Jiahui Lei

CV
h-index29
18papers
573citations
Novelty59%
AI Score51

18 Papers

CVMar 27, 2023
EFEM: Equivariant Neural Field Expectation Maximization for 3D Object Segmentation Without Scene Supervision

Jiahui Lei, Congyue Deng, Karl Schmeckpeper et al.

We introduce Equivariant Neural Field Expectation Maximization (EFEM), a simple, effective, and robust geometric algorithm that can segment objects in 3D scenes without annotations or training on scenes. We achieve such unsupervised segmentation by exploiting single object shape priors. We make two novel steps in that direction. First, we introduce equivariant shape representations to this problem to eliminate the complexity induced by the variation in object configuration. Second, we propose a novel EM algorithm that can iteratively refine segmentation masks using the equivariant shape prior. We collect a novel real dataset Chairs and Mugs that contains various object configurations and novel scenes in order to verify the effectiveness and robustness of our method. Experimental results demonstrate that our method achieves consistent and robust performance across different scenes where the (weakly) supervised methods may fail. Code and data available at https://www.cis.upenn.edu/~leijh/projects/efem

CVJun 16, 2022
Unified Fourier-based Kernel and Nonlinearity Design for Equivariant Networks on Homogeneous Spaces

Yinshuang Xu, Jiahui Lei, Edgar Dobriban et al.

We introduce a unified framework for group equivariant networks on homogeneous spaces derived from a Fourier perspective. We consider tensor-valued feature fields, before and after a convolutional layer. We present a unified derivation of kernels via the Fourier domain by leveraging the sparsity of Fourier coefficients of the lifted feature fields. The sparsity emerges when the stabilizer subgroup of the homogeneous space is a compact Lie group. We further introduce a nonlinear activation, via an elementwise nonlinearity on the regular representation after lifting and projecting back to the field through an equivariant convolution. We show that other methods treating features as the Fourier coefficients in the stabilizer subgroup are special cases of our activation. Experiments on $SO(3)$ and $SE(3)$ show state-of-the-art performance in spherical vector field regression, point cloud classification, and molecular completion.

CVNov 27, 2023
GART: Gaussian Articulated Template Models

Jiahui Lei, Yufu Wang, Georgios Pavlakos et al.

We introduce Gaussian Articulated Template Model GART, an explicit, efficient, and expressive representation for non-rigid articulated subject capturing and rendering from monocular videos. GART utilizes a mixture of moving 3D Gaussians to explicitly approximate a deformable subject's geometry and appearance. It takes advantage of a categorical template model prior (SMPL, SMAL, etc.) with learnable forward skinning while further generalizing to more complex non-rigid deformations with novel latent bones. GART can be reconstructed via differentiable rendering from monocular videos in seconds or minutes and rendered in novel poses faster than 150fps.

CVNov 30, 2023
DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting

Agelos Kratimenos, Jiahui Lei, Kostas Daniilidis

Accurately and efficiently modeling dynamic scenes and motions is considered so challenging a task due to temporal dynamics and motion complexity. To address these challenges, we propose DynMF, a compact and efficient representation that decomposes a dynamic scene into a few neural trajectories. We argue that the per-point motions of a dynamic scene can be decomposed into a small set of explicit or learned trajectories. Our carefully designed neural framework consisting of a tiny set of learned basis queried only in time allows for rendering speed similar to 3D Gaussian Splatting, surpassing 120 FPS, while at the same time, requiring only double the storage compared to static scenes. Our neural representation adequately constrains the inherently underconstrained motion field of a dynamic scene leading to effective and fast optimization. This is done by biding each point to motion coefficients that enforce the per-point sharing of basis trajectories. By carefully applying a sparsity loss to the motion coefficients, we are able to disentangle the motions that comprise the scene, independently control them, and generate novel motion combinations that have never been seen before. We can reach state-of-the-art render quality within just 5 minutes of training and in less than half an hour, we can synthesize novel views of dynamic scenes with superior photorealistic quality. Our representation is interpretable, efficient, and expressive enough to offer real-time view synthesis of complex dynamic scene motions, in monocular and multi-view scenarios.

