StoryBench: A Multifaceted Benchmark for Continuous Story VisualizationEmanuele Bugliarello, Hernan Moraldo, Ruben Villegas et al. · tsinghua
Generating video stories from text prompts is a complex task. In addition to having high visual quality, videos need to realistically adhere to a sequence of text prompts whilst being consistent throughout the frames. Creating a benchmark for video generation requires data annotated over time, which contrasts with the single caption used often in video datasets. To fill this gap, we collect comprehensive human annotations on three existing datasets, and introduce StoryBench: a new, challenging multi-task benchmark to reliably evaluate forthcoming text-to-video models. Our benchmark includes three video generation tasks of increasing difficulty: action execution, where the next action must be generated starting from a conditioning video; story continuation, where a sequence of actions must be executed starting from a conditioning video; and story generation, where a video must be generated from only text prompts. We evaluate small yet strong text-to-video baselines, and show the benefits of training on story-like data algorithmically generated from existing video captions. Finally, we establish guidelines for human evaluation of video stories, and reaffirm the need of better automatic metrics for video generation. StoryBench aims at encouraging future research efforts in this exciting new area.
45.2CVOct 5, 2022
Phenaki: Variable Length Video Generation From Open Domain Textual DescriptionRuben Villegas, Mohammad Babaeizadeh, Pieter-Jan Kindermans et al.
We present Phenaki, a model capable of realistic video synthesis, given a sequence of textual prompts. Generating videos from text is particularly challenging due to the computational cost, limited quantities of high quality text-video data and variable length of videos. To address these issues, we introduce a new model for learning video representation which compresses the video to a small representation of discrete tokens. This tokenizer uses causal attention in time, which allows it to work with variable-length videos. To generate video tokens from text we are using a bidirectional masked transformer conditioned on pre-computed text tokens. The generated video tokens are subsequently de-tokenized to create the actual video. To address data issues, we demonstrate how joint training on a large corpus of image-text pairs as well as a smaller number of video-text examples can result in generalization beyond what is available in the video datasets. Compared to the previous video generation methods, Phenaki can generate arbitrary long videos conditioned on a sequence of prompts (i.e. time variable text or a story) in open domain. To the best of our knowledge, this is the first time a paper studies generating videos from time variable prompts. In addition, compared to the per-frame baselines, the proposed video encoder-decoder computes fewer tokens per video but results in better spatio-temporal consistency.
11.2CVMay 2, 2022
Answer-Me: Multi-Task Open-Vocabulary Visual Question AnsweringAJ Piergiovanni, Wei Li, Weicheng Kuo et al.
We present Answer-Me, a task-aware multi-task framework which unifies a variety of question answering tasks, such as, visual question answering, visual entailment, visual reasoning. In contrast to previous works using contrastive or generative captioning training, we propose a novel and simple recipe to pre-train a vision-language joint model, which is multi-task as well. The pre-training uses only noisy image captioning data, and is formulated to use the entire architecture end-to-end with both a strong language encoder and decoder. Our results show state-of-the-art performance, zero-shot generalization, robustness to forgetting, and competitive single-task results across a variety of question answering tasks. Our multi-task mixture training learns from tasks of various question intents and thus generalizes better, including on zero-shot vision-language tasks. We conduct experiments in the challenging multi-task and open-vocabulary settings and across a variety of datasets and tasks, such as VQA2.0, SNLI-VE, NLVR2, GQA. We observe that the proposed approach is able to generalize to unseen tasks and that more diverse mixtures lead to higher accuracy in both known and novel tasks.
13.2CVMar 31, 2022
FindIt: Generalized Localization with Natural Language QueriesWeicheng Kuo, Fred Bertsch, Wei Li et al.
We propose FindIt, a simple and versatile framework that unifies a variety of visual grounding and localization tasks including referring expression comprehension, text-based localization, and object detection. Key to our architecture is an efficient multi-scale fusion module that unifies the disparate localization requirements across the tasks. In addition, we discover that a standard object detector is surprisingly effective in unifying these tasks without a need for task-specific design, losses, or pre-computed detections. Our end-to-end trainable framework responds flexibly and accurately to a wide range of referring expression, localization or detection queries for zero, one, or multiple objects. Jointly trained on these tasks, FindIt outperforms the state of the art on both referring expression and text-based localization, and shows competitive performance on object detection. Finally, FindIt generalizes better to out-of-distribution data and novel categories compared to strong single-task baselines. All of these are accomplished by a single, unified and efficient model. The code will be released.
