Zhehui Huang

RO
h-index93
13papers
345citations
Novelty54%
AI Score52

13 Papers

ROJun 15, 2023Code
QuadSwarm: A Modular Multi-Quadrotor Simulator for Deep Reinforcement Learning with Direct Thrust Control

Zhehui Huang, Sumeet Batra, Tao Chen et al.

Reinforcement learning (RL) has shown promise in creating robust policies for robotics tasks. However, contemporary RL algorithms are data-hungry, often requiring billions of environment transitions to train successful policies. This necessitates the use of fast and highly-parallelizable simulators. In addition to speed, such simulators need to model the physics of the robots and their interaction with the environment to a level acceptable for transferring policies learned in simulation to reality. We present QuadSwarm, a fast, reliable simulator for research in single and multi-robot RL for quadrotors that addresses both issues. QuadSwarm, with fast forward-dynamics propagation decoupled from rendering, is designed to be highly parallelizable such that throughput scales linearly with additional compute. It provides multiple components tailored toward multi-robot RL, including diverse training scenarios, and provides domain randomization to facilitate the development and sim2real transfer of multi-quadrotor control policies. Initial experiments suggest that QuadSwarm achieves over 48,500 simulation samples per second (SPS) on a single quadrotor and over 62,000 SPS on eight quadrotors on a 16-core CPU. The code can be found in https://github.com/Zhehui-Huang/quad-swarm-rl.

ROSep 23, 2023
Collision Avoidance and Navigation for a Quadrotor Swarm Using End-to-end Deep Reinforcement Learning

Zhehui Huang, Zhaojing Yang, Rahul Krupani et al.

End-to-end deep reinforcement learning (DRL) for quadrotor control promises many benefits -- easy deployment, task generalization and real-time execution capability. Prior end-to-end DRL-based methods have showcased the ability to deploy learned controllers onto single quadrotors or quadrotor teams maneuvering in simple, obstacle-free environments. However, the addition of obstacles increases the number of possible interactions exponentially, thereby increasing the difficulty of training RL policies. In this work, we propose an end-to-end DRL approach to control quadrotor swarms in environments with obstacles. We provide our agents a curriculum and a replay buffer of the clipped collision episodes to improve performance in obstacle-rich environments. We implement an attention mechanism to attend to the neighbor robots and obstacle interactions - the first successful demonstration of this mechanism on policies for swarm behavior deployed on severely compute-constrained hardware. Our work is the first work that demonstrates the possibility of learning neighbor-avoiding and obstacle-avoiding control policies trained with end-to-end DRL that transfers zero-shot to real quadrotors. Our approach scales to 32 robots with 80% obstacle density in simulation and 8 robots with 20% obstacle density in physical deployment. Video demonstrations are available on the project website at: https://sites.google.com/view/obst-avoid-swarm-rl.

ROSep 28, 2023
HyperPPO: A scalable method for finding small policies for robotic control

Shashank Hegde, Zhehui Huang, Gaurav S. Sukhatme

Models with fewer parameters are necessary for the neural control of memory-limited, performant robots. Finding these smaller neural network architectures can be time-consuming. We propose HyperPPO, an on-policy reinforcement learning algorithm that utilizes graph hypernetworks to estimate the weights of multiple neural architectures simultaneously. Our method estimates weights for networks that are much smaller than those in common-use networks yet encode highly performant policies. We obtain multiple trained policies at the same time while maintaining sample efficiency and provide the user the choice of picking a network architecture that satisfies their computational constraints. We show that our method scales well - more training resources produce faster convergence to higher-performing architectures. We demonstrate that the neural policies estimated by HyperPPO are capable of decentralized control of a Crazyflie2.1 quadrotor. Website: https://sites.google.com/usc.edu/hyperppo

61.4ROJun 1
Latent Activation Editing: Inference-Time Refinement of Learned Policies for Safer Multirobot Navigation

Satyajeet Das, Darren Chiu, Zhehui Huang et al.

