Bakh Khoussainov

GT
h-index7
5papers
23citations
Novelty58%
AI Score46

5 Papers

LGFeb 11, 2023
MSDC: Exploiting Multi-State Power Consumption in Non-intrusive Load Monitoring based on A Dual-CNN Model

Jialing He, Jiamou Liu, Zijian Zhang et al.

Non-intrusive load monitoring (NILM) aims to decompose aggregated electrical usage signal into appliance-specific power consumption and it amounts to a classical example of blind source separation tasks. Leveraging recent progress on deep learning techniques, we design a new neural NILM model Multi-State Dual CNN (MSDC). Different from previous models, MSDC explicitly extracts information about the appliance's multiple states and state transitions, which in turn regulates the prediction of signals for appliances. More specifically, we employ a dual-CNN architecture: one CNN for outputting state distributions and the other for predicting the power of each state. A new technique is invented that utilizes conditional random fields (CRF) to capture state transitions. Experiments on two real-world datasets REDD and UK-DALE demonstrate that our model significantly outperform state-of-the-art models while having good generalization capacity, achieving 6%-10% MAE gain and 33%-51% SAE gain to unseen appliances.

AIFeb 16, 2023
Learning Density-Based Correlated Equilibria for Markov Games

Libo Zhang, Yang Chen, Toru Takisaka et al.

Correlated Equilibrium (CE) is a well-established solution concept that captures coordination among agents and enjoys good algorithmic properties. In real-world multi-agent systems, in addition to being in an equilibrium, agents' policies are often expected to meet requirements with respect to safety, and fairness. Such additional requirements can often be expressed in terms of the state density which measures the state-visitation frequencies during the course of a game. However, existing CE notions or CE-finding approaches cannot explicitly specify a CE with particular properties concerning state density; they do so implicitly by either modifying reward functions or using value functions as the selection criteria. The resulting CE may thus not fully fulfil the state-density requirements. In this paper, we propose Density-Based Correlated Equilibria (DBCE), a new notion of CE that explicitly takes state density as selection criterion. Concretely, we instantiate DBCE by specifying different state-density requirements motivated by real-world applications. To compute DBCE, we put forward the Density Based Correlated Policy Iteration algorithm for the underlying control problem. We perform experiments on various games where results demonstrate the advantage of our CE-finding approach over existing methods in scenarios with state-density concerns.

GTApr 24, 2022
Facility Location Games Beyond Single-Peakedness: the Entrance Fee Model

Mengfan Ma, Mingyu Xiao, Tian Bai et al.

The facility location game has been studied extensively in mechanism design. In the classical model, each agent's cost is solely determined by her distance to the nearest facility. In this paper, we introduce a novel model where each facility charges an entrance fee. Thus, the cost of each agent is determined by both the distance to the facility and the entrance fee of the facility. In our model, the entrance fee function is allowed to be an arbitrary function, causing agents' preferences may no longer be single-peaked anymore: This departure from the classical model introduces additional challenges. We systematically delve into the intricacies of the model, designing strategyproof mechanisms with favorable approximation ratios. Additionally, we complement these ratios with nearly-tight impossibility results. Specifically, for one-facility and two-facility games, we provide upper and lower bounds for the approximation ratios given by deterministic and randomized mechanisms with respect to utilitarian and egalitarian objectives.

95.8LOApr 21
Automatic constraint satisfaction problem

Andrei Bulatov, Xiaoyang Gong, Bakh Khoussainov et al.

We study constraint satisfaction problems (CSPs) where the constraint languages are defined by finite automata, giving rise to automata-based CSPs. The key notion is the concept of Automatic Constraint Satisfaction Problem ($AutCSP$), where constraint languages and instances are specified by finite automata. The $AutCSP$ captures infinite yet finitely describable sets of relations, enabling concise representations of complex constraints. Studying the complexity of the $AutCSP$s illustrates the interplay between classical CSPs, automata, and logic, sharpening the boundary between tractable and intractable constraints. We show that checking whether an operation is a polymorphism of such a language can be done in polynomial time. Building on this, we establish several complexity classification results for the $AutCSP$. In particular, we prove that Schaefer's Dichotomy Theorem extends to the $AutCSP$ over the Boolean domain, and we provide algorithms that decide tractability of some classes of $AutCSP$s over arbitrary finite domains via automatic polymorphisms. An important part of our work is that our polynomial-time algorithms run on $AutCSP$ instances that can be exponentially more succinct than their standard CSP counterparts.

GTJul 19, 2025
Strategyproofness and Monotone Allocation of Auction in Social Networks

Yuhang Guo, Dong Hao, Bin Li et al.

Strategyproofness in network auctions requires that bidders not only report their valuations truthfully, but also do their best to invite neighbours from the social network. In contrast to canonical auctions, where the value-monotone allocation in Myerson's Lemma is a cornerstone, a general principle of allocation rules for strategyproof network auctions is still missing. We show that, due to the absence of such a principle, even extensions to multi-unit network auctions with single-unit demand present unexpected difficulties, and all pioneering researches fail to be strategyproof. For the first time in this field, we identify two categories of monotone allocation rules on networks: Invitation-Depressed Monotonicity (ID-MON) and Invitation-Promoted Monotonicity (IP-MON). They encompass all existing allocation rules of network auctions as specific instances. For any given ID-MON or IP-MON allocation rule, we characterize the existence and sufficient conditions for the strategyproof payment rules, and show that among all such payment rules, the revenue-maximizing one exists and is computationally feasible. With these results, the obstacle of combinatorial network auction with single-minded bidders is now resolved.