Zhilin Gao

AI
h-index49
4papers
20citations
Novelty45%
AI Score51

4 Papers

CVJan 29Code
VideoAesBench: Benchmarking the Video Aesthetics Perception Capabilities of Large Multimodal Models

Yunhao Li, Sijing Wu, Zhilin Gao et al.

Large multimodal models (LMMs) have demonstrated outstanding capabilities in various visual perception tasks, which has in turn made the evaluation of LMMs significant. However, the capability of video aesthetic quality assessment, which is a fundamental ability for human, remains underexplored for LMMs. To address this, we introduce VideoAesBench, a comprehensive benchmark for evaluating LMMs' understanding of video aesthetic quality. VideoAesBench has several significant characteristics: (1) Diverse content including 1,804 videos from multiple video sources including user-generated (UGC), AI-generated (AIGC), compressed, robotic-generated (RGC), and game videos. (2) Multiple question formats containing traditional single-choice questions, multi-choice questions, True or False questions, and a novel open-ended questions for video aesthetics description. (3) Holistic video aesthetics dimensions including visual form related questions from 5 aspects, visual style related questions from 4 aspects, and visual affectiveness questions from 3 aspects. Based on VideoAesBench, we benchmark 23 open-source and commercial large multimodal models. Our findings show that current LMMs only contain basic video aesthetics perception ability, their performance remains incomplete and imprecise. We hope our VideoAesBench can be served as a strong testbed and offer insights for explainable video aesthetics assessment. The data will be released on https://github.com/michaelliyunhao/VideoAesBench

80.5MMMar 26
Ges-QA: A Multidimensional Quality Assessment Dataset for Audio-to-3D Gesture Generation

Zhilin Gao, Yunhao Li, Sijing Wu et al.

The Audio-to-3D-Gesture (A2G) task has enormous potential for various applications in virtual reality and computer graphics, etc. However, current evaluation metrics, such as Fréchet Gesture Distance or Beat Constancy, fail at reflecting the human preference of the generated 3D gestures. To cope with this problem, exploring human preference and an objective quality assessment metric for AI-generated 3D human gestures is becoming increasingly significant. In this paper, we introduce the Ges-QA dataset, which includes 1,400 samples with multidimensional scores for gesture quality and audio-gesture consistency. Moreover, we collect binary classification labels to determine whether the generated gestures match the emotions of the audio. Equipped with our Ges-QA dataset, we propose a multi-modal transformer-based neural network with 3 branches for video, audio and 3D skeleton modalities, which can score A2G contents in multiple dimensions. Comparative experimental results and ablation studies demonstrate that Ges-QAer yields state-of-the-art performance on our dataset.

HCJul 19, 2025Code
MagicGUI: A Foundational Mobile GUI Agent with Scalable Data Pipeline and Reinforcement Fine-tuning

Liujian Tang, Shaokang Dong, Yijia Huang et al.

This paper presents MagicGUI, a foundational mobile GUI agent designed to address critical challenges in perception, grounding, and reasoning within real-world mobile GUI environments. The framework is underpinned by following six key components: (1) a comprehensive and accurate dataset, constructed via the scalable GUI Data Pipeline, which aggregates the largest and most diverse GUI-centric multimodal data to date from open-source repositories, automated crawling, and targeted manual annotation; (2) enhanced perception and grounding capabilities, facilitating fine-grained multimodal alignment for UI element referencing, grounding, and screen comprehension; (3) a comprehensive and unified action space, encompassing both fundamental UI operations and complex interactive intents to support human-agent interactions; (4) planning-oriented reasoning mechanisms that enable the model to decompose complex user instructions into sequential actions with explicit intermediate meta-paln reasoning; (5) an iterative two-stage training procedure, combining large-scale continue pre-training on 7.8M samples with reinforcement fine-tuning utilizing a spatially enhanced composite reward and dual filtering strategy; and (6) competitive performance on both the proprietary Magic-RICH benchmark and over a dozen public benchmarks, achieving superior performance across GUI perception and agent tasks, while demonstrating robust generalization and real-world deployment potential in practical mobile GUI scenarios, as detailed in Figure 1.

AIJan 19
MagicGUI-RMS: A Multi-Agent Reward Model System for Self-Evolving GUI Agents via Automated Feedback Reflux

Zecheng Li, Zhihui Cao, Wenke Huang et al.

Graphical user interface (GUI) agents are rapidly progressing toward autonomous interaction and reliable task execution across diverse applications. However, two central challenges remain unresolved: automating the evaluation of agent trajectories and generating high-quality training data at scale to enable continual improvement. Existing approaches often depend on manual annotation or static rule-based verification, which restricts scalability and limits adaptability in dynamic environments. We present MagicGUI-RMS, a multi-agent reward model system that delivers adaptive trajectory evaluation, corrective feedback, and self-evolving learning capabilities. MagicGUI-RMS integrates a Domain-Specific Reward Model (DS-RM) with a General-Purpose Reward Model (GP-RM), enabling fine-grained action assessment and robust generalization across heterogeneous GUI tasks. To support reward learning at scale, we design a structured data construction pipeline that automatically produces balanced and diverse reward datasets, effectively reducing annotation costs while maintaining sample fidelity. During execution, the reward model system identifies erroneous actions, proposes refined alternatives, and continuously enhances agent behavior through an automated data-reflux mechanism. Extensive experiments demonstrate that MagicGUI-RMS yields substantial gains in task accuracy, behavioral robustness. These results establish MagicGUI-RMS as a principled and effective foundation for building self-improving GUI agents driven by reward-based adaptation.