Wanting Li

CV
h-index11
4papers
33citations
Novelty57%
AI Score36

4 Papers

11.6AIAug 1, 2024Code
RoCo:Robust Collaborative Perception By Iterative Object Matching and Pose Adjustment

Zhe Huang, Shuo Wang, Yongcai Wang et al.

Collaborative autonomous driving with multiple vehicles usually requires the data fusion from multiple modalities. To ensure effective fusion, the data from each individual modality shall maintain a reasonably high quality. However, in collaborative perception, the quality of object detection based on a modality is highly sensitive to the relative pose errors among the agents. It leads to feature misalignment and significantly reduces collaborative performance. To address this issue, we propose RoCo, a novel unsupervised framework to conduct iterative object matching and agent pose adjustment. To the best of our knowledge, our work is the first to model the pose correction problem in collaborative perception as an object matching task, which reliably associates common objects detected by different agents. On top of this, we propose a graph optimization process to adjust the agent poses by minimizing the alignment errors of the associated objects, and the object matching is re-done based on the adjusted agent poses. This process is carried out iteratively until convergence. Experimental study on both simulated and real-world datasets demonstrates that the proposed framework RoCo consistently outperforms existing relevant methods in terms of the collaborative object detection performance, and exhibits highly desired robustness when the pose information of agents is with high-level noise. Ablation studies are also provided to show the impact of its key parameters and components. The code is released at https://github.com/HuangZhe885/RoCo.

1.5CVApr 23, 2023
IDLS: Inverse Depth Line based Visual-Inertial SLAM

Wanting Li, Shuo Wang, Yongcai Wang et al.

For robust visual-inertial SLAM in perceptually-challenging indoor environments,recent studies exploit line features to extract descriptive information about scene structure to deal with the degeneracy of point features. But existing point-line-based SLAM methods mainly use Plücker matrix or orthogonal representation to represent a line, which needs to calculate at least four variables to determine a line. Given the numerous line features to determine in each frame, the overly flexible line representation increases the computation burden and comprises the accuracy of the results. In this paper, we propose inverse depth representation for a line, which models each extracted line feature using only two variables, i.e., the inverse depths of the two ending points. It exploits the fact that the projected line's pixel coordinates on the image plane are rather accurate, which partially restrict the line. Using this compact line presentation, Inverse Depth Line SLAM (IDLS) is proposed to track the line features in SLAM in an accurate and efficient way. A robust line triangulation method and a novel line re-projection error model are introduced. And a two-step optimization method is proposed to firstly determine the lines and then to estimate the camera poses in each frame. IDLS is extensively evaluated in multiple perceptually-challenging datasets. The results show it is more accurate, robust, and needs lower computational overhead than the current state-of-the-art of point-line-based SLAM methods.

11.3CVDec 27, 2024
Dust to Tower: Coarse-to-Fine Photo-Realistic Scene Reconstruction from Sparse Uncalibrated Images

Xudong Cai, Yongcai Wang, Zhaoxin Fan et al.

Photo-realistic scene reconstruction from sparse-view, uncalibrated images is highly required in practice. Although some successes have been made, existing methods are either Sparse-View but require accurate camera parameters (i.e., intrinsic and extrinsic), or SfM-free but need densely captured images. To combine the advantages of both methods while addressing their respective weaknesses, we propose Dust to Tower (D2T), an accurate and efficient coarse-to-fine framework to optimize 3DGS and image poses simultaneously from sparse and uncalibrated images. Our key idea is to first construct a coarse model efficiently and subsequently refine it using warped and inpainted images at novel viewpoints. To do this, we first introduce a Coarse Construction Module (CCM) which exploits a fast Multi-View Stereo model to initialize a 3D Gaussian Splatting (3DGS) and recover initial camera poses. To refine the 3D model at novel viewpoints, we propose a Confidence Aware Depth Alignment (CADA) module to refine the coarse depth maps by aligning their confident parts with estimated depths by a Mono-depth model. Then, a Warped Image-Guided Inpainting (WIGI) module is proposed to warp the training images to novel viewpoints by the refined depth maps, and inpainting is applied to fulfill the ``holes" in the warped images caused by view-direction changes, providing high-quality supervision to further optimize the 3D model and the camera poses. Extensive experiments and ablation studies demonstrate the validity of D2T and its design choices, achieving state-of-the-art performance in both tasks of novel view synthesis and pose estimation while keeping high efficiency. Codes will be publicly available.

7.6CVDec 28, 2024
MambaVO: Deep Visual Odometry Based on Sequential Matching Refinement and Training Smoothing

Shuo Wang, Wanting Li, Yongcai Wang et al.

Deep visual odometry has demonstrated great advancements by learning-to-optimize technology. This approach heavily relies on the visual matching across frames. However, ambiguous matching in challenging scenarios leads to significant errors in geometric modeling and bundle adjustment optimization, which undermines the accuracy and robustness of pose estimation. To address this challenge, this paper proposes MambaVO, which conducts robust initialization, Mamba-based sequential matching refinement, and smoothed training to enhance the matching quality and improve the pose estimation. Specifically, the new frame is matched with the closest keyframe in the maintained Point-Frame Graph (PFG) via the semi-dense based Geometric Initialization Module (GIM). Then the initialized PFG is processed by a proposed Geometric Mamba Module (GMM), which exploits the matching features to refine the overall inter-frame matching. The refined PFG is finally processed by differentiable BA to optimize the poses and the map. To deal with the gradient variance, a Trending-Aware Penalty (TAP) is proposed to smooth training and enhance convergence and stability. A loop closure module is finally applied to enable MambaVO++. On public benchmarks, MambaVO and MambaVO++ demonstrate SOTA performance, while ensuring real-time running.