Reinforcement learning has enabled significant progress in complex domains such as coordinating and navigating multiple quadrotors. However, even well-trained policies remain vulnerable to collisions in obstacle-rich environments. Addressing these infrequent but critical safety failures through retraining or fine-tuning is costly and risks degrading previously learned skills. Inspired by activation steering in large language models and latent editing in computer vision, we introduce a framework for inference-time Latent Activation Editing (LAE) that refines the behavior of pre-trained policies without modifying their weights or architecture. The framework operates in two stages: (i) an online classifier monitors intermediate activations to detect states associated with undesired behaviors, and (ii) an activation editing module that selectively modifies flagged activations to shift the policy towards safer regimes. In this work, we focus on improving safety in multi-quadrotor navigation. We hypothesize that amplifying a policy's internal perception of risk can induce safer behaviors. We instantiate this idea through a latent collision world model trained to predict future pre-collision activations, thereby prompting earlier and more cautious avoidance responses. Extensive simulations and real-world Crazyflie experiments demonstrate that LAE achieves statistically significant reduction in collisions (nearly 90% fewer cumulative collisions compared to the unedited baseline) and substantially increases the fraction of collision-free trajectories, while preserving task completion. More broadly, our results establish LAE as a lightweight paradigm, feasible on resource-constrained hardware, for post-deployment refinement of learned robot policies.

AISep 12, 2024
DSBench: How Far Are Data Science Agents from Becoming Data Science Experts?

Liqiang Jing, Zhehui Huang, Xiaoyang Wang et al.

Large Language Models (LLMs) and Large Vision-Language Models (LVLMs) have demonstrated impressive language/vision reasoning abilities, igniting the recent trend of building agents for targeted applications such as shopping assistants or AI software engineers. Recently, many data science benchmarks have been proposed to investigate their performance in the data science domain. However, existing data science benchmarks still fall short when compared to real-world data science applications due to their simplified settings. To bridge this gap, we introduce DSBench, a comprehensive benchmark designed to evaluate data science agents with realistic tasks. This benchmark includes 466 data analysis tasks and 74 data modeling tasks, sourced from Eloquence and Kaggle competitions. DSBench offers a realistic setting by encompassing long contexts, multimodal task backgrounds, reasoning with large data files and multi-table structures, and performing end-to-end data modeling tasks. Our evaluation of state-of-the-art LLMs, LVLMs, and agents shows that they struggle with most tasks, with the best agent solving only 34.12% of data analysis tasks and achieving a 34.74% Relative Performance Gap (RPG). These findings underscore the need for further advancements in developing more practical, intelligent, and autonomous data science agents.

CLMar 16, 2024Code
Can Large Language Models Solve Robot Routing?

Zhehui Huang, Guangyao Shi, Gaurav S. Sukhatme

Routing problems are common in mobile robotics, encompassing tasks such as inspection, surveillance, and coverage. Depending on the objective and constraints, these problems often reduce to variants of the Traveling Salesman Problem (TSP), with solutions traditionally derived by translating high-level objectives into an optimization formulation and using modern solvers to arrive at a solution. Here, we explore the potential of Large Language Models (LLMs) to replace the entire pipeline from tasks described in natural language to the generation of robot routes. We systematically investigate the performance of LLMs in robot routing by constructing a dataset with 80 unique robot routing problems across 8 variants in both single and multi-robot settings. We evaluate LLMs through three frameworks: single attempt, self-debugging, and self-debugging with self-verification and various contexts, including mathematical formulations, pseudo-code, and related research papers. Our findings reveal that both self-debugging and self-verification enhance success rates without significantly lowering the optimality gap. We observe context-sensitive behavior - providing mathematical formulations as context decreases the optimality gap but significantly decreases success rates and providing pseudo-code and related research papers as context does not consistently improve success rates or decrease the optimality gap. We identify key challenges and propose future directions to enhance LLM performance in solving robot routing problems. Our source code is available on the project website: https://sites.google.com/view/words-to-routes/.