CVDec 30, 2022
Equivariant Light Field Convolution and Transformer

Yinshuang Xu, Jiahui Lei, Kostas Daniilidis

3D reconstruction and novel view rendering can greatly benefit from geometric priors when the input views are not sufficient in terms of coverage and inter-view baselines. Deep learning of geometric priors from 2D images often requires each image to be represented in a $2D$ canonical frame and the prior to be learned in a given or learned $3D$ canonical frame. In this paper, given only the relative poses of the cameras, we show how to learn priors from multiple views equivariant to coordinate frame transformations by proposing an $SE(3)$-equivariant convolution and transformer in the space of rays in 3D. This enables the creation of a light field that remains equivariant to the choice of coordinate frame. The light field as defined in our work, refers both to the radiance field and the feature field defined on the ray space. We model the ray space, the domain of the light field, as a homogeneous space of $SE(3)$ and introduce the $SE(3)$-equivariant convolution in ray space. Depending on the output domain of the convolution, we present convolution-based $SE(3)$-equivariant maps from ray space to ray space and to $\mathbb{R}^3$. Our mathematical framework allows us to go beyond convolution to $SE(3)$-equivariant attention in the ray space. We demonstrate how to tailor and adapt the equivariant convolution and transformer in the tasks of equivariant neural rendering and $3D$ reconstruction from multiple views. We demonstrate $SE(3)$-equivariance by obtaining robust results in roto-translated datasets without performing transformation augmentation.

CVNov 10, 2025
DIMO: Diverse 3D Motion Generation for Arbitrary Objects

Linzhan Mou, Jiahui Lei, Chen Wang et al.

We present DIMO, a generative approach capable of generating diverse 3D motions for arbitrary objects from a single image. The core idea of our work is to leverage the rich priors in well-trained video models to extract the common motion patterns and then embed them into a shared low-dimensional latent space. Specifically, we first generate multiple videos of the same object with diverse motions. We then embed each motion into a latent vector and train a shared motion decoder to learn the distribution of motions represented by a structured and compact motion representation, i.e., neural key point trajectories. The canonical 3D Gaussians are then driven by these key points and fused to model the geometry and appearance. During inference time with learned latent space, we can instantly sample diverse 3D motions in a single-forward pass and support several interesting applications including 3D motion interpolation and language-guided motion generation. Our project page is available at https://linzhanm.github.io/dimo.

RONov 2, 2025
Maestro: Orchestrating Robotics Modules with Vision-Language Models for Zero-Shot Generalist Robots

Junyao Shi, Rujia Yang, Kaitian Chao et al.

Today's best-explored routes towards generalist robots center on collecting ever larger "observations-in actions-out" robotics datasets to train large end-to-end models, copying a recipe that has worked for vision-language models (VLMs). We pursue a road less traveled: building generalist policies directly around VLMs by augmenting their general capabilities with specific robot capabilities encapsulated in a carefully curated set of perception, planning, and control modules. In Maestro, a VLM coding agent dynamically composes these modules into a programmatic policy for the current task and scenario. Maestro's architecture benefits from a streamlined closed-loop interface without many manually imposed structural constraints, and a comprehensive and diverse tool repertoire. As a result, it largely surpasses today's VLA models for zero-shot performance on challenging manipulation skills. Further, Maestro is easily extensible to incorporate new modules, easily editable to suit new embodiments such as a quadruped-mounted arm, and even easily adapts from minimal real-world experiences through local code edits.

CVMar 26, 2024
Track Everything Everywhere Fast and Robustly

Yunzhou Song, Jiahui Lei, Ziyun Wang et al.

We propose a novel test-time optimization approach for efficiently and robustly tracking any pixel at any time in a video. The latest state-of-the-art optimization-based tracking technique, OmniMotion, requires a prohibitively long optimization time, rendering it impractical for downstream applications. OmniMotion is sensitive to the choice of random seeds, leading to unstable convergence. To improve efficiency and robustness, we introduce a novel invertible deformation network, CaDeX++, which factorizes the function representation into a local spatial-temporal feature grid and enhances the expressivity of the coupling blocks with non-linear functions. While CaDeX++ incorporates a stronger geometric bias within its architectural design, it also takes advantage of the inductive bias provided by the vision foundation models. Our system utilizes monocular depth estimation to represent scene geometry and enhances the objective by incorporating DINOv2 long-term semantics to regulate the optimization process. Our experiments demonstrate a substantial improvement in training speed (more than \textbf{10 times} faster), robustness, and accuracy in tracking over the SoTA optimization-based method OmniMotion.

CVDec 2, 2024
HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering

Yunzhou Song, Heguang Lin, Jiahui Lei et al.

Recent advancements in neural rendering, particularly 2D Gaussian Splatting (2DGS), have shown promising results for jointly reconstructing fine appearance and geometry by leveraging 2D Gaussian surfels. However, current methods face significant challenges when rendering at arbitrary viewpoints, such as anti-aliasing for down-sampled rendering, and texture detail preservation for high-resolution rendering. We proposed a novel method to align the 2D surfels with texture maps and augment it with per-ray depth sorting and fisher-based pruning for rendering consistency and efficiency. With correct order, per-surfel texture maps significantly improve the capabilities to capture fine details. Additionally, to render high-fidelity details in varying viewpoints, we designed a frustum-based sampling method to mitigate the aliasing artifacts. Experimental results on benchmarks and our custom texture-rich dataset demonstrate that our method surpasses existing techniques, particularly in detail preservation and anti-aliasing.

