynamic Hand Gesture Recognition (DHGR), RKS-PERSIANSIGN, and ASLVID, are used for evaluation. Experimental results show the superiority of the proposed model in dealing with isolated gesture boundaries detection in continuous gesture sequences
2.6CVJun 22, 2022
UniUD-FBK-UB-UniBZ Submission to the EPIC-Kitchens-100 Multi-Instance Retrieval Challenge 2022Alex Falcon, Giuseppe Serra, Sergio Escalera et al.
This report presents the technical details of our submission to the EPIC-Kitchens-100 Multi-Instance Retrieval Challenge 2022. To participate in the challenge, we designed an ensemble consisting of different models trained with two recently developed relevance-augmented versions of the widely used triplet loss. Our submission, visible on the public leaderboard, obtains an average score of 61.02% nDCG and 49.77% mAP.
A Generative Multi-Resolution Pyramid and Normal-Conditioning 3D Cloth DrapingHunor Laczkó, Meysam Madadi, Sergio Escalera et al.
RGB cloth generation has been deeply studied in the related literature, however, 3D garment generation remains an open problem. In this paper, we build a conditional variational autoencoder for 3D garment generation and draping. We propose a pyramid network to add garment details progressively in a canonical space, i.e. unposing and unshaping the garments w.r.t. the body. We study conditioning the network on surface normal UV maps, as an intermediate representation, which is an easier problem to optimize than 3D coordinates. Our results on two public datasets, CLOTH3D and CAPE, show that our model is robust, controllable in terms of detail generation by the use of multi-resolution pyramids, and achieves state-of-the-art results that can highly generalize to unseen garments, poses, and shapes even when training with small amounts of data.
5.0CVNov 9, 2023
Exploring Emotion Expression Recognition in Older Adults Interacting with a Virtual CoachCristina Palmero, Mikel deVelasco, Mohamed Amine Hmani et al.
The EMPATHIC project aimed to design an emotionally expressive virtual coach capable of engaging healthy seniors to improve well-being and promote independent aging. One of the core aspects of the system is its human sensing capabilities, allowing for the perception of emotional states to provide a personalized experience. This paper outlines the development of the emotion expression recognition module of the virtual coach, encompassing data collection, annotation design, and a first methodological approach, all tailored to the project requirements. With the latter, we investigate the role of various modalities, individually and combined, for discrete emotion expression recognition in this context: speech from audio, and facial expressions, gaze, and head dynamics from video. The collected corpus includes users from Spain, France, and Norway, and was annotated separately for the audio and video channels with distinct emotional labels, allowing for a performance comparison across cultures and label types. Results confirm the informative power of the modalities studied for the emotional categories considered, with multimodal methods generally outperforming others (around 68% accuracy with audio labels and 72-74% with video labels). The findings are expected to contribute to the limited literature on emotion recognition applied to older adults in conversational human-machine interaction.
T-DEED: Temporal-Discriminability Enhancer Encoder-Decoder for Precise Event Spotting in Sports VideosArtur Xarles, Sergio Escalera, Thomas B. Moeslund et al.
In this paper, we introduce T-DEED, a Temporal-Discriminability Enhancer Encoder-Decoder for Precise Event Spotting in sports videos. T-DEED addresses multiple challenges in the task, including the need for discriminability among frame representations, high output temporal resolution to maintain prediction precision, and the necessity to capture information at different temporal scales to handle events with varying dynamics. It tackles these challenges through its specifically designed architecture, featuring an encoder-decoder for leveraging multiple temporal scales and achieving high output temporal resolution, along with temporal modules designed to increase token discriminability. Leveraging these characteristics, T-DEED achieves SOTA performance on the FigureSkating and FineDiving datasets. Code is available at https://github.com/arturxe2/T-DEED.
REACT 2024: the Second Multiple Appropriate Facial Reaction Generation ChallengeSiyang Song, Micol Spitale, Cheng Luo et al.
