LGJun 26, 2023
Learning to Modulate pre-trained Models in RLThomas Schmied, Markus Hofmarcher, Fabian Paischer et al. · deepmind
Reinforcement Learning (RL) has been successful in various domains like robotics, game playing, and simulation. While RL agents have shown impressive capabilities in their specific tasks, they insufficiently adapt to new tasks. In supervised learning, this adaptation problem is addressed by large-scale pre-training followed by fine-tuning to new down-stream tasks. Recently, pre-training on multiple tasks has been gaining traction in RL. However, fine-tuning a pre-trained model often suffers from catastrophic forgetting. That is, the performance on the pre-training tasks deteriorates when fine-tuning on new tasks. To investigate the catastrophic forgetting phenomenon, we first jointly pre-train a model on datasets from two benchmark suites, namely Meta-World and DMControl. Then, we evaluate and compare a variety of fine-tuning methods prevalent in natural language processing, both in terms of performance on new tasks, and how well performance on pre-training tasks is retained. Our study shows that with most fine-tuning approaches, the performance on pre-training tasks deteriorates significantly. Therefore, we propose a novel method, Learning-to-Modulate (L2M), that avoids the degradation of learned skills by modulating the information flow of the frozen pre-trained model via a learnable modulation pool. Our method achieves state-of-the-art performance on the Continual-World benchmark, while retaining performance on the pre-training tasks. Finally, to aid future research in this area, we release a dataset encompassing 50 Meta-World and 16 DMControl tasks.
LGJun 15, 2023
Semantic HELM: A Human-Readable Memory for Reinforcement LearningFabian Paischer, Thomas Adler, Markus Hofmarcher et al.
Reinforcement learning agents deployed in the real world often have to cope with partially observable environments. Therefore, most agents employ memory mechanisms to approximate the state of the environment. Recently, there have been impressive success stories in mastering partially observable environments, mostly in the realm of computer games like Dota 2, StarCraft II, or MineCraft. However, existing methods lack interpretability in the sense that it is not comprehensible for humans what the agent stores in its memory. In this regard, we propose a novel memory mechanism that represents past events in human language. Our method uses CLIP to associate visual inputs with language tokens. Then we feed these tokens to a pretrained language model that serves the agent as memory and provides it with a coherent and human-readable representation of the past. We train our memory mechanism on a set of partially observable environments and find that it excels on tasks that require a memory component, while mostly attaining performance on-par with strong baselines on tasks that do not. On a challenging continuous recognition task, where memorizing the past is crucial, our memory mechanism converges two orders of magnitude faster than prior methods. Since our memory mechanism is human-readable, we can peek at an agent's memory and check whether crucial pieces of information have been stored. This significantly enhances troubleshooting and paves the way toward more interpretable agents.
CVJul 10, 2023
Linear Alignment of Vision-language Models for Image CaptioningFabian Paischer, Markus Hofmarcher, Sepp Hochreiter et al.
Recently, vision-language models like CLIP have advanced the state of the art in a variety of multi-modal tasks including image captioning and caption evaluation. Many approaches leverage CLIP for cross-modal retrieval to condition pre-trained language models on visual input. However, CLIP generally suffers from a mis-alignment of image and text modalities in the joint embedding space. We investigate efficient methods to linearly re-align the joint embedding space for the downstream task of image captioning. This leads to an efficient training protocol that merely requires computing a closed-form solution for a linear mapping in the joint CLIP space. Consequently, we propose a lightweight captioning method called ReCap, which can be trained up to 1000 times faster than existing lightweight methods. Moreover, we propose two new learning-based image-captioning metrics built on CLIP score along with our proposed alignment. We evaluate ReCap on MS-COCO, Flickr30k, VizWiz and MSRVTT. On the former two, ReCap performs comparably to state-of-the-art lightweight methods using rule-based metrics while outperforming them on most of the CLIP-based metrics. On the latter two benchmarks, ReCap consistently outperforms competitors across all metrics and exhibits strong transfer capabilities and resilience to noise. Finally, we demonstrate that our proposed metrics correlate stronger with human judgement than existing metrics on the Flickr8k-Expert, Flickr8k-Crowdflower, and THumB datasets.
