Ashish Tiwari

CV
h-index10
3papers
8citations
Novelty63%
AI Score41

3 Papers

2.0CVNov 29, 2024
Incremental Multi-Scene Modeling via Continual Neural Graphics Primitives

Prajwal Singh, Ashish Tiwari, Gautam Vashishtha et al.

Neural radiance fields (NeRF) have revolutionized photorealistic rendering of novel views for 3D scenes. Despite their growing popularity and efficiency as 3D resources, NeRFs face scalability challenges due to the need for separate models per scene and the cumulative increase in training time for multiple scenes. The potential for incrementally encoding multiple 3D scenes into a single NeRF model remains largely unexplored. To address this, we introduce Continual-Neural Graphics Primitives (C-NGP), a novel continual learning framework that integrates multiple scenes incrementally into a single neural radiance field. Using a generative replay approach, C-NGP adapts to new scenes without requiring access to old data. We demonstrate that C-NGP can accommodate multiple scenes without increasing the parameter count, producing high-quality novel-view renderings on synthetic and real datasets. Notably, C-NGP models all $8$ scenes from the Real-LLFF dataset together, with only a $2.2\%$ drop in PSNR compared to vanilla NeRF, which models each scene independently. Further, C-NGP allows multiple style edits in the same network.

9.4LGNov 18, 2025
Soft-Label Training Preserves Epistemic Uncertainty

Agamdeep Singh, Ashish Tiwari, Hosein Hasanbeig et al.

Many machine learning tasks involve inherent subjectivity, where annotators naturally provide varied labels. Standard practice collapses these label distributions into single labels, aggregating diverse human judgments into point estimates. We argue that this approach is epistemically misaligned for ambiguous data--the annotation distribution itself should be regarded as the ground truth. Training on collapsed single labels forces models to express false confidence on fundamentally ambiguous cases, creating a misalignment between model certainty and the diversity of human perception. We demonstrate empirically that soft-label training, which treats annotation distributions as ground truth, preserves epistemic uncertainty. Across both vision and NLP tasks, soft-label training achieves 32% lower KL divergence from human annotations and 61% stronger correlation between model and annotation entropy, while matching the accuracy of hard-label training. Our work repositions annotation distributions from noisy signals to be aggregated away, to faithful representations of epistemic uncertainty that models should learn to reproduce.

10.2CVAug 25, 2025
FastAvatar: Instant 3D Gaussian Splatting for Faces from Single Unconstrained Poses

Hao Liang, Zhixuan Ge, Ashish Tiwari et al.

We present FastAvatar, a pose-invariant, feed-forward framework that can generate a 3D Gaussian Splatting (3DGS) model from a single face image from an arbitrary pose in near-instant time (<10ms). FastAvatar uses a novel encoder-decoder neural network design to achieve both fast fitting and identity preservation regardless of input pose. First, FastAvatar constructs a 3DGS face ``template'' model from a training dataset of faces with multi-view captures. Second, FastAvatar encodes the input face image into an identity-specific and pose-invariant latent embedding, and decodes this embedding to predict residuals to the structural and appearance parameters of each Gaussian in the template 3DGS model. By only inferring residuals in a feed-forward fashion, model inference is fast and robust. FastAvatar significantly outperforms existing feed-forward face 3DGS methods (e.g., GAGAvatar) in reconstruction quality, and runs 1000x faster than per-face optimization methods (e.g., FlashAvatar, GaussianAvatars and GASP). In addition, FastAvatar's novel latent space design supports real-time identity interpolation and attribute editing which is not possible with any existing feed-forward 3DGS face generation framework. FastAvatar's combination of excellent reconstruction quality and speed expands the scope of 3DGS for photorealistic avatar applications in consumer and interactive systems.