In dyadic interactions, humans communicate their intentions and state of mind using verbal and non-verbal cues, where multiple different facial reactions might be appropriate in response to a specific speaker behaviour. Then, how to develop a machine learning (ML) model that can automatically generate multiple appropriate, diverse, realistic and synchronised human facial reactions from an previously unseen speaker behaviour is a challenging task. Following the successful organisation of the first REACT challenge (REACT 2023), this edition of the challenge (REACT 2024) employs a subset used by the previous challenge, which contains segmented 30-secs dyadic interaction clips originally recorded as part of the NOXI and RECOLA datasets, encouraging participants to develop and benchmark Machine Learning (ML) models that can generate multiple appropriate facial reactions (including facial image sequences and their attributes) given an input conversational partner's stimulus under various dyadic video conference scenarios. This paper presents: (i) the guidelines of the REACT 2024 challenge; (ii) the dataset utilized in the challenge; and (iii) the performance of the baseline systems on the two proposed sub-challenges: Offline Multiple Appropriate Facial Reaction Generation and Online Multiple Appropriate Facial Reaction Generation, respectively. The challenge baseline code is publicly available at https://github.com/reactmultimodalchallenge/baseline_react2024.
A noisy elephant in the room: Is your out-of-distribution detector robust to label noise?Galadrielle Humblot-Renaux, Sergio Escalera, Thomas B. Moeslund
The ability to detect unfamiliar or unexpected images is essential for safe deployment of computer vision systems. In the context of classification, the task of detecting images outside of a model's training domain is known as out-of-distribution (OOD) detection. While there has been a growing research interest in developing post-hoc OOD detection methods, there has been comparably little discussion around how these methods perform when the underlying classifier is not trained on a clean, carefully curated dataset. In this work, we take a closer look at 20 state-of-the-art OOD detection methods in the (more realistic) scenario where the labels used to train the underlying classifier are unreliable (e.g. crowd-sourced or web-scraped labels). Extensive experiments across different datasets, noise types & levels, architectures and checkpointing strategies provide insights into the effect of class label noise on OOD detection, and show that poor separation between incorrectly classified ID samples vs. OOD samples is an overlooked yet important limitation of existing methods. Code: https://github.com/glhr/ood-labelnoise
Sparse-Dense Side-Tuner for efficient Video Temporal GroundingDavid Pujol-Perich, Sergio Escalera, Albert Clapés
Video Temporal Grounding (VTG) involves Moment Retrieval (MR) and Highlight Detection (HD) based on textual queries. For this, most methods rely solely on final-layer features of frozen large pre-trained backbones, limiting their adaptability to new domains. While full fine-tuning is often impractical, parameter-efficient fine-tuning -- and particularly side-tuning (ST) -- has emerged as an effective alternative. However, prior ST approaches this problem from a frame-level refinement perspective, overlooking the inherent sparse nature of MR. To address this, we propose the Sparse-Dense Side-Tuner (SDST), the first anchor-free ST architecture for VTG. We also introduce the Reference-based Deformable Self-Attention, a novel mechanism that enhances the context modeling of the deformable attention -- a key limitation of existing anchor-free methods. Additionally, we present the first effective integration of InternVideo2 backbone into an ST framework, showing its profound implications in performance. Overall, our method significantly improves existing ST methods, achieving highly competitive or SOTA results on QVHighlights, TACoS, and Charades-STA, while reducing up to a 73% the parameter count w.r.t. the existing SOTA methods. The code is publicly accessible at https://github.com/davidpujol/SDST.
Machine Unlearning in Hyperbolic vs. Euclidean Multimodal Contrastive Learning: Adapting Alignment Calibration to MERUÀlex Pujol Vidal, Sergio Escalera, Kamal Nasrollahi et al.
Machine unlearning methods have become increasingly important for selective concept removal in large pre-trained models. While recent work has explored unlearning in Euclidean contrastive vision-language models, the effectiveness of concept removal in hyperbolic spaces remains unexplored. This paper investigates machine unlearning in hyperbolic contrastive learning by adapting Alignment Calibration to MERU, a model that embeds images and text in hyperbolic space to better capture semantic hierarchies. Through systematic experiments and ablation studies, we demonstrate that hyperbolic geometry offers distinct advantages for concept removal, achieving near perfect forgetting with reasonable performance on retained concepts, particularly when scaling to multiple concept removal. Our approach introduces hyperbolic-specific components including entailment calibration and norm regularization that leverage the unique properties of hyperbolic space. Comparative analysis with Euclidean models reveals fundamental differences in unlearning dynamics, with hyperbolic unlearning reorganizing the semantic hierarchy while Euclidean approaches merely disconnect cross-modal associations. These findings not only advance machine unlearning techniques but also provide insights into the geometric properties that influence concept representation and removal in multimodal models. Source code available at https://github.com/alex-pv01/HAC
Action Anticipation from SoccerNet Football Video BroadcastsMohamad Dalal, Artur Xarles, Anthony Cioppa et al.