CVJan 3, 2025
VideoLifter: Lifting Videos to 3D with Fast Hierarchical Stereo Alignment

Wenyan Cong, Hanqing Zhu, Kevin Wang et al.

Efficiently reconstructing 3D scenes from monocular video remains a core challenge in computer vision, vital for applications in virtual reality, robotics, and scene understanding. Recently, frame-by-frame progressive reconstruction without camera poses is commonly adopted, incurring high computational overhead and compounding errors when scaling to longer videos. To overcome these issues, we introduce VideoLifter, a novel video-to-3D pipeline that leverages a local-to-global strategy on a fragment basis, achieving both extreme efficiency and SOTA quality. Locally, VideoLifter leverages learnable 3D priors to register fragments, extracting essential information for subsequent 3D Gaussian initialization with enforced inter-fragment consistency and optimized efficiency. Globally, it employs a tree-based hierarchical merging method with key frame guidance for inter-fragment alignment, pairwise merging with Gaussian point pruning, and subsequent joint optimization to ensure global consistency while efficiently mitigating cumulative errors. This approach significantly accelerates the reconstruction process, reducing training time by over 82% while holding better visual quality than current SOTA methods.

CVJan 9, 2025
Zero-1-to-G: Taming Pretrained 2D Diffusion Model for Direct 3D Generation

Xuyi Meng, Chen Wang, Jiahui Lei et al.

Recent advances in 2D image generation have achieved remarkable quality,largely driven by the capacity of diffusion models and the availability of large-scale datasets. However, direct 3D generation is still constrained by the scarcity and lower fidelity of 3D datasets. In this paper, we introduce Zero-1-to-G, a novel approach that addresses this problem by enabling direct single-view generation on Gaussian splats using pretrained 2D diffusion models. Our key insight is that Gaussian splats, a 3D representation, can be decomposed into multi-view images encoding different attributes. This reframes the challenging task of direct 3D generation within a 2D diffusion framework, allowing us to leverage the rich priors of pretrained 2D diffusion models. To incorporate 3D awareness, we introduce cross-view and cross-attribute attention layers, which capture complex correlations and enforce 3D consistency across generated splats. This makes Zero-1-to-G the first direct image-to-3D generative model to effectively utilize pretrained 2D diffusion priors, enabling efficient training and improved generalization to unseen objects. Extensive experiments on both synthetic and in-the-wild datasets demonstrate superior performance in 3D object generation, offering a new approach to high-quality 3D generation.

CVJan 6, 2025
ProTracker: Probabilistic Integration for Robust and Accurate Point Tracking

Tingyang Zhang, Chen Wang, Zhiyang Dou et al.

We propose ProTracker, a novel framework for accurate and robust long-term dense tracking of arbitrary points in videos. Previous methods relying on global cost volumes effectively handle large occlusions and scene changes but lack precision and temporal awareness. In contrast, local iteration-based methods accurately track smoothly transforming scenes but face challenges with occlusions and drift. To address these issues, we propose a probabilistic framework that marries the strengths of both paradigms by leveraging local optical flow for predictions and refined global heatmaps for observations. This design effectively combines global semantic information with temporally aware low-level features, enabling precise and robust long-term tracking of arbitrary points in videos. Extensive experiments demonstrate that ProTracker attains state-of-the-art performance among optimization-based approaches and surpasses supervised feed-forward methods on multiple benchmarks. The code and model will be released after publication.

CVJun 25, 2025
StereoDiff: Stereo-Diffusion Synergy for Video Depth Estimation

Haodong Li, Chen Wang, Jiahui Lei et al.

Recent video depth estimation methods achieve great performance by following the paradigm of image depth estimation, i.e., typically fine-tuning pre-trained video diffusion models with massive data. However, we argue that video depth estimation is not a naive extension of image depth estimation. The temporal consistency requirements for dynamic and static regions in videos are fundamentally different. Consistent video depth in static regions, typically backgrounds, can be more effectively achieved via stereo matching across all frames, which provides much stronger global 3D cues. While the consistency for dynamic regions still should be learned from large-scale video depth data to ensure smooth transitions, due to the violation of triangulation constraints. Based on these insights, we introduce StereoDiff, a two-stage video depth estimator that synergizes stereo matching for mainly the static areas with video depth diffusion for maintaining consistent depth transitions in dynamic areas. We mathematically demonstrate how stereo matching and video depth diffusion offer complementary strengths through frequency domain analysis, highlighting the effectiveness of their synergy in capturing the advantages of both. Experimental results on zero-shot, real-world, dynamic video depth benchmarks, both indoor and outdoor, demonstrate StereoDiff's SoTA performance, showcasing its superior consistency and accuracy in video depth estimation.