LGJun 21, 2020Code
Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning

Aleksei Petrenko, Zhehui Huang, Tushar Kumar et al.

Increasing the scale of reinforcement learning experiments has allowed researchers to achieve unprecedented results in both training sophisticated agents for video games, and in sim-to-real transfer for robotics. Typically such experiments rely on large distributed systems and require expensive hardware setups, limiting wider access to this exciting area of research. In this work we aim to solve this problem by optimizing the efficiency and resource utilization of reinforcement learning algorithms instead of relying on distributed computation. We present the "Sample Factory", a high-throughput training system optimized for a single-machine setting. Our architecture combines a highly efficient, asynchronous, GPU-based sampler with off-policy correction techniques, allowing us to achieve throughput higher than $10^5$ environment frames/second on non-trivial control problems in 3D without sacrificing sample efficiency. We extend Sample Factory to support self-play and population-based training and apply these techniques to train highly capable agents for a multiplayer first-person shooter game. The source code is available at https://github.com/alex-petrenko/sample-factory

HCNov 26, 2024
Effect of Adaptive Communication Support on LLM-powered Human-Robot Collaboration

Shipeng Liu, FNU Shrutika, Boshen Zhang et al.

Effective human-robot collaboration requires robot to adopt their roles and levels of support based on human needs, task requirements, and complexity. Traditional human-robot teaming often relies on a pre-determined robot communication scheme, restricting teamwork adaptability in complex tasks. Leveraging strong communication capabilities of Large Language Models (LLMs), we propose a Human-Robot Teaming Framework with Multi-Modal Language feedback (HRT-ML), a framework designed to enhance human-robot interaction by adjusting the frequency and content of language-based feedback. HRT-ML framework includes two core modules: a Coordinator for high-level, low-frequency strategic guidance, and a Manager for subtask-specific, high-frequency instructions, enabling passive and active interactions with human teammates. To assess the impact of language feedback in collaborative scenarios, we conducted experiments in an enhanced Overcooked environment with varying levels of task complexity (easy, medium, hard) and feedback frequency (inactive, passive, active, superactive). Our results show that as task complexity increases relative to human capabilities, human teammates exhibited a stronger preference towards robotic agents that can offer frequent, proactive support. However, when task complexities exceed the LLM's capacity, noisy and inaccurate feedback from superactive robotic agents can instead hinder team performance, as it requires human teammates to increase their effort to interpret and respond to a large number of communications, with limited performance return. Our results offer a general principle for robotic agents to dynamically adjust their levels and frequencies of communications to work seamlessly with humans and achieve improved teaming performance.

RONov 21, 2025
LEARN: Learning End-to-End Aerial Resource-Constrained Multi-Robot Navigation

Darren Chiu, Zhehui Huang, Ruohai Ge et al.

Nano-UAV teams offer great agility yet face severe navigation challenges due to constrained onboard sensing, communication, and computation. Existing approaches rely on high-resolution vision or compute-intensive planners, rendering them infeasible for these platforms. We introduce LEARN, a lightweight, two-stage safety-guided reinforcement learning (RL) framework for multi-UAV navigation in cluttered spaces. Our system combines low-resolution Time-of-Flight (ToF) sensors and a simple motion planner with a compact, attention-based RL policy. In simulation, LEARN outperforms two state-of-the-art planners by $10\%$ while using substantially fewer resources. We demonstrate LEARN's viability on six Crazyflie quadrotors, achieving fully onboard flight in diverse indoor and outdoor environments at speeds up to $2.0 m/s$ and traversing $0.2 m$ gaps.

ROJul 21, 2025
Compositional Coordination for Multi-Robot Teams with Large Language Models

Zhehui Huang, Guangyao Shi, Yuwei Wu et al.