Artificial intelligence has revolutionized the way we analyze sports videos, whether to understand the actions of games in long untrimmed videos or to anticipate the player's motion in future frames. Despite these efforts, little attention has been given to anticipating game actions before they occur. In this work, we introduce the task of action anticipation for football broadcast videos, which consists in predicting future actions in unobserved future frames, within a five- or ten-second anticipation window. To benchmark this task, we release a new dataset, namely the SoccerNet Ball Action Anticipation dataset, based on SoccerNet Ball Action Spotting. Additionally, we propose a Football Action ANticipation TRAnsformer (FAANTRA), a baseline method that adapts FUTR, a state-of-the-art action anticipation model, to predict ball-related actions. To evaluate action anticipation, we introduce new metrics, including mAP@$δ$, which evaluates the temporal precision of predicted future actions, as well as mAP@$\infty$, which evaluates their occurrence within the anticipation window. We also conduct extensive ablation studies to examine the impact of various task settings, input configurations, and model architectures. Experimental results highlight both the feasibility and challenges of action anticipation in football videos, providing valuable insights into the design of predictive models for sports analytics. By forecasting actions before they unfold, our work will enable applications in automated broadcasting, tactical analysis, and player decision-making. Our dataset and code are publicly available at https://github.com/MohamadDalal/FAANTRA.
16.4CVApr 7, 2025Code
From Sparse Signal to Smooth Motion: Real-Time Motion Generation with Rolling Prediction ModelsGerman Barquero, Nadine Bertsch, Manojkumar Marramreddy et al.
In extended reality (XR), generating full-body motion of the users is important to understand their actions, drive their virtual avatars for social interaction, and convey a realistic sense of presence. While prior works focused on spatially sparse and always-on input signals from motion controllers, many XR applications opt for vision-based hand tracking for reduced user friction and better immersion. Compared to controllers, hand tracking signals are less accurate and can even be missing for an extended period of time. To handle such unreliable inputs, we present Rolling Prediction Model (RPM), an online and real-time approach that generates smooth full-body motion from temporally and spatially sparse input signals. Our model generates 1) accurate motion that matches the inputs (i.e., tracking mode) and 2) plausible motion when inputs are missing (i.e., synthesis mode). More importantly, RPM generates seamless transitions from tracking to synthesis, and vice versa. To demonstrate the practical importance of handling noisy and missing inputs, we present GORP, the first dataset of realistic sparse inputs from a commercial virtual reality (VR) headset with paired high quality body motion ground truth. GORP provides >14 hours of VR gameplay data from 28 people using motion controllers (spatially sparse) and hand tracking (spatially and temporally sparse). We benchmark RPM against the state of the art on both synthetic data and GORP to highlight how we can bridge the gap for real-world applications with a realistic dataset and by handling unreliable input signals. Our code, pretrained models, and GORP dataset are available in the project webpage.
16.5LGJan 11, 2022
Winning solutions and post-challenge analyses of the ChaLearn AutoDL challenge 2019Zhengying Liu, Adrien Pavao, Zhen Xu et al.
This paper reports the results and post-challenge analyses of ChaLearn's AutoDL challenge series, which helped sorting out a profusion of AutoML solutions for Deep Learning (DL) that had been introduced in a variety of settings, but lacked fair comparisons. All input data modalities (time series, images, videos, text, tabular) were formatted as tensors and all tasks were multi-label classification problems. Code submissions were executed on hidden tasks, with limited time and computational resources, pushing solutions that get results quickly. In this setting, DL methods dominated, though popular Neural Architecture Search (NAS) was impractical. Solutions relied on fine-tuned pre-trained networks, with architectures matching data modality. Post-challenge tests did not reveal improvements beyond the imposed time limit. While no component is particularly original or novel, a high level modular organization emerged featuring a "meta-learner", "data ingestor", "model selector", "model/learner", and "evaluator". This modularity enabled ablation studies, which revealed the importance of (off-platform) meta-learning, ensembling, and efficient data management. Experiments on heterogeneous module combinations further confirm the (local) optimality of the winning solutions. Our challenge legacy includes an ever-lasting benchmark (http://autodl.chalearn.org), the open-sourced code of the winners, and a free "AutoDL self-service".