CVOct 13, 2025
MoMaps: Semantics-Aware Scene Motion Generation with Motion Maps

Jiahui Lei, Kyle Genova, George Kopanas et al.

This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene motion from a single input image. We propose a novel pixel-aligned Motion Map (MoMap) representation for 3D scene motion, which can be generated from existing generative image models to facilitate efficient and effective motion prediction. To learn meaningful distributions over motion, we create a large-scale database of MoMaps from over 50,000 real videos and train a diffusion model on these representations. Our motion generation not only synthesizes trajectories in 3D but also suggests a new pipeline for 2D video synthesis: first generate a MoMap, then warp an image accordingly and complete the warped point-based renderings. Experimental results demonstrate that our approach generates plausible and semantically consistent 3D scene motion.

CVMay 25, 2023
NAP: Neural 3D Articulation Prior

Jiahui Lei, Congyue Deng, Bokui Shen et al.

We propose Neural 3D Articulation Prior (NAP), the first 3D deep generative model to synthesize 3D articulated object models. Despite the extensive research on generating 3D objects, compositions, or scenes, there remains a lack of focus on capturing the distribution of articulated objects, a common object category for human and robot interaction. To generate articulated objects, we first design a novel articulation tree/graph parameterization and then apply a diffusion-denoising probabilistic model over this representation where articulated objects can be generated via denoising from random complete graphs. In order to capture both the geometry and the motion structure whose distribution will affect each other, we design a graph-attention denoising network for learning the reverse diffusion process. We propose a novel distance that adapts widely used 3D generation metrics to our novel task to evaluate generation quality, and experiments demonstrate our high performance in articulated object generation. We also demonstrate several conditioned generation applications, including Part2Motion, PartNet-Imagination, Motion2Part, and GAPart2Object.

CVMay 25, 2023
Banana: Banach Fixed-Point Network for Pointcloud Segmentation with Inter-Part Equivariance

Congyue Deng, Jiahui Lei, Bokui Shen et al.

Equivariance has gained strong interest as a desirable network property that inherently ensures robust generalization. However, when dealing with complex systems such as articulated objects or multi-object scenes, effectively capturing inter-part transformations poses a challenge, as it becomes entangled with the overall structure and local transformations. The interdependence of part assignment and per-part group action necessitates a novel equivariance formulation that allows for their co-evolution. In this paper, we present Banana, a Banach fixed-point network for equivariant segmentation with inter-part equivariance by construction. Our key insight is to iteratively solve a fixed-point problem, where point-part assignment labels and per-part SE(3)-equivariance co-evolve simultaneously. We provide theoretical derivations of both per-step equivariance and global convergence, which induces an equivariant final convergent state. Our formulation naturally provides a strict definition of inter-part equivariance that generalizes to unseen inter-part configurations. Through experiments conducted on both articulated objects and multi-object scans, we demonstrate the efficacy of our approach in achieving strong generalization under inter-part transformations, even when confronted with substantial changes in pointcloud geometry and topology.

CVMar 30, 2022
CaDeX: Learning Canonical Deformation Coordinate Space for Dynamic Surface Representation via Neural Homeomorphism

Jiahui Lei, Kostas Daniilidis

While neural representations for static 3D shapes are widely studied, representations for deformable surfaces are limited to be template-dependent or lack efficiency. We introduce Canonical Deformation Coordinate Space (CaDeX), a unified representation of both shape and nonrigid motion. Our key insight is the factorization of the deformation between frames by continuous bijective canonical maps (homeomorphisms) and their inverses that go through a learned canonical shape. Our novel deformation representation and its implementation are simple, efficient, and guarantee cycle consistency, topology preservation, and, if needed, volume conservation. Our modelling of the learned canonical shapes provides a flexible and stable space for shape prior learning. We demonstrate state-of-the-art performance in modelling a wide range of deformable geometries: human bodies, animal bodies, and articulated objects.

CVAug 18, 2020
Pix2Surf: Learning Parametric 3D Surface Models of Objects from Images

Jiahui Lei, Srinath Sridhar, Paul Guerrero et al.

We investigate the problem of learning to generate 3D parametric surface representations for novel object instances, as seen from one or more views. Previous work on learning shape reconstruction from multiple views uses discrete representations such as point clouds or voxels, while continuous surface generation approaches lack multi-view consistency. We address these issues by designing neural networks capable of generating high-quality parametric 3D surfaces which are also consistent between views. Furthermore, the generated 3D surfaces preserve accurate image pixel to 3D surface point correspondences, allowing us to lift texture information to reconstruct shapes with rich geometry and appearance. Our method is supervised and trained on a public dataset of shapes from common object categories. Quantitative results indicate that our method significantly outperforms previous work, while qualitative results demonstrate the high quality of our reconstructions.