Multi-robot coordination has traditionally relied on a mission-specific and expert-driven pipeline, where natural language mission descriptions are manually translated by domain experts into mathematical formulation, algorithm design, and executable code. This conventional process is labor-intensive, inaccessible to non-experts, and inflexible to changes in mission requirements. Here, we propose LAN2CB (Language to Collective Behavior), a novel framework that leverages large language models (LLMs) to streamline and generalize the multi-robot coordination pipeline. LAN2CB transforms natural language (NL) mission descriptions into executable Python code for multi-robot systems through two core modules: (1) Mission Analysis, which parses mission descriptions into behavior trees, and (2) Code Generation, which leverages the behavior tree and a structured knowledge base to generate robot control code. We further introduce a dataset of natural language mission descriptions to support development and benchmarking. Experiments in both simulation and real-world environments demonstrate that LAN2CB enables robust and flexible multi-robot coordination from natural language, significantly reducing manual engineering effort and supporting broad generalization across diverse mission types. Website: https://sites.google.com/view/lan-cb

AINov 30, 2024
Benchmark Real-time Adaptation and Communication Capabilities of Embodied Agent in Collaborative Scenarios

Shipeng Liu, Boshen Zhang, Zhehui Huang

Advancements in Large Language Models (LLMs) have opened transformative possibilities for human-robot interaction, especially in collaborative environments. However, Real-time human-AI collaboration requires agents to adapt to unseen human behaviors while maintaining effective communication dynamically. Existing benchmarks fall short in evaluating such adaptability for embodied agents, focusing mostly on the task performance of the agent itself. To address this gap, we propose a novel benchmark that assesses agents' reactive adaptability and instantaneous communication capabilities at every step. Based on this benchmark, we propose a Monitor-then-Adapt framework (MonTA), combining strong adaptability and communication with real-time execution. MonTA contains three key LLM modules, a lightweight \textit{Monitor} for monitoring the need for adaptation in high frequency, and two proficient \textit{Adapters} for subtask and path adaptation reasoning in low frequency. Our results demonstrate that MonTA outperforms other baseline agents on our proposed benchmark. Further user studies confirm the high reasonability adaptation plan and consistent language instruction provided by our framework.

LGDec 8, 2023
Guaranteed Trust Region Optimization via Two-Phase KL Penalization

K. R. Zentner, Ujjwal Puri, Zhehui Huang et al.

On-policy reinforcement learning (RL) has become a popular framework for solving sequential decision problems due to its computational efficiency and theoretical simplicity. Some on-policy methods guarantee every policy update is constrained to a trust region relative to the prior policy to ensure training stability. These methods often require computationally intensive non-linear optimization or require a particular form of action distribution. In this work, we show that applying KL penalization alone is nearly sufficient to enforce such trust regions. Then, we show that introducing a "fixup" phase is sufficient to guarantee a trust region is enforced on every policy update while adding fewer than 5% additional gradient steps in practice. The resulting algorithm, which we call FixPO, is able to train a variety of policy architectures and action spaces, is easy to implement, and produces results competitive with other trust region methods.

ROSep 16, 2021
Decentralized Control of Quadrotor Swarms with End-to-end Deep Reinforcement Learning

Sumeet Batra, Zhehui Huang, Aleksei Petrenko et al.

We demonstrate the possibility of learning drone swarm controllers that are zero-shot transferable to real quadrotors via large-scale multi-agent end-to-end reinforcement learning. We train policies parameterized by neural networks that are capable of controlling individual drones in a swarm in a fully decentralized manner. Our policies, trained in simulated environments with realistic quadrotor physics, demonstrate advanced flocking behaviors, perform aggressive maneuvers in tight formations while avoiding collisions with each other, break and re-establish formations to avoid collisions with moving obstacles, and efficiently coordinate in pursuit-evasion tasks. We analyze, in simulation, how different model architectures and parameters of the training regime influence the final performance of neural swarms. We demonstrate the successful deployment of the model learned in simulation to highly resource-constrained physical quadrotors performing station keeping and goal swapping behaviors. Code and video demonstrations are available on the project website at https://sites.google.com/view/swarm-rl.