FitVid: Overfitting in Pixel-Level Video PredictionMohammad Babaeizadeh, Mohammad Taghi Saffar, Suraj Nair et al.
An agent that is capable of predicting what happens next can perform a variety of tasks through planning with no additional training. Furthermore, such an agent can internally represent the complex dynamics of the real-world and therefore can acquire a representation useful for a variety of visual perception tasks. This makes predicting the future frames of a video, conditioned on the observed past and potentially future actions, an interesting task which remains exceptionally challenging despite many recent advances. Existing video prediction models have shown promising results on simple narrow benchmarks but they generate low quality predictions on real-life datasets with more complicated dynamics or broader domain. There is a growing body of evidence that underfitting on the training data is one of the primary causes for the low quality predictions. In this paper, we argue that the inefficient use of parameters in the current video models is the main reason for underfitting. Therefore, we introduce a new architecture, named FitVid, which is capable of severe overfitting on the common benchmarks while having similar parameter count as the current state-of-the-art models. We analyze the consequences of overfitting, illustrating how it can produce unexpected outcomes such as generating high quality output by repeating the training data, and how it can be mitigated using existing image augmentation techniques. As a result, FitVid outperforms the current state-of-the-art models across four different video prediction benchmarks on four different metrics.
Models, Pixels, and Rewards: Evaluating Design Trade-offs in Visual Model-Based Reinforcement LearningMohammad Babaeizadeh, Mohammad Taghi Saffar, Danijar Hafner et al.
Model-based reinforcement learning (MBRL) methods have shown strong sample efficiency and performance across a variety of tasks, including when faced with high-dimensional visual observations. These methods learn to predict the environment dynamics and expected reward from interaction and use this predictive model to plan and perform the task. However, MBRL methods vary in their fundamental design choices, and there is no strong consensus in the literature on how these design decisions affect performance. In this paper, we study a number of design decisions for the predictive model in visual MBRL algorithms, focusing specifically on methods that use a predictive model for planning. We find that a range of design decisions that are often considered crucial, such as the use of latent spaces, have little effect on task performance. A big exception to this finding is that predicting future observations (i.e., images) leads to significant task performance improvement compared to only predicting rewards. We also empirically find that image prediction accuracy, somewhat surprisingly, correlates more strongly with downstream task performance than reward prediction accuracy. We show how this phenomenon is related to exploration and how some of the lower-scoring models on standard benchmarks (that require exploration) will perform the same as the best-performing models when trained on the same training data. Simultaneously, in the absence of exploration, models that fit the data better usually perform better on the downstream task as well, but surprisingly, these are often not the same models that perform the best when learning and exploring from scratch. These findings suggest that performance and exploration place important and potentially contradictory requirements on the model.
55.2LGMar 12, 2020
Efficient Content-Based Sparse Attention with Routing TransformersAurko Roy, Mohammad Saffar, Ashish Vaswani et al.
Self-attention has recently been adopted for a wide range of sequence modeling problems. Despite its effectiveness, self-attention suffers from quadratic compute and memory requirements with respect to sequence length. Successful approaches to reduce this complexity focused on attending to local sliding windows or a small set of locations independent of content. Our work proposes to learn dynamic sparse attention patterns that avoid allocating computation and memory to attend to content unrelated to the query of interest. This work builds upon two lines of research: it combines the modeling flexibility of prior work on content-based sparse attention with the efficiency gains from approaches based on local, temporal sparse attention. Our model, the Routing Transformer, endows self-attention with a sparse routing module based on online k-means while reducing the overall complexity of attention to $O\left(n^{1.5}d\right)$ from $O\left(n^2d\right)$ for sequence length $n$ and hidden dimension $d$. We show that our model outperforms comparable sparse attention models on language modeling on Wikitext-103 (15.8 vs 18.3 perplexity) as well as on image generation on ImageNet-64 (3.43 vs 3.44 bits/dim) while using fewer self-attention layers. Additionally, we set a new state-of-the-art on the newly released PG-19 data-set, obtaining a test perplexity of 33.2 with a 22 layer Routing Transformer model trained on sequences of length 8192.