Enes Duran

LG
h-index4
4papers
56citations
Novelty53%
AI Score31

4 Papers

14.9CVDec 27, 2023Code
HMP: Hand Motion Priors for Pose and Shape Estimation from Video

Enes Duran, Muhammed Kocabas, Vasileios Choutas et al.

Understanding how humans interact with the world necessitates accurate 3D hand pose estimation, a task complicated by the hand's high degree of articulation, frequent occlusions, self-occlusions, and rapid motions. While most existing methods rely on single-image inputs, videos have useful cues to address aforementioned issues. However, existing video-based 3D hand datasets are insufficient for training feedforward models to generalize to in-the-wild scenarios. On the other hand, we have access to large human motion capture datasets which also include hand motions, e.g. AMASS. Therefore, we develop a generative motion prior specific for hands, trained on the AMASS dataset which features diverse and high-quality hand motions. This motion prior is then employed for video-based 3D hand motion estimation following a latent optimization approach. Our integration of a robust motion prior significantly enhances performance, especially in occluded scenarios. It produces stable, temporally consistent results that surpass conventional single-frame methods. We demonstrate our method's efficacy via qualitative and quantitative evaluations on the HO3D and DexYCB datasets, with special emphasis on an occlusion-focused subset of HO3D. Code is available at https://hmp.is.tue.mpg.de

3.1LGNov 12, 2021
AWD3: Dynamic Reduction of the Estimation Bias

Dogan C. Cicek, Enes Duran, Baturay Saglam et al.

Value-based deep Reinforcement Learning (RL) algorithms suffer from the estimation bias primarily caused by function approximation and temporal difference (TD) learning. This problem induces faulty state-action value estimates and therefore harms the performance and robustness of the learning algorithms. Although several techniques were proposed to tackle, learning algorithms still suffer from this bias. Here, we introduce a technique that eliminates the estimation bias in off-policy continuous control algorithms using the experience replay mechanism. We adaptively learn the weighting hyper-parameter beta in the Weighted Twin Delayed Deep Deterministic Policy Gradient algorithm. Our method is named Adaptive-WD3 (AWD3). We show through continuous control environments of OpenAI gym that our algorithm matches or outperforms the state-of-the-art off-policy policy gradient learning algorithms.

4.4LGNov 2, 2021
Off-Policy Correction for Deep Deterministic Policy Gradient Algorithms via Batch Prioritized Experience Replay

Dogan C. Cicek, Enes Duran, Baturay Saglam et al.

The experience replay mechanism allows agents to use the experiences multiple times. In prior works, the sampling probability of the transitions was adjusted according to their importance. Reassigning sampling probabilities for every transition in the replay buffer after each iteration is highly inefficient. Therefore, experience replay prioritization algorithms recalculate the significance of a transition when the corresponding transition is sampled to gain computational efficiency. However, the importance level of the transitions changes dynamically as the policy and the value function of the agent are updated. In addition, experience replay stores the transitions are generated by the previous policies of the agent that may significantly deviate from the most recent policy of the agent. Higher deviation from the most recent policy of the agent leads to more off-policy updates, which is detrimental for the agent. In this paper, we develop a novel algorithm, Batch Prioritizing Experience Replay via KL Divergence (KLPER), which prioritizes batch of transitions rather than directly prioritizing each transition. Moreover, to reduce the off-policyness of the updates, our algorithm selects one batch among a certain number of batches and forces the agent to learn through the batch that is most likely generated by the most recent policy of the agent. We combine our algorithm with Deep Deterministic Policy Gradient and Twin Delayed Deep Deterministic Policy Gradient and evaluate it on various continuous control tasks. KLPER provides promising improvements for deep deterministic continuous control algorithms in terms of sample efficiency, final performance, and stability of the policy during the training.

3.1LGSep 22, 2021
Estimation Error Correction in Deep Reinforcement Learning for Deterministic Actor-Critic Methods

Baturay Saglam, Enes Duran, Dogan C. Cicek et al.

In value-based deep reinforcement learning methods, approximation of value functions induces overestimation bias and leads to suboptimal policies. We show that in deep actor-critic methods that aim to overcome the overestimation bias, if the reinforcement signals received by the agent have a high variance, a significant underestimation bias arises. To minimize the underestimation, we introduce a parameter-free, novel deep Q-learning variant. Our Q-value update rule combines the notions behind Clipped Double Q-learning and Maxmin Q-learning by computing the critic objective through the nested combination of maximum and minimum operators to bound the approximate value estimates. We evaluate our modification on the suite of several OpenAI Gym continuous control tasks, improving the state-of-the-art in every environment tested.