CVMay 30
Physical Object Understanding with a Physically Controllable World ModelRahul Venkatesh, Klemen Kotar, Lilian Naing Chen et al.
A central challenge in visual intelligence is learning the physical structure of scenes from raw videos: how regions form objects and the laws that govern their interactions. Solving these tasks requires world models capable of inferring distributional states of the world from partial observations - capabilities that current architectures do not provide. We introduce a new class of probabilistic world models that support estimation of the probability of any visual variable, such as appearance and dynamics, conditioned on any other variables. Here, we identify that these models can be trained efficiently with autoregressive sequence modeling, yielding world models from which rich object understanding emerges. First, we demonstrate that our model captures the physical laws governing how objects move by generating multiple plausible future states of the world through sequential inference. Then, by analyzing motion correlations across these futures, we extract objects and articulated object subparts. Having discovered these objects, we show that our world model can manipulate them in 3D. Finally, we demonstrate how physical relationships between objects can be computed from the world model, enabling applications such as Visual Jenga.
AIApr 11
Zero-shot World Models Are Developmentally Efficient LearnersKhai Loong Aw, Klemen Kotar, Wanhee Lee et al.
Young children demonstrate early abilities to understand their physical world, estimating depth, motion, object coherence, interactions, and many other aspects of physical scene understanding. Children are both data-efficient and flexible cognitive systems, creating competence despite extremely limited training data, while generalizing to myriad untrained tasks -- a major challenge even for today's best AI systems. Here we introduce a novel computational hypothesis for these abilities, the Zero-shot Visual World Model (ZWM). ZWM is based on three principles: a sparse temporally-factored predictor that decouples appearance from dynamics; zero-shot estimation through approximate causal inference; and composition of inferences to build more complex abilities. We show that ZWM can be learned from the first-person experience of a single child, rapidly generating competence across multiple physical understanding benchmarks. It also broadly recapitulates behavioral signatures of child development and builds brain-like internal representations. Our work presents a blueprint for efficient and flexible learning from human-scale data, advancing both a computational account for children's early physical understanding and a path toward data-efficient AI systems.
CRMay 21, 2025
BountyBench: Dollar Impact of AI Agent Attackers and Defenders on Real-World Cybersecurity SystemsAndy K. Zhang, Joey Ji, Celeste Menders et al.
AI agents have the potential to significantly alter the cybersecurity landscape. Here, we introduce the first framework to capture offensive and defensive cyber-capabilities in evolving real-world systems. Instantiating this framework with BountyBench, we set up 25 systems with complex, real-world codebases. To capture the vulnerability lifecycle, we define three task types: Detect (detecting a new vulnerability), Exploit (exploiting a specific vulnerability), and Patch (patching a specific vulnerability). For Detect, we construct a new success indicator, which is general across vulnerability types and provides localized evaluation. We manually set up the environment for each system, including installing packages, setting up server(s), and hydrating database(s). We add 40 bug bounties, which are vulnerabilities with monetary awards of \$10-\$30,485, covering 9 of the OWASP Top 10 Risks. To modulate task difficulty, we devise a new strategy based on information to guide detection, interpolating from identifying a zero day to exploiting a specific vulnerability. We evaluate 8 agents: Claude Code, OpenAI Codex CLI with o3-high and o4-mini, and custom agents with o3-high, GPT-4.1, Gemini 2.5 Pro Preview, Claude 3.7 Sonnet Thinking, and DeepSeek-R1. Given up to three attempts, the top-performing agents are OpenAI Codex CLI: o3-high (12.5% on Detect, mapping to \$3,720; 90% on Patch, mapping to \$14,152), Custom Agent with Claude 3.7 Sonnet Thinking (67.5% on Exploit), and OpenAI Codex CLI: o4-mini (90% on Patch, mapping to \$14,422). OpenAI Codex CLI: o3-high, OpenAI Codex CLI: o4-mini, and Claude Code are more capable at defense, achieving higher Patch scores of 90%, 90%, and 87.5%, compared to Exploit scores of 47.5%, 32.5%, and 57.5% respectively; while the custom agents are relatively balanced between offense and defense, achieving Exploit scores of 37.5-67.5% and Patch scores of 35-60%.