Codabench: Flexible, Easy-to-Use and Reproducible Benchmarking PlatformZhen Xu, Sergio Escalera, Isabelle Guyon et al.
Obtaining standardized crowdsourced benchmark of computational methods is a major issue in data science communities. Dedicated frameworks enabling fair benchmarking in a unified environment are yet to be developed. Here we introduce Codabench, an open-source, community-driven platform for benchmarking algorithms or software agents versus datasets or tasks. A public instance of Codabench (https://www.codabench.org/) is open to everyone, free of charge, and allows benchmark organizers to compare fairly submissions, under the same setting (software, hardware, data, algorithms), with custom protocols and data formats. Codabench has unique features facilitating the organization of benchmarks flexibly, easily and reproducibly, such as the possibility of re-using templates of benchmarks, and supplying compute resources on-demand. Codabench has been used internally and externally on various applications, receiving more than 130 users and 2500 submissions. As illustrative use cases, we introduce 4 diverse benchmarks covering Graph Machine Learning, Cancer Heterogeneity, Clinical Diagnosis and Reinforcement Learning.
Deep learning with self-supervision and uncertainty regularization to count fish in underwater imagesPenny Tarling, Mauricio Cantor, Albert Clapés et al.
Effective conservation actions require effective population monitoring. However, accurately counting animals in the wild to inform conservation decision-making is difficult. Monitoring populations through image sampling has made data collection cheaper, wide-reaching and less intrusive but created a need to process and analyse this data efficiently. Counting animals from such data is challenging, particularly when densely packed in noisy images. Attempting this manually is slow and expensive, while traditional computer vision methods are limited in their generalisability. Deep learning is the state-of-the-art method for many computer vision tasks, but it has yet to be properly explored to count animals. To this end, we employ deep learning, with a density-based regression approach, to count fish in low-resolution sonar images. We introduce a large dataset of sonar videos, deployed to record wild mullet schools (Mugil liza), with a subset of 500 labelled images. We utilise abundant unlabelled data in a self-supervised task to improve the supervised counting task. For the first time in this context, by introducing uncertainty quantification, we improve model training and provide an accompanying measure of prediction uncertainty for more informed biological decision-making. Finally, we demonstrate the generalisability of our proposed counting framework through testing it on a recent benchmark dataset of high-resolution annotated underwater images from varying habitats (DeepFish). From experiments on both contrasting datasets, we demonstrate our network outperforms the few other deep learning models implemented for solving this task. By providing an open-source framework along with training data, our study puts forth an efficient deep learning template for crowd counting aquatic animals thereby contributing effective methods to assess natural populations from the ever-increasing visual data.
Seamless Human Motion Composition with Blended Positional EncodingsGerman Barquero, Sergio Escalera, Cristina Palmero
Conditional human motion generation is an important topic with many applications in virtual reality, gaming, and robotics. While prior works have focused on generating motion guided by text, music, or scenes, these typically result in isolated motions confined to short durations. Instead, we address the generation of long, continuous sequences guided by a series of varying textual descriptions. In this context, we introduce FlowMDM, the first diffusion-based model that generates seamless Human Motion Compositions (HMC) without any postprocessing or redundant denoising steps. For this, we introduce the Blended Positional Encodings, a technique that leverages both absolute and relative positional encodings in the denoising chain. More specifically, global motion coherence is recovered at the absolute stage, whereas smooth and realistic transitions are built at the relative stage. As a result, we achieve state-of-the-art results in terms of accuracy, realism, and smoothness on the Babel and HumanML3D datasets. FlowMDM excels when trained with only a single description per motion sequence thanks to its Pose-Centric Cross-ATtention, which makes it robust against varying text descriptions at inference time. Finally, to address the limitations of existing HMC metrics, we propose two new metrics: the Peak Jerk and the Area Under the Jerk, to detect abrupt transitions.
23.3CVMar 21, 2024
CFPL-FAS: Class Free Prompt Learning for Generalizable Face Anti-spoofingAjian Liu, Shuai Xue, Jianwen Gan et al.
