CVNov 30, 2023
MV-CLIP: Multi-View CLIP for Zero-shot 3D Shape RecognitionDan Song, Xinwei Fu, Ning Liu et al.
Large-scale pre-trained models have demonstrated impressive performance in vision and language tasks within open-world scenarios. Due to the lack of comparable pre-trained models for 3D shapes, recent methods utilize language-image pre-training to realize zero-shot 3D shape recognition. However, due to the modality gap, pretrained language-image models are not confident enough in the generalization to 3D shape recognition. Consequently, this paper aims to improve the confidence with view selection and hierarchical prompts. Leveraging the CLIP model as an example, we employ view selection on the vision side by identifying views with high prediction confidence from multiple rendered views of a 3D shape. On the textual side, the strategy of hierarchical prompts is proposed for the first time. The first layer prompts several classification candidates with traditional class-level descriptions, while the second layer refines the prediction based on function-level descriptions or further distinctions between the candidates. Remarkably, without the need for additional training, our proposed method achieves impressive zero-shot 3D classification accuracies of 84.44%, 91.51%, and 66.17% on ModelNet40, ModelNet10, and ShapeNet Core55, respectively. Furthermore, we will make the code publicly available to facilitate reproducibility and further research in this area.
20.0CVMay 6
Angle-I2P: Angle-Consistent-Aware Hierarchical Attention for Cross-Modality Outlier RejectionMuyao Peng, Shun Zou, Pei An et al.
Image-to-point-cloud registration (I2P) is a fundamental task in robotic applications such as manipulation,grasping, and localization. Existing deep learning-based I2P methods seek to align image and point cloud features in a learned representation space to establish correspondences, and have achieved promising results. However, when the inlier ratio of the initial matching pairs is low, conventional Perspective-n-Points (PnP) methods may struggle to achieve accurate results. To address this limitation, we propose Angle-I2P, an outlier rejection network that leverages angle-consistent geometric constraints and hierarchical attention. First, we design a scale-invariant, crossmodality geometric constraint based on angular consistency. This explicit geometric constraint guides the model in distinguishing inliers from outliers. Furthermore, we propose a global-tolocal hierarchical attention mechanism that effectively filters out geometrically inconsistent matches under rigid transformation, thereby improving the Inlier Ratio (IR) and Registration Recall (RR). Experimental results demonstrate that our method achieves state-of-the-art performance on the 7Scenes, RGBD Scenes V2, and a self-collected dataset, with consistent improvements across all benchmarks.
CVSep 24, 2024
FSF-Net: Enhance 4D Occupancy Forecasting with Coarse BEV Scene Flow for Autonomous DrivingErxin Guo, Pei An, You Yang et al.
4D occupancy forecasting is one of the important techniques for autonomous driving, which can avoid potential risk in the complex traffic scenes. Scene flow is a crucial element to describe 4D occupancy map tendency. However, an accurate scene flow is difficult to predict in the real scene. In this paper, we find that BEV scene flow can approximately represent 3D scene flow in most traffic scenes. And coarse BEV scene flow is easy to generate. Under this thought, we propose 4D occupancy forecasting method FSF-Net based on coarse BEV scene flow. At first, we develop a general occupancy forecasting architecture based on coarse BEV scene flow. Then, to further enhance 4D occupancy feature representation ability, we propose a vector quantized based Mamba (VQ-Mamba) network to mine spatial-temporal structural scene feature. After that, to effectively fuse coarse occupancy maps forecasted from BEV scene flow and latent features, we design a U-Net based quality fusion (UQF) network to generate the fine-grained forecasting result. Extensive experiments are conducted on public Occ3D dataset. FSF-Net has achieved IoU and mIoU 9.56% and 10.87% higher than state-of-the-art method. Hence, we believe that proposed FSF-Net benefits to the safety of autonomous driving.
28.2CVMar 10
GSStream: 3D Gaussian Splatting based Volumetric Scene Streaming SystemZhiye Tang, Qiudan Zhang, Lei Zhang et al.
Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large amount of data volume, which is extremely bandwidth-intensive. Cutting-edge researchers have tried to introduce different approaches and construct multiple variants for 3DGS to obtain a more compact scene representation, but it is still challenging for real-time distribution. In this paper, we propose GSStream, a novel volumetric scene streaming system to support 3DGS data format. Specifically, GSStream integrates a collaborative viewport prediction module to better predict users' future behaviors by learning collaborative priors and historical priors from multiple users and users' viewport sequences and a deep reinforcement learning (DRL)-based bitrate adaptation module to tackle the state and action space variability challenge of the bitrate adaptation problem, achieving efficient volumetric scene delivery. Besides, we first build a user viewport trajectory dataset for volumetric scenes to support the training and streaming simulation. Extensive experiments prove that our proposed GSStream system outperforms existing representative volumetric scene streaming systems in visual quality and network usage. Demo video: https://youtu.be/3WEe8PN8yvA.
42.5CVMar 10
ProGS: Towards Progressive Coding for 3D Gaussian SplattingZhiye Tang, Lingzhuo Liu, Shengjie Jiao et al.
With the emergence of 3D Gaussian Splatting (3DGS), numerous pioneering efforts have been made to address the effective compression issue of massive 3DGS data. 3DGS offers an efficient and scalable representation of 3D scenes by utilizing learnable 3D Gaussians, but the large size of the generated data has posed significant challenges for storage and transmission. Existing methods, however, have been limited by their inability to support progressive coding, a crucial feature in streaming applications with varying bandwidth. To tackle this limitation, this paper introduce a novel approach that organizes 3DGS data into an octree structure, enabling efficient progressive coding. The proposed ProGS is a streaming-friendly codec that facilitates progressive coding for 3D Gaussian splatting, and significantly improves both compression efficiency and visual fidelity. The proposed method incorporates mutual information enhancement mechanisms to mitigate structural redundancy, leveraging the relevance between nodes in the octree hierarchy. By adapting the octree structure and dynamically adjusting the anchor nodes, ProGS ensures scalable data compression without compromising the rendering quality. ProGS achieves a remarkable 45X reduction in file storage compared to the original 3DGS format, while simultaneously improving visual performance by over 10%. This demonstrates that ProGS can provide a robust solution for real-time applications with varying network conditions.
