Soham Chitnis

2papers

2 Papers

CVNov 17, 2023
SpACNN-LDVAE: Spatial Attention Convolutional Latent Dirichlet Variational Autoencoder for Hyperspectral Pixel Unmixing

Soham Chitnis, Kiran Mantripragada, Faisal Z. Qureshi

The hyperspectral pixel unmixing aims to find the underlying materials (endmembers) and their proportions (abundances) in pixels of a hyperspectral image. This work extends the Latent Dirichlet Variational Autoencoder (LDVAE) pixel unmixing scheme by taking into account local spatial context while performing pixel unmixing. The proposed method uses an isotropic convolutional neural network with spatial attention to encode pixels as a dirichlet distribution over endmembers. We have evaluated our model on Samson, Hydice Urban, Cuprite, and OnTech-HSI-Syn-21 datasets. Our model also leverages the transfer learning paradigm for Cuprite Dataset, where we train the model on synthetic data and evaluate it on the real-world data. The results suggest that incorporating spatial context improves both endmember extraction and abundance estimation.

87.2LGApr 3
Hierarchical Planning with Latent World Models

Wancong Zhang, Basile Terver, Artem Zholus et al.

Model predictive control (MPC) with learned world models has emerged as a promising paradigm for embodied control, particularly for its ability to generalize zero-shot when deployed in new environments. However, learned world models often struggle with long-horizon control due to the accumulation of prediction errors and the exponentially growing search space. In this work, we address these challenges by learning latent world models at multiple temporal scales and performing hierarchical planning across these scales, enabling long-horizon reasoning while substantially reducing inference-time planning complexity. Our approach serves as a modular planning abstraction that applies across diverse latent world-model architectures and domains. We demonstrate that this hierarchical approach enables zero-shot control on real-world non-greedy robotic tasks, achieving a 70% success rate on pick-&-place using only a final goal specification, compared to 0% for a single-level world model. In addition, across physics-based simulated environments including push manipulation and maze navigation, hierarchical planning achieves higher success while requiring up to 4x less planning-time compute.