Domain generalization (DG) based Face Anti-Spoofing (FAS) aims to improve the model's performance on unseen domains. Existing methods either rely on domain labels to align domain-invariant feature spaces, or disentangle generalizable features from the whole sample, which inevitably lead to the distortion of semantic feature structures and achieve limited generalization. In this work, we make use of large-scale VLMs like CLIP and leverage the textual feature to dynamically adjust the classifier's weights for exploring generalizable visual features. Specifically, we propose a novel Class Free Prompt Learning (CFPL) paradigm for DG FAS, which utilizes two lightweight transformers, namely Content Q-Former (CQF) and Style Q-Former (SQF), to learn the different semantic prompts conditioned on content and style features by using a set of learnable query vectors, respectively. Thus, the generalizable prompt can be learned by two improvements: (1) A Prompt-Text Matched (PTM) supervision is introduced to ensure CQF learns visual representation that is most informative of the content description. (2) A Diversified Style Prompt (DSP) technology is proposed to diversify the learning of style prompts by mixing feature statistics between instance-specific styles. Finally, the learned text features modulate visual features to generalization through the designed Prompt Modulation (PM). Extensive experiments show that the CFPL is effective and outperforms the state-of-the-art methods on several cross-domain datasets.
TopoX: A Suite of Python Packages for Machine Learning on Topological DomainsMustafa Hajij, Mathilde Papillon, Florian Frantzen et al.
We introduce TopoX, a Python software suite that provides reliable and user-friendly building blocks for computing and machine learning on topological domains that extend graphs: hypergraphs, simplicial, cellular, path and combinatorial complexes. TopoX consists of three packages: TopoNetX facilitates constructing and computing on these domains, including working with nodes, edges and higher-order cells; TopoEmbedX provides methods to embed topological domains into vector spaces, akin to popular graph-based embedding algorithms such as node2vec; TopoModelX is built on top of PyTorch and offers a comprehensive toolbox of higher-order message passing functions for neural networks on topological domains. The extensively documented and unit-tested source code of TopoX is available under MIT license at https://pyt-team.github.io/}{https://pyt-team.github.io/.
14.1CVJan 31, 2024
Unified Physical-Digital Face Attack DetectionHao Fang, Ajian Liu, Haocheng Yuan et al.
Face Recognition (FR) systems can suffer from physical (i.e., print photo) and digital (i.e., DeepFake) attacks. However, previous related work rarely considers both situations at the same time. This implies the deployment of multiple models and thus more computational burden. The main reasons for this lack of an integrated model are caused by two factors: (1) The lack of a dataset including both physical and digital attacks with ID consistency which means the same ID covers the real face and all attack types; (2) Given the large intra-class variance between these two attacks, it is difficult to learn a compact feature space to detect both attacks simultaneously. To address these issues, we collect a Unified physical-digital Attack dataset, called UniAttackData. The dataset consists of $1,800$ participations of 2 and 12 physical and digital attacks, respectively, resulting in a total of 29,706 videos. Then, we propose a Unified Attack Detection framework based on Vision-Language Models (VLMs), namely UniAttackDetection, which includes three main modules: the Teacher-Student Prompts (TSP) module, focused on acquiring unified and specific knowledge respectively; the Unified Knowledge Mining (UKM) module, designed to capture a comprehensive feature space; and the Sample-Level Prompt Interaction (SLPI) module, aimed at grasping sample-level semantics. These three modules seamlessly form a robust unified attack detection framework. Extensive experiments on UniAttackData and three other datasets demonstrate the superiority of our approach for unified face attack detection.
in2IN: Leveraging individual Information to Generate Human INteractionsPablo Ruiz Ponce, German Barquero, Cristina Palmero et al.
Generating human-human motion interactions conditioned on textual descriptions is a very useful application in many areas such as robotics, gaming, animation, and the metaverse. Alongside this utility also comes a great difficulty in modeling the highly dimensional inter-personal dynamics. In addition, properly capturing the intra-personal diversity of interactions has a lot of challenges. Current methods generate interactions with limited diversity of intra-person dynamics due to the limitations of the available datasets and conditioning strategies. For this, we introduce in2IN, a novel diffusion model for human-human motion generation which is conditioned not only on the textual description of the overall interaction but also on the individual descriptions of the actions performed by each person involved in the interaction. To train this model, we use a large language model to extend the InterHuman dataset with individual descriptions. As a result, in2IN achieves state-of-the-art performance in the InterHuman dataset. Furthermore, in order to increase the intra-personal diversity on the existing interaction datasets, we propose DualMDM, a model composition technique that combines the motions generated with in2IN and the motions generated by a single-person motion prior pre-trained on HumanML3D. As a result, DualMDM generates motions with higher individual diversity and improves control over the intra-person dynamics while maintaining inter-personal coherence.