LGSep 29, 2020Code
Align-RUDDER: Learning From Few Demonstrations by Reward RedistributionVihang P. Patil, Markus Hofmarcher, Marius-Constantin Dinu et al.
Reinforcement learning algorithms require many samples when solving complex hierarchical tasks with sparse and delayed rewards. For such complex tasks, the recently proposed RUDDER uses reward redistribution to leverage steps in the Q-function that are associated with accomplishing sub-tasks. However, often only few episodes with high rewards are available as demonstrations since current exploration strategies cannot discover them in reasonable time. In this work, we introduce Align-RUDDER, which utilizes a profile model for reward redistribution that is obtained from multiple sequence alignment of demonstrations. Consequently, Align-RUDDER employs reward redistribution effectively and, thereby, drastically improves learning on few demonstrations. Align-RUDDER outperforms competitors on complex artificial tasks with delayed rewards and few demonstrations. On the Minecraft ObtainDiamond task, Align-RUDDER is able to mine a diamond, though not frequently. Code is available at https://github.com/ml-jku/align-rudder. YouTube: https://youtu.be/HO-_8ZUl-UY
BMMar 25, 2020Code
Large-scale ligand-based virtual screening for SARS-CoV-2 inhibitors using deep neural networksMarkus Hofmarcher, Andreas Mayr, Elisabeth Rumetshofer et al.
Due to the current severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) pandemic, there is an urgent need for novel therapies and drugs. We conducted a large-scale virtual screening for small molecules that are potential CoV-2 inhibitors. To this end, we utilized "ChemAI", a deep neural network trained on more than 220M data points across 3.6M molecules from three public drug-discovery databases. With ChemAI, we screened and ranked one billion molecules from the ZINC database for favourable effects against CoV-2. We then reduced the result to the 30,000 top-ranked compounds, which are readily accessible and purchasable via the ZINC database. Additionally, we screened the DrugBank using ChemAI to allow for drug repurposing, which would be a fast way towards a therapy. We provide these top-ranked compounds of ZINC and DrugBank as a library for further screening with bioassays at https://github.com/ml-jku/sars-cov-inhibitors-chemai.
LGJul 21, 2025
HyDRA: A Hybrid-Driven Reasoning Architecture for Verifiable Knowledge GraphsAdrian Kaiser, Claudiu Leoveanu-Condrei, Ryan Gold et al.
The synergy between symbolic knowledge, often represented by Knowledge Graphs (KGs), and the generative capabilities of neural networks is central to advancing neurosymbolic AI. A primary bottleneck in realizing this potential is the difficulty of automating KG construction, which faces challenges related to output reliability, consistency, and verifiability. These issues can manifest as structural inconsistencies within the generated graphs, such as the formation of disconnected $\textit{isolated islands}$ of data or the inaccurate conflation of abstract classes with specific instances. To address these challenges, we propose HyDRA, a $\textbf{Hy}$brid-$\textbf{D}$riven $\textbf{R}$easoning $\textbf{A}$rchitecture designed for verifiable KG automation. Given a domain or an initial set of documents, HyDRA first constructs an ontology via a panel of collaborative neurosymbolic agents. These agents collaboratively agree on a set of competency questions (CQs) that define the scope and requirements the ontology must be able to answer. Given these CQs, we build an ontology graph that subsequently guides the automated extraction of triplets for KG generation from arbitrary documents. Inspired by design-by-contracts (DbC) principles, our method leverages verifiable contracts as the primary control mechanism to steer the generative process of Large Language Models (LLMs). To verify the output of our approach, we extend beyond standard benchmarks and propose an evaluation framework that assesses the functional correctness of the resulting KG by leveraging symbolic verifications as described by the neurosymbolic AI framework, $\textit{SymbolicAI}$. This work contributes a hybrid-driven architecture for improving the reliability of automated KG construction and the exploration of evaluation methods for measuring the functional integrity of its output. The code is publicly available.