CVSep 28, 2024
Extending Depth of Field for Varifocal Multiview ImagesZhilong Li, Kejun Wu, Qiong Liu et al.
Optical imaging systems are generally limited by the depth of field because of the nature of the optics. Therefore, extending depth of field (EDoF) is a fundamental task for meeting the requirements of emerging visual applications. To solve this task, the common practice is using multi-focus images from a single viewpoint. This method can obtain acceptable quality of EDoF under the condition of fixed field of view, but it is only applicable to static scenes and the field of view is limited and fixed. An emerging data type, varifocal multiview images have the potential to become a new paradigm for solving the EDoF, because the data contains more field of view information than multi-focus images. To realize EDoF of varifocal multiview images, we propose an end-to-end method for the EDoF, including image alignment, image optimization and image fusion. Experimental results demonstrate the efficiency of the proposed method.
6.2CVApr 1
Dynamic Graph Neural Network with Adaptive Features Selection for RGB-D Based Indoor Scene RecognitionQiong Liu, Ruofei Xiong, Xingzhen Chen et al.
Multi-modality of color and depth, i.e., RGB-D, is of great importance in recent research of indoor scene recognition. In this kind of data representation, depth map is able to describe the 3D structure of scenes and geometric relations among objects. Previous works showed that local features of both modalities are vital for promotion of recognition accuracy. However, the problem of adaptive selection and effective exploitation on these key local features remains open in this field. In this paper, a dynamic graph model is proposed with adaptive node selection mechanism to solve the above problem. In this model, a dynamic graph is built up to model the relations among objects and scene, and a method of adaptive node selection is proposed to take key local features from both modalities of RGB and depth for graph modeling. After that, these nodes are grouped by three different levels, representing near or far relations among objects. Moreover, the graph model is updated dynamically according to attention weights. Finally, the updated and optimized features of RGB and depth modalities are fused together for indoor scene recognition. Experiments are performed on public datasets including SUN RGB-D and NYU Depth v2. Extensive results demonstrate that our method has superior performance when comparing to state-of-the-arts methods, and show that the proposed method is able to exploit crucial local features from both modalities of RGB and depth.
64.7NAApr 27
Adaptive-Distribution Randomized Neural Networks for PDEs: A Low-Dimensional Distribution-Learning FrameworkYou Yang, Fei Wang
Randomized neural networks (RaNNs) are attractive for partial differential equations (PDEs) because they replace expensive end-to-end training with a linear least-squares solve over randomized hidden features. Their practical performance, however, depends strongly on the sampling distribution of the hidden-layer parameters, which is usually chosen heuristically and problem by problem. This distribution sensitivity is a central bottleneck in randomized neural PDE solvers. In this work, we propose Adaptive-Distribution Randomized Neural Networks (AD-RaNN), a framework that promotes randomized feature generation from a fixed heuristic choice to a low-dimensional adaptive optimization problem. Instead of training all hidden weights and biases, AD-RaNN parameterizes the hidden-feature sampling distribution by a low-dimensional vector p and optimizes only p, thereby preserving the least-squares structure of RaNNs while reducing manual distribution tuning. The method uses a two-stage strategy: ridge-regularized reduced training for stable distribution-parameter optimization, followed by an unregularized least-squares refit for final solution recovery. We develop two adaptive mechanisms, PDE-Driven Adaptive Distribution (PDAD) and Data-Driven Adaptive Distribution (DDAD), and deploy them in space-time solvers, discrete-time solvers, and operator-learning models. We also incorporate an adaptive layer-growth enhancement for localized structures. For the reduced optimization problem, we establish well-posedness of the reduced objectives, consistency of ridge-regularized minimizers, an efficient gradient formula, and a practical lower-bound estimate for the ridge parameter. Numerical experiments on benchmark problems show that AD-RaNN provides an effective distribution-level adaptation mechanism, reduces reliance on hand-crafted hidden-feature distributions, and achieves strong empirical accuracy.
CVJul 21, 2025
MinCD-PnP: Learning 2D-3D Correspondences with Approximate Blind PnPPei An, Jiaqi Yang, Muyao Peng et al.
Image-to-point-cloud (I2P) registration is a fundamental problem in computer vision, focusing on establishing 2D-3D correspondences between an image and a point cloud. The differential perspective-n-point (PnP) has been widely used to supervise I2P registration networks by enforcing the projective constraints on 2D-3D correspondences. However, differential PnP is highly sensitive to noise and outliers in the predicted correspondences. This issue hinders the effectiveness of correspondence learning. Inspired by the robustness of blind PnP against noise and outliers in correspondences, we propose an approximated blind PnP based correspondence learning approach. To mitigate the high computational cost of blind PnP, we simplify blind PnP to an amenable task of minimizing Chamfer distance between learned 2D and 3D keypoints, called MinCD-PnP. To effectively solve MinCD-PnP, we design a lightweight multi-task learning module, named as MinCD-Net, which can be easily integrated into the existing I2P registration architectures. Extensive experiments on 7-Scenes, RGBD-V2, ScanNet, and self-collected datasets demonstrate that MinCD-Net outperforms state-of-the-art methods and achieves a higher inlier ratio (IR) and registration recall (RR) in both cross-scene and cross-dataset settings.