ASTRA: An Action Spotting TRAnsformer for Soccer VideosArtur Xarles, Sergio Escalera, Thomas B. Moeslund et al.
In this paper, we introduce ASTRA, a Transformer-based model designed for the task of Action Spotting in soccer matches. ASTRA addresses several challenges inherent in the task and dataset, including the requirement for precise action localization, the presence of a long-tail data distribution, non-visibility in certain actions, and inherent label noise. To do so, ASTRA incorporates (a) a Transformer encoder-decoder architecture to achieve the desired output temporal resolution and to produce precise predictions, (b) a balanced mixup strategy to handle the long-tail distribution of the data, (c) an uncertainty-aware displacement head to capture the label variability, and (d) input audio signal to enhance detection of non-visible actions. Results demonstrate the effectiveness of ASTRA, achieving a tight Average-mAP of 66.82 on the test set. Moreover, in the SoccerNet 2023 Action Spotting challenge, we secure the 3rd position with an Average-mAP of 70.21 on the challenge set.
3.7CVFeb 22, 2024
A Transformer Model for Boundary Detection in Continuous Sign LanguageRazieh Rastgoo, Kourosh Kiani, Sergio Escalera
Sign Language Recognition (SLR) has garnered significant attention from researchers in recent years, particularly the intricate domain of Continuous Sign Language Recognition (CSLR), which presents heightened complexity compared to Isolated Sign Language Recognition (ISLR). One of the prominent challenges in CSLR pertains to accurately detecting the boundaries of isolated signs within a continuous video stream. Additionally, the reliance on handcrafted features in existing models poses a challenge to achieving optimal accuracy. To surmount these challenges, we propose a novel approach utilizing a Transformer-based model. Unlike traditional models, our approach focuses on enhancing accuracy while eliminating the need for handcrafted features. The Transformer model is employed for both ISLR and CSLR. The training process involves using isolated sign videos, where hand keypoint features extracted from the input video are enriched using the Transformer model. Subsequently, these enriched features are forwarded to the final classification layer. The trained model, coupled with a post-processing method, is then applied to detect isolated sign boundaries within continuous sign videos. The evaluation of our model is conducted on two distinct datasets, including both continuous signs and their corresponding isolated signs, demonstrates promising results.
13.4LGMay 23, 2024
Attending to Topological Spaces: The Cellular TransformerRubén Ballester, Pablo Hernández-García, Mathilde Papillon et al.
Topological Deep Learning seeks to enhance the predictive performance of neural network models by harnessing topological structures in input data. Topological neural networks operate on spaces such as cell complexes and hypergraphs, that can be seen as generalizations of graphs. In this work, we introduce the Cellular Transformer (CT), a novel architecture that generalizes graph-based transformers to cell complexes. First, we propose a new formulation of the usual self- and cross-attention mechanisms, tailored to leverage incidence relations in cell complexes, e.g., edge-face and node-edge relations. Additionally, we propose a set of topological positional encodings specifically designed for cell complexes. By transforming three graph datasets into cell complex datasets, our experiments reveal that CT not only achieves state-of-the-art performance, but it does so without the need for more complex enhancements such as virtual nodes, in-domain structural encodings, or graph rewiring.
6.5CVApr 9, 2024
Unified Physical-Digital Attack Detection ChallengeHaocheng Yuan, Ajian Liu, Junze Zheng et al.