CVMar 25, 2025
Self-Supervised Learning of Motion Concepts by Optimizing CounterfactualsStefan Stojanov, David Wendt, Seungwoo Kim et al.
Estimating motion in videos is an essential computer vision problem with many downstream applications, including controllable video generation and robotics. Current solutions are primarily trained using synthetic data or require tuning of situation-specific heuristics, which inherently limits these models' capabilities in real-world contexts. Despite recent developments in large-scale self-supervised learning from videos, leveraging such representations for motion estimation remains relatively underexplored. In this work, we develop Opt-CWM, a self-supervised technique for flow and occlusion estimation from a pre-trained next-frame prediction model. Opt-CWM works by learning to optimize counterfactual probes that extract motion information from a base video model, avoiding the need for fixed heuristics while training on unrestricted video inputs. We achieve state-of-the-art performance for motion estimation on real-world videos while requiring no labeled data.
CEDec 14, 2025
ERA-IT: Aligning Semantic Models with Revealed Economic Preference for Real-Time and Explainable Patent ValuationYongmin Yoo, Seungwoo Kim, Jingjiang Liu
Valuing intangible assets under uncertainty remains a critical challenge in the strategic management of technological innovation due to the information asymmetry inherent in high-dimensional technical specifications. Traditional bibliometric indicators, such as citation counts, fail to address this friction in a timely manner due to the systemic latency inherent in data accumulation. To bridge this gap, this study proposes the Economic Reasoning Alignment via Instruction Tuning (ERA-IT) framework. We theoretically conceptualize patent renewal history as a revealed economic preference and leverage it as an objective supervisory signal to align the generative reasoning of Large Language Models (LLMs) with market realities, a process we term Eco-Semantic Alignment. Using a randomly sampled dataset of 10,000 European Patent Office patents across diverse technological domains, we trained the model not only to predict value tiers but also to reverse-engineer the Economic Chain-of-Thought from unstructured text. Empirical results demonstrate that ERA-IT significantly outperforms both conventional econometric models and zero-shot LLMs in predictive accuracy. More importantly, by generating explicit, logically grounded rationales for valuation, the framework serves as a transparent cognitive scaffold for decision-makers, reducing the opacity of black-box AI in high-stakes intellectual property management.
CVJul 21, 2025
Discovering and using Spelke segmentsRahul Venkatesh, Klemen Kotar, Lilian Naing Chen et al.
Segments in computer vision are often defined by semantic considerations and are highly dependent on category-specific conventions. In contrast, developmental psychology suggests that humans perceive the world in terms of Spelke objects--groupings of physical things that reliably move together when acted on by physical forces. Spelke objects thus operate on category-agnostic causal motion relationships which potentially better support tasks like manipulation and planning. In this paper, we first benchmark the Spelke object concept, introducing the SpelkeBench dataset that contains a wide variety of well-defined Spelke segments in natural images. Next, to extract Spelke segments from images algorithmically, we build SpelkeNet, a class of visual world models trained to predict distributions over future motions. SpelkeNet supports estimation of two key concepts for Spelke object discovery: (1) the motion affordance map, identifying regions likely to move under a poke, and (2) the expected-displacement map, capturing how the rest of the scene will move. These concepts are used for "statistical counterfactual probing", where diverse "virtual pokes" are applied on regions of high motion-affordance, and the resultant expected displacement maps are used define Spelke segments as statistical aggregates of correlated motion statistics. We find that SpelkeNet outperforms supervised baselines like SegmentAnything (SAM) on SpelkeBench. Finally, we show that the Spelke concept is practically useful for downstream applications, yielding superior performance on the 3DEditBench benchmark for physical object manipulation when used in a variety of off-the-shelf object manipulation models.