Wei Zhang

CV
h-index4
3papers
9citations
Novelty42%
AI Score33

3 Papers

4.3GRSep 20, 2024
FreeAvatar: Robust 3D Facial Animation Transfer by Learning an Expression Foundation Model

Feng Qiu, Wei Zhang, Chen Liu et al.

Video-driven 3D facial animation transfer aims to drive avatars to reproduce the expressions of actors. Existing methods have achieved remarkable results by constraining both geometric and perceptual consistency. However, geometric constraints (like those designed on facial landmarks) are insufficient to capture subtle emotions, while expression features trained on classification tasks lack fine granularity for complex emotions. To address this, we propose \textbf{FreeAvatar}, a robust facial animation transfer method that relies solely on our learned expression representation. Specifically, FreeAvatar consists of two main components: the expression foundation model and the facial animation transfer model. In the first component, we initially construct a facial feature space through a face reconstruction task and then optimize the expression feature space by exploring the similarities among different expressions. Benefiting from training on the amounts of unlabeled facial images and re-collected expression comparison dataset, our model adapts freely and effectively to any in-the-wild input facial images. In the facial animation transfer component, we propose a novel Expression-driven Multi-avatar Animator, which first maps expressive semantics to the facial control parameters of 3D avatars and then imposes perceptual constraints between the input and output images to maintain expression consistency. To make the entire process differentiable, we employ a trained neural renderer to translate rig parameters into corresponding images. Furthermore, unlike previous methods that require separate decoders for each avatar, we propose a dynamic identity injection module that allows for the joint training of multiple avatars within a single network.

3.6CVMar 11, 2025Code
7ABAW-Compound Expression Recognition via Curriculum Learning

Chen Liu, Feng Qiu, Wei Zhang et al.

With the advent of deep learning, expression recognition has made significant advancements. However, due to the limited availability of annotated compound expression datasets and the subtle variations of compound expressions, Compound Emotion Recognition (CE) still holds considerable potential for exploration. To advance this task, the 7th Affective Behavior Analysis in-the-wild (ABAW) competition introduces the Compound Expression Challenge based on C-EXPR-DB, a limited dataset without labels. In this paper, we present a curriculum learning-based framework that initially trains the model on single-expression tasks and subsequently incorporates multi-expression data. This design ensures that our model first masters the fundamental features of basic expressions before being exposed to the complexities of compound emotions. Specifically, our designs can be summarized as follows: 1) Single-Expression Pre-training: The model is first trained on datasets containing single expressions to learn the foundational facial features associated with basic emotions. 2) Dynamic Compound Expression Generation: Given the scarcity of annotated compound expression datasets, we employ CutMix and Mixup techniques on the original single-expression images to create hybrid images exhibiting characteristics of multiple basic emotions. 3) Incremental Multi-Expression Integration: After performing well on single-expression tasks, the model is progressively exposed to multi-expression data, allowing the model to adapt to the complexity and variability of compound expressions. The official results indicate that our method achieves the \textbf{best} performance in this competition track with an F-score of 0.6063. Our code is released at https://github.com/YenanLiu/ABAW7th.

6.2CVMar 3, 2025
EasyCraft: A Robust and Efficient Framework for Automatic Avatar Crafting

Suzhen Wang, Weijie Chen, Wei Zhang et al.

Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability across diverse game engines due to their reliance on the intermediate constraints of specific image domain and typically support only one type of input, either text or image. To overcome these challenges, we introduce EasyCraft, an innovative end-to-end feedforward framework that automates character crafting by uniquely supporting both text and image inputs. Our approach employs a translator capable of converting facial images of any style into crafting parameters. We first establish a unified feature distribution in the translator's image encoder through self-supervised learning on a large-scale dataset, enabling photos of any style to be embedded into a unified feature representation. Subsequently, we map this unified feature distribution to crafting parameters specific to a game engine, a process that can be easily adapted to most game engines and thus enhances EasyCraft's generalizability. By integrating text-to-image techniques with our translator, EasyCraft also facilitates precise, text-based character crafting. EasyCraft's ability to integrate diverse inputs significantly enhances the versatility and accuracy of avatar creation. Extensive experiments on two RPG games demonstrate the effectiveness of our method, achieving state-of-the-art results and facilitating adaptability across various avatar engines.