Face Anti-Spoofing (FAS) is crucial to safeguard Face Recognition (FR) Systems. In real-world scenarios, FRs are confronted with both physical and digital attacks. However, existing algorithms often address only one type of attack at a time, which poses significant limitations in real-world scenarios where FR systems face hybrid physical-digital threats. To facilitate the research of Unified Attack Detection (UAD) algorithms, a large-scale UniAttackData dataset has been collected. UniAttackData is the largest public dataset for Unified Attack Detection, with a total of 28,706 videos, where each unique identity encompasses all advanced attack types. Based on this dataset, we organized a Unified Physical-Digital Face Attack Detection Challenge to boost the research in Unified Attack Detections. It attracted 136 teams for the development phase, with 13 qualifying for the final round. The results re-verified by the organizing team were used for the final ranking. This paper comprehensively reviews the challenge, detailing the dataset introduction, protocol definition, evaluation criteria, and a summary of published results. Finally, we focus on the detailed analysis of the highest-performing algorithms and offer potential directions for unified physical-digital attack detection inspired by this competition. Challenge Website: https://sites.google.com/view/face-anti-spoofing-challenge/welcome/challengecvpr2024.
Verifying Machine Unlearning with Explainable AIÀlex Pujol Vidal, Anders S. Johansen, Mohammad N. S. Jahromi et al.
We investigate the effectiveness of Explainable AI (XAI) in verifying Machine Unlearning (MU) within the context of harbor front monitoring, focusing on data privacy and regulatory compliance. With the increasing need to adhere to privacy legislation such as the General Data Protection Regulation (GDPR), traditional methods of retraining ML models for data deletions prove impractical due to their complexity and resource demands. MU offers a solution by enabling models to selectively forget specific learned patterns without full retraining. We explore various removal techniques, including data relabeling, and model perturbation. Then, we leverage attribution-based XAI to discuss the effects of unlearning on model performance. Our proof-of-concept introduces feature importance as an innovative verification step for MU, expanding beyond traditional metrics and demonstrating techniques' ability to reduce reliance on undesired patterns. Additionally, we propose two novel XAI-based metrics, Heatmap Coverage (HC) and Attention Shift (AS), to evaluate the effectiveness of these methods. This approach not only highlights how XAI can complement MU by providing effective verification, but also sets the stage for future research to enhance their joint integration.
10.2CVApr 1, 2025
Mixture-of-Attack-Experts with Class Regularization for Unified Physical-Digital Face Attack DetectionShunxin Chen, Ajian Liu, Junze Zheng et al.
Facial recognition systems in real-world scenarios are susceptible to both digital and physical attacks. Previous methods have attempted to achieve classification by learning a comprehensive feature space. However, these methods have not adequately accounted for the inherent characteristics of physical and digital attack data, particularly the large intra class variation in attacks and the small inter-class variation between live and fake faces. To address these limitations, we propose the Fine-Grained MoE with Class-Aware Regularization CLIP framework (FG-MoE-CLIP-CAR), incorporating key improvements at both the feature and loss levels. At the feature level, we employ a Soft Mixture of Experts (Soft MoE) architecture to leverage different experts for specialized feature processing. Additionally, we refine the Soft MoE to capture more subtle differences among various types of fake faces. At the loss level, we introduce two constraint modules: the Disentanglement Module (DM) and the Cluster Distillation Module (CDM). The DM enhances class separability by increasing the distance between the centers of live and fake face classes. However, center-to-center constraints alone are insufficient to ensure distinctive representations for individual features. Thus, we propose the CDM to further cluster features around their respective class centers while maintaining separation from other classes. Moreover, specific attacks that significantly deviate from common attack patterns are often overlooked. To address this issue, our distance calculation prioritizes more distant features. Experimental results on two unified physical-digital attack datasets demonstrate that the proposed method achieves state-of-the-art (SOTA) performance.
YOLO11-JDE: Fast and Accurate Multi-Object Tracking with Self-Supervised Re-IDIñaki Erregue, Kamal Nasrollahi, Sergio Escalera
We introduce YOLO11-JDE, a fast and accurate multi-object tracking (MOT) solution that combines real-time object detection with self-supervised Re-Identification (Re-ID). By incorporating a dedicated Re-ID branch into YOLO11s, our model performs Joint Detection and Embedding (JDE), generating appearance features for each detection. The Re-ID branch is trained in a fully self-supervised setting while simultaneously training for detection, eliminating the need for costly identity-labeled datasets. The triplet loss, with hard positive and semi-hard negative mining strategies, is used for learning discriminative embeddings. Data association is enhanced with a custom tracking implementation that successfully integrates motion, appearance, and location cues. YOLO11-JDE achieves competitive results on MOT17 and MOT20 benchmarks, surpassing existing JDE methods in terms of FPS and using up to ten times fewer parameters. Thus, making our method a highly attractive solution for real-world applications.