LGNov 8, 2021
A Dataset Perspective on Offline Reinforcement LearningKajetan Schweighofer, Andreas Radler, Marius-Constantin Dinu et al.
The application of Reinforcement Learning (RL) in real world environments can be expensive or risky due to sub-optimal policies during training. In Offline RL, this problem is avoided since interactions with an environment are prohibited. Policies are learned from a given dataset, which solely determines their performance. Despite this fact, how dataset characteristics influence Offline RL algorithms is still hardly investigated. The dataset characteristics are determined by the behavioral policy that samples this dataset. Therefore, we define characteristics of behavioral policies as exploratory for yielding high expected information in their interaction with the Markov Decision Process (MDP) and as exploitative for having high expected return. We implement two corresponding empirical measures for the datasets sampled by the behavioral policy in deterministic MDPs. The first empirical measure SACo is defined by the normalized unique state-action pairs and captures exploration. The second empirical measure TQ is defined by the normalized average trajectory return and captures exploitation. Empirical evaluations show the effectiveness of TQ and SACo. In large-scale experiments using our proposed measures, we show that the unconstrained off-policy Deep Q-Network family requires datasets with high SACo to find a good policy. Furthermore, experiments show that policy constraint algorithms perform well on datasets with high TQ and SACo. Finally, the experiments show, that purely dataset-constrained Behavioral Cloning performs competitively to the best Offline RL algorithms for datasets with high TQ.
IVNov 14, 2019
Detecting cutaneous basal cell carcinomas in ultra-high resolution and weakly labelled histopathological imagesSusanne Kimeswenger, Elisabeth Rumetshofer, Markus Hofmarcher et al.
Diagnosing basal cell carcinomas (BCC), one of the most common cutaneous malignancies in humans, is a task regularly performed by pathologists and dermato-pathologists. Improving histological diagnosis by providing diagnosis suggestions, i.e. computer-assisted diagnoses is actively researched to improve safety, quality and efficiency. Increasingly, machine learning methods are applied due to their superior performance. However, typical images obtained by scanning histological sections often have a resolution that is prohibitive for processing with current state-of-the-art neural networks. Furthermore, the data pose a problem of weak labels, since only a tiny fraction of the image is indicative of the disease class, whereas a large fraction of the image is highly similar to the non-disease class. The aim of this study is to evaluate whether it is possible to detect basal cell carcinomas in histological sections using attention-based deep learning models and to overcome the ultra-high resolution and the weak labels of whole slide images. We demonstrate that attention-based models can indeed yield almost perfect classification performance with an AUC of 0.99.
CVOct 9, 2019
Patch Refinement -- Localized 3D Object DetectionJohannes Lehner, Andreas Mitterecker, Thomas Adler et al.
We introduce Patch Refinement a two-stage model for accurate 3D object detection and localization from point cloud data. Patch Refinement is composed of two independently trained Voxelnet-based networks, a Region Proposal Network (RPN) and a Local Refinement Network (LRN). We decompose the detection task into a preliminary Bird's Eye View (BEV) detection step and a local 3D detection step. Based on the proposed BEV locations by the RPN, we extract small point cloud subsets ("patches"), which are then processed by the LRN, which is less limited by memory constraints due to the small area of each patch. Therefore, we can apply encoding with a higher voxel resolution locally. The independence of the LRN enables the use of additional augmentation techniques and allows for an efficient, regression focused training as it uses only a small fraction of each scene. Evaluated on the KITTI 3D object detection benchmark, our submission from January 28, 2019, outperformed all previous entries on all three difficulties of the class car, using only 50 % of the available training data and